- Pass in the max stars in the stream, excluding bursts. (Use 0 for burst-only star streams.)
- Added duration spread setters. (Scoreboard star stream burst now happens faster.)
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This should be much more efficient when repeatedly rendering the same texture, as in these two cases.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>