Instead of resetting immediately, set a variable in SongMenu to reset data when entering the state. Fixes some weird behaviors, and also allows resetting in more scenarios.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This mostly replaces the Slick2D Log class for error reporting. Most game errors will now trigger the error popup.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This causes a noticeable drop in memory usage in most cases.
Also renamed the "crash" popup since the game doesn't necessarily crash.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Sends a JOptionPane message dialogue if java.awt.Desktop is supported.
Other changes:
- Updated natives directory, and set the LWJGL library path if it exists.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Added enum classes SoundEffect and HitSound.
- Added a SoundComponent interface for sound effects and hit sounds, and extended playSound() and playHitSound() methods to play any SoundComponent.
- Moved features related to sample sets to the HitSound class, and rewrote sample sets as an internal enum class.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- All libraries are now packed as JARs, with sources and docs also packed and separated.
- Added .classpath and .project to version control.
- Updated ant build script.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Players can no longer set a container size larger than the screen dimensions.
- If the game resolution is equal to the screen size, the created window will be borderless.
- Added some additional resolutions.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Explicitly supply the AudioFormat when creating a Clip.
- Disable Master Gain if unsupported (e.g. in PulseAudio).
- Do not try to play uninitialized sounds (e.g. LineUnavailableException during creation, seems to happen regularly with PulseAudio).
Other changes:
- Errors replaced with debugs in 'getTrackLength()' if audio fields inaccessible.
- Do not log ThreadDeath exceptions (it's a known issue, and only clutters the log file).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Game now boots to splash screen, which displays parser progress.
- Added option "LoadVerbose" to disable rendering the progress text.
- Main Menu backgrounds now fade in regardless of DynamicBackground setting (as a transition from the splash screen).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Fixed Game not loading OsuFile for maps in a song group. (blame: 5612336)
- Implemented rotations for reverse arrows, and added a new one by Alic1a.
- "Auto" mod: pausing no longer requires click to unpause, and mod images are permanently drawn.
- Program now loads from Main Menu instead of Options (unnecessary complications for the sake of a transition).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- This can be switched off in the configuration file.
- Credits: https://osu.ppy.sh/forum/t/98954
Other changes:
- Removed OsuFile setters/getters from Game state, replaced with a 'getOsuFile()' method in MusicController (a more logical location).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- "Skins" directory is created in the root folder, and reads files directly from there (for now). NOT ALL FILES ARE SUPPORTED.
- To change the path (e.g. to an installed skin), edit the path in the configuration file.
Other changes:
- Renamed some files: directories now begin with a capital letter (to match osu! naming), and '.osu_tmp' renamed to '.opsu_tmp'.
- Disabled mouse grabbing, as this does not seem to work properly for touchscreen devices. (partial revert of ab487c5)
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Added SoundController module, which uses Java Sound since OpenAL has a slight delay on playing sounds.
- Uploaded all effect WAVs. (credits: WWWskin, AL's IA, Fantasy's Skin, Minimalist Miku)
- Added a missing entry in credits.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Creates a ServerSocket instance on a port (default: 49250).
Credits to marcostudios for the suggestion.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>