yugecin
83466c9ef5
fade out reversearrows after ball passed them
2016-12-12 01:05:32 +01:00
Jeffrey Han
cc250ad6fc
Follow-up to #210 .
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Disabled bouncing reverse arrow; minor cleanup.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2016-12-10 00:49:33 -05:00
Jeffrey Han
3dad0c93a9
Merge pull request #210 from yugecin/slider-improvements
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Slider improvements (hidden, followcircle, ticks, reversearrow)
2016-12-10 00:08:49 -05:00
Jeffrey Han
e6ca847d17
Follow-up to #209 : minor consistency changes.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2016-12-09 23:15:47 -05:00
Jeffrey Han
8186236556
Merge pull request #209 from yugecin/aspire-fix
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Aspire fix
2016-12-09 23:11:42 -05:00
Jeffrey Han
40cf877540
Removed HexideServer.
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Looks like it's down for good.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2016-12-09 22:56:23 -05:00
yugecin
452daee4d8
bouncy reversearrow
2016-12-10 02:16:58 +01:00
yugecin
8ea4bcf7de
expand followcircle on sliderticks
2016-12-10 02:13:56 +01:00
yugecin
5657290abf
fix first tick after repeat being ignored
2016-12-10 02:08:37 +01:00
yugecin
ffd1a57755
don't draw sliderticks that the sliderball already passed
2016-12-10 02:04:37 +01:00
yugecin
c87c5a8d7a
don't show hitresult fades for sliders when hidden is enabled
2016-12-10 02:01:53 +01:00
yugecin
7a45e1abbb
fade out sliders when hidden is enabled
2016-12-10 01:54:29 +01:00
yugecin
fdf936e47b
fade in/out letterboxes during breaks
2016-12-10 00:13:07 +01:00
yugecin
915728ec24
force break end when next object shows
2016-12-09 23:13:05 +01:00
yugecin
5f9f68c6e8
check array size before accessing next element (fixes aspire map crash)
2016-12-09 22:16:42 +01:00
yugecin
fd8474365d
clamp msPerBeat in timingpoints between 10 and 1000 like upstream game does (thanks to @McKay42 for the suggestion)
2016-12-09 22:14:13 +01:00
Jeffrey Han
38daee002f
Follow-up to af667a4
.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2016-12-08 20:05:08 -05:00
Jeffrey Han
af667a48d5
Added GL version/vendor to error report. ( #207 )
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2016-12-08 20:00:14 -05:00
Jeffrey Han
4b1dc39e4a
Follow-up to #205 : fixed some compile warnings.
2016-12-06 11:53:27 -05:00
Jeffrey Han
0b9a0e188d
Merge pull request #205 from mad-s/master
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Improve slider rendering.
2016-12-06 11:37:02 -05:00
Matteo Signer
041014ab47
Fix float constants.
2016-12-03 23:53:48 +01:00
Matteo Signer
9991364077
Improve slider rendering.
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Significantly improves looks and performance of sliders, especially on
shared memory graphics models like integegrated GPUs.
No longer renders using cones and a framebuffer, instead renders quads
and triangles for curves, using much less geometry.
2016-12-03 18:46:13 +01:00
Jeffrey Han
79bfa1c255
Properly fix #177 .
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Previous fix (#186 ) threw NPE upon failing a song. Thanks to #155 .
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2016-10-13 17:51:51 -04:00
Jeffrey Han
3b847d088d
Follow-up to #155 .
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Some code cleanup and tweaks to the scoreboard display.
2016-10-13 14:41:58 -04:00
Jeffrey Han
21579daa26
Merge pull request #155 from mad-s/master
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Add ingame scoreboard
2016-10-13 14:15:02 -04:00
Jeffrey Han
410e6d6765
Destroy SoundController resources before exit.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2016-10-13 04:52:03 -04:00
Jeffrey Han
2d150c9939
Follow-up to dabfb82
.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2016-10-13 04:20:03 -04:00
Jeffrey Han
dabfb827ee
Use Download class to download track previews into a Temp/ directory.
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AudioSystem.getAudioInputStream(URL) was causing issues, so just download the files using the more robust Download class.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2016-10-13 04:12:47 -04:00
Jeffrey Han
89e8341686
Merge pull request #186 from yugecin/master
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Fix #177
2016-10-13 02:26:24 -04:00
Jeffrey Han
f3918b7b60
New MengSkyServer API.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2016-10-13 02:07:45 -04:00
Jeffrey Han
76c8efb0c2
Disable SSL validation for YaSOnlineServer.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2016-10-13 01:17:59 -04:00
yugecin
db36ec390d
Fix #177
2016-06-06 11:43:00 +02:00
Matteo Signer
d7c980e0a4
Misc. bugfixes
2016-04-04 10:59:50 +02:00
Jeffrey Han
93c8ab96f1
Fixed wrong parameter order in StarStream.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2016-04-03 01:04:23 -04:00
Jeffrey Han
1e58b3c47d
Fixed a null pointer exception. ( fixes #162 )
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-12-14 19:02:37 -05:00
Jeffrey Han
8c4e5ac264
Fixed an error when reloading beatmaps. ( #161 )
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-12-14 11:59:49 -05:00
MatteoS
4b76d2c3cf
Scoreboard improvements
2015-12-01 09:32:03 +01:00
Jeffrey Han
8b793b7661
Merge pull request #157 from azhao12345/master
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centered follow points (fixes #156 )
2015-11-29 22:37:13 -05:00
Andrew Zhao
5b42f9a588
centered follow points
2015-11-29 18:58:00 -08:00
MatteoS
6f685cf5c7
Ingame scoreboard initial implementation
2015-11-29 09:56:10 +01:00
Jeffrey Han
c10b5dd199
Merge pull request #152 from mad-s/master
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Draw reversing arrow in black if the slider is lightly colored
2015-11-22 12:35:04 -05:00
MatteoS
78511737ce
Draw reversing arrow in black if the slider is lightly colored
2015-11-21 15:30:25 +01:00
Jeffrey Han
ba240797d8
Replaced all linear fade-out transitions with eased transitions.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-11-19 17:47:46 -05:00
Jeffrey Han
fb789c8fc5
Follow-up to #150 : delayed fade-out, minor style changes.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-11-19 16:56:28 -05:00
Jeffrey Han
b55b6c3079
Merge pull request #150 from mad-s/master
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Add falling game objects on fail
2015-11-19 16:29:30 -05:00
MatteoS
3e285e05fc
Add falling game objects on fail
2015-11-18 22:29:18 +01:00
Jeffrey Han
d85de23cec
Fixed an error when importing beatmaps. ( fixes #149 )
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-11-17 17:46:00 -05:00
Jeffrey Han
f835a441c2
Follow-up to #148 : keypress and edge case fixes.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-11-16 16:05:20 -05:00
Jeffrey Han
af0d3b8c56
Merge pull request #148 from mad-s/master
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Make music pitch and speed go down on fail (like in osu!)
2015-11-16 15:53:02 -05:00
MatteoS
d0069c20e5
Fix pitch changes (hopefully)
2015-11-16 21:21:28 +01:00