Commit Graph

8 Commits

Author SHA1 Message Date
Jeffrey Han
31a97fbc5d Minor graphical updates and code cleaning.
- Padded game score display, and always display 2 digits in front of the decimal (e.g. 00.00% instead of 0.00%).
- Keep map progress circle at a fixed location instead of basing it off the score length.
- Moved some track resets (pause + restart at preview) to trigger upon loading the song menu.  Fixes weird behaviors when leaving the game state.
- Cleaned up trailing whitespace and added missing overrides.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-16 15:44:13 -05:00
Jeffrey Han
b54eb95747 Updated copyright notices for 2015.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-16 12:05:44 -05:00
Jeffrey Han
904a54df26 Added support for Unicode (non-English) metadata.
- Setting is off by default, and can be switched on in the options menu.
- Changed default font to "Arial Unicode MS" (CJK), with fallback to "Lucida Sans Console" (non-CJK).  Cross-platform support may be added later.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-08-24 23:48:52 -04:00
Jeffrey Han
b0c0b44ef1 Major track length-related updates.
- Parse and store the end time for every beatmap (i.e. end time of last hit object).
- Added a 'length' sorting tab.
- Added 'length' search condition.
- Removed 'getTrackLength()' and 'getTrackLengthString()' methods, as they are no longer needed.
- Added a loader spritesheet animation to render during MP3 conversions (in place of track length rendering upon completion).

Other changes:
- Added a yellow progress circle during lead-in time.
- Fixed sorting tab positioning.
- Slightly increased button animation speed in "Main Menu Exit" state.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-07-17 21:16:15 -04:00
Jeffrey Han
0a5e7f66ec Improved search feature.
- Search is now more like osu!, where subsequent search terms limit the existing result list (as opposed to further expanding it).
- Replaced global tag HashMap with String instance variables, since the previous implementation is incompatible with the above change (resulting in slightly higher memory usage and search times).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-07-17 01:00:28 -04:00
Jeffrey Han
0604a25822 Added initial sound effect support.
- Added SoundController module, which uses Java Sound since OpenAL has a slight delay on playing sounds.
- Uploaded all effect WAVs. (credits: WWWskin, AL's IA, Fantasy's Skin, Minimalist Miku)
- Added a missing entry in credits.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-07-01 01:14:03 -04:00
Jeffrey Han
6bdb026447 Added support for floating-point difficulty values (v13).
Thanks to Marcin for the info and FieryLight for the report.
2014-06-30 04:03:39 -04:00
Jeffrey Han
9da166f60f Initial commit. 2014-06-29 22:17:04 -04:00