Added a missing "songScrolling.released()" call upon entering the song menu as the pressed state wasn't being cleared (causing an issue with the scroll wheel upon re-entering the state).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Clicks and animation updates are now handled internally within the DropdownMenu class, which should simplify usage a bit. Override menuClicked() and itemSelected() instead for event handling.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Using 'fa-chevron-down' and 'fa-chevron-right' icons from Font Awesome v4.4.0 (https://github.com/FortAwesome/Font-Awesome).
The dropdown menu is currently used only in the downloads menu to select servers.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This should be much more efficient when repeatedly rendering the same texture, as in these two cases.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This eliminates the game-wide lag (100-200ms on my computer) when switching song nodes. Attempted to mask the loading time with a fade-in effect.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Removed "isImplemented" field from GameMod as all of the base mods have been implemented.
- Removed Utils.getBoundedValue() methods in preference for Utils.clamp().
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Previously, enabling old-style cursors would try to load files "cursor2" and "cursortrail2". Now the actual files are loaded, and the -2 images are only used when no game skin image is provided.
Added a hasGameSkinImage() method in GameImage to check if the "default" image is skinned (by a game skin).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Renamed some methods and modified comments to avoid this confusion, as game skins were implemented much later than beatmap skins.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Any CREATE and DELETE that occur in the song menu state will now show a notification and modify the behavior of the 'F5' key. Changes that occur in other states will force a reload upon entering the song menu.
This is part of osu!, but as it's not incredibly helpful, I've left it disabled by default. It can be enabled in the options menu.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Moved Utils.loadGlyphs() into this class, and rewrote it to take a single generic string (instead of beatmap title/artist strings, specifically).
- Also moved font initialization into this class.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- In "Hidden" mod, don't draw expanding animation for circles. (related to #121)
- With "Show Perfect Hits" disabled, still show the hit animations instead of having the objects just disappear. (also mentioned in #121)
- Removed the two easing functions in Utils (and replaced references with calls to AnimationEquations).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>