Commit Graph

13 Commits

Author SHA1 Message Date
Jeffrey Han
4152af4977 Made OsuGroupList a singleton.
(This makes a lot more sense than storing the single pointer in Opsu.groups.)

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-11 14:17:33 -05:00
Jeffrey Han
1e806bc9c6 SoundController refactoring.
- Added enum classes SoundEffect and HitSound.
- Added a SoundComponent interface for sound effects and hit sounds, and extended playSound() and playHitSound() methods to play any SoundComponent.
- Moved features related to sample sets to the HitSound class, and rewrote sample sets as an internal enum class.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-07 19:29:51 -05:00
Jeffrey Han
39dcdf6dee Reorganized libs.
- All libraries are now packed as JARs, with sources and docs also packed and separated.
- Added .classpath and .project to version control.
- Updated ant build script.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-07-20 13:21:13 -04:00
Jeffrey Han
ddcbed20b2 Added error message when running JAR in path containing '!'. (issue #5)
- See: http://bugs.java.com/view_bug.do?bug_id=4523159

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-07-19 13:01:23 -04:00
Jeffrey Han
842563c6a5 Resolution improvements.
- Players can no longer set a container size larger than the screen dimensions.
- If the game resolution is equal to the screen size, the created window will be borderless.
- Added some additional resolutions.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-07-10 20:35:07 -04:00
Jeffrey Han
83c475cdc1 Java Sound crash fixes for Linux. (issue #1)
- Explicitly supply the AudioFormat when creating a Clip.
- Disable Master Gain if unsupported (e.g. in PulseAudio).
- Do not try to play uninitialized sounds (e.g. LineUnavailableException during creation, seems to happen regularly with PulseAudio).

Other changes:
- Errors replaced with debugs in 'getTrackLength()' if audio fields inaccessible.
- Do not log ThreadDeath exceptions (it's a known issue, and only clutters the log file).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-07-08 00:42:50 -04:00
Jeffrey Han
dea7e942a3 Created a splash screen state for loading resources.
- Game now boots to splash screen, which displays parser progress.
- Added option "LoadVerbose" to disable rendering the progress text.
- Main Menu backgrounds now fade in regardless of DynamicBackground setting (as a transition from the splash screen).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-07-05 21:00:52 -04:00
Jeffrey Han
03be29307f Misc. bug fixes and improvements.
- Fixed Game not loading OsuFile for maps in a song group. (blame: 5612336)
- Implemented rotations for reverse arrows, and added a new one by Alic1a.
- "Auto" mod: pausing no longer requires click to unpause, and mod images are permanently drawn.
- Program now loads from Main Menu instead of Options (unnecessary complications for the sake of a transition).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-07-02 23:38:30 -04:00
Jeffrey Han
56123363b3 Implemented dynamic main menu backgrounds.
- This can be switched off in the configuration file.
- Credits: https://osu.ppy.sh/forum/t/98954

Other changes:
- Removed OsuFile setters/getters from Game state, replaced with a 'getOsuFile()' method in MusicController (a more logical location).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-07-02 03:02:11 -04:00
Jeffrey Han
bcd0c23961 Added initial support for loading user skins.
- "Skins" directory is created in the root folder, and reads files directly from there (for now).  NOT ALL FILES ARE SUPPORTED.
- To change the path (e.g. to an installed skin), edit the path in the configuration file.

Other changes:
- Renamed some files: directories now begin with a capital letter (to match osu! naming), and '.osu_tmp' renamed to '.opsu_tmp'.
- Disabled mouse grabbing, as this does not seem to work properly for touchscreen devices. (partial revert of ab487c5)

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-07-02 01:53:42 -04:00
Jeffrey Han
0604a25822 Added initial sound effect support.
- Added SoundController module, which uses Java Sound since OpenAL has a slight delay on playing sounds.
- Uploaded all effect WAVs. (credits: WWWskin, AL's IA, Fantasy's Skin, Minimalist Miku)
- Added a missing entry in credits.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-07-01 01:14:03 -04:00
Jeffrey Han
60eaa42997 Only allow a single program instance to be run.
Creates a ServerSocket instance on a port (default: 49250).
Credits to marcostudios for the suggestion.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-06-30 12:37:37 -04:00
Jeffrey Han
9da166f60f Initial commit. 2014-06-29 22:17:04 -04:00