AudioSystem.getAudioInputStream(URL) was causing issues, so just download the files using the more robust Download class.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Also fixed an issue where songMenu.resetGameDataOnLoad() sometimes wasn't being called when it should be (e.g. after playing a beatmap, if you move to a different screen, your score won't appear in the song menu right away). It's now being called more often than necessary, but that should be fine.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Added on/off option for replay seeking in the "custom" menu.
- Mute sounds while seeking.
- Draw a bar on the left of the screen during replays for seeking (instead of just clicking near the top of the screen).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
When restarting the program through the options menu, all sounds now get reloaded if the skin was changed.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Also includes a cursor fix: beatmap-skinned cursors are now always treated like new-style cursors (as in osu!), and no longer render cursormiddle unless also skinned.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Skins are now loaded from subdirectories of the root "Skins" directory, and can be changed in-game (but requires a restart).
- Changed the default skin directory to the osu! directory, if available.
This implements a full parser for skin.ini (excluding CTB/Mania elements) based on the current wiki information. None of the settings have been implemented yet.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Attempts to eliminate any confusion between OsuHitObject (raw, parsed hit objects) and HitObject (interface for game object types).
- Renamed "HitObject" interface to "GameObject", since these objects are specific to gameplay.
- Renamed "OsuHitObject" to "HitObject", since these objects are primarily containers for parsed data.
Sorry if the name-swapping is confusing; these should be better names in the long run.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Renamed "OsuFile" to "Beatmap". All related variables and methods with "osu" have also been renamed to "beatmap" (or variants of each).
- Renamed "OsuGroupNode" to "BeatmapSetNode". Avoids confusion since groups are identified by a "set ID", not a "group ID".
- Renamed "OsuGroupList" to "BeatmapSetList", for the same reason as above.
- Renamed "OsuDB" to "BeatmapDB", for the same reason as above.
- Moved classes directly related to parsed beatmaps (Beatmap, BeatmapSetList, BeatmapSetNode, OsuHitObject, and TimingPoint) into a new "beatmap" package.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Fixes:
- Set the modified speed again after unpausing and loading from checkpoints.
- Changed countdown delays based on current speed.
- Changed color of highlighted song info text to that in osu!.
- Made playback images unskinnable.
Code changes:
- Changed playback field in Game class to the PlaybackSpeed object instead of just the button.
- Changed PlaybackSpeed.next() to a non-static method.
- Added/edited Javadocs.
- Changed image names.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
The master volume can now be changed (using the mouse wheel) with the ALT key pressed in any menu, as in osu!.
Also improved the handling of dimmed tracks.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Glyphs are now loaded for specific fonts as needed, not for all of them at once. This reduces lag and saves memory.
- Fixed glyphs not being loaded in the downloads menu.
- Moved Utils.loadGlyphs() calls directly above text drawing code (easier to maintain, and fixes a bug with text flickering once).
Also removed MusicController methods 'getTrackName()' and 'getArtistName()' (not needed).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Added modified copy of slick.gui.TextField: added CTRL+BACKSPACE for word deletion, and disabled left/right arrows to move cursor and CTRL+Z to undo.
- Fixed musicEnded() incorrectly setting the "trackEnded" upon swapping tracks. This has caused some nasty loops since #38.
- Fixed a null pointer exception in OsuDB from 0b03912.
- Fixed the song menu search bar transition being incorrectly reset when hitting backspace on a 0-length query.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Main menu:
-- 'd': opens downloads menu
-- 'r': plays random track
- Song menu:
-- SHIFT+DEL: opens beatmap deletion menu
Other changes:
- In the main menu, tracks now play from the beginning instead of the preview time.
- Fixed "next page" icon sometimes showing in the downloads menu when a next page didn't exist.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Removed 'isSpinner' field from GameData.hitResult() since it's now being passed the full OsuHitObject.
- Minor Javadoc fixes.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Moved all MultiClip-handling methods into the MultiClip class.
- Destroy extra clips when starting and finishing new beatmaps.
- Reduced maximum number of extra clips to 20.
- Attempted fixes at multithreading issues.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Image locations are now searched separately and in order, instead of just relying on ResourceLoader. Fixes issues with some images in the skins directory not being loaded at all, as well as image arrays being loaded from mixed locations.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Replaced duplicate GameImage.process_sub() calls from related images with calling a single method, for easier editing.
- Suppress warnings from overwritten Slick2D classes.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Removed the temporary directory (Options.TMP_DIR), which is no longer needed.
- Excluded original Slick2D classes that were overridden in pom.xml.
- Formatting changes and documentation.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Seems to work with ogg now too.
Hopefully this fixes it, but I don't
actually know much about concurrency.
However it stills throws "Could not clear SoundStore sources, err"
and so it remains removed.
May rarly crash/not play on next music.
May have introduced other unknown bugs.
This may be due to loading it async.
Also loading of ogg is not loaded async anymore as it seems it doesn't
work very well.
Fixes a bug during gameplay where if the music track ends before the last hit object is processed (esp. spinners), the game would hang.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Prevents a bug due to threading where the theme song can still be playing in the song menu (when songs are loaded) if the user clicks fast enough.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Fixed a crash when closing the application in the ranking screen when viewing a score.
- Fixed a minor bug where OsuGroupList fields were not being erased upon restart.
- Dim the track volume by 50% when viewing a score.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Collapsed Javadoc comments for all fields.
- OsuFile now has proper Javadoc comments.
- Fixed various mistakes with comments.
Some changes with enums:
- Changed Class.values() calls to values().
- Changed size() calls to a SIZE field.
- Changed valuesReversed() calls to a VALUES_REVERSED field.
- Removed 'static' from enum declarations.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>