Commit Graph

  • 06c423a4dd Properly detect osu! installations on Windows (using registry keys). Thanks to @ModuleLFS for the idea. Jeffrey Han 2015-10-31 22:20:08 -0400
  • 724567331e Updating to 0.12.1. Jeffrey Han 2015-10-01 23:06:32 -0400
  • 9c7dbce6fd Updated BloodcatServer to use the new API. (fixes #139, 140) Jeffrey Han 2015-09-30 00:28:21 -0400
  • ab817172e4 Updating to 0.12.0. Jeffrey Han 2015-09-22 02:38:18 -0400
  • 4acd3cda02 Check mouse button before firing events for kinetic scrolling. Jeffrey Han 2015-09-20 11:38:46 -0400
  • c69f34adc3 Don't show decimal points for CS/HP/AR/OD values unless needed. Jeffrey Han 2015-09-19 15:30:41 -0400
  • 5634a673bb Fix hovering bug with < max nodes in kinetic scrolling. Jeffrey Han 2015-09-19 13:04:53 -0400
  • 84ce2d1531 Merge pull request #136 from fluddokt/KinecticScrolling Jeffrey Han 2015-09-19 12:32:44 -0400
  • b843beb3c0 KineticScrolling Minor fixes for selection in large BeatmapSets fd 2015-09-19 12:11:07 -0400
  • c58c128ec8 Minor Javadoc additions/edits. Jeffrey Han 2015-09-18 19:20:18 -0400
  • eb331360b9 Added scrolling animation to "random" song selection. Involves temporarily changing the kinetic scrolling speed, so it's a little messy... Jeffrey Han 2015-09-18 18:49:01 -0400
  • 14496050ea Minor style changes from #134. Jeffrey Han 2015-09-18 16:02:19 -0400
  • daf3a2aad3 Merge pull request #134 from Bigpet/snakeslider Jeffrey Han 2015-09-18 15:27:54 -0400
  • 131138ea8c Snaking sliders initial implementation. Peter Tissen 2015-09-16 17:19:23 +0200
  • fc27722149 Updated org.xerial:sqlite-jdbc dependency to version 3.8.10.2. (#132) Jeffrey Han 2015-09-17 11:20:21 -0400
  • 286388270e Fixed song scores getting clipped horizontally. (also from #131) Jeffrey Han 2015-09-16 20:12:47 -0400
  • 0278556947 Fixed a minor kinetic scrolling bug in the song menu. Added a missing "songScrolling.released()" call upon entering the song menu as the pressed state wasn't being cleared (causing an issue with the scroll wheel upon re-entering the state). Jeffrey Han 2015-09-16 15:42:00 -0400
  • e0da6a2444 Minor formatting cleanup for #131. Also made some members private. Jeffrey Han 2015-09-15 23:20:53 -0400
  • e1becb3962 Merge pull request #131 from fluddokt/KinecticScrolling Jeffrey Han 2015-09-15 22:53:10 -0400
  • d69e5fa5e7 Kinetic Scrolling Fixes fd 2015-09-15 21:39:35 -0400
  • 133241f630 Merge remote-tracking branch 'org/master' into KinecticScrolling fd 2015-09-14 19:32:18 -0400
  • 0562c66531 Kinectic Scrolling for SongNodes, Scores, Download Results, Download Info fd 2015-07-01 19:45:13 -0400
  • 1fe45f7bb4 Merged DISABLE_CURSOR option from fluddokt/opsu. Jeffrey Han 2015-09-11 11:43:19 -0400
  • 6506967c12 Added some missing @param and @throws Javadoc comments. Jeffrey Han 2015-09-09 23:51:16 -0400
  • 831c297ece Made DropdownMenu extend Slick's AbstractComponent class. Clicks and animation updates are now handled internally within the DropdownMenu class, which should simplify usage a bit. Override menuClicked() and itemSelected() instead for event handling. Jeffrey Han 2015-09-09 18:57:01 -0400
  • 7f1193bb77 Slight changes to DropdownMenu behavior. Jeffrey Han 2015-09-09 13:25:48 -0400
  • 643a7c4589 Added a dropdown menu class, similar to the one in osu!. Using 'fa-chevron-down' and 'fa-chevron-right' icons from Font Awesome v4.4.0 (https://github.com/FortAwesome/Font-Awesome). Jeffrey Han 2015-09-08 23:46:30 -0400
  • 6c369f6329 Minor code cleaning. Jeffrey Han 2015-09-08 12:26:28 -0400
  • be3adb3dc5 Animate score buttons in the song menu. Jeffrey Han 2015-09-06 01:44:29 -0400
  • 5ff35d355b Animate the music icon in the song menu. (follow-up to c5cc43a) Jeffrey Han 2015-09-05 19:46:52 -0400
  • c5cc43acfc Fade in song info in the song menu. Jeffrey Han 2015-09-05 14:40:34 -0500
  • 01fb9c50c9 Replace xy float[] arrays with Vec2f (mostly in game objects). Jeffrey Han 2015-09-05 12:53:42 -0500
  • 1b8f85942f Use java.awt.Point in Cursor class instead of separate x/y lists. Jeffrey Han 2015-09-05 12:46:01 -0500
  • 97dbb36e43 Switch to startUse/drawEmbedded/endUse for cursortrail and star stream. This should be much more efficient when repeatedly rendering the same texture, as in these two cases. Jeffrey Han 2015-09-05 09:32:26 -0500
  • ffe4d5d415 Merging davedes' dev branch fixes/updates to Slick's Image class. https://bitbucket.org/kevglass/slick/history-node/aa6e7b6dce00/trunk/Slick/src/org/newdawn/slick/Image.java?at=development Jeffrey Han 2015-09-05 09:07:03 -0500
  • 80042807c5 Draw an animated star stream in the song menu. Star image was modified from XinCrin's "Fantasy's Skin". Jeffrey Han 2015-09-04 22:36:25 -0500
  • cd3d53336d A couple of API improvements. Jeffrey Han 2015-09-03 22:16:52 -0500
  • 14948846f5 Added star difficulty to conditional search filters. Jeffrey Han 2015-09-03 21:00:02 -0500
  • 3214916d60 Load beatmap background images in a new thread. This eliminates the game-wide lag (100-200ms on my computer) when switching song nodes. Attempted to mask the loading time with a fade-in effect. Jeffrey Han 2015-09-03 19:24:07 -0500
  • e767800702 Fixed broken "Easy" mod. Jeffrey Han 2015-09-03 00:14:25 -0500
  • a2eaf35664 Draw star rating stars in the song menu inside each song node. Star image was taken from XinCrin's "Fantasy's Skin". Jeffrey Han 2015-09-02 23:10:31 -0500
  • c785a1261c Ported osu!tp's beatmap difficulty algorithm to compute star ratings. https://github.com/Tom94/AiModtpDifficultyCalculator This might not be completely accurate as I wasn't able to get the original program to run, but it's probably close (note that hit object stacking isn't applied, though). Jeffrey Han 2015-09-02 19:44:04 -0500
  • 8cb796bd18 Fixed updater ignoring XDG flag (again). Jeffrey Han 2015-09-02 19:23:23 -0500
  • 5817217eb5 Stop logging warnings for missing background images. Jeffrey Han 2015-09-02 17:38:28 -0500
  • 396071dfbc When deleting beatmaps, remove their MD5 hashes from the lookup table. Jeffrey Han 2015-09-02 14:37:16 -0500
  • d5154b567e Replaced "BeatmapImageCache" with a generic LRU cache class. Jeffrey Han 2015-09-02 13:29:52 -0500
  • c516d93d1e Check for parallel vectors before constructing a CircumscribedCircle. If the check fails, use a LinearBezier instead. (e.g. in map 45471). Jeffrey Han 2015-09-02 10:51:52 -0500
  • d360b73bf5 Specify whether Curve uses scaled or unscaled coordinates. Unscaled coordinates will be used in a future commit (hopefully). Jeffrey Han 2015-09-02 01:47:15 -0500
  • 6c956e927f Beatmap parser fixes. - Fixed hit object 'addition' field parsing. (Still not sure what the fields do, but the types should be correct now...) - Fixed a careless error causing a potential null pointer exception. (blame: 0b33fed) - Show an error if parseHitObjects() parses a different amount of objects than expected. Jeffrey Han 2015-09-02 01:41:47 -0500
  • fdd70a81c4 Removed leftover/unused 'color' parameter in Curve constructor. Jeffrey Han 2015-09-01 21:57:37 -0500
  • e3d8a11c39 Updating to 0.11.0. Jeffrey Han 2015-09-01 16:12:41 -0500
  • df3e662865 Marked a couple more members as 'final'. (continuation of 441bb95) Jeffrey Han 2015-08-31 22:54:35 -0500
  • 769ad963e7 Moved OszUnpacker into package 'opsu.beatmap'. Jeffrey Han 2015-08-31 22:25:28 -0500
  • c70fcb296f Add git hash (from refs/remotes/origin/master) to error reports. Jeffrey Han 2015-08-31 17:54:32 -0500
  • e535a88840 Stop firing BeatmapWatchService events for intended file modifications. Specifically, during OSZ unpacking and for file deletion through the song menu. Triggering the beatmap reload event in these scenarios would be redundant. Jeffrey Han 2015-08-30 23:21:58 -0500
  • aed5163a83 Check completed download size against Content-Length header. If the number of bytes received is less than the reported content length (e.g. a network timeout), mark the download with the "error" status instead of "complete". Content-Length should be reliable if reported at all, so this should be a valid approach. Jeffrey Han 2015-08-30 23:18:46 -0500
  • bd8e35cb81 Added MengSky download server. URL: http://osu.mengsky.net/ Jeffrey Han 2015-08-30 22:20:52 -0500
  • 8d21fe3fc9 Fixed a small issue in the MnetworkServer HTML parsing. Jeffrey Han 2015-08-30 20:25:35 -0500
  • 8892973d98 Now using official formulas for circle diameter and timing offsets. The previous formulas were extremely close, so you shouldn't notice any gameplay differences at all. Jeffrey Han 2015-08-30 19:01:40 -0500
  • 9d19dacab4 Removed some unneeded methods. - Removed "isImplemented" field from GameMod as all of the base mods have been implemented. - Removed Utils.getBoundedValue() methods in preference for Utils.clamp(). Jeffrey Han 2015-08-30 17:56:05 -0500
  • 31d0c237df Create Natives dir in XDG_CACHE_HOME, not the working dir. (fixes #129) Jeffrey Han 2015-08-30 14:31:01 -0500
  • 9fc00fc3c3 Follow-up to #128: add XDG info to readme, rename the Maven property. Jeffrey Han 2015-08-29 09:51:10 -0500
  • 331865c437 Merge pull request #128 from Lucki/patch-1 Jeffrey Han 2015-08-29 09:28:28 -0500
  • fad44356e6 Make the XDG-option available from command line Lucki 2015-08-29 13:05:24 +0200
  • c2839759b3 Follow-up to 2d83c3a: forgot to include a description of .opsu.log. Jeffrey Han 2015-08-29 00:46:39 -0500
  • 2d83c3a348 Added "Directory Structure" section to the readme, with other changes. Jeffrey Han 2015-08-29 00:32:08 -0500
  • 6d284cdd80 Organize imports. Some of these got re-ordered when I updated Eclipse -- resetting to the original sort order. Jeffrey Han 2015-08-28 21:29:21 -0500
  • 34c7942f4b Fixed "Hidden" mod timing issues. (fixes #121) This introduces more accurate timing formulas associated with the "Hidden" mod (previously, in #115, these values were hardcoded). The values seem somewhat close to the values in osu!, but were not extensively tested. Jeffrey Han 2015-08-28 21:12:47 -0500
  • c4f54ecc05 Hitting the "f" key during a replay changes the playback speed. Jeffrey Han 2015-08-28 19:41:02 -0500
  • f773a8ecf8 Remove jinput dependency since controllers aren't used. jinput natives are no longer loaded or packaged in the jar. Jeffrey Han 2015-08-28 11:07:03 -0500
  • 0b33fed2d4 Minor follow-up to #127. Jeffrey Han 2015-08-27 20:48:08 -0500
  • 3a9f6be5ae Merge pull request #127 from LemonLake/cursoranim Jeffrey Han 2015-08-27 17:48:50 -0500
  • c4081c904b Change Gradle task 'build' to 'jar' in the readme. Jeffrey Han 2015-08-27 14:24:25 -0500
  • b54886a379 Follow-up to #126. - Fix the XDG directory flag that got removed with JarSplice. To enable XDG directories, set the 'Use-XDG' property in either build file to 'true'. - Always re-build jars in the Gradle script (disable "up to date" for the task). - Delete JarSplicePlus.jar since it's no longer being used. Jeffrey Han 2015-08-27 14:14:04 -0500
  • b1e8c3a72e Added cursor animation Lemmmy 2015-08-27 17:32:40 +0100
  • fdf8e3caf3 Merge pull request #126 from LemonLake/lemmmyfixes Jeffrey Han 2015-08-27 10:30:36 -0500
  • 12104a27b4 Removed unpackNatives dependency in jar task Lemmmy 2015-08-27 16:22:56 +0100
  • d6d82333c3 Added Gradle instructions to the readme Lemmmy 2015-08-27 16:15:44 +0100
  • dea0104c4d Added the Gradle build system and added a new native loader Lemmmy 2015-08-25 23:00:34 +0100
  • 20d40dd520 Better handling of misnamed MP3/OGG files. (part of #120) This also catches more MP3 loading errors that could occur and properly cleans up resources. Jeffrey Han 2015-08-26 09:29:28 -0500
  • 4b68cebc21 Merge pull request #124 from Szunti/opengl2-shaders Jeffrey Han 2015-08-25 08:14:11 -0500
  • 017150233b Rewrote shaders for GLSL 110 (openGL2.0). Szunti 2015-08-12 15:41:11 +0200
  • 5efb61d3bb Fixed bug where skinned old-style cursors were ignored. (part of #120) Previously, enabling old-style cursors would try to load files "cursor2" and "cursortrail2". Now the actual files are loaded, and the -2 images are only used when no game skin image is provided. Jeffrey Han 2015-08-23 21:16:28 -0500
  • b83d6be5fd Clarified GameImage "skinnable" field as "beatmap-skinnable". Renamed some methods and modified comments to avoid this confusion, as game skins were implemented much later than beatmap skins. Jeffrey Han 2015-08-23 20:41:09 -0500
  • 949b2c215c Added a WatchService to watch the beatmap directory tree for changes. Any CREATE and DELETE that occur in the song menu state will now show a notification and modify the behavior of the 'F5' key. Changes that occur in other states will force a reload upon entering the song menu. Jeffrey Han 2015-08-21 10:25:52 -0500
  • ae5016f3ab Validate audio files before trying to load them. (part of #120) Also fixed an issue where songMenu.resetGameDataOnLoad() sometimes wasn't being called when it should be (e.g. after playing a beatmap, if you move to a different screen, your score won't appear in the song menu right away). It's now being called more often than necessary, but that should be fine. Jeffrey Han 2015-08-20 22:58:45 -0500
  • 130f9bf445 Game ranking screen fixes. - Show retry button only when appropriate (e.g. not when viewing replays or when playing with "Auto" enabled). - Watching a (fake) "replay" with "Auto" enabled will actually just call the "retry" code now. Jeffrey Han 2015-08-20 22:06:27 -0500
  • ae149a61f6 HP is now drained while holding sliders. (fixes #103) Slider ticks now give HP, and the HP for SLIDER30 results is doubled. Jeffrey Han 2015-08-20 21:24:58 -0500
  • 441bb95a09 Added lots of 'final' modifiers to class fields where applicable. Jeffrey Han 2015-08-20 21:11:55 -0500
  • 0a7aef7347 Moved all Utils.FONT_* into new class opsu.ui.Fonts.*. - Moved Utils.loadGlyphs() into this class, and rewrote it to take a single generic string (instead of beatmap title/artist strings, specifically). - Also moved font initialization into this class. Jeffrey Han 2015-08-20 20:40:07 -0500
  • 7b5b96752c Moved some duplicate colors into the Colors class. Jeffrey Han 2015-08-20 20:14:24 -0500
  • 91f07855a7 Moved all Utils.COLOR_* into new class opsu.ui.Colors.*. Jeffrey Han 2015-08-20 20:02:23 -0500
  • 5f5c0cdbc4 Fix program crashing if unable to connect to BeatmapDB. (fixes #111) In this case, load all beatmaps from disk instead of trying to read from the cache. Jeffrey Han 2015-08-20 18:54:18 -0500
  • 6e7de654b0 Hit animation bug fixes. - In "Hidden" mod, don't draw expanding animation for circles. (related to #121) - With "Show Perfect Hits" disabled, still show the hit animations instead of having the objects just disappear. (also mentioned in #121) - Removed the two easing functions in Utils (and replaced references with calls to AnimationEquations). Jeffrey Han 2015-08-20 18:40:10 -0500
  • 8efcc1f2ee Attempted fix for a null pointer exception in #123. Jeffrey Han 2015-08-15 10:06:19 -0500
  • 96f882bd99 Fixed two incorrect shortcut keys for selecting game mods. Jeffrey Han 2015-08-14 18:15:19 -0500
  • 988e4139f8 Merge pull request #122 from Bigpet/master Jeffrey Han 2015-08-13 12:04:22 -0500
  • f0b87c99ab Lower GLSL version requirement Peter Tissen 2015-08-13 10:46:48 +0200
  • 93615736af Minor port-related fixes. Jeffrey Han 2015-08-12 22:00:58 -0500
  • 7dc5f973de Show a more informative error message for BindException. (fixes #119) Jeffrey Han 2015-08-12 21:46:10 -0500