Package org.newdawn.slick.command

Provides abstract input by mapping physical device inputs (mouse, keyboard and controllers) to abstract commands that are relevant to a particular game.

See:
          Description

Interface Summary
Command The description of a action feedback from the abstract input system.
Control Marker class for abstract input controls
InputProviderListener Description of any class wishing to recieve notifications of command invocations.
 

Class Summary
BasicCommand A simple named command
ControllerButtonControl A control indicating that a gamepad/joystick button must be pressed or released to invoke an command.
ControllerDirectionControl A control indicating that a particular direction must be pressed or released on a controller to cause the command to fire
InputProvider The central provider that maps real device input into abstract commands defined by the developer.
KeyControl A control relating to a command indicate that it should be fired when a specific key is pressed or released.
MouseButtonControl A control indicating that a mouse button must be pressed or released to cause an command
 

Package org.newdawn.slick.command Description

Provides abstract input by mapping physical device inputs (mouse, keyboard and controllers) to abstract commands that are relevant to a particular game.



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