|
||||||||||
PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |
See:
Description
Interface Summary | |
---|---|
Command | The description of a action feedback from the abstract input system. |
Control | Marker class for abstract input controls |
InputProviderListener | Description of any class wishing to recieve notifications of command invocations. |
Class Summary | |
---|---|
BasicCommand | A simple named command |
ControllerButtonControl | A control indicating that a gamepad/joystick button must be pressed or released to invoke an command. |
ControllerDirectionControl | A control indicating that a particular direction must be pressed or released on a controller to cause the command to fire |
InputProvider | The central provider that maps real device input into abstract commands defined by the developer. |
KeyControl | A control relating to a command indicate that it should be fired when a specific key is pressed or released. |
MouseButtonControl | A control indicating that a mouse button must be pressed or released to cause an command |
Provides abstract input by mapping physical device inputs (mouse, keyboard and controllers) to abstract commands that are relevant to a particular game.
|
||||||||||
PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |