public final class ARBES2Compatibility
extends java.lang.Object
Modifier and Type | Field and Description |
---|---|
static int |
GL_FIXED
Accepted by the <type> parameter of VertexAttribPointer:
|
static int |
GL_HIGH_FLOAT
Accepted by the <precisiontype> parameter of
GetShaderPrecisionFormat:
|
static int |
GL_HIGH_INT
Accepted by the <precisiontype> parameter of
GetShaderPrecisionFormat:
|
static int |
GL_IMPLEMENTATION_COLOR_READ_FORMAT
Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:
|
static int |
GL_IMPLEMENTATION_COLOR_READ_TYPE
Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:
|
static int |
GL_LOW_FLOAT
Accepted by the <precisiontype> parameter of
GetShaderPrecisionFormat:
|
static int |
GL_LOW_INT
Accepted by the <precisiontype> parameter of
GetShaderPrecisionFormat:
|
static int |
GL_MAX_FRAGMENT_UNIFORM_VECTORS
Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:
|
static int |
GL_MAX_VARYING_VECTORS
Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:
|
static int |
GL_MAX_VERTEX_UNIFORM_VECTORS
Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:
|
static int |
GL_MEDIUM_FLOAT
Accepted by the <precisiontype> parameter of
GetShaderPrecisionFormat:
|
static int |
GL_MEDIUM_INT
Accepted by the <precisiontype> parameter of
GetShaderPrecisionFormat:
|
static int |
GL_NUM_SHADER_BINARY_FORMATS
Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:
|
static int |
GL_RGB565
Accepted by the <format> parameter of most commands taking sized internal formats:
|
static int |
GL_SHADER_COMPILER
Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:
|
Modifier and Type | Method and Description |
---|---|
static void |
glClearDepthf(float d) |
static void |
glDepthRangef(float n,
float f) |
static void |
glGetShaderPrecisionFormat(int shadertype,
int precisiontype,
java.nio.IntBuffer range,
java.nio.IntBuffer precision) |
static void |
glReleaseShaderCompiler() |
static void |
glShaderBinary(java.nio.IntBuffer shaders,
int binaryformat,
java.nio.ByteBuffer binary) |
public static final int GL_SHADER_COMPILER
public static final int GL_NUM_SHADER_BINARY_FORMATS
public static final int GL_MAX_VERTEX_UNIFORM_VECTORS
public static final int GL_MAX_VARYING_VECTORS
public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS
public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE
public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT
public static final int GL_FIXED
public static final int GL_LOW_FLOAT
public static final int GL_MEDIUM_FLOAT
public static final int GL_HIGH_FLOAT
public static final int GL_LOW_INT
public static final int GL_MEDIUM_INT
public static final int GL_HIGH_INT
public static final int GL_RGB565
public static void glReleaseShaderCompiler()
public static void glShaderBinary(java.nio.IntBuffer shaders, int binaryformat, java.nio.ByteBuffer binary)
public static void glGetShaderPrecisionFormat(int shadertype, int precisiontype, java.nio.IntBuffer range, java.nio.IntBuffer precision)
public static void glDepthRangef(float n, float f)
public static void glClearDepthf(float d)
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