public class ContextCapabilities
extends java.lang.Object
public final boolean GL_AMD_blend_minmax_factor
public final boolean GL_AMD_conservative_depth
public final boolean GL_AMD_debug_output
public final boolean GL_AMD_depth_clamp_separate
public final boolean GL_AMD_draw_buffers_blend
public final boolean GL_AMD_interleaved_elements
public final boolean GL_AMD_multi_draw_indirect
public final boolean GL_AMD_name_gen_delete
public final boolean GL_AMD_performance_monitor
public final boolean GL_AMD_pinned_memory
public final boolean GL_AMD_query_buffer_object
public final boolean GL_AMD_sample_positions
public final boolean GL_AMD_seamless_cubemap_per_texture
public final boolean GL_AMD_shader_atomic_counter_ops
public final boolean GL_AMD_shader_stencil_export
public final boolean GL_AMD_shader_trinary_minmax
public final boolean GL_AMD_sparse_texture
public final boolean GL_AMD_stencil_operation_extended
public final boolean GL_AMD_texture_texture4
public final boolean GL_AMD_transform_feedback3_lines_triangles
public final boolean GL_AMD_vertex_shader_layer
public final boolean GL_AMD_vertex_shader_tessellator
public final boolean GL_AMD_vertex_shader_viewport_index
public final boolean GL_APPLE_aux_depth_stencil
public final boolean GL_APPLE_client_storage
public final boolean GL_APPLE_element_array
public final boolean GL_APPLE_fence
public final boolean GL_APPLE_float_pixels
public final boolean GL_APPLE_flush_buffer_range
public final boolean GL_APPLE_object_purgeable
public final boolean GL_APPLE_packed_pixels
public final boolean GL_APPLE_rgb_422
public final boolean GL_APPLE_row_bytes
public final boolean GL_APPLE_texture_range
public final boolean GL_APPLE_vertex_array_object
public final boolean GL_APPLE_vertex_array_range
public final boolean GL_APPLE_vertex_program_evaluators
public final boolean GL_APPLE_ycbcr_422
public final boolean GL_ARB_ES2_compatibility
public final boolean GL_ARB_ES3_compatibility
public final boolean GL_ARB_arrays_of_arrays
public final boolean GL_ARB_base_instance
public final boolean GL_ARB_bindless_texture
public final boolean GL_ARB_blend_func_extended
public final boolean GL_ARB_buffer_storage
public final boolean GL_ARB_cl_event
public final boolean GL_ARB_clear_buffer_object
public final boolean GL_ARB_clear_texture
public final boolean GL_ARB_color_buffer_float
public final boolean GL_ARB_compatibility
public final boolean GL_ARB_compressed_texture_pixel_storage
public final boolean GL_ARB_compute_shader
public final boolean GL_ARB_compute_variable_group_size
public final boolean GL_ARB_conservative_depth
public final boolean GL_ARB_copy_buffer
public final boolean GL_ARB_copy_image
public final boolean GL_ARB_debug_output
public final boolean GL_ARB_depth_buffer_float
public final boolean GL_ARB_depth_clamp
public final boolean GL_ARB_depth_texture
public final boolean GL_ARB_draw_buffers
public final boolean GL_ARB_draw_buffers_blend
public final boolean GL_ARB_draw_elements_base_vertex
public final boolean GL_ARB_draw_indirect
public final boolean GL_ARB_draw_instanced
public final boolean GL_ARB_enhanced_layouts
public final boolean GL_ARB_explicit_attrib_location
public final boolean GL_ARB_explicit_uniform_location
public final boolean GL_ARB_fragment_coord_conventions
public final boolean GL_ARB_fragment_layer_viewport
public final boolean GL_ARB_fragment_program
public final boolean GL_ARB_fragment_program_shadow
public final boolean GL_ARB_fragment_shader
public final boolean GL_ARB_framebuffer_no_attachments
public final boolean GL_ARB_framebuffer_object
public final boolean GL_ARB_framebuffer_sRGB
public final boolean GL_ARB_geometry_shader4
public final boolean GL_ARB_get_program_binary
public final boolean GL_ARB_gpu_shader5
public final boolean GL_ARB_gpu_shader_fp64
public final boolean GL_ARB_half_float_pixel
public final boolean GL_ARB_half_float_vertex
public final boolean GL_ARB_imaging
public final boolean GL_ARB_indirect_parameters
public final boolean GL_ARB_instanced_arrays
public final boolean GL_ARB_internalformat_query
public final boolean GL_ARB_internalformat_query2
public final boolean GL_ARB_invalidate_subdata
public final boolean GL_ARB_map_buffer_alignment
public final boolean GL_ARB_map_buffer_range
public final boolean GL_ARB_matrix_palette
public final boolean GL_ARB_multi_bind
public final boolean GL_ARB_multi_draw_indirect
public final boolean GL_ARB_multisample
public final boolean GL_ARB_multitexture
public final boolean GL_ARB_occlusion_query
public final boolean GL_ARB_occlusion_query2
public final boolean GL_ARB_pixel_buffer_object
public final boolean GL_ARB_point_parameters
public final boolean GL_ARB_point_sprite
public final boolean GL_ARB_program_interface_query
public final boolean GL_ARB_provoking_vertex
public final boolean GL_ARB_query_buffer_object
public final boolean GL_ARB_robust_buffer_access_behavior
public final boolean GL_ARB_robustness
public final boolean GL_ARB_robustness_isolation
public final boolean GL_ARB_sample_shading
public final boolean GL_ARB_sampler_objects
public final boolean GL_ARB_seamless_cube_map
public final boolean GL_ARB_seamless_cubemap_per_texture
public final boolean GL_ARB_separate_shader_objects
public final boolean GL_ARB_shader_atomic_counters
public final boolean GL_ARB_shader_bit_encoding
public final boolean GL_ARB_shader_draw_parameters
public final boolean GL_ARB_shader_group_vote
public final boolean GL_ARB_shader_image_load_store
public final boolean GL_ARB_shader_image_size
public final boolean GL_ARB_shader_objects
public final boolean GL_ARB_shader_precision
public final boolean GL_ARB_shader_stencil_export
public final boolean GL_ARB_shader_storage_buffer_object
public final boolean GL_ARB_shader_subroutine
public final boolean GL_ARB_shader_texture_lod
public final boolean GL_ARB_shading_language_100
public final boolean GL_ARB_shading_language_420pack
public final boolean GL_ARB_shading_language_include
public final boolean GL_ARB_shading_language_packing
public final boolean GL_ARB_shadow
public final boolean GL_ARB_shadow_ambient
public final boolean GL_ARB_sparse_texture
public final boolean GL_ARB_stencil_texturing
public final boolean GL_ARB_sync
public final boolean GL_ARB_tessellation_shader
public final boolean GL_ARB_texture_border_clamp
public final boolean GL_ARB_texture_buffer_object
public final boolean GL_ARB_texture_buffer_object_rgb32
public final boolean GL_ARB_texture_buffer_range
public final boolean GL_ARB_texture_compression
public final boolean GL_ARB_texture_compression_bptc
public final boolean GL_ARB_texture_compression_rgtc
public final boolean GL_ARB_texture_cube_map
public final boolean GL_ARB_texture_cube_map_array
public final boolean GL_ARB_texture_env_add
public final boolean GL_ARB_texture_env_combine
public final boolean GL_ARB_texture_env_crossbar
public final boolean GL_ARB_texture_env_dot3
public final boolean GL_ARB_texture_float
public final boolean GL_ARB_texture_gather
public final boolean GL_ARB_texture_mirror_clamp_to_edge
public final boolean GL_ARB_texture_mirrored_repeat
public final boolean GL_ARB_texture_multisample
public final boolean GL_ARB_texture_non_power_of_two
public final boolean GL_ARB_texture_query_levels
public final boolean GL_ARB_texture_query_lod
public final boolean GL_ARB_texture_rectangle
public final boolean GL_ARB_texture_rg
public final boolean GL_ARB_texture_rgb10_a2ui
public final boolean GL_ARB_texture_stencil8
public final boolean GL_ARB_texture_storage
public final boolean GL_ARB_texture_storage_multisample
public final boolean GL_ARB_texture_swizzle
public final boolean GL_ARB_texture_view
public final boolean GL_ARB_timer_query
public final boolean GL_ARB_transform_feedback2
public final boolean GL_ARB_transform_feedback3
public final boolean GL_ARB_transform_feedback_instanced
public final boolean GL_ARB_transpose_matrix
public final boolean GL_ARB_uniform_buffer_object
public final boolean GL_ARB_vertex_array_bgra
public final boolean GL_ARB_vertex_array_object
public final boolean GL_ARB_vertex_attrib_64bit
public final boolean GL_ARB_vertex_attrib_binding
public final boolean GL_ARB_vertex_blend
public final boolean GL_ARB_vertex_buffer_object
public final boolean GL_ARB_vertex_program
public final boolean GL_ARB_vertex_shader
public final boolean GL_ARB_vertex_type_10f_11f_11f_rev
public final boolean GL_ARB_vertex_type_2_10_10_10_rev
public final boolean GL_ARB_viewport_array
public final boolean GL_ARB_window_pos
public final boolean GL_ATI_draw_buffers
public final boolean GL_ATI_element_array
public final boolean GL_ATI_envmap_bumpmap
public final boolean GL_ATI_fragment_shader
public final boolean GL_ATI_map_object_buffer
public final boolean GL_ATI_meminfo
public final boolean GL_ATI_pn_triangles
public final boolean GL_ATI_separate_stencil
public final boolean GL_ATI_shader_texture_lod
public final boolean GL_ATI_text_fragment_shader
public final boolean GL_ATI_texture_compression_3dc
public final boolean GL_ATI_texture_env_combine3
public final boolean GL_ATI_texture_float
public final boolean GL_ATI_texture_mirror_once
public final boolean GL_ATI_vertex_array_object
public final boolean GL_ATI_vertex_attrib_array_object
public final boolean GL_ATI_vertex_streams
public final boolean GL_EXT_abgr
public final boolean GL_EXT_bgra
public final boolean GL_EXT_bindable_uniform
public final boolean GL_EXT_blend_color
public final boolean GL_EXT_blend_equation_separate
public final boolean GL_EXT_blend_func_separate
public final boolean GL_EXT_blend_minmax
public final boolean GL_EXT_blend_subtract
public final boolean GL_EXT_Cg_shader
public final boolean GL_EXT_compiled_vertex_array
public final boolean GL_EXT_depth_bounds_test
public final boolean GL_EXT_direct_state_access
public final boolean GL_EXT_draw_buffers2
public final boolean GL_EXT_draw_instanced
public final boolean GL_EXT_draw_range_elements
public final boolean GL_EXT_fog_coord
public final boolean GL_EXT_framebuffer_blit
public final boolean GL_EXT_framebuffer_multisample
public final boolean GL_EXT_framebuffer_multisample_blit_scaled
public final boolean GL_EXT_framebuffer_object
public final boolean GL_EXT_framebuffer_sRGB
public final boolean GL_EXT_geometry_shader4
public final boolean GL_EXT_gpu_program_parameters
public final boolean GL_EXT_gpu_shader4
public final boolean GL_EXT_multi_draw_arrays
public final boolean GL_EXT_packed_depth_stencil
public final boolean GL_EXT_packed_float
public final boolean GL_EXT_packed_pixels
public final boolean GL_EXT_paletted_texture
public final boolean GL_EXT_pixel_buffer_object
public final boolean GL_EXT_point_parameters
public final boolean GL_EXT_provoking_vertex
public final boolean GL_EXT_rescale_normal
public final boolean GL_EXT_secondary_color
public final boolean GL_EXT_separate_shader_objects
public final boolean GL_EXT_separate_specular_color
public final boolean GL_EXT_shader_image_load_store
public final boolean GL_EXT_shadow_funcs
public final boolean GL_EXT_shared_texture_palette
public final boolean GL_EXT_stencil_clear_tag
public final boolean GL_EXT_stencil_two_side
public final boolean GL_EXT_stencil_wrap
public final boolean GL_EXT_texture_3d
public final boolean GL_EXT_texture_array
public final boolean GL_EXT_texture_buffer_object
public final boolean GL_EXT_texture_compression_latc
public final boolean GL_EXT_texture_compression_rgtc
public final boolean GL_EXT_texture_compression_s3tc
public final boolean GL_EXT_texture_env_combine
public final boolean GL_EXT_texture_env_dot3
public final boolean GL_EXT_texture_filter_anisotropic
public final boolean GL_EXT_texture_integer
public final boolean GL_EXT_texture_lod_bias
public final boolean GL_EXT_texture_mirror_clamp
public final boolean GL_EXT_texture_rectangle
public final boolean GL_EXT_texture_sRGB
public final boolean GL_EXT_texture_sRGB_decode
public final boolean GL_EXT_texture_shared_exponent
public final boolean GL_EXT_texture_snorm
public final boolean GL_EXT_texture_swizzle
public final boolean GL_EXT_timer_query
public final boolean GL_EXT_transform_feedback
public final boolean GL_EXT_vertex_array_bgra
public final boolean GL_EXT_vertex_attrib_64bit
public final boolean GL_EXT_vertex_shader
public final boolean GL_EXT_vertex_weighting
public final boolean OpenGL11
public final boolean OpenGL12
public final boolean OpenGL13
public final boolean OpenGL14
public final boolean OpenGL15
public final boolean OpenGL20
public final boolean OpenGL21
public final boolean OpenGL30
public final boolean OpenGL31
public final boolean OpenGL32
public final boolean OpenGL33
public final boolean OpenGL40
public final boolean OpenGL41
public final boolean OpenGL42
public final boolean OpenGL43
public final boolean OpenGL44
public final boolean GL_GREMEDY_frame_terminator
public final boolean GL_GREMEDY_string_marker
public final boolean GL_HP_occlusion_test
public final boolean GL_IBM_rasterpos_clip
public final boolean GL_INTEL_map_texture
public final boolean GL_KHR_debug
public final boolean GL_KHR_texture_compression_astc_ldr
public final boolean GL_NVX_gpu_memory_info
public final boolean GL_NV_bindless_multi_draw_indirect
public final boolean GL_NV_bindless_texture
public final boolean GL_NV_blend_equation_advanced
public final boolean GL_NV_blend_square
public final boolean GL_NV_compute_program5
public final boolean GL_NV_conditional_render
public final boolean GL_NV_copy_depth_to_color
public final boolean GL_NV_copy_image
public final boolean GL_NV_deep_texture3D
public final boolean GL_NV_depth_buffer_float
public final boolean GL_NV_depth_clamp
public final boolean GL_NV_draw_texture
public final boolean GL_NV_evaluators
public final boolean GL_NV_explicit_multisample
public final boolean GL_NV_fence
public final boolean GL_NV_float_buffer
public final boolean GL_NV_fog_distance
public final boolean GL_NV_fragment_program
public final boolean GL_NV_fragment_program2
public final boolean GL_NV_fragment_program4
public final boolean GL_NV_fragment_program_option
public final boolean GL_NV_framebuffer_multisample_coverage
public final boolean GL_NV_geometry_program4
public final boolean GL_NV_geometry_shader4
public final boolean GL_NV_gpu_program4
public final boolean GL_NV_gpu_program5
public final boolean GL_NV_gpu_program5_mem_extended
public final boolean GL_NV_gpu_shader5
public final boolean GL_NV_half_float
public final boolean GL_NV_light_max_exponent
public final boolean GL_NV_multisample_coverage
public final boolean GL_NV_multisample_filter_hint
public final boolean GL_NV_occlusion_query
public final boolean GL_NV_packed_depth_stencil
public final boolean GL_NV_parameter_buffer_object
public final boolean GL_NV_parameter_buffer_object2
public final boolean GL_NV_path_rendering
public final boolean GL_NV_pixel_data_range
public final boolean GL_NV_point_sprite
public final boolean GL_NV_present_video
public final boolean GL_NV_primitive_restart
public final boolean GL_NV_register_combiners
public final boolean GL_NV_register_combiners2
public final boolean GL_NV_shader_atomic_counters
public final boolean GL_NV_shader_atomic_float
public final boolean GL_NV_shader_buffer_load
public final boolean GL_NV_shader_buffer_store
public final boolean GL_NV_shader_storage_buffer_object
public final boolean GL_NV_tessellation_program5
public final boolean GL_NV_texgen_reflection
public final boolean GL_NV_texture_barrier
public final boolean GL_NV_texture_compression_vtc
public final boolean GL_NV_texture_env_combine4
public final boolean GL_NV_texture_expand_normal
public final boolean GL_NV_texture_multisample
public final boolean GL_NV_texture_rectangle
public final boolean GL_NV_texture_shader
public final boolean GL_NV_texture_shader2
public final boolean GL_NV_texture_shader3
public final boolean GL_NV_transform_feedback
public final boolean GL_NV_transform_feedback2
public final boolean GL_NV_vertex_array_range
public final boolean GL_NV_vertex_array_range2
public final boolean GL_NV_vertex_attrib_integer_64bit
public final boolean GL_NV_vertex_buffer_unified_memory
public final boolean GL_NV_vertex_program
public final boolean GL_NV_vertex_program1_1
public final boolean GL_NV_vertex_program2
public final boolean GL_NV_vertex_program2_option
public final boolean GL_NV_vertex_program3
public final boolean GL_NV_vertex_program4
public final boolean GL_NV_video_capture
public final boolean GL_SGIS_generate_mipmap
public final boolean GL_SGIS_texture_lod
public final boolean GL_SUN_slice_accum
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