public final class GLES30
extends java.lang.Object
Modifier and Type | Method and Description |
---|---|
static void |
glBeginQuery(int target,
int id) |
static void |
glBeginTransformFeedback(int primitiveMode) |
static void |
glBindBufferBase(int target,
int index,
int buffer) |
static void |
glBindBufferRange(int target,
int index,
int buffer,
long offset,
long size) |
static void |
glBindSampler(int unit,
int sampler) |
static void |
glBindTransformFeedback(int target,
int id) |
static void |
glBindVertexArray(int array) |
static void |
glBlitFramebuffer(int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter)
Transfers a rectangle of pixel values from one
region of the read framebuffer to another in the draw framebuffer.
|
static void |
glClearBuffer(int buffer,
int drawbuffer,
java.nio.FloatBuffer value) |
static void |
glClearBuffer(int buffer,
int drawbuffer,
java.nio.IntBuffer value) |
static void |
glClearBufferfi(int buffer,
int drawbuffer,
float depth,
int stencil) |
static void |
glClearBufferu(int buffer,
int drawbuffer,
java.nio.IntBuffer value) |
static int |
glClientWaitSync(GLSync sync,
int flags,
long timeout) |
static void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
java.nio.ByteBuffer data) |
static void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int data_imageSize,
long data_buffer_offset) |
static void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
java.nio.ByteBuffer data) |
static void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int data_imageSize,
long data_buffer_offset) |
static void |
glCopyBufferSubData(int readtarget,
int writetarget,
long readoffset,
long writeoffset,
long size) |
static void |
glCopyTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height) |
static void |
glDeleteQueries(int id)
Overloads glDeleteQueries.
|
static void |
glDeleteQueries(java.nio.IntBuffer ids) |
static void |
glDeleteSamplers(int sampler)
Overloads glDeleteSamplers.
|
static void |
glDeleteSamplers(java.nio.IntBuffer samplers) |
static void |
glDeleteSync(GLSync sync) |
static void |
glDeleteTransformFeedbacks(int id)
Overloads glDeleteTransformFeedbacks.
|
static void |
glDeleteTransformFeedbacks(java.nio.IntBuffer ids) |
static void |
glDeleteVertexArrays(int array)
Overloads glDeleteVertexArrays.
|
static void |
glDeleteVertexArrays(java.nio.IntBuffer arrays) |
static void |
glDrawArraysInstanced(int mode,
int first,
int count,
int primcount) |
static void |
glDrawBuffers(int buffer)
Overloads glDrawBuffers.
|
static void |
glDrawBuffers(java.nio.IntBuffer buffers) |
static void |
glDrawElementsInstanced(int mode,
java.nio.ByteBuffer indices,
int primcount) |
static void |
glDrawElementsInstanced(int mode,
java.nio.IntBuffer indices,
int primcount) |
static void |
glDrawElementsInstanced(int mode,
int indices_count,
int type,
long indices_buffer_offset,
int primcount) |
static void |
glDrawElementsInstanced(int mode,
java.nio.ShortBuffer indices,
int primcount) |
static void |
glDrawRangeElements(int mode,
int start,
int end,
java.nio.ByteBuffer indices) |
static void |
glDrawRangeElements(int mode,
int start,
int end,
java.nio.IntBuffer indices) |
static void |
glDrawRangeElements(int mode,
int start,
int end,
int indices_count,
int type,
long indices_buffer_offset) |
static void |
glDrawRangeElements(int mode,
int start,
int end,
java.nio.ShortBuffer indices) |
static void |
glEndQuery(int target) |
static void |
glEndTransformFeedback() |
static GLSync |
glFenceSync(int condition,
int flags) |
static void |
glFlushMappedBufferRange(int target,
long offset,
long length) |
static void |
glFramebufferTextureLayer(int target,
int attachment,
int texture,
int level,
int layer) |
static int |
glGenQueries()
Overloads glGenQueries.
|
static void |
glGenQueries(java.nio.IntBuffer ids) |
static int |
glGenSamplers()
Overloads glGenSamplers.
|
static void |
glGenSamplers(java.nio.IntBuffer samplers) |
static int |
glGenTransformFeedbacks()
Overloads glGenTransformFeedbacks.
|
static void |
glGenTransformFeedbacks(java.nio.IntBuffer ids) |
static int |
glGenVertexArrays()
Overloads glGenVertexArrays.
|
static void |
glGenVertexArrays(java.nio.IntBuffer arrays) |
static void |
glGetActiveUniformBlock(int program,
int uniformBlockIndex,
int pname,
java.nio.IntBuffer params) |
static int |
glGetActiveUniformBlocki(int program,
int uniformBlockIndex,
int pname)
Overloads glGetActiveUniformBlockiv.
|
static java.lang.String |
glGetActiveUniformBlockName(int program,
int uniformBlockIndex,
int bufSize)
Overloads glGetActiveUniformBlockName.
|
static void |
glGetActiveUniformBlockName(int program,
int uniformBlockIndex,
java.nio.IntBuffer length,
java.nio.ByteBuffer uniformBlockName) |
static void |
glGetActiveUniforms(int program,
java.nio.IntBuffer uniformIndices,
int pname,
java.nio.IntBuffer params) |
static int |
glGetActiveUniformsi(int program,
int uniformIndex,
int pname)
Overloads glGetActiveUniformsiv.
|
static void |
glGetBufferParameter(int target,
int pname,
java.nio.LongBuffer params) |
static long |
glGetBufferParameteri64(int target,
int pname)
Overloads glGetBufferParameteri64v.
|
static java.nio.ByteBuffer |
glGetBufferPointer(int target,
int pname) |
static int |
glGetFragDataLocation(int program,
java.nio.ByteBuffer name) |
static int |
glGetFragDataLocation(int program,
java.lang.CharSequence name)
Overloads glGetFragDataLocation.
|
static int |
glGetInteger(int value,
int index)
Overloads glGetIntegeri_v.
|
static void |
glGetInteger(int value,
int index,
java.nio.IntBuffer data) |
static long |
glGetInteger64(int pname)
Overloads glGetInteger64v.
|
static long |
glGetInteger64(int value,
int index)
Overloads glGetInteger64i_v.
|
static void |
glGetInteger64(int value,
int index,
java.nio.LongBuffer data) |
static void |
glGetInteger64(int pname,
java.nio.LongBuffer data) |
static int |
glGetInternalformat(int target,
int internalformat,
int pname)
Overloads glGetInternalformativ.
|
static void |
glGetInternalformat(int target,
int internalformat,
int pname,
java.nio.IntBuffer params) |
static void |
glGetProgramBinary(int program,
java.nio.IntBuffer length,
java.nio.IntBuffer binaryFormat,
java.nio.ByteBuffer binary) |
static void |
glGetQuery(int target,
int pname,
java.nio.IntBuffer params) |
static int |
glGetQueryi(int target,
int pname)
Overloads glGetQueryiv.
|
static void |
glGetQueryObjectu(int id,
int pname,
java.nio.IntBuffer params) |
static int |
glGetQueryObjectui(int id,
int pname)
Overloads glGetQueryObjectuiv.
|
static void |
glGetSamplerParameter(int sampler,
int pname,
java.nio.FloatBuffer params) |
static void |
glGetSamplerParameter(int sampler,
int pname,
java.nio.IntBuffer params) |
static float |
glGetSamplerParameterf(int sampler,
int pname)
Overloads glGetSamplerParameterfv.
|
static int |
glGetSamplerParameteri(int sampler,
int pname)
Overloads glGetSamplerParameteriv.
|
static java.lang.String |
glGetStringi(int name,
int index) |
static void |
glGetSync(GLSync sync,
int pname,
java.nio.IntBuffer length,
java.nio.IntBuffer values) |
static int |
glGetSynci(GLSync sync,
int pname)
Overloads glGetSynciv.
|
static void |
glGetTransformFeedbackVarying(int program,
int index,
java.nio.IntBuffer length,
java.nio.IntBuffer size,
java.nio.IntBuffer type,
java.nio.ByteBuffer name) |
static java.lang.String |
glGetTransformFeedbackVarying(int program,
int index,
int bufSize,
java.nio.IntBuffer size,
java.nio.IntBuffer type)
Overloads glGetTransformFeedbackVarying.
|
static int |
glGetUniformBlockIndex(int program,
java.nio.ByteBuffer uniformBlockName) |
static int |
glGetUniformBlockIndex(int program,
java.lang.CharSequence uniformBlockName)
Overloads glGetUniformBlockIndex.
|
static void |
glGetUniformIndices(int program,
java.nio.ByteBuffer uniformNames,
java.nio.IntBuffer uniformIndices) |
static void |
glGetUniformIndices(int program,
java.lang.CharSequence[] uniformNames,
java.nio.IntBuffer uniformIndices)
Overloads glGetUniformIndices.
|
static void |
glGetUniformu(int program,
int location,
java.nio.IntBuffer params) |
static void |
glGetVertexAttribI(int index,
int pname,
java.nio.IntBuffer params) |
static void |
glGetVertexAttribIu(int index,
int pname,
java.nio.IntBuffer params) |
static void |
glInvalidateFramebuffer(int target,
java.nio.IntBuffer attachments) |
static void |
glInvalidateSubFramebuffer(int target,
java.nio.IntBuffer attachments,
int x,
int y,
int width,
int height) |
static boolean |
glIsQuery(int id) |
static boolean |
glIsSampler(int sampler) |
static boolean |
glIsSync(GLSync sync) |
static boolean |
glIsTransformFeedback(int id) |
static boolean |
glIsVertexArray(int array) |
static java.nio.ByteBuffer |
glMapBufferRange(int target,
long offset,
long length,
int access,
java.nio.ByteBuffer old_buffer)
glMapBufferRange maps a GL buffer object range to a ByteBuffer.
|
static void |
glPauseTransformFeedback() |
static void |
glProgramBinary(int program,
int binaryFormat,
java.nio.ByteBuffer binary) |
static void |
glProgramParameteri(int program,
int pname,
int value) |
static void |
glReadBuffer(int mode) |
static void |
glRenderbufferStorageMultisample(int target,
int samples,
int internalformat,
int width,
int height)
Establishes the data storage, format, dimensions, and number of
samples of a renderbuffer object's image.
|
static void |
glResumeTransformFeedback() |
static void |
glSamplerParameter(int sampler,
int pname,
java.nio.FloatBuffer params) |
static void |
glSamplerParameter(int sampler,
int pname,
java.nio.IntBuffer params) |
static void |
glSamplerParameterf(int sampler,
int pname,
float param) |
static void |
glSamplerParameteri(int sampler,
int pname,
int param) |
static void |
glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
java.nio.ByteBuffer pixels) |
static void |
glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
java.nio.FloatBuffer pixels) |
static void |
glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
java.nio.IntBuffer pixels) |
static void |
glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
long pixels_buffer_offset) |
static void |
glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
java.nio.ShortBuffer pixels) |
static void |
glTexStorage2D(int target,
int levels,
int internalformat,
int width,
int height) |
static void |
glTexStorage3D(int target,
int levels,
int internalformat,
int width,
int height,
int depth) |
static void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
java.nio.ByteBuffer pixels) |
static void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
java.nio.FloatBuffer pixels) |
static void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
java.nio.IntBuffer pixels) |
static void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
long pixels_buffer_offset) |
static void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
java.nio.ShortBuffer pixels) |
static void |
glTransformFeedbackVaryings(int program,
java.lang.CharSequence[] varyings,
int bufferMode)
Overloads glTransformFeedbackVaryings.
|
static void |
glTransformFeedbackVaryings(int program,
int count,
java.nio.ByteBuffer varyings,
int bufferMode) |
static void |
glUniform1u(int location,
java.nio.IntBuffer value) |
static void |
glUniform1ui(int location,
int v0) |
static void |
glUniform2u(int location,
java.nio.IntBuffer value) |
static void |
glUniform2ui(int location,
int v0,
int v1) |
static void |
glUniform3u(int location,
java.nio.IntBuffer value) |
static void |
glUniform3ui(int location,
int v0,
int v1,
int v2) |
static void |
glUniform4u(int location,
java.nio.IntBuffer value) |
static void |
glUniform4ui(int location,
int v0,
int v1,
int v2,
int v3) |
static void |
glUniformBlockBinding(int program,
int uniformBlockIndex,
int uniformBlockBinding) |
static void |
glUniformMatrix2x3(int location,
boolean transpose,
java.nio.FloatBuffer matrices) |
static void |
glUniformMatrix2x4(int location,
boolean transpose,
java.nio.FloatBuffer matrices) |
static void |
glUniformMatrix3x2(int location,
boolean transpose,
java.nio.FloatBuffer matrices) |
static void |
glUniformMatrix3x4(int location,
boolean transpose,
java.nio.FloatBuffer matrices) |
static void |
glUniformMatrix4x2(int location,
boolean transpose,
java.nio.FloatBuffer matrices) |
static void |
glUniformMatrix4x3(int location,
boolean transpose,
java.nio.FloatBuffer matrices) |
static boolean |
glUnmapBuffer(int target) |
static void |
glVertexAttribDivisor(int index,
int divisor) |
static void |
glVertexAttribI4(int index,
java.nio.IntBuffer v) |
static void |
glVertexAttribI4i(int index,
int x,
int y,
int z,
int w) |
static void |
glVertexAttribI4u(int index,
java.nio.IntBuffer v) |
static void |
glVertexAttribI4ui(int index,
int x,
int y,
int z,
int w) |
static void |
glVertexAttribIPointer(int index,
int size,
int type,
int stride,
java.nio.ByteBuffer buffer) |
static void |
glVertexAttribIPointer(int index,
int size,
int type,
int stride,
java.nio.IntBuffer buffer) |
static void |
glVertexAttribIPointer(int index,
int size,
int type,
int stride,
long buffer_buffer_offset) |
static void |
glVertexAttribIPointer(int index,
int size,
int type,
int stride,
java.nio.ShortBuffer buffer) |
static void |
glWaitSync(GLSync sync,
int flags,
long timeout) |
public static final int GL_READ_BUFFER
public static final int GL_UNPACK_ROW_LENGTH
public static final int GL_UNPACK_SKIP_ROWS
public static final int GL_UNPACK_SKIP_PIXELS
public static final int GL_PACK_ROW_LENGTH
public static final int GL_PACK_SKIP_ROWS
public static final int GL_PACK_SKIP_PIXELS
public static final int GL_COLOR
public static final int GL_DEPTH
public static final int GL_STENCIL
public static final int GL_RED
public static final int GL_RGB8
public static final int GL_RGBA8
public static final int GL_RGB10_A2
public static final int GL_TEXTURE_BINDING_3D
public static final int GL_PACK_SKIP_IMAGES
public static final int GL_PACK_IMAGE_HEIGHT
public static final int GL_UNPACK_SKIP_IMAGES
public static final int GL_UNPACK_IMAGE_HEIGHT
public static final int GL_TEXTURE_3D
public static final int GL_TEXTURE_WRAP_R
public static final int GL_MAX_3D_TEXTURE_SIZE
public static final int GL_UNSIGNED_INT_2_10_10_10_REV
public static final int GL_MAX_ELEMENTS_VERTICES
public static final int GL_MAX_ELEMENTS_INDICES
public static final int GL_TEXTURE_MIN_LOD
public static final int GL_TEXTURE_MAX_LOD
public static final int GL_TEXTURE_BASE_LEVEL
public static final int GL_TEXTURE_MAX_LEVEL
public static final int GL_MIN
public static final int GL_MAX
public static final int GL_DEPTH_COMPONENT24
public static final int GL_MAX_TEXTURE_LOD_BIAS
public static final int GL_TEXTURE_COMPARE_MODE
public static final int GL_TEXTURE_COMPARE_FUNC
public static final int GL_CURRENT_QUERY
public static final int GL_QUERY_RESULT
public static final int GL_QUERY_RESULT_AVAILABLE
public static final int GL_BUFFER_MAPPED
public static final int GL_BUFFER_MAP_POINTER
public static final int GL_STREAM_READ
public static final int GL_STREAM_COPY
public static final int GL_STATIC_READ
public static final int GL_STATIC_COPY
public static final int GL_DYNAMIC_READ
public static final int GL_DYNAMIC_COPY
public static final int GL_MAX_DRAW_BUFFERS
public static final int GL_DRAW_BUFFER0
public static final int GL_DRAW_BUFFER1
public static final int GL_DRAW_BUFFER2
public static final int GL_DRAW_BUFFER3
public static final int GL_DRAW_BUFFER4
public static final int GL_DRAW_BUFFER5
public static final int GL_DRAW_BUFFER6
public static final int GL_DRAW_BUFFER7
public static final int GL_DRAW_BUFFER8
public static final int GL_DRAW_BUFFER9
public static final int GL_DRAW_BUFFER10
public static final int GL_DRAW_BUFFER11
public static final int GL_DRAW_BUFFER12
public static final int GL_DRAW_BUFFER13
public static final int GL_DRAW_BUFFER14
public static final int GL_DRAW_BUFFER15
public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS
public static final int GL_SAMPLER_3D
public static final int GL_SAMPLER_2D_SHADOW
public static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT
public static final int GL_PIXEL_PACK_BUFFER
public static final int GL_PIXEL_UNPACK_BUFFER
public static final int GL_PIXEL_PACK_BUFFER_BINDING
public static final int GL_PIXEL_UNPACK_BUFFER_BINDING
public static final int GL_FLOAT_MAT2x3
public static final int GL_FLOAT_MAT2x4
public static final int GL_FLOAT_MAT3x2
public static final int GL_FLOAT_MAT3x4
public static final int GL_FLOAT_MAT4x2
public static final int GL_FLOAT_MAT4x3
public static final int GL_SRGB
public static final int GL_SRGB8
public static final int GL_SRGB8_ALPHA8
public static final int GL_COMPARE_REF_TO_TEXTURE
public static final int GL_MAJOR_VERSION
public static final int GL_MINOR_VERSION
public static final int GL_NUM_EXTENSIONS
public static final int GL_RGBA32F
public static final int GL_RGB32F
public static final int GL_RGBA16F
public static final int GL_RGB16F
public static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER
public static final int GL_MAX_ARRAY_TEXTURE_LAYERS
public static final int GL_MIN_PROGRAM_TEXEL_OFFSET
public static final int GL_MAX_PROGRAM_TEXEL_OFFSET
public static final int GL_MAX_VARYING_COMPONENTS
public static final int GL_TEXTURE_2D_ARRAY
public static final int GL_TEXTURE_BINDING_2D_ARRAY
public static final int GL_R11F_G11F_B10F
public static final int GL_UNSIGNED_INT_10F_11F_11F_REV
public static final int GL_RGB9_E5
public static final int GL_UNSIGNED_INT_5_9_9_9_REV
public static final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE
public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
public static final int GL_TRANSFORM_FEEDBACK_VARYINGS
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_START
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
public static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
public static final int GL_RASTERIZER_DISCARD
public static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
public static final int GL_INTERLEAVED_ATTRIBS
public static final int GL_SEPARATE_ATTRIBS
public static final int GL_TRANSFORM_FEEDBACK_BUFFER
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
public static final int GL_RGBA32UI
public static final int GL_RGB32UI
public static final int GL_RGBA16UI
public static final int GL_RGB16UI
public static final int GL_RGBA8UI
public static final int GL_RGB8UI
public static final int GL_RGBA32I
public static final int GL_RGB32I
public static final int GL_RGBA16I
public static final int GL_RGB16I
public static final int GL_RGBA8I
public static final int GL_RGB8I
public static final int GL_RED_INTEGER
public static final int GL_RGB_INTEGER
public static final int GL_RGBA_INTEGER
public static final int GL_SAMPLER_2D_ARRAY
public static final int GL_SAMPLER_2D_ARRAY_SHADOW
public static final int GL_SAMPLER_CUBE_SHADOW
public static final int GL_UNSIGNED_INT_VEC2
public static final int GL_UNSIGNED_INT_VEC3
public static final int GL_UNSIGNED_INT_VEC4
public static final int GL_INT_SAMPLER_2D
public static final int GL_INT_SAMPLER_3D
public static final int GL_INT_SAMPLER_CUBE
public static final int GL_INT_SAMPLER_2D_ARRAY
public static final int GL_UNSIGNED_INT_SAMPLER_2D
public static final int GL_UNSIGNED_INT_SAMPLER_3D
public static final int GL_UNSIGNED_INT_SAMPLER_CUBE
public static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
public static final int GL_BUFFER_ACCESS_FLAGS
public static final int GL_BUFFER_MAP_LENGTH
public static final int GL_BUFFER_MAP_OFFSET
public static final int GL_DEPTH_COMPONENT32F
public static final int GL_DEPTH32F_STENCIL8
public static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV
public static final int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
public static final int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
public static final int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
public static final int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
public static final int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
public static final int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
public static final int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
public static final int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
public static final int GL_FRAMEBUFFER_DEFAULT
public static final int GL_FRAMEBUFFER_UNDEFINED
public static final int GL_DEPTH_STENCIL_ATTACHMENT
public static final int GL_DEPTH_STENCIL
public static final int GL_UNSIGNED_INT_24_8
public static final int GL_DEPTH24_STENCIL8
public static final int GL_UNSIGNED_NORMALIZED
public static final int GL_DRAW_FRAMEBUFFER_BINDING
public static final int GL_READ_FRAMEBUFFER
public static final int GL_DRAW_FRAMEBUFFER
public static final int GL_READ_FRAMEBUFFER_BINDING
public static final int GL_RENDERBUFFER_SAMPLES
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
public static final int GL_MAX_COLOR_ATTACHMENTS
public static final int GL_COLOR_ATTACHMENT1
public static final int GL_COLOR_ATTACHMENT2
public static final int GL_COLOR_ATTACHMENT3
public static final int GL_COLOR_ATTACHMENT4
public static final int GL_COLOR_ATTACHMENT5
public static final int GL_COLOR_ATTACHMENT6
public static final int GL_COLOR_ATTACHMENT7
public static final int GL_COLOR_ATTACHMENT8
public static final int GL_COLOR_ATTACHMENT9
public static final int GL_COLOR_ATTACHMENT10
public static final int GL_COLOR_ATTACHMENT11
public static final int GL_COLOR_ATTACHMENT12
public static final int GL_COLOR_ATTACHMENT13
public static final int GL_COLOR_ATTACHMENT14
public static final int GL_COLOR_ATTACHMENT15
public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
public static final int GL_MAX_SAMPLES
public static final int GL_HALF_FLOAT
public static final int GL_MAP_READ_BIT
public static final int GL_MAP_WRITE_BIT
public static final int GL_MAP_INVALIDATE_RANGE_BIT
public static final int GL_MAP_INVALIDATE_BUFFER_BIT
public static final int GL_MAP_FLUSH_EXPLICIT_BIT
public static final int GL_MAP_UNSYNCHRONIZED_BIT
public static final int GL_RG
public static final int GL_RG_INTEGER
public static final int GL_R8
public static final int GL_RG8
public static final int GL_R16F
public static final int GL_R32F
public static final int GL_RG16F
public static final int GL_RG32F
public static final int GL_R8I
public static final int GL_R8UI
public static final int GL_R16I
public static final int GL_R16UI
public static final int GL_R32I
public static final int GL_R32UI
public static final int GL_RG8I
public static final int GL_RG8UI
public static final int GL_RG16I
public static final int GL_RG16UI
public static final int GL_RG32I
public static final int GL_RG32UI
public static final int GL_VERTEX_ARRAY_BINDING
public static final int GL_R8_SNORM
public static final int GL_RG8_SNORM
public static final int GL_RGB8_SNORM
public static final int GL_RGBA8_SNORM
public static final int GL_SIGNED_NORMALIZED
public static final int GL_PRIMITIVE_RESTART_FIXED_INDEX
public static final int GL_COPY_READ_BUFFER
public static final int GL_COPY_WRITE_BUFFER
public static final int GL_COPY_READ_BUFFER_BINDING
public static final int GL_COPY_WRITE_BUFFER_BINDING
public static final int GL_UNIFORM_BUFFER
public static final int GL_UNIFORM_BUFFER_BINDING
public static final int GL_UNIFORM_BUFFER_START
public static final int GL_UNIFORM_BUFFER_SIZE
public static final int GL_MAX_VERTEX_UNIFORM_BLOCKS
public static final int GL_MAX_FRAGMENT_UNIFORM_BLOCKS
public static final int GL_MAX_COMBINED_UNIFORM_BLOCKS
public static final int GL_MAX_UNIFORM_BUFFER_BINDINGS
public static final int GL_MAX_UNIFORM_BLOCK_SIZE
public static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
public static final int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
public static final int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
public static final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
public static final int GL_ACTIVE_UNIFORM_BLOCKS
public static final int GL_UNIFORM_TYPE
public static final int GL_UNIFORM_SIZE
public static final int GL_UNIFORM_NAME_LENGTH
public static final int GL_UNIFORM_BLOCK_INDEX
public static final int GL_UNIFORM_OFFSET
public static final int GL_UNIFORM_ARRAY_STRIDE
public static final int GL_UNIFORM_MATRIX_STRIDE
public static final int GL_UNIFORM_IS_ROW_MAJOR
public static final int GL_UNIFORM_BLOCK_BINDING
public static final int GL_UNIFORM_BLOCK_DATA_SIZE
public static final int GL_UNIFORM_BLOCK_NAME_LENGTH
public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
public static final int GL_INVALID_INDEX
public static final int GL_MAX_VERTEX_OUTPUT_COMPONENTS
public static final int GL_MAX_FRAGMENT_INPUT_COMPONENTS
public static final int GL_MAX_SERVER_WAIT_TIMEOUT
public static final int GL_OBJECT_TYPE
public static final int GL_SYNC_CONDITION
public static final int GL_SYNC_STATUS
public static final int GL_SYNC_FLAGS
public static final int GL_SYNC_FENCE
public static final int GL_SYNC_GPU_COMMANDS_COMPLETE
public static final int GL_UNSIGNALED
public static final int GL_SIGNALED
public static final int GL_ALREADY_SIGNALED
public static final int GL_TIMEOUT_EXPIRED
public static final int GL_CONDITION_SATISFIED
public static final int GL_WAIT_FAILED
public static final int GL_SYNC_FLUSH_COMMANDS_BIT
public static final long GL_TIMEOUT_IGNORED
public static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR
public static final int GL_ANY_SAMPLES_PASSED
public static final int GL_ANY_SAMPLES_PASSED_CONSERVATIVE
public static final int GL_SAMPLER_BINDING
public static final int GL_RGB10_A2UI
public static final int GL_TEXTURE_SWIZZLE_R
public static final int GL_TEXTURE_SWIZZLE_G
public static final int GL_TEXTURE_SWIZZLE_B
public static final int GL_TEXTURE_SWIZZLE_A
public static final int GL_GREEN
public static final int GL_BLUE
public static final int GL_INT_2_10_10_10_REV
public static final int GL_TRANSFORM_FEEDBACK
public static final int GL_TRANSFORM_FEEDBACK_PAUSED
public static final int GL_TRANSFORM_FEEDBACK_ACTIVE
public static final int GL_TRANSFORM_FEEDBACK_BINDING
public static final int GL_PROGRAM_BINARY_RETRIEVABLE_HINT
public static final int GL_PROGRAM_BINARY_LENGTH
public static final int GL_NUM_PROGRAM_BINARY_FORMATS
public static final int GL_PROGRAM_BINARY_FORMATS
public static final int GL_COMPRESSED_R11_EAC
public static final int GL_COMPRESSED_SIGNED_R11_EAC
public static final int GL_COMPRESSED_RG11_EAC
public static final int GL_COMPRESSED_SIGNED_RG11_EAC
public static final int GL_COMPRESSED_RGB8_ETC2
public static final int GL_COMPRESSED_SRGB8_ETC2
public static final int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
public static final int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
public static final int GL_COMPRESSED_RGBA8_ETC2_EAC
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
public static final int GL_TEXTURE_IMMUTABLE_FORMAT
public static final int GL_MAX_ELEMENT_INDEX
public static final int GL_NUM_SAMPLE_COUNTS
public static void glReadBuffer(int mode)
public static void glDrawRangeElements(int mode, int start, int end, java.nio.ByteBuffer indices)
public static void glDrawRangeElements(int mode, int start, int end, java.nio.IntBuffer indices)
public static void glDrawRangeElements(int mode, int start, int end, java.nio.ShortBuffer indices)
public static void glDrawRangeElements(int mode, int start, int end, int indices_count, int type, long indices_buffer_offset)
public static void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, java.nio.ByteBuffer pixels)
public static void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, java.nio.FloatBuffer pixels)
public static void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, java.nio.IntBuffer pixels)
public static void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, java.nio.ShortBuffer pixels)
public static void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, long pixels_buffer_offset)
public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.ByteBuffer pixels)
public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.FloatBuffer pixels)
public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.IntBuffer pixels)
public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.ShortBuffer pixels)
public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels_buffer_offset)
public static void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, java.nio.ByteBuffer data)
public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int data_imageSize, long data_buffer_offset)
public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, java.nio.ByteBuffer data)
public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int data_imageSize, long data_buffer_offset)
public static void glGenQueries(java.nio.IntBuffer ids)
public static int glGenQueries()
public static void glDeleteQueries(java.nio.IntBuffer ids)
public static void glDeleteQueries(int id)
public static boolean glIsQuery(int id)
public static void glBeginQuery(int target, int id)
public static void glEndQuery(int target)
public static void glGetQuery(int target, int pname, java.nio.IntBuffer params)
public static int glGetQueryi(int target, int pname)
public static void glGetQueryObjectu(int id, int pname, java.nio.IntBuffer params)
public static int glGetQueryObjectui(int id, int pname)
public static boolean glUnmapBuffer(int target)
public static java.nio.ByteBuffer glGetBufferPointer(int target, int pname)
public static void glDrawBuffers(java.nio.IntBuffer buffers)
public static void glDrawBuffers(int buffer)
public static void glUniformMatrix2x3(int location, boolean transpose, java.nio.FloatBuffer matrices)
public static void glUniformMatrix3x2(int location, boolean transpose, java.nio.FloatBuffer matrices)
public static void glUniformMatrix2x4(int location, boolean transpose, java.nio.FloatBuffer matrices)
public static void glUniformMatrix4x2(int location, boolean transpose, java.nio.FloatBuffer matrices)
public static void glUniformMatrix3x4(int location, boolean transpose, java.nio.FloatBuffer matrices)
public static void glUniformMatrix4x3(int location, boolean transpose, java.nio.FloatBuffer matrices)
public static void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
public static void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
public static void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)
public static java.nio.ByteBuffer glMapBufferRange(int target, long offset, long length, int access, java.nio.ByteBuffer old_buffer)
old_buffer
- A ByteBuffer. If this argument points to the same address and has the same capacity as the new mapping, it will be returned and no new buffer will be created.
public static void glFlushMappedBufferRange(int target, long offset, long length)
public static void glBindVertexArray(int array)
public static void glDeleteVertexArrays(java.nio.IntBuffer arrays)
public static void glDeleteVertexArrays(int array)
public static void glGenVertexArrays(java.nio.IntBuffer arrays)
public static int glGenVertexArrays()
public static boolean glIsVertexArray(int array)
public static void glGetInteger(int value, int index, java.nio.IntBuffer data)
public static int glGetInteger(int value, int index)
public static void glBeginTransformFeedback(int primitiveMode)
public static void glEndTransformFeedback()
public static void glBindBufferRange(int target, int index, int buffer, long offset, long size)
public static void glBindBufferBase(int target, int index, int buffer)
public static void glTransformFeedbackVaryings(int program, int count, java.nio.ByteBuffer varyings, int bufferMode)
public static void glTransformFeedbackVaryings(int program, java.lang.CharSequence[] varyings, int bufferMode)
public static void glGetTransformFeedbackVarying(int program, int index, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.ByteBuffer name)
public static java.lang.String glGetTransformFeedbackVarying(int program, int index, int bufSize, java.nio.IntBuffer size, java.nio.IntBuffer type)
public static void glVertexAttribIPointer(int index, int size, int type, int stride, java.nio.ByteBuffer buffer)
public static void glVertexAttribIPointer(int index, int size, int type, int stride, java.nio.IntBuffer buffer)
public static void glVertexAttribIPointer(int index, int size, int type, int stride, java.nio.ShortBuffer buffer)
public static void glVertexAttribIPointer(int index, int size, int type, int stride, long buffer_buffer_offset)
public static void glGetVertexAttribI(int index, int pname, java.nio.IntBuffer params)
public static void glGetVertexAttribIu(int index, int pname, java.nio.IntBuffer params)
public static void glVertexAttribI4i(int index, int x, int y, int z, int w)
public static void glVertexAttribI4ui(int index, int x, int y, int z, int w)
public static void glVertexAttribI4(int index, java.nio.IntBuffer v)
public static void glVertexAttribI4u(int index, java.nio.IntBuffer v)
public static void glGetUniformu(int program, int location, java.nio.IntBuffer params)
public static int glGetFragDataLocation(int program, java.nio.ByteBuffer name)
public static int glGetFragDataLocation(int program, java.lang.CharSequence name)
public static void glUniform1ui(int location, int v0)
public static void glUniform2ui(int location, int v0, int v1)
public static void glUniform3ui(int location, int v0, int v1, int v2)
public static void glUniform4ui(int location, int v0, int v1, int v2, int v3)
public static void glUniform1u(int location, java.nio.IntBuffer value)
public static void glUniform2u(int location, java.nio.IntBuffer value)
public static void glUniform3u(int location, java.nio.IntBuffer value)
public static void glUniform4u(int location, java.nio.IntBuffer value)
public static void glClearBuffer(int buffer, int drawbuffer, java.nio.FloatBuffer value)
public static void glClearBuffer(int buffer, int drawbuffer, java.nio.IntBuffer value)
public static void glClearBufferu(int buffer, int drawbuffer, java.nio.IntBuffer value)
public static void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)
public static java.lang.String glGetStringi(int name, int index)
public static void glCopyBufferSubData(int readtarget, int writetarget, long readoffset, long writeoffset, long size)
public static void glGetUniformIndices(int program, java.nio.ByteBuffer uniformNames, java.nio.IntBuffer uniformIndices)
public static void glGetUniformIndices(int program, java.lang.CharSequence[] uniformNames, java.nio.IntBuffer uniformIndices)
public static void glGetActiveUniforms(int program, java.nio.IntBuffer uniformIndices, int pname, java.nio.IntBuffer params)
public static int glGetActiveUniformsi(int program, int uniformIndex, int pname)
public static int glGetUniformBlockIndex(int program, java.nio.ByteBuffer uniformBlockName)
public static int glGetUniformBlockIndex(int program, java.lang.CharSequence uniformBlockName)
public static void glGetActiveUniformBlock(int program, int uniformBlockIndex, int pname, java.nio.IntBuffer params)
public static int glGetActiveUniformBlocki(int program, int uniformBlockIndex, int pname)
public static void glGetActiveUniformBlockName(int program, int uniformBlockIndex, java.nio.IntBuffer length, java.nio.ByteBuffer uniformBlockName)
public static java.lang.String glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize)
public static void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)
public static void glDrawArraysInstanced(int mode, int first, int count, int primcount)
public static void glDrawElementsInstanced(int mode, java.nio.ByteBuffer indices, int primcount)
public static void glDrawElementsInstanced(int mode, java.nio.IntBuffer indices, int primcount)
public static void glDrawElementsInstanced(int mode, java.nio.ShortBuffer indices, int primcount)
public static void glDrawElementsInstanced(int mode, int indices_count, int type, long indices_buffer_offset, int primcount)
public static GLSync glFenceSync(int condition, int flags)
public static boolean glIsSync(GLSync sync)
public static void glDeleteSync(GLSync sync)
public static int glClientWaitSync(GLSync sync, int flags, long timeout)
public static void glWaitSync(GLSync sync, int flags, long timeout)
public static void glGetInteger64(int pname, java.nio.LongBuffer data)
public static long glGetInteger64(int pname)
public static void glGetInteger64(int value, int index, java.nio.LongBuffer data)
public static long glGetInteger64(int value, int index)
public static void glGetSync(GLSync sync, int pname, java.nio.IntBuffer length, java.nio.IntBuffer values)
public static int glGetSynci(GLSync sync, int pname)
public static void glGetBufferParameter(int target, int pname, java.nio.LongBuffer params)
public static long glGetBufferParameteri64(int target, int pname)
public static void glGenSamplers(java.nio.IntBuffer samplers)
public static int glGenSamplers()
public static void glDeleteSamplers(java.nio.IntBuffer samplers)
public static void glDeleteSamplers(int sampler)
public static boolean glIsSampler(int sampler)
public static void glBindSampler(int unit, int sampler)
public static void glSamplerParameteri(int sampler, int pname, int param)
public static void glSamplerParameterf(int sampler, int pname, float param)
public static void glSamplerParameter(int sampler, int pname, java.nio.IntBuffer params)
public static void glSamplerParameter(int sampler, int pname, java.nio.FloatBuffer params)
public static void glGetSamplerParameter(int sampler, int pname, java.nio.IntBuffer params)
public static int glGetSamplerParameteri(int sampler, int pname)
public static void glGetSamplerParameter(int sampler, int pname, java.nio.FloatBuffer params)
public static float glGetSamplerParameterf(int sampler, int pname)
public static void glVertexAttribDivisor(int index, int divisor)
public static void glBindTransformFeedback(int target, int id)
public static void glDeleteTransformFeedbacks(java.nio.IntBuffer ids)
public static void glDeleteTransformFeedbacks(int id)
public static void glGenTransformFeedbacks(java.nio.IntBuffer ids)
public static int glGenTransformFeedbacks()
public static boolean glIsTransformFeedback(int id)
public static void glPauseTransformFeedback()
public static void glResumeTransformFeedback()
public static void glGetProgramBinary(int program, java.nio.IntBuffer length, java.nio.IntBuffer binaryFormat, java.nio.ByteBuffer binary)
public static void glProgramBinary(int program, int binaryFormat, java.nio.ByteBuffer binary)
public static void glProgramParameteri(int program, int pname, int value)
public static void glInvalidateFramebuffer(int target, java.nio.IntBuffer attachments)
public static void glInvalidateSubFramebuffer(int target, java.nio.IntBuffer attachments, int x, int y, int width, int height)
public static void glTexStorage2D(int target, int levels, int internalformat, int width, int height)
public static void glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth)
public static void glGetInternalformat(int target, int internalformat, int pname, java.nio.IntBuffer params)
public static int glGetInternalformat(int target, int internalformat, int pname)
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