public final class ARBShaderObjects
extends java.lang.Object
Modifier and Type | Field and Description |
---|---|
static int |
GL_BOOL_ARB
Returned by the <type> parameter of GetActiveUniformARB:
|
static int |
GL_BOOL_VEC2_ARB
Returned by the <type> parameter of GetActiveUniformARB:
|
static int |
GL_BOOL_VEC3_ARB
Returned by the <type> parameter of GetActiveUniformARB:
|
static int |
GL_BOOL_VEC4_ARB
Returned by the <type> parameter of GetActiveUniformARB:
|
static int |
GL_FLOAT_MAT2_ARB
Returned by the <type> parameter of GetActiveUniformARB:
|
static int |
GL_FLOAT_MAT3_ARB
Returned by the <type> parameter of GetActiveUniformARB:
|
static int |
GL_FLOAT_MAT4_ARB
Returned by the <type> parameter of GetActiveUniformARB:
|
static int |
GL_FLOAT_VEC2_ARB
Returned by the <type> parameter of GetActiveUniformARB:
|
static int |
GL_FLOAT_VEC3_ARB
Returned by the <type> parameter of GetActiveUniformARB:
|
static int |
GL_FLOAT_VEC4_ARB
Returned by the <type> parameter of GetActiveUniformARB:
|
static int |
GL_INT_VEC2_ARB
Returned by the <type> parameter of GetActiveUniformARB:
|
static int |
GL_INT_VEC3_ARB
Returned by the <type> parameter of GetActiveUniformARB:
|
static int |
GL_INT_VEC4_ARB
Returned by the <type> parameter of GetActiveUniformARB:
|
static int |
GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB
Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:
|
static int |
GL_OBJECT_ACTIVE_UNIFORMS_ARB
Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:
|
static int |
GL_OBJECT_ATTACHED_OBJECTS_ARB
Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:
|
static int |
GL_OBJECT_COMPILE_STATUS_ARB
Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:
|
static int |
GL_OBJECT_DELETE_STATUS_ARB
Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:
|
static int |
GL_OBJECT_INFO_LOG_LENGTH_ARB
Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:
|
static int |
GL_OBJECT_LINK_STATUS_ARB
Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:
|
static int |
GL_OBJECT_SHADER_SOURCE_LENGTH_ARB
Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:
|
static int |
GL_OBJECT_SUBTYPE_ARB
Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:
|
static int |
GL_OBJECT_TYPE_ARB
Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:
|
static int |
GL_OBJECT_VALIDATE_STATUS_ARB
Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:
|
static int |
GL_PROGRAM_OBJECT_ARB
Accepted by the <pname> argument of GetHandleARB:
|
static int |
GL_SAMPLER_1D_ARB
Returned by the <type> parameter of GetActiveUniformARB:
|
static int |
GL_SAMPLER_1D_SHADOW_ARB
Returned by the <type> parameter of GetActiveUniformARB:
|
static int |
GL_SAMPLER_2D_ARB
Returned by the <type> parameter of GetActiveUniformARB:
|
static int |
GL_SAMPLER_2D_RECT_ARB
Returned by the <type> parameter of GetActiveUniformARB:
|
static int |
GL_SAMPLER_2D_RECT_SHADOW_ARB
Returned by the <type> parameter of GetActiveUniformARB:
|
static int |
GL_SAMPLER_2D_SHADOW_ARB
Returned by the <type> parameter of GetActiveUniformARB:
|
static int |
GL_SAMPLER_3D_ARB
Returned by the <type> parameter of GetActiveUniformARB:
|
static int |
GL_SAMPLER_CUBE_ARB
Returned by the <type> parameter of GetActiveUniformARB:
|
static int |
GL_SHADER_OBJECT_ARB
Returned by the <params> parameter of GetObjectParameter{fi}vARB:
|
Modifier and Type | Method and Description |
---|---|
static void |
glAttachObjectARB(int containerObj,
int obj) |
static void |
glCompileShaderARB(int shaderObj) |
static int |
glCreateProgramObjectARB() |
static int |
glCreateShaderObjectARB(int shaderType) |
static void |
glDeleteObjectARB(int obj) |
static void |
glDetachObjectARB(int containerObj,
int attachedObj) |
static java.lang.String |
glGetActiveUniformARB(int programObj,
int index,
int maxLength)
Overloads glGetActiveUniformARB.
|
static void |
glGetActiveUniformARB(int programObj,
int index,
java.nio.IntBuffer length,
java.nio.IntBuffer size,
java.nio.IntBuffer type,
java.nio.ByteBuffer name) |
static java.lang.String |
glGetActiveUniformARB(int programObj,
int index,
int maxLength,
java.nio.IntBuffer sizeType)
Overloads glGetActiveUniformARB.
|
static int |
glGetActiveUniformSizeARB(int programObj,
int index)
Overloads glGetActiveUniformARB.
|
static int |
glGetActiveUniformTypeARB(int programObj,
int index)
Overloads glGetActiveUniformARB.
|
static void |
glGetAttachedObjectsARB(int containerObj,
java.nio.IntBuffer count,
java.nio.IntBuffer obj) |
static int |
glGetHandleARB(int pname) |
static java.lang.String |
glGetInfoLogARB(int obj,
int maxLength)
Overloads glGetInfoLogARB.
|
static void |
glGetInfoLogARB(int obj,
java.nio.IntBuffer length,
java.nio.ByteBuffer infoLog) |
static void |
glGetObjectParameterARB(int obj,
int pname,
java.nio.FloatBuffer params) |
static void |
glGetObjectParameterARB(int obj,
int pname,
java.nio.IntBuffer params) |
static float |
glGetObjectParameterfARB(int obj,
int pname)
Overloads glGetObjectParameterfvARB.
|
static int |
glGetObjectParameteriARB(int obj,
int pname)
Overloads glGetObjectParameterivARB.
|
static java.lang.String |
glGetShaderSourceARB(int obj,
int maxLength)
Overloads glGetShaderSourceARB.
|
static void |
glGetShaderSourceARB(int obj,
java.nio.IntBuffer length,
java.nio.ByteBuffer source) |
static void |
glGetUniformARB(int programObj,
int location,
java.nio.FloatBuffer params) |
static void |
glGetUniformARB(int programObj,
int location,
java.nio.IntBuffer params) |
static int |
glGetUniformLocationARB(int programObj,
java.nio.ByteBuffer name)
Returns the location of the uniform with the specified name.
|
static int |
glGetUniformLocationARB(int programObj,
java.lang.CharSequence name)
Overloads glGetUniformLocationARB.
|
static void |
glLinkProgramARB(int programObj) |
static void |
glShaderSourceARB(int shader,
java.nio.ByteBuffer string)
The ARB_shader_objects extension allows multiple, optionally null-terminated, source strings to define a shader program.
|
static void |
glShaderSourceARB(int shader,
java.lang.CharSequence string)
Overloads glShaderSourceARB.
|
static void |
glShaderSourceARB(int shader,
java.lang.CharSequence[] strings)
Overloads glShaderSourceARB.
|
static void |
glUniform1ARB(int location,
java.nio.FloatBuffer values) |
static void |
glUniform1ARB(int location,
java.nio.IntBuffer values) |
static void |
glUniform1fARB(int location,
float v0) |
static void |
glUniform1iARB(int location,
int v0) |
static void |
glUniform2ARB(int location,
java.nio.FloatBuffer values) |
static void |
glUniform2ARB(int location,
java.nio.IntBuffer values) |
static void |
glUniform2fARB(int location,
float v0,
float v1) |
static void |
glUniform2iARB(int location,
int v0,
int v1) |
static void |
glUniform3ARB(int location,
java.nio.FloatBuffer values) |
static void |
glUniform3ARB(int location,
java.nio.IntBuffer values) |
static void |
glUniform3fARB(int location,
float v0,
float v1,
float v2) |
static void |
glUniform3iARB(int location,
int v0,
int v1,
int v2) |
static void |
glUniform4ARB(int location,
java.nio.FloatBuffer values) |
static void |
glUniform4ARB(int location,
java.nio.IntBuffer values) |
static void |
glUniform4fARB(int location,
float v0,
float v1,
float v2,
float v3) |
static void |
glUniform4iARB(int location,
int v0,
int v1,
int v2,
int v3) |
static void |
glUniformMatrix2ARB(int location,
boolean transpose,
java.nio.FloatBuffer matrices) |
static void |
glUniformMatrix3ARB(int location,
boolean transpose,
java.nio.FloatBuffer matrices) |
static void |
glUniformMatrix4ARB(int location,
boolean transpose,
java.nio.FloatBuffer matrices) |
static void |
glUseProgramObjectARB(int programObj) |
static void |
glValidateProgramARB(int programObj) |
public static final int GL_PROGRAM_OBJECT_ARB
public static final int GL_OBJECT_TYPE_ARB
public static final int GL_OBJECT_SUBTYPE_ARB
public static final int GL_OBJECT_DELETE_STATUS_ARB
public static final int GL_OBJECT_COMPILE_STATUS_ARB
public static final int GL_OBJECT_LINK_STATUS_ARB
public static final int GL_OBJECT_VALIDATE_STATUS_ARB
public static final int GL_OBJECT_INFO_LOG_LENGTH_ARB
public static final int GL_OBJECT_ATTACHED_OBJECTS_ARB
public static final int GL_OBJECT_ACTIVE_UNIFORMS_ARB
public static final int GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB
public static final int GL_OBJECT_SHADER_SOURCE_LENGTH_ARB
public static final int GL_SHADER_OBJECT_ARB
public static final int GL_FLOAT_VEC2_ARB
public static final int GL_FLOAT_VEC3_ARB
public static final int GL_FLOAT_VEC4_ARB
public static final int GL_INT_VEC2_ARB
public static final int GL_INT_VEC3_ARB
public static final int GL_INT_VEC4_ARB
public static final int GL_BOOL_ARB
public static final int GL_BOOL_VEC2_ARB
public static final int GL_BOOL_VEC3_ARB
public static final int GL_BOOL_VEC4_ARB
public static final int GL_FLOAT_MAT2_ARB
public static final int GL_FLOAT_MAT3_ARB
public static final int GL_FLOAT_MAT4_ARB
public static final int GL_SAMPLER_1D_ARB
public static final int GL_SAMPLER_2D_ARB
public static final int GL_SAMPLER_3D_ARB
public static final int GL_SAMPLER_CUBE_ARB
public static final int GL_SAMPLER_1D_SHADOW_ARB
public static final int GL_SAMPLER_2D_SHADOW_ARB
public static final int GL_SAMPLER_2D_RECT_ARB
public static final int GL_SAMPLER_2D_RECT_SHADOW_ARB
public static void glDeleteObjectARB(int obj)
public static int glGetHandleARB(int pname)
public static void glDetachObjectARB(int containerObj, int attachedObj)
public static int glCreateShaderObjectARB(int shaderType)
public static void glShaderSourceARB(int shader, java.nio.ByteBuffer string)
public static void glShaderSourceARB(int shader, java.lang.CharSequence string)
public static void glShaderSourceARB(int shader, java.lang.CharSequence[] strings)
public static void glCompileShaderARB(int shaderObj)
public static int glCreateProgramObjectARB()
public static void glAttachObjectARB(int containerObj, int obj)
public static void glLinkProgramARB(int programObj)
public static void glUseProgramObjectARB(int programObj)
public static void glValidateProgramARB(int programObj)
public static void glUniform1fARB(int location, float v0)
public static void glUniform2fARB(int location, float v0, float v1)
public static void glUniform3fARB(int location, float v0, float v1, float v2)
public static void glUniform4fARB(int location, float v0, float v1, float v2, float v3)
public static void glUniform1iARB(int location, int v0)
public static void glUniform2iARB(int location, int v0, int v1)
public static void glUniform3iARB(int location, int v0, int v1, int v2)
public static void glUniform4iARB(int location, int v0, int v1, int v2, int v3)
public static void glUniform1ARB(int location, java.nio.FloatBuffer values)
public static void glUniform2ARB(int location, java.nio.FloatBuffer values)
public static void glUniform3ARB(int location, java.nio.FloatBuffer values)
public static void glUniform4ARB(int location, java.nio.FloatBuffer values)
public static void glUniform1ARB(int location, java.nio.IntBuffer values)
public static void glUniform2ARB(int location, java.nio.IntBuffer values)
public static void glUniform3ARB(int location, java.nio.IntBuffer values)
public static void glUniform4ARB(int location, java.nio.IntBuffer values)
public static void glUniformMatrix2ARB(int location, boolean transpose, java.nio.FloatBuffer matrices)
public static void glUniformMatrix3ARB(int location, boolean transpose, java.nio.FloatBuffer matrices)
public static void glUniformMatrix4ARB(int location, boolean transpose, java.nio.FloatBuffer matrices)
public static void glGetObjectParameterARB(int obj, int pname, java.nio.FloatBuffer params)
public static float glGetObjectParameterfARB(int obj, int pname)
public static void glGetObjectParameterARB(int obj, int pname, java.nio.IntBuffer params)
public static int glGetObjectParameteriARB(int obj, int pname)
public static void glGetInfoLogARB(int obj, java.nio.IntBuffer length, java.nio.ByteBuffer infoLog)
public static java.lang.String glGetInfoLogARB(int obj, int maxLength)
public static void glGetAttachedObjectsARB(int containerObj, java.nio.IntBuffer count, java.nio.IntBuffer obj)
public static int glGetUniformLocationARB(int programObj, java.nio.ByteBuffer name)
programObj
- name
- public static int glGetUniformLocationARB(int programObj, java.lang.CharSequence name)
public static void glGetActiveUniformARB(int programObj, int index, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.ByteBuffer name)
public static java.lang.String glGetActiveUniformARB(int programObj, int index, int maxLength, java.nio.IntBuffer sizeType)
Overloads glGetActiveUniformARB. This version returns both size and type in the sizeType buffer (at .position() and .position() + 1).
public static java.lang.String glGetActiveUniformARB(int programObj, int index, int maxLength)
Overloads glGetActiveUniformARB. This version returns only the uniform name.
public static int glGetActiveUniformSizeARB(int programObj, int index)
Overloads glGetActiveUniformARB. This version returns only the uniform size.
public static int glGetActiveUniformTypeARB(int programObj, int index)
Overloads glGetActiveUniformARB. This version returns only the uniform type.
public static void glGetUniformARB(int programObj, int location, java.nio.FloatBuffer params)
public static void glGetUniformARB(int programObj, int location, java.nio.IntBuffer params)
public static void glGetShaderSourceARB(int obj, java.nio.IntBuffer length, java.nio.ByteBuffer source)
public static java.lang.String glGetShaderSourceARB(int obj, int maxLength)
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