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UnicodeFontTest (Slick - The 2D Library)
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org.newdawn.slick.tests</FONT>
<BR>
Class UnicodeFontTest</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../org/newdawn/slick/BasicGame.html" title="class in org.newdawn.slick">org.newdawn.slick.BasicGame</A>
      <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.tests.UnicodeFontTest</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html" title="interface in org.newdawn.slick">ControlledInputReciever</A>, <A HREF="../../../../org/newdawn/slick/ControllerListener.html" title="interface in org.newdawn.slick">ControllerListener</A>, <A HREF="../../../../org/newdawn/slick/Game.html" title="interface in org.newdawn.slick">Game</A>, <A HREF="../../../../org/newdawn/slick/InputListener.html" title="interface in org.newdawn.slick">InputListener</A>, <A HREF="../../../../org/newdawn/slick/KeyListener.html" title="interface in org.newdawn.slick">KeyListener</A>, <A HREF="../../../../org/newdawn/slick/MouseListener.html" title="interface in org.newdawn.slick">MouseListener</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>UnicodeFontTest</B><DT>extends <A HREF="../../../../org/newdawn/slick/BasicGame.html" title="class in org.newdawn.slick">BasicGame</A></DL>
</PRE>

<P>
A simple test of the unicode font functionality provided
<P>

<P>
<DL>
<DT><B>Author:</B></DT>
  <DD>Nathan Sweet <misc@n4te.com></DD>
</DL>
<HR>

<P>
<!-- =========== FIELD SUMMARY =========== -->

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<B>Field Summary</B></FONT></TH>
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&nbsp;<A NAME="fields_inherited_from_class_org.newdawn.slick.BasicGame"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Fields inherited from class org.newdawn.slick.<A HREF="../../../../org/newdawn/slick/BasicGame.html" title="class in org.newdawn.slick">BasicGame</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../org/newdawn/slick/BasicGame.html#controllerButton">controllerButton</A>, <A HREF="../../../../org/newdawn/slick/BasicGame.html#controllerDown">controllerDown</A>, <A HREF="../../../../org/newdawn/slick/BasicGame.html#controllerLeft">controllerLeft</A>, <A HREF="../../../../org/newdawn/slick/BasicGame.html#controllerRight">controllerRight</A>, <A HREF="../../../../org/newdawn/slick/BasicGame.html#controllerUp">controllerUp</A></CODE></TD>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->

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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/tests/UnicodeFontTest.html#UnicodeFontTest()">UnicodeFontTest</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create the simple font test</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->

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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/tests/UnicodeFontTest.html#init(org.newdawn.slick.GameContainer)">init</A></B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initialise the game.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/tests/UnicodeFontTest.html#main(java.lang.String[])">main</A></B>(java.lang.String[]&nbsp;args)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Entry point to our simple test</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/tests/UnicodeFontTest.html#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">render</A></B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
       <A HREF="../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the game's screen here.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/tests/UnicodeFontTest.html#update(org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
       int&nbsp;delta)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Update the game logic here.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_org.newdawn.slick.BasicGame"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class org.newdawn.slick.<A HREF="../../../../org/newdawn/slick/BasicGame.html" title="class in org.newdawn.slick">BasicGame</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../org/newdawn/slick/BasicGame.html#closeRequested()">closeRequested</A>, <A HREF="../../../../org/newdawn/slick/BasicGame.html#controllerButtonPressed(int, int)">controllerButtonPressed</A>, <A HREF="../../../../org/newdawn/slick/BasicGame.html#controllerButtonReleased(int, int)">controllerButtonReleased</A>, <A HREF="../../../../org/newdawn/slick/BasicGame.html#controllerDownPressed(int)">controllerDownPressed</A>, <A HREF="../../../../org/newdawn/slick/BasicGame.html#controllerDownReleased(int)">controllerDownReleased</A>, <A HREF="../../../../org/newdawn/slick/BasicGame.html#controllerLeftPressed(int)">controllerLeftPressed</A>, <A HREF="../../../../org/newdawn/slick/BasicGame.html#controllerLeftReleased(int)">controllerLeftReleased</A>, <A HREF="../../../../org/newdawn/slick/BasicGame.html#controllerRightPressed(int)">controllerRightPressed</A>, <A HREF="../../../../org/newdawn/slick/BasicGame.html#controllerRightReleased(int)">controllerRightReleased</A>, <A HREF="../../../../org/newdawn/slick/BasicGame.html#controllerUpPressed(int)">controllerUpPressed</A>, <A HREF="../../../../org/newdawn/slick/BasicGame.html#controllerUpReleased(int)">controllerUpReleased</A>, <A HREF="../../../../org/newdawn/slick/BasicGame.html#getTitle()">getTitle</A>, <A HREF="../../../../org/newdawn/slick/BasicGame.html#inputEnded()">inputEnded</A>, <A HREF="../../../../org/newdawn/slick/BasicGame.html#inputStarted()">inputStarted</A>, <A HREF="../../../../org/newdawn/slick/BasicGame.html#isAcceptingInput()">isAcceptingInput</A>, <A HREF="../../../../org/newdawn/slick/BasicGame.html#keyPressed(int, char)">keyPressed</A>, <A HREF="../../../../org/newdawn/slick/BasicGame.html#keyReleased(int, char)">keyReleased</A>, <A HREF="../../../../org/newdawn/slick/BasicGame.html#mouseClicked(int, int, int, int)">mouseClicked</A>, <A HREF="../../../../org/newdawn/slick/BasicGame.html#mouseDragged(int, int, int, int)">mouseDragged</A>, <A HREF="../../../../org/newdawn/slick/BasicGame.html#mouseMoved(int, int, int, int)">mouseMoved</A>, <A HREF="../../../../org/newdawn/slick/BasicGame.html#mousePressed(int, int, int)">mousePressed</A>, <A HREF="../../../../org/newdawn/slick/BasicGame.html#mouseReleased(int, int, int)">mouseReleased</A>, <A HREF="../../../../org/newdawn/slick/BasicGame.html#mouseWheelMoved(int)">mouseWheelMoved</A>, <A HREF="../../../../org/newdawn/slick/BasicGame.html#setInput(org.newdawn.slick.Input)">setInput</A></CODE></TD>
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&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>

<!-- ========= CONSTRUCTOR DETAIL ======== -->

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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Constructor Detail</B></FONT></TH>
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<A NAME="UnicodeFontTest()"><!-- --></A><H3>
UnicodeFontTest</H3>
<PRE>
public <B>UnicodeFontTest</B>()</PRE>
<DL>
<DD>Create the simple font test
<P>
</DL>

<!-- ============ METHOD DETAIL ========== -->

<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Method Detail</B></FONT></TH>
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<A NAME="init(org.newdawn.slick.GameContainer)"><!-- --></A><H3>
init</H3>
<PRE>
public void <B>init</B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container)
          throws <A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/Game.html#init(org.newdawn.slick.GameContainer)">Game</A></CODE></B></DD>
<DD>Initialise the game. This can be used to load static resources. It's called
 before the game loop starts
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/Game.html#init(org.newdawn.slick.GameContainer)">init</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/Game.html" title="interface in org.newdawn.slick">Game</A></CODE><DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/BasicGame.html#init(org.newdawn.slick.GameContainer)">init</A></CODE> in class <CODE><A HREF="../../../../org/newdawn/slick/BasicGame.html" title="class in org.newdawn.slick">BasicGame</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>container</CODE> - The container holding the game
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Throw to indicate an internal error<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/BasicGame.html#init(org.newdawn.slick.GameContainer)"><CODE>BasicGame.init(org.newdawn.slick.GameContainer)</CODE></A></DL>
</DD>
</DL>
<HR>

<A NAME="render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
render</H3>
<PRE>
public void <B>render</B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
                   <A HREF="../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/Game.html#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Game</A></CODE></B></DD>
<DD>Render the game's screen here.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>container</CODE> - The container holing this game<DD><CODE>g</CODE> - The graphics context that can be used to render. However, normal rendering
 routines can also be used.<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/Game.html#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Game.render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
</DD>
</DL>
<HR>

<A NAME="update(org.newdawn.slick.GameContainer, int)"><!-- --></A><H3>
update</H3>
<PRE>
public void <B>update</B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
                   int&nbsp;delta)
            throws <A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/Game.html#update(org.newdawn.slick.GameContainer, int)">Game</A></CODE></B></DD>
<DD>Update the game logic here. No rendering should take place in this method
 though it won't do any harm.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/Game.html#update(org.newdawn.slick.GameContainer, int)">update</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/Game.html" title="interface in org.newdawn.slick">Game</A></CODE><DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/BasicGame.html#update(org.newdawn.slick.GameContainer, int)">update</A></CODE> in class <CODE><A HREF="../../../../org/newdawn/slick/BasicGame.html" title="class in org.newdawn.slick">BasicGame</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>container</CODE> - The container holing this game<DD><CODE>delta</CODE> - The amount of time thats passed since last update in milliseconds
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Throw to indicate an internal error<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/BasicGame.html#update(org.newdawn.slick.GameContainer, int)"><CODE>BasicGame.update(org.newdawn.slick.GameContainer, int)</CODE></A></DL>
</DD>
</DL>
<HR>

<A NAME="main(java.lang.String[])"><!-- --></A><H3>
main</H3>
<PRE>
public static void <B>main</B>(java.lang.String[]&nbsp;args)
                 throws <A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A>,
                        java.io.IOException</PRE>
<DL>
<DD>Entry point to our simple test
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>args</CODE> - The arguments supplied to the test
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure loading or processing resources
<DD><CODE>java.io.IOException</CODE> - Indicates a failure loading the font</DL>
</DD>
</DL>
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