public final class GLContext
extends java.lang.Object
Constructor and Description |
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GLContext() |
Modifier and Type | Method and Description |
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static ContextCapabilities |
getCapabilities()
Get the current capabilities instance.
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static void |
loadOpenGLLibrary()
If the OpenGL reference count is 0, the library is loaded.
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static void |
unloadOpenGLLibrary()
The OpenGL library reference count is decremented, and if it reaches 0, the library is unloaded.
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static void |
useContext(java.lang.Object context)
Makes a GL context the current LWJGL context by loading GL function pointers.
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public static ContextCapabilities getCapabilities()
public static void useContext(java.lang.Object context) throws LWJGLException
If the context is the same as last time, then this is a no-op.
If the context has not been encountered before it will be fully initialized from scratch. Otherwise a cached set of caps and function pointers will be used.
The reference to the context is held in a weak reference; therefore if no strong reference exists to the GL context it will automatically be forgotten by the VM at an indeterminate point in the future, freeing up a little RAM.
context
- The context object, which uniquely identifies a GL context. If context is null, the native stubs are
unloaded.LWJGLException
- if context non-null, and the gl library can't be loaded or the basic GL11 functions can't be loadedpublic static void loadOpenGLLibrary() throws LWJGLException
LWJGLException
public static void unloadOpenGLLibrary()
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