<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <!-- NewPage --> <html lang="en"> <head> <!-- Generated by javadoc (version 1.7.0_17) on Mon Dec 02 20:32:59 CET 2013 --> <title>GL21 (LWJGL API)</title> <meta name="date" content="2013-12-02"> <link rel="stylesheet" type="text/css" href="../../../stylesheet.css" title="Style"> </head> <body> <script type="text/javascript"><!-- if (location.href.indexOf('is-external=true') == -1) { parent.document.title="GL21 (LWJGL API)"; } //--> </script> <noscript> <div>JavaScript is disabled on your browser.</div> </noscript> <!-- ========= START OF TOP NAVBAR ======= --> <div class="topNav"><a name="navbar_top"> <!-- --> </a><a href="#skip-navbar_top" title="Skip navigation links"></a><a name="navbar_top_firstrow"> <!-- --> </a> <ul class="navList" title="Navigation"> <li><a href="../../../overview-summary.html">Overview</a></li> <li><a href="package-summary.html">Package</a></li> <li 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document.getElementById("allclasses_navbar_top"); if(window==top) { allClassesLink.style.display = "block"; } else { allClassesLink.style.display = "none"; } //--> </script> </div> <div> <ul class="subNavList"> <li>Summary: </li> <li>Nested | </li> <li><a href="#field_summary">Field</a> | </li> <li>Constr | </li> <li><a href="#method_summary">Method</a></li> </ul> <ul class="subNavList"> <li>Detail: </li> <li><a href="#field_detail">Field</a> | </li> <li>Constr | </li> <li><a href="#method_detail">Method</a></li> </ul> </div> <a name="skip-navbar_top"> <!-- --> </a></div> <!-- ========= END OF TOP NAVBAR ========= --> <!-- ======== START OF CLASS DATA ======== --> <div class="header"> <div class="subTitle">org.lwjgl.opengl</div> <h2 title="Class GL21" class="title">Class GL21</h2> </div> <div class="contentContainer"> <ul class="inheritance"> <li>java.lang.Object</li> <li> <ul class="inheritance"> <li>org.lwjgl.opengl.GL21</li> </ul> </li> </ul> <div class="description"> <ul class="blockList"> <li class="blockList"> <hr> <br> <pre>public final class <span class="strong">GL21</span> extends java.lang.Object</pre> </li> </ul> </div> <div class="summary"> <ul class="blockList"> <li class="blockList"> <!-- =========== FIELD SUMMARY =========== --> <ul class="blockList"> <li class="blockList"><a name="field_summary"> <!-- --> </a> <h3>Field Summary</h3> <table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation"> <caption><span>Fields</span><span class="tabEnd"> </span></caption> <tr> <th class="colFirst" scope="col">Modifier and Type</th> <th class="colLast" scope="col">Field and Description</th> </tr> <tr class="altColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_COMPRESSED_SLUMINANCE">GL_COMPRESSED_SLUMINANCE</a></strong></code> <div class="block">Accepted by the <internalformat> parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D.</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_COMPRESSED_SLUMINANCE_ALPHA">GL_COMPRESSED_SLUMINANCE_ALPHA</a></strong></code> <div class="block">Accepted by the <internalformat> parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D.</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_COMPRESSED_SRGB">GL_COMPRESSED_SRGB</a></strong></code> <div class="block">Accepted by the <internalformat> parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D.</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_COMPRESSED_SRGB_ALPHA">GL_COMPRESSED_SRGB_ALPHA</a></strong></code> <div class="block">Accepted by the <internalformat> parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D.</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_CURRENT_RASTER_SECONDARY_COLOR">GL_CURRENT_RASTER_SECONDARY_COLOR</a></strong></code> <div class="block">Accepted by the <pname> parameter of GetIntegerv and GetFloatv.</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_FLOAT_MAT2x3">GL_FLOAT_MAT2x3</a></strong></code> <div class="block">Returned by the <type> parameter of GetActiveAttribARB.</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_FLOAT_MAT2x4">GL_FLOAT_MAT2x4</a></strong></code> <div class="block">Returned by the <type> parameter of GetActiveAttribARB.</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_FLOAT_MAT3x2">GL_FLOAT_MAT3x2</a></strong></code> <div class="block">Returned by the <type> parameter of GetActiveAttribARB.</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_FLOAT_MAT3x4">GL_FLOAT_MAT3x4</a></strong></code> <div class="block">Returned by the <type> parameter of GetActiveAttribARB.</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_FLOAT_MAT4x2">GL_FLOAT_MAT4x2</a></strong></code> <div class="block">Returned by the <type> parameter of GetActiveAttribARB.</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_FLOAT_MAT4x3">GL_FLOAT_MAT4x3</a></strong></code> <div class="block">Returned by the <type> parameter of GetActiveAttribARB.</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_PIXEL_PACK_BUFFER">GL_PIXEL_PACK_BUFFER</a></strong></code> <div class="block">Accepted by the <target> parameters of BindBuffer, BufferData, BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData, GetBufferParameteriv, and GetBufferPointerv.</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_PIXEL_PACK_BUFFER_BINDING">GL_PIXEL_PACK_BUFFER_BINDING</a></strong></code> <div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_PIXEL_UNPACK_BUFFER">GL_PIXEL_UNPACK_BUFFER</a></strong></code> <div class="block">Accepted by the <target> parameters of BindBuffer, BufferData, BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData, GetBufferParameteriv, and GetBufferPointerv.</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_PIXEL_UNPACK_BUFFER_BINDING">GL_PIXEL_UNPACK_BUFFER_BINDING</a></strong></code> <div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_SLUMINANCE">GL_SLUMINANCE</a></strong></code> <div class="block">Accepted by the <internalformat> parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D.</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_SLUMINANCE_ALPHA">GL_SLUMINANCE_ALPHA</a></strong></code> <div class="block">Accepted by the <internalformat> parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D.</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_SLUMINANCE8">GL_SLUMINANCE8</a></strong></code> <div class="block">Accepted by the <internalformat> parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D.</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_SLUMINANCE8_ALPHA8">GL_SLUMINANCE8_ALPHA8</a></strong></code> <div class="block">Accepted by the <internalformat> parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D.</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_SRGB">GL_SRGB</a></strong></code> <div class="block">Accepted by the <internalformat> parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D.</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_SRGB_ALPHA">GL_SRGB_ALPHA</a></strong></code> <div class="block">Accepted by the <internalformat> parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D.</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_SRGB8">GL_SRGB8</a></strong></code> <div class="block">Accepted by the <internalformat> parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D.</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_SRGB8_ALPHA8">GL_SRGB8_ALPHA8</a></strong></code> <div class="block">Accepted by the <internalformat> parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D.</div> </td> </tr> </table> </li> </ul> <!-- ========== METHOD SUMMARY =========== --> <ul class="blockList"> <li class="blockList"><a name="method_summary"> <!-- --> </a> <h3>Method Summary</h3> <table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation"> <caption><span>Methods</span><span class="tabEnd"> </span></caption> <tr> <th class="colFirst" scope="col">Modifier and Type</th> <th class="colLast" scope="col">Method and Description</th> </tr> <tr class="altColor"> <td class="colFirst"><code>static void</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#glUniformMatrix2x3(int, boolean, java.nio.FloatBuffer)">glUniformMatrix2x3</a></strong>(int location, boolean transpose, java.nio.FloatBuffer matrices)</code> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static void</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#glUniformMatrix2x4(int, boolean, java.nio.FloatBuffer)">glUniformMatrix2x4</a></strong>(int location, boolean transpose, java.nio.FloatBuffer matrices)</code> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static void</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#glUniformMatrix3x2(int, boolean, java.nio.FloatBuffer)">glUniformMatrix3x2</a></strong>(int location, boolean transpose, java.nio.FloatBuffer matrices)</code> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static void</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#glUniformMatrix3x4(int, boolean, java.nio.FloatBuffer)">glUniformMatrix3x4</a></strong>(int location, boolean transpose, java.nio.FloatBuffer matrices)</code> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static void</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#glUniformMatrix4x2(int, boolean, java.nio.FloatBuffer)">glUniformMatrix4x2</a></strong>(int location, boolean transpose, java.nio.FloatBuffer matrices)</code> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static void</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#glUniformMatrix4x3(int, boolean, java.nio.FloatBuffer)">glUniformMatrix4x3</a></strong>(int location, boolean transpose, java.nio.FloatBuffer matrices)</code> </td> </tr> </table> <ul class="blockList"> <li class="blockList"><a name="methods_inherited_from_class_java.lang.Object"> <!-- --> </a> <h3>Methods inherited from class java.lang.Object</h3> <code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li> </ul> </li> </ul> </li> </ul> </div> <div class="details"> <ul class="blockList"> <li class="blockList"> <!-- ============ FIELD DETAIL =========== --> <ul class="blockList"> <li class="blockList"><a name="field_detail"> <!-- --> </a> <h3>Field Detail</h3> <a name="GL_FLOAT_MAT2x3"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_FLOAT_MAT2x3</h4> <pre>public static final int GL_FLOAT_MAT2x3</pre> <div class="block">Returned by the <type> parameter of GetActiveAttribARB.</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL21.GL_FLOAT_MAT2x3">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_FLOAT_MAT2x4"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_FLOAT_MAT2x4</h4> <pre>public static final int GL_FLOAT_MAT2x4</pre> <div class="block">Returned by the <type> parameter of GetActiveAttribARB.</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL21.GL_FLOAT_MAT2x4">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_FLOAT_MAT3x2"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_FLOAT_MAT3x2</h4> <pre>public static final int GL_FLOAT_MAT3x2</pre> <div class="block">Returned by the <type> parameter of GetActiveAttribARB.</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL21.GL_FLOAT_MAT3x2">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_FLOAT_MAT3x4"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_FLOAT_MAT3x4</h4> <pre>public static final int GL_FLOAT_MAT3x4</pre> <div class="block">Returned by the <type> parameter of GetActiveAttribARB.</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL21.GL_FLOAT_MAT3x4">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_FLOAT_MAT4x2"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_FLOAT_MAT4x2</h4> <pre>public static final int GL_FLOAT_MAT4x2</pre> <div class="block">Returned by the <type> parameter of GetActiveAttribARB.</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL21.GL_FLOAT_MAT4x2">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_FLOAT_MAT4x3"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_FLOAT_MAT4x3</h4> <pre>public static final int GL_FLOAT_MAT4x3</pre> <div class="block">Returned by the <type> parameter of GetActiveAttribARB.</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL21.GL_FLOAT_MAT4x3">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_PIXEL_PACK_BUFFER"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_PIXEL_PACK_BUFFER</h4> <pre>public static final int GL_PIXEL_PACK_BUFFER</pre> <div class="block">Accepted by the <target> parameters of BindBuffer, BufferData, BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData, GetBufferParameteriv, and GetBufferPointerv.</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL21.GL_PIXEL_PACK_BUFFER">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_PIXEL_UNPACK_BUFFER"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_PIXEL_UNPACK_BUFFER</h4> <pre>public static final int GL_PIXEL_UNPACK_BUFFER</pre> <div class="block">Accepted by the <target> parameters of BindBuffer, BufferData, BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData, GetBufferParameteriv, and GetBufferPointerv.</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL21.GL_PIXEL_UNPACK_BUFFER">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_PIXEL_PACK_BUFFER_BINDING"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_PIXEL_PACK_BUFFER_BINDING</h4> <pre>public static final int GL_PIXEL_PACK_BUFFER_BINDING</pre> <div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL21.GL_PIXEL_PACK_BUFFER_BINDING">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_PIXEL_UNPACK_BUFFER_BINDING"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_PIXEL_UNPACK_BUFFER_BINDING</h4> <pre>public static final int GL_PIXEL_UNPACK_BUFFER_BINDING</pre> <div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL21.GL_PIXEL_UNPACK_BUFFER_BINDING">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_SRGB"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_SRGB</h4> <pre>public static final int GL_SRGB</pre> <div class="block">Accepted by the <internalformat> parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D.</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL21.GL_SRGB">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_SRGB8"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_SRGB8</h4> <pre>public static final int GL_SRGB8</pre> <div class="block">Accepted by the <internalformat> parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D.</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL21.GL_SRGB8">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_SRGB_ALPHA"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_SRGB_ALPHA</h4> <pre>public static final int GL_SRGB_ALPHA</pre> <div class="block">Accepted by the <internalformat> parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D.</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL21.GL_SRGB_ALPHA">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_SRGB8_ALPHA8"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_SRGB8_ALPHA8</h4> <pre>public static final int GL_SRGB8_ALPHA8</pre> <div class="block">Accepted by the <internalformat> parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D.</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL21.GL_SRGB8_ALPHA8">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_SLUMINANCE_ALPHA"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_SLUMINANCE_ALPHA</h4> <pre>public static final int GL_SLUMINANCE_ALPHA</pre> <div class="block">Accepted by the <internalformat> parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D.</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL21.GL_SLUMINANCE_ALPHA">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_SLUMINANCE8_ALPHA8"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_SLUMINANCE8_ALPHA8</h4> <pre>public static final int GL_SLUMINANCE8_ALPHA8</pre> <div class="block">Accepted by the <internalformat> parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D.</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL21.GL_SLUMINANCE8_ALPHA8">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_SLUMINANCE"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_SLUMINANCE</h4> <pre>public static final int GL_SLUMINANCE</pre> <div class="block">Accepted by the <internalformat> parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D.</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a 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