<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <!-- NewPage --> <html lang="en"> <head> <!-- Generated by javadoc (version 1.7.0_17) on Mon Dec 02 20:33:00 CET 2013 --> <title>NVShaderBufferLoad (LWJGL API)</title> <meta name="date" content="2013-12-02"> <link rel="stylesheet" type="text/css" href="../../../stylesheet.css" title="Style"> </head> <body> <script type="text/javascript"><!-- if (location.href.indexOf('is-external=true') == -1) { parent.document.title="NVShaderBufferLoad (LWJGL API)"; } //--> </script> <noscript> <div>JavaScript is disabled on your browser.</div> </noscript> <!-- ========= START OF TOP NAVBAR ======= --> <div class="topNav"><a name="navbar_top"> <!-- --> </a><a href="#skip-navbar_top" title="Skip navigation links"></a><a name="navbar_top_firstrow"> <!-- --> </a> <ul class="navList" title="Navigation"> <li><a href="../../../overview-summary.html">Overview</a></li> <li><a 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class="inheritance"> <li>java.lang.Object</li> <li> <ul class="inheritance"> <li>org.lwjgl.opengl.NVShaderBufferLoad</li> </ul> </li> </ul> <div class="description"> <ul class="blockList"> <li class="blockList"> <hr> <br> <pre>public final class <span class="strong">NVShaderBufferLoad</span> extends java.lang.Object</pre> </li> </ul> </div> <div class="summary"> <ul class="blockList"> <li class="blockList"> <!-- =========== FIELD SUMMARY =========== --> <ul class="blockList"> <li class="blockList"><a name="field_summary"> <!-- --> </a> <h3>Field Summary</h3> <table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation"> <caption><span>Fields</span><span class="tabEnd"> </span></caption> <tr> <th class="colFirst" scope="col">Modifier and Type</th> <th class="colLast" scope="col">Field and Description</th> </tr> <tr class="altColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#GL_BUFFER_GPU_ADDRESS_NV">GL_BUFFER_GPU_ADDRESS_NV</a></strong></code> <div class="block">Accepted by the <pname> parameter of GetBufferParameterui64vNV, GetNamedBufferParameterui64vNV:</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#GL_GPU_ADDRESS_NV">GL_GPU_ADDRESS_NV</a></strong></code> <div class="block">Returned by the <type> parameter of GetActiveUniform:</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#GL_MAX_SHADER_BUFFER_ADDRESS_NV">GL_MAX_SHADER_BUFFER_ADDRESS_NV</a></strong></code> <div class="block">Accepted by the <value> parameter of GetIntegerui64vNV:</div> </td> </tr> </table> </li> </ul> <!-- ========== METHOD SUMMARY =========== --> <ul class="blockList"> <li class="blockList"><a name="method_summary"> <!-- --> </a> <h3>Method Summary</h3> <table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation"> <caption><span>Methods</span><span class="tabEnd"> </span></caption> <tr> <th class="colFirst" scope="col">Modifier and Type</th> <th class="colLast" scope="col">Method and Description</th> </tr> <tr class="altColor"> <td class="colFirst"><code>static long</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glGetBufferParameterui64NV(int, int)">glGetBufferParameterui64NV</a></strong>(int target, int pname)</code> <div class="block">Overloads glGetBufferParameterui64vNV.</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static void</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glGetBufferParameteruNV(int, int, java.nio.LongBuffer)">glGetBufferParameteruNV</a></strong>(int target, int pname, java.nio.LongBuffer params)</code> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static long</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glGetIntegerui64NV(int)">glGetIntegerui64NV</a></strong>(int value)</code> <div class="block">Overloads glGetIntegerui64vNV.</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static void</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glGetIntegeruNV(int, java.nio.LongBuffer)">glGetIntegeruNV</a></strong>(int value, java.nio.LongBuffer result)</code> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static long</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glGetNamedBufferParameterui64NV(int, int)">glGetNamedBufferParameterui64NV</a></strong>(int buffer, int pname)</code> <div class="block">Overloads glGetNamedBufferParameterui64vNV.</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static void</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glGetNamedBufferParameteruNV(int, int, java.nio.LongBuffer)">glGetNamedBufferParameteruNV</a></strong>(int buffer, int pname, java.nio.LongBuffer params)</code> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static void</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glGetUniformuNV(int, int, java.nio.LongBuffer)">glGetUniformuNV</a></strong>(int program, int location, java.nio.LongBuffer params)</code> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static boolean</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glIsBufferResidentNV(int)">glIsBufferResidentNV</a></strong>(int target)</code> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static boolean</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glIsNamedBufferResidentNV(int)">glIsNamedBufferResidentNV</a></strong>(int buffer)</code> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static void</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glMakeBufferNonResidentNV(int)">glMakeBufferNonResidentNV</a></strong>(int target)</code> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static void</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glMakeBufferResidentNV(int, int)">glMakeBufferResidentNV</a></strong>(int target, int access)</code> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static void</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glMakeNamedBufferNonResidentNV(int)">glMakeNamedBufferNonResidentNV</a></strong>(int buffer)</code> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static void</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glMakeNamedBufferResidentNV(int, int)">glMakeNamedBufferResidentNV</a></strong>(int buffer, int access)</code> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static void</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glProgramUniformui64NV(int, int, long)">glProgramUniformui64NV</a></strong>(int program, int location, long value)</code> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static void</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glProgramUniformuNV(int, int, java.nio.LongBuffer)">glProgramUniformuNV</a></strong>(int program, int location, java.nio.LongBuffer value)</code> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static void</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glUniformui64NV(int, long)">glUniformui64NV</a></strong>(int location, long value)</code> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static void</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glUniformuNV(int, java.nio.LongBuffer)">glUniformuNV</a></strong>(int location, java.nio.LongBuffer value)</code> </td> </tr> </table> <ul class="blockList"> <li class="blockList"><a name="methods_inherited_from_class_java.lang.Object"> <!-- --> </a> <h3>Methods inherited from class java.lang.Object</h3> <code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li> </ul> </li> </ul> </li> </ul> </div> <div class="details"> <ul class="blockList"> <li class="blockList"> <!-- ============ FIELD DETAIL =========== --> <ul class="blockList"> <li class="blockList"><a name="field_detail"> <!-- --> </a> <h3>Field Detail</h3> <a name="GL_BUFFER_GPU_ADDRESS_NV"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_BUFFER_GPU_ADDRESS_NV</h4> <pre>public static final int GL_BUFFER_GPU_ADDRESS_NV</pre> <div class="block">Accepted by the <pname> parameter of GetBufferParameterui64vNV, GetNamedBufferParameterui64vNV:</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVShaderBufferLoad.GL_BUFFER_GPU_ADDRESS_NV">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_GPU_ADDRESS_NV"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_GPU_ADDRESS_NV</h4> <pre>public static final int GL_GPU_ADDRESS_NV</pre> <div class="block">Returned by the <type> parameter of GetActiveUniform:</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVShaderBufferLoad.GL_GPU_ADDRESS_NV">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_MAX_SHADER_BUFFER_ADDRESS_NV"> <!-- --> </a> <ul class="blockListLast"> <li class="blockList"> <h4>GL_MAX_SHADER_BUFFER_ADDRESS_NV</h4> <pre>public static final int GL_MAX_SHADER_BUFFER_ADDRESS_NV</pre> <div class="block">Accepted by the <value> parameter of GetIntegerui64vNV:</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVShaderBufferLoad.GL_MAX_SHADER_BUFFER_ADDRESS_NV">Constant Field Values</a></dd></dl> </li> </ul> </li> </ul> <!-- ============ METHOD DETAIL ========== --> <ul class="blockList"> <li class="blockList"><a name="method_detail"> <!-- --> </a> <h3>Method Detail</h3> <a name="glMakeBufferResidentNV(int, int)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>glMakeBufferResidentNV</h4> <pre>public static void glMakeBufferResidentNV(int target, int access)</pre> </li> </ul> <a name="glMakeBufferNonResidentNV(int)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>glMakeBufferNonResidentNV</h4> <pre>public static void glMakeBufferNonResidentNV(int target)</pre> </li> </ul> <a name="glIsBufferResidentNV(int)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>glIsBufferResidentNV</h4> <pre>public static boolean glIsBufferResidentNV(int target)</pre> </li> </ul> <a name="glMakeNamedBufferResidentNV(int, int)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>glMakeNamedBufferResidentNV</h4> <pre>public static void glMakeNamedBufferResidentNV(int buffer, int access)</pre> </li> </ul> <a name="glMakeNamedBufferNonResidentNV(int)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>glMakeNamedBufferNonResidentNV</h4> <pre>public static void glMakeNamedBufferNonResidentNV(int buffer)</pre> </li> </ul> <a name="glIsNamedBufferResidentNV(int)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>glIsNamedBufferResidentNV</h4> <pre>public static boolean glIsNamedBufferResidentNV(int buffer)</pre> </li> </ul> <a name="glGetBufferParameteruNV(int, int, java.nio.LongBuffer)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>glGetBufferParameteruNV</h4> <pre>public static void glGetBufferParameteruNV(int target, int pname, java.nio.LongBuffer params)</pre> </li> </ul> <a name="glGetBufferParameterui64NV(int, int)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>glGetBufferParameterui64NV</h4> <pre>public static long glGetBufferParameterui64NV(int target, int pname)</pre> <div class="block">Overloads glGetBufferParameterui64vNV.</div> </li> </ul> <a name="glGetNamedBufferParameteruNV(int, int, java.nio.LongBuffer)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>glGetNamedBufferParameteruNV</h4> <pre>public static void glGetNamedBufferParameteruNV(int buffer, int pname, java.nio.LongBuffer params)</pre> </li> </ul> <a name="glGetNamedBufferParameterui64NV(int, int)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>glGetNamedBufferParameterui64NV</h4> <pre>public static long glGetNamedBufferParameterui64NV(int buffer, int pname)</pre> <div class="block">Overloads glGetNamedBufferParameterui64vNV.</div> </li> </ul> <a name="glGetIntegeruNV(int, java.nio.LongBuffer)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>glGetIntegeruNV</h4> <pre>public static void glGetIntegeruNV(int value, java.nio.LongBuffer result)</pre> </li> </ul> <a name="glGetIntegerui64NV(int)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>glGetIntegerui64NV</h4> <pre>public static long glGetIntegerui64NV(int value)</pre> <div class="block">Overloads glGetIntegerui64vNV.</div> </li> </ul> <a name="glUniformui64NV(int, long)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>glUniformui64NV</h4> <pre>public static void glUniformui64NV(int location, long value)</pre> </li> </ul> <a name="glUniformuNV(int, java.nio.LongBuffer)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>glUniformuNV</h4> <pre>public static void glUniformuNV(int location, java.nio.LongBuffer value)</pre> </li> </ul> <a name="glGetUniformuNV(int, int, java.nio.LongBuffer)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>glGetUniformuNV</h4> <pre>public static void glGetUniformuNV(int program, int location, java.nio.LongBuffer params)</pre> </li> </ul> <a name="glProgramUniformui64NV(int, int, long)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>glProgramUniformui64NV</h4> <pre>public static void glProgramUniformui64NV(int program, int location, long value)</pre> </li> </ul> <a name="glProgramUniformuNV(int, int, java.nio.LongBuffer)"> <!-- --> </a> <ul class="blockListLast"> <li class="blockList"> <h4>glProgramUniformuNV</h4> <pre>public static void glProgramUniformuNV(int program, int location, java.nio.LongBuffer value)</pre> </li> </ul> </li> </ul> </li> </ul> </div> </div> <!-- ========= END OF CLASS DATA ========= --> <!-- ======= START OF BOTTOM NAVBAR ====== --> <div class="bottomNav"><a name="navbar_bottom"> <!-- --> </a><a href="#skip-navbar_bottom" title="Skip navigation links"></a><a name="navbar_bottom_firstrow"> <!-- --> </a> <ul class="navList" title="Navigation"> <li><a href="../../../overview-summary.html">Overview</a></li> <li><a href="package-summary.html">Package</a></li> <li class="navBarCell1Rev">Class</li> <li><a href="class-use/NVShaderBufferLoad.html">Use</a></li> <li><a href="package-tree.html">Tree</a></li> <li><a href="../../../deprecated-list.html">Deprecated</a></li> <li><a href="../../../index-all.html">Index</a></li> <li><a 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