Files
opsu-dance/src/itdelatrisu/opsu/states/GameRanking.java
2017-05-27 02:10:32 +02:00

252 rader
6.9 KiB
Java

/*
* opsu! - an open-source osu! client
* Copyright (C) 2014, 2015 Jeffrey Han
*
* opsu! is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
*/
package itdelatrisu.opsu.states;
import itdelatrisu.opsu.GameData;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.GameMod;
import itdelatrisu.opsu.audio.MusicController;
import itdelatrisu.opsu.audio.SoundController;
import itdelatrisu.opsu.audio.SoundEffect;
import itdelatrisu.opsu.beatmap.Beatmap;
import itdelatrisu.opsu.replay.Replay;
import itdelatrisu.opsu.ui.MenuButton;
import itdelatrisu.opsu.ui.UI;
import java.io.FileNotFoundException;
import java.io.IOException;
import org.lwjgl.input.Keyboard;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.Input;
import org.newdawn.slick.util.Log;
import yugecin.opsudance.core.state.BaseOpsuState;
import yugecin.opsudance.events.BarNotifListener;
import static yugecin.opsudance.core.InstanceContainer.*;
/**
* "Game Ranking" (score card) state.
* <p>
* Players are able to view their score statistics, retry the beatmap (if applicable),
* or watch a replay of the game from this state.
* </ul>
*/
public class GameRanking extends BaseOpsuState {
/** Associated GameData object. */
private GameData data;
/** "Retry" and "Replay" buttons. */
private MenuButton retryButton, replayButton;
/** Button coordinates. */
private float retryY, replayY;
@Override
public void revalidate() {
super.revalidate();
// buttons
Image retry = GameImage.PAUSE_RETRY.getImage();
Image replay = GameImage.PAUSE_REPLAY.getImage();
replayY = (displayContainer.height * 0.985f) - replay.getHeight() / 2f;
retryY = replayY - (replay.getHeight() / 2f) - (retry.getHeight() / 1.975f);
retryButton = new MenuButton(retry, displayContainer.width - (retry.getWidth() / 2f), retryY);
replayButton = new MenuButton(replay, displayContainer.width - (replay.getWidth() / 2f), replayY);
retryButton.setHoverFade();
replayButton.setHoverFade();
}
@Override
public void render(Graphics g) {
Beatmap beatmap = MusicController.getBeatmap();
// background
if (!beatmap.drawBackground(displayContainer.width, displayContainer.height, 0.7f, true)) {
GameImage.PLAYFIELD.getImage().draw(0, 0);
}
// ranking screen elements
data.drawRankingElements(g, beatmap);
// buttons
replayButton.draw();
if (data.isGameplay() && !GameMod.AUTO.isActive())
retryButton.draw();
UI.getBackButton().draw(g);
UI.draw(g);
super.render(g);
}
@Override
public void preRenderUpdate() {
int delta = displayContainer.renderDelta;
UI.update(delta);
replayButton.hoverUpdate(delta, displayContainer.mouseX, displayContainer.mouseY);
if (data.isGameplay()) {
retryButton.hoverUpdate(delta, displayContainer.mouseX, displayContainer.mouseY);
} else {
MusicController.loopTrackIfEnded(true);
}
UI.getBackButton().hoverUpdate(delta, displayContainer.mouseX, displayContainer.mouseY);
}
@Override
public boolean mouseWheelMoved(int newValue) {
return true;
}
@Override
public boolean keyPressed(int key, char c) {
if (super.keyPressed(key, c)) {
return true;
}
if (key == Keyboard.KEY_ESCAPE) {
returnToSongMenu();
}
return true;
}
@Override
public boolean mousePressed(int button, int x, int y) {
if (super.mousePressed(button, x, y)) {
return true;
}
// check mouse button
if (button == Input.MOUSE_MIDDLE_BUTTON) {
return false;
}
// back to menu
if (UI.getBackButton().contains(x, y)) {
returnToSongMenu();
return true;
}
// replay
boolean returnToGame = false;
boolean replayButtonPressed = replayButton.contains(x, y);
if (replayButtonPressed && !(data.isGameplay() && GameMod.AUTO.isActive())) {
Replay r = data.getReplay(null, null);
if (r != null) {
try {
r.load();
gameState.setReplay(r);
gameState.setRestart((data.isGameplay()) ? Game.Restart.REPLAY : Game.Restart.NEW);
returnToGame = true;
} catch (FileNotFoundException e) {
BarNotifListener.EVENT.make().onBarNotif("Replay file not found.");
} catch (IOException e) {
Log.error("Failed to load replay data.", e);
BarNotifListener.EVENT.make().onBarNotif(
"Failed to load replay data. See log for details.");
}
} else
BarNotifListener.EVENT.make().onBarNotif("Replay file not found.");
}
// retry
else if (data.isGameplay() &&
(!GameMod.AUTO.isActive() && retryButton.contains(x, y)) ||
(GameMod.AUTO.isActive() && replayButtonPressed)) {
gameState.setReplay(null);
gameState.setRestart(Game.Restart.MANUAL);
returnToGame = true;
}
if (returnToGame) {
Beatmap beatmap = MusicController.getBeatmap();
gameState.loadBeatmap(beatmap);
SoundController.playSound(SoundEffect.MENUHIT);
displayContainer.switchState(gameState);
}
return true;
}
@Override
public void enter() {
super.enter();
UI.enter();
if (!data.isGameplay()) {
if (!MusicController.isTrackDimmed())
MusicController.toggleTrackDimmed(0.5f);
replayButton.setY(retryY);
} else {
SoundController.playSound(SoundEffect.APPLAUSE);
retryButton.resetHover();
replayButton.setY(!GameMod.AUTO.isActive() ? replayY : retryY);
}
replayButton.resetHover();
}
@Override
public void leave() {
super.leave();
this.data = null;
if (MusicController.isTrackDimmed()) {
MusicController.toggleTrackDimmed(1f);
}
}
@Override
public boolean onCloseRequest() {
if (data != null && data.isGameplay()) {
songMenuState.resetTrackOnLoad();
}
songMenuState.resetGameDataOnLoad();
displayContainer.switchState(songMenuState);
return false;
}
/**
* Returns to the song menu.
*/
private void returnToSongMenu() {
SoundController.muteSoundComponent();
SoundController.playSound(SoundEffect.MENUBACK);
if (data.isGameplay()) {
songMenuState.resetTrackOnLoad();
}
songMenuState.resetGameDataOnLoad();
if (displayContainer.cursor.isBeatmapSkinned()) {
displayContainer.resetCursor();
}
displayContainer.switchState(songMenuState);
}
/**
* Sets the associated GameData object.
* @param data the GameData
*/
public void setGameData(GameData data) { this.data = data; } // TODO why is this unused
/**
* Returns the current GameData object (usually null unless state active).
*/
public GameData getGameData() { return data; } // TODO why is this unused
}