118 lines
3.3 KiB
Java
118 lines
3.3 KiB
Java
/*
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* opsu! - an open-source osu! client
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* Copyright (C) 2014, 2015 Jeffrey Han
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*
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* opsu! is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu! is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
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*/
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package itdelatrisu.opsu.objects;
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import itdelatrisu.opsu.objects.curves.Vec2f;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.Graphics;
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import yugecin.opsudance.ObjectColorOverrides;
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/**
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* Interface for hit object types used during gameplay.
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*/
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public abstract class GameObject {
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public Vec2f start;
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public Vec2f end;
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private int time;
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private float hue;
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public void updateStartEndPositions(int startTime) {
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time = startTime;
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start = getPointAt(startTime);
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end = getPointAt(getEndTime());
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}
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/**
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* Draws the hit object to the graphics context.
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* @param g the graphics context
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* @param trackPosition the current track position
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*/
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public abstract void draw(Graphics g, int trackPosition, boolean mirrored);
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/**
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* Updates the hit object.
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* @param overlap true if the next object's start time has already passed
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* @param delta the delta interval since the last call
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* @param mouseX the x coordinate of the mouse
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* @param mouseY the y coordinate of the mouse
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* @param keyPressed whether or not a game key is currently pressed
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* @param trackPosition the track position
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* @return true if object ended
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*/
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public abstract boolean update(boolean overlap, int delta, int mouseX, int mouseY, boolean keyPressed, int trackPosition);
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/**
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* Processes a mouse click.
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* @param x the x coordinate of the mouse
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* @param y the y coordinate of the mouse
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* @param trackPosition the track position
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* @return true if a hit result was processed
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*/
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public abstract boolean mousePressed(int x, int y, int trackPosition);
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/**
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* Returns the coordinates of the hit object at a given track position.
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* @param trackPosition the track position
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* @return the position vector
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*/
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public abstract Vec2f getPointAt(int trackPosition);
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public int getTime() {
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return time;
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}
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/**
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* Returns the end time of the hit object.
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* @return the end time, in milliseconds
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*/
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public abstract int getEndTime();
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/**
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* Updates the position of the hit object.
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*/
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public abstract void updatePosition();
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/**
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* Resets all internal state so that the hit object can be reused.
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*/
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public abstract void reset();
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public abstract boolean isCircle();
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public abstract boolean isSlider();
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public abstract boolean isSpinner();
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public abstract Color getColor();
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public abstract Color getMirroredColor();
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public void updateColor() {
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hue = ObjectColorOverrides.hue;
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}
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// the hue of objectcoloroverrides at the point of this circle..... i know, shit placement... used for sb when hue inc changes / rainbow override
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public float getHue() {
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return hue;
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}
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}
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