Files
opsu-dance/src/itdelatrisu/opsu/objects/GameObject.java

118 lines
3.3 KiB
Java

/*
* opsu! - an open-source osu! client
* Copyright (C) 2014, 2015 Jeffrey Han
*
* opsu! is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
*/
package itdelatrisu.opsu.objects;
import itdelatrisu.opsu.objects.curves.Vec2f;
import org.newdawn.slick.Color;
import org.newdawn.slick.Graphics;
import yugecin.opsudance.ObjectColorOverrides;
/**
* Interface for hit object types used during gameplay.
*/
public abstract class GameObject {
public Vec2f start;
public Vec2f end;
private int time;
private float hue;
public void updateStartEndPositions(int startTime) {
time = startTime;
start = getPointAt(startTime);
end = getPointAt(getEndTime());
}
/**
* Draws the hit object to the graphics context.
* @param g the graphics context
* @param trackPosition the current track position
*/
public abstract void draw(Graphics g, int trackPosition, boolean mirrored);
/**
* Updates the hit object.
* @param overlap true if the next object's start time has already passed
* @param delta the delta interval since the last call
* @param mouseX the x coordinate of the mouse
* @param mouseY the y coordinate of the mouse
* @param keyPressed whether or not a game key is currently pressed
* @param trackPosition the track position
* @return true if object ended
*/
public abstract boolean update(boolean overlap, int delta, int mouseX, int mouseY, boolean keyPressed, int trackPosition);
/**
* Processes a mouse click.
* @param x the x coordinate of the mouse
* @param y the y coordinate of the mouse
* @param trackPosition the track position
* @return true if a hit result was processed
*/
public abstract boolean mousePressed(int x, int y, int trackPosition);
/**
* Returns the coordinates of the hit object at a given track position.
* @param trackPosition the track position
* @return the position vector
*/
public abstract Vec2f getPointAt(int trackPosition);
public int getTime() {
return time;
}
/**
* Returns the end time of the hit object.
* @return the end time, in milliseconds
*/
public abstract int getEndTime();
/**
* Updates the position of the hit object.
*/
public abstract void updatePosition();
/**
* Resets all internal state so that the hit object can be reused.
*/
public abstract void reset();
public abstract boolean isCircle();
public abstract boolean isSlider();
public abstract boolean isSpinner();
public abstract Color getColor();
public abstract Color getMirroredColor();
public void updateColor() {
hue = ObjectColorOverrides.hue;
}
// the hue of objectcoloroverrides at the point of this circle..... i know, shit placement... used for sb when hue inc changes / rainbow override
public float getHue() {
return hue;
}
}