2018-11-15 20:37:51 +01:00
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attribute vec4 m_Position;
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attribute vec2 m_TexCoord;
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attribute float m_Time;
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varying vec4 v_Color;
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varying vec2 v_TexCoord;
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uniform float g_FadeClock;
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void main(void)
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{
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2018-11-16 23:39:12 +01:00
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gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; //m_Position;
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v_Color = vec4(1.0, 0.0, 0.0, g_FadeClock);
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2018-11-15 20:37:51 +01:00
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v_TexCoord = m_TexCoord;
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}
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