fix(docs): fixed wrong instructions and added bundles.json for easier installation
This commit is contained in:
@@ -1,12 +1,13 @@
|
||||
# SamSWAT's Anime Sight 4.0 Port
|
||||
This mod allows you to use SamSWAT' Anime Sights on SPT >=4.0.0.
|
||||
This mod allows you to use SamSWAT's Anime Sights on SPT >=4.0.0.
|
||||
|
||||
## Installation
|
||||
1. Download the zip file
|
||||
2. Extract in game folder
|
||||
3. Open game
|
||||
4. (Optional) Be a dirty weeaboo
|
||||
5. Profit
|
||||
3. Download the original SamSWAT's Anime Sight
|
||||
4. Use WTT-BundleMaster to fix the bundles
|
||||
5. Add the new bundles to the mod folder
|
||||
6. Start server
|
||||
|
||||
## Credits
|
||||
SamSWAT - For making the original mod and bundles<br>
|
||||
|
||||
205
Server/bundles.json
Normal file
205
Server/bundles.json
Normal file
@@ -0,0 +1,205 @@
|
||||
{
|
||||
"manifest": [
|
||||
{
|
||||
"key": "assets/content/items/mods/sights rear/sight_rear_all_weebshit_textures.bundle",
|
||||
"dependencyKeys": [
|
||||
"shaders"
|
||||
]
|
||||
},
|
||||
{
|
||||
"key": "assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_std.bundle",
|
||||
"dependencyKeys": [
|
||||
"shaders",
|
||||
"cubemaps",
|
||||
"assets/commonassets/physics/physicsmaterials.bundle",
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_gloss_nrm"
|
||||
]
|
||||
},
|
||||
{
|
||||
"key": "assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_fde_std.bundle",
|
||||
"dependencyKeys": [
|
||||
"shaders",
|
||||
"cubemaps",
|
||||
"assets/commonassets/physics/physicsmaterials.bundle",
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_gloss_nrm"
|
||||
]
|
||||
},
|
||||
{
|
||||
"key": "assets/content/items/mods/sights rear/sight_rear_all_sig_flip_up_std.bundle",
|
||||
"dependencyKeys": [
|
||||
"shaders",
|
||||
"cubemaps",
|
||||
"assets/commonassets/physics/physicsmaterials.bundle",
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_sig_flip_up.bundle"
|
||||
]
|
||||
},
|
||||
{
|
||||
"key": "assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_anti.bundle",
|
||||
"dependencyKeys": [
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_weebshit_textures.bundle",
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_std.bundle",
|
||||
"assets/commonassets/physics/physicsmaterials.bundle"
|
||||
]
|
||||
},
|
||||
{
|
||||
"key": "assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_anime.bundle",
|
||||
"dependencyKeys": [
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_weebshit_textures.bundle",
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_std.bundle",
|
||||
"assets/commonassets/physics/physicsmaterials.bundle"
|
||||
]
|
||||
},
|
||||
{
|
||||
"key": "assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_anime2.bundle",
|
||||
"dependencyKeys": [
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_weebshit_textures.bundle",
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_std.bundle",
|
||||
"assets/commonassets/physics/physicsmaterials.bundle"
|
||||
]
|
||||
},
|
||||
{
|
||||
"key": "assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_anime3.bundle",
|
||||
"dependencyKeys": [
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_weebshit_textures.bundle",
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_std.bundle",
|
||||
"assets/commonassets/physics/physicsmaterials.bundle"
|
||||
]
|
||||
},
|
||||
{
|
||||
"key": "assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_anime3v2.bundle",
|
||||
"dependencyKeys": [
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_weebshit_textures.bundle",
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_std.bundle",
|
||||
"assets/commonassets/physics/physicsmaterials.bundle"
|
||||
]
|
||||
},
|
||||
{
|
||||
"key": "assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_anti2.bundle",
|
||||
"dependencyKeys": [
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_weebshit_textures.bundle",
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_std.bundle",
|
||||
"assets/commonassets/physics/physicsmaterials.bundle"
|
||||
]
|
||||
},
|
||||
{
|
||||
"key": "assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_ramrem.bundle",
|
||||
"dependencyKeys": [
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_weebshit_textures.bundle",
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_std.bundle",
|
||||
"assets/commonassets/physics/physicsmaterials.bundle"
|
||||
]
|
||||
},
|
||||
{
|
||||
"key": "assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_fde_anime.bundle",
|
||||
"dependencyKeys": [
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_weebshit_textures.bundle",
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_fde_std.bundle",
|
||||
"assets/commonassets/physics/physicsmaterials.bundle"
|
||||
]
|
||||
},
|
||||
{
|
||||
"key": "assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_fde_anime2.bundle",
|
||||
"dependencyKeys": [
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_weebshit_textures.bundle",
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_fde_std.bundle",
|
||||
"assets/commonassets/physics/physicsmaterials.bundle"
|
||||
]
|
||||
},
|
||||
{
|
||||
"key": "assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_fde_anime3.bundle",
|
||||
"dependencyKeys": [
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_weebshit_textures.bundle",
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_fde_std.bundle",
|
||||
"assets/commonassets/physics/physicsmaterials.bundle"
|
||||
]
|
||||
},
|
||||
{
|
||||
"key": "assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_fde_anime3v2.bundle",
|
||||
"dependencyKeys": [
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_weebshit_textures.bundle",
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_fde_std.bundle",
|
||||
"assets/commonassets/physics/physicsmaterials.bundle"
|
||||
]
|
||||
},
|
||||
{
|
||||
"key": "assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_fde_anti.bundle",
|
||||
"dependencyKeys": [
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_weebshit_textures.bundle",
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_fde_std.bundle",
|
||||
"assets/commonassets/physics/physicsmaterials.bundle"
|
||||
]
|
||||
},
|
||||
{
|
||||
"key": "assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_fde_anti2.bundle",
|
||||
"dependencyKeys": [
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_weebshit_textures.bundle",
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_fde_std.bundle",
|
||||
"assets/commonassets/physics/physicsmaterials.bundle"
|
||||
]
|
||||
},
|
||||
{
|
||||
"key": "assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_fde_ramrem.bundle",
|
||||
"dependencyKeys": [
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_weebshit_textures.bundle",
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_fde_std.bundle",
|
||||
"assets/commonassets/physics/physicsmaterials.bundle"
|
||||
]
|
||||
},
|
||||
{
|
||||
"key": "assets/content/items/mods/sights rear/sight_rear_all_sig_flip_up_anime.bundle",
|
||||
"dependencyKeys": [
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_weebshit_textures.bundle",
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_sig_flip_up_std.bundle",
|
||||
"assets/commonassets/physics/physicsmaterials.bundle"
|
||||
]
|
||||
},
|
||||
{
|
||||
"key": "assets/content/items/mods/sights rear/sight_rear_all_sig_flip_up_anime2.bundle",
|
||||
"dependencyKeys": [
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_weebshit_textures.bundle",
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_sig_flip_up_std.bundle",
|
||||
"assets/commonassets/physics/physicsmaterials.bundle"
|
||||
]
|
||||
},
|
||||
{
|
||||
"key": "assets/content/items/mods/sights rear/sight_rear_all_sig_flip_up_anime3.bundle",
|
||||
"dependencyKeys": [
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_weebshit_textures.bundle",
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_sig_flip_up_std.bundle",
|
||||
"assets/commonassets/physics/physicsmaterials.bundle"
|
||||
]
|
||||
},
|
||||
{
|
||||
"key": "assets/content/items/mods/sights rear/sight_rear_all_sig_flip_up_anime3v2.bundle",
|
||||
"dependencyKeys": [
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_weebshit_textures.bundle",
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_sig_flip_up_std.bundle",
|
||||
"assets/commonassets/physics/physicsmaterials.bundle"
|
||||
]
|
||||
},
|
||||
{
|
||||
"key": "assets/content/items/mods/sights rear/sight_rear_all_sig_flip_up_anti.bundle",
|
||||
"dependencyKeys": [
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_weebshit_textures.bundle",
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_sig_flip_up_std.bundle",
|
||||
"assets/commonassets/physics/physicsmaterials.bundle"
|
||||
]
|
||||
},
|
||||
{
|
||||
"key": "assets/content/items/mods/sights rear/sight_rear_all_sig_flip_up_anti2.bundle",
|
||||
"dependencyKeys": [
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_weebshit_textures.bundle",
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_sig_flip_up_std.bundle",
|
||||
"assets/commonassets/physics/physicsmaterials.bundle"
|
||||
]
|
||||
},
|
||||
{
|
||||
"key": "assets/content/items/mods/sights rear/sight_rear_all_sig_flip_up_ramrem.bundle",
|
||||
"dependencyKeys": [
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_weebshit_textures.bundle",
|
||||
"assets/content/items/mods/sights rear/sight_rear_all_sig_flip_up_std.bundle",
|
||||
"assets/commonassets/physics/physicsmaterials.bundle"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
Reference in New Issue
Block a user