eft-lootvalueex/Plugin/Plugin.csproj

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<AssemblyName>LootValueEX</AssemblyName>
<RootNamespace>LootValueEX</RootNamespace>
<LangVersion>latest</LangVersion>
<AppDesignerFolder>..\Properties</AppDesignerFolder>
</PropertyGroup>
<ItemGroup>
<Reference Include="ItemComponent.Types">
<HintPath>..\References\Managed\ItemComponent.Types.dll</HintPath>
</Reference>
<Reference Include="PhysicsModule">
<HintPath>..\References\Managed\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="0Harmony">
<HintPath>..\References\BepInEx\0Harmony.dll</HintPath>
</Reference>
<Reference Include="spt-common">
<HintPath>..\References\SPT\spt-common.dll</HintPath>
</Reference>
<Reference Include="spt-reflection">
<HintPath>..\References\SPT\spt-reflection.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\References\hollowed.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>..\References\BepInEx\BepInEx.dll</HintPath>
</Reference>
<Reference Include="Comfort">
<HintPath>..\References\Managed\Comfort.dll</HintPath>
</Reference>
<Reference Include="Comfort.Unity, Version=1.0.0.4, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\References\Managed\Comfort.Unity.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\References\Managed\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\References\Managed\Sirenix.Serialization.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\References\Managed\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\References\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\References\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\References\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\References\Managed\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>..\References\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\References\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\References\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy &quot;$(SolutionDir)Plugin\bin\$(ConfigurationName)\net472\LootValueEX.dll&quot; &quot;E:\Games\eft-dev\BepInEx\plugins\&quot;" />
</Target>
</Project>