feat: added a way to get item usage count
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@ -1,20 +1,42 @@
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using EFT.InventoryLogic;
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using SPT.Reflection.Utils;
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using System.Text;
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using KeycardTemplate = GClass2623;
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using ArmorTemplate = GClass2550;
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using ArmoredRigTemplate = GClass2602;
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using SimpleMedClass = GClass2631;
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namespace LootValueEX.Extensions
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{
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internal static class ItemExtensions
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{
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internal static bool IsExamined(this Item? item) => item != null && ClientAppUtils.GetMainApp().GetClientBackEndSession().Profile.Examined(item);
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internal static float GetItemAttribute(this Item? item, EItemAttributeId attributeId)
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{
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if (item == null)
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return -1f;
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try
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{
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return item.Attributes.Single(att => att.Id.Equals(attributeId)).Base();
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}
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catch (InvalidOperationException)
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{
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return -1f;
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}
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}
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internal static string CustomHash(this Item? item)
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{
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if (item == null)
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return string.Empty;
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string itemHashTemplate = string.Format("{0}|{1}|{2}", item.TemplateId, item.StackMaxSize, item.StackObjectsCount);
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StringBuilder prehashString = new StringBuilder();
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if (item.IsContainer)
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{
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return "0";
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}
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string itemHashTemplate = string.Format("{0}|{1}|{2}|{3}", item.TemplateId, item.GetDurability(), item.GetUses(), item.StackObjectsCount);
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return "0";
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}
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#if DEBUG
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internal static string AttributesToString(this Item? item)
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{
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if (item == null)
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@ -26,19 +48,35 @@ namespace LootValueEX.Extensions
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StringBuilder sb = new StringBuilder();
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item.Attributes.ForEach(attr => sb.Append($"\n{attr.Id}\n\tName: {attr.Name}\n\tBase Value: {attr.Base()}\n\tString value: {attr.StringValue()}\n\tDisplay Type: {attr.DisplayType()}"));
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return sb.ToString();
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}
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#endif
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internal static float GetDurability(this Item? item)
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{
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if (item == null)
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return -1f;
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try
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{
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return item.Attributes.Single(att => att.Id.Equals(EItemAttributeId.Durability)).Base();
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}catch(InvalidOperationException)
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switch (item.Template)
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{
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case ArmoredRigTemplate armoredRig:
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case ArmorTemplate armor:
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return Utils.ItemUtils.GetArmorDurability(item.GetItemComponentsInChildren<RepairableComponent>(true));
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default:
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return item.GetItemAttribute(EItemAttributeId.Durability);
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}
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}
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internal static float GetUses(this Item? item)
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{
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if (item == null)
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return -1f;
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switch (item.Template)
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{
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case KeycardTemplate key:
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KeyComponent keyComponent = item.GetItemComponent<KeyComponent>();
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return keyComponent.Template.MaximumNumberOfUsage - keyComponent.NumberOfUsages;
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case SimpleMedClass:
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case Meds2Class:
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return item.GetItemAttribute(EItemAttributeId.HpResource);
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default:
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return -1f;
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}
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}
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}
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@ -23,7 +23,7 @@ namespace LootValueEX.Patches
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Plugin.Log.LogDebug("Stacktrace of tooltip call: \n" + stackTrace.ToString());
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if (GridItemTooltipPatch.PatchTooltip)
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{
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text += $"<br>TemplateID: {GridItemTooltipPatch.HoveredItem?.TemplateId}<br>Item hashsum: {GridItemTooltipPatch.HoveredItem?.GetHashSum()}<br>Item durability: {GridItemTooltipPatch.HoveredItem?.GetDurability()}<br><color=#ff0fff><b>GridItemView</b></color>";
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text += $"<br>TemplateID: {GridItemTooltipPatch.HoveredItem?.TemplateId}<br>Template: {GridItemTooltipPatch.HoveredItem?.Template}<br>Item hashsum: {GridItemTooltipPatch.HoveredItem?.GetHashSum()}<br>Item durability: {GridItemTooltipPatch.HoveredItem?.GetDurability()}<br>Item uses: {GridItemTooltipPatch.HoveredItem?.GetUses()}<br><color=#ff0fff><b>GridItemView</b></color>";
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Plugin.Log.LogDebug(GridItemTooltipPatch.HoveredItem?.AttributesToString());
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}
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if (InsuranceSlotPatch.PatchTooltip)
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@ -10,6 +10,9 @@
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<AppDesignerFolder>..\Properties</AppDesignerFolder>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="ItemComponent.Types">
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<HintPath>..\References\Managed\ItemComponent.Types.dll</HintPath>
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</Reference>
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<Reference Include="PhysicsModule">
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<HintPath>..\References\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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</Reference>
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@ -82,7 +85,7 @@
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</Reference>
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</ItemGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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<Exec Command="copy "$(SolutionDir)Plugin\bin\$(ConfigurationName)\net472\LootValueEX.dll" "G:\Games\eft-dev\BepInEx\plugins\"" />
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<Exec Command="copy "$(SolutionDir)Plugin\bin\$(ConfigurationName)\net472\LootValueEX.dll" "E:\Games\eft-dev\BepInEx\plugins\"" />
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</Target>
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</Project>
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17
Plugin/Utils/ItemUtils.cs
Normal file
17
Plugin/Utils/ItemUtils.cs
Normal file
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@ -0,0 +1,17 @@
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using EFT.InventoryLogic;
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namespace LootValueEX.Utils
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{
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internal class ItemUtils
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{
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public static float GetArmorDurability(IEnumerable<RepairableComponent> repairableComponents)
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{
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float totalDurability = 0;
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foreach (RepairableComponent component in repairableComponents)
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{
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totalDurability += component.Durability;
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}
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return totalDurability;
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}
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}
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}
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