opsu-dance/src/yugecin/opsudance/core/DisplayContainer.java

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/*
* opsu!dance - fork of opsu! with cursordance auto
* Copyright (C) 2017 yugecin
*
* opsu!dance is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu!dance is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
*/
package yugecin.opsudance.core;
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import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.ui.Fonts;
import org.lwjgl.LWJGLException;
import org.lwjgl.Sys;
import org.lwjgl.openal.AL;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.DisplayMode;
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import org.lwjgl.opengl.GL11;
import org.newdawn.slick.Graphics;
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import org.newdawn.slick.Input;
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import org.newdawn.slick.KeyListener;
import org.newdawn.slick.MouseListener;
import org.newdawn.slick.opengl.InternalTextureLoader;
import org.newdawn.slick.opengl.renderer.Renderer;
import org.newdawn.slick.opengl.renderer.SGL;
import org.newdawn.slick.util.Log;
import yugecin.opsudance.core.events.EventBus;
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import yugecin.opsudance.core.errorhandling.ErrorDumpable;
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import yugecin.opsudance.core.inject.InstanceContainer;
import yugecin.opsudance.core.state.OpsuState;
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import yugecin.opsudance.core.state.specialstates.BarNotificationState;
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import yugecin.opsudance.core.state.specialstates.BubbleNotificationState;
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import yugecin.opsudance.core.state.specialstates.FpsRenderState;
import yugecin.opsudance.core.state.transitions.*;
import yugecin.opsudance.events.ResolutionChangedEvent;
import yugecin.opsudance.utils.GLHelper;
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import java.io.StringWriter;
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import static yugecin.opsudance.core.Entrypoint.sout;
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/**
* based on org.newdawn.slick.AppGameContainer
*/
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public class DisplayContainer implements ErrorDumpable, KeyListener, MouseListener {
private static SGL GL = Renderer.get();
public final EventBus eventBus;
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private final InstanceContainer instanceContainer;
private FpsRenderState fpsState;
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private BarNotificationState barNotifState;
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private BubbleNotificationState bubNotifState;
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private TransitionState outTransitionState;
private TransitionState inTransitionState;
private final TransitionFinishedListener outTransitionListener;
private final TransitionFinishedListener inTransitionListener;
private OpsuState state;
private final DisplayMode nativeDisplayMode;
private Graphics graphics;
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private Input input;
public int width;
public int height;
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public int mouseX;
public int mouseY;
public int targetRenderInterval;
public int targetBackgroundRenderInterval;
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public int renderDelta;
public int delta;
public int timeSinceLastRender;
private long lastFrame;
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private String glVersion;
private String glVendor;
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public DisplayContainer(InstanceContainer instanceContainer, EventBus eventBus) {
this.instanceContainer = instanceContainer;
this.eventBus = eventBus;
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outTransitionListener = new TransitionFinishedListener() {
@Override
public void onFinish() {
state.leave();
outTransitionState.getApplicableState().leave();
state = inTransitionState;
state.enter();
inTransitionState.getApplicableState().enter();
}
};
inTransitionListener = new TransitionFinishedListener() {
@Override
public void onFinish() {
state.leave();
state = inTransitionState.getApplicableState();
}
};
this.nativeDisplayMode = Display.getDisplayMode();
targetRenderInterval = 16; // ~60 fps
targetBackgroundRenderInterval = 41; // ~24 fps
lastFrame = getTime();
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delta = 1;
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renderDelta = 1;
}
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public void init(Class<? extends OpsuState> startingState) {
state = instanceContainer.provide(startingState);
state.enter();
fpsState = instanceContainer.provide(FpsRenderState.class);
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bubNotifState = instanceContainer.provide(BubbleNotificationState.class);
barNotifState = instanceContainer.provide(BarNotificationState.class);
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}
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public void run() throws LWJGLException {
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while(!(Display.isCloseRequested() && state.onCloseRequest())) {
delta = getDelta();
timeSinceLastRender += delta;
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input.poll(width, height);
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mouseX = input.getMouseX();
mouseY = input.getMouseY();
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state.update();
int maxRenderInterval;
if (Display.isVisible() && Display.isActive()) {
maxRenderInterval = targetRenderInterval;
} else {
maxRenderInterval = targetBackgroundRenderInterval;
}
if (timeSinceLastRender >= maxRenderInterval) {
GL.glClear(SGL.GL_COLOR_BUFFER_BIT);
/*
graphics.resetTransform();
graphics.resetFont();
graphics.resetLineWidth();
graphics.resetTransform();
*/
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renderDelta = timeSinceLastRender;
state.preRenderUpdate();
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state.render(graphics);
fpsState.render(graphics);
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bubNotifState.render(graphics);
barNotifState.render(graphics);
timeSinceLastRender = 0;
Display.update(false);
}
Display.processMessages();
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Display.sync(1000); // TODO add option to change this, to not eat CPUs
}
teardown();
}
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public void setup() throws Exception {
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width = height = -1;
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Input.disableControllers();
Display.setTitle("opsu!dance");
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// temp displaymode to not flash the screen with a 1ms black window
Display.setDisplayMode(new DisplayMode(100, 100));
Display.create();
GLHelper.setIcons(new String[] { "icon16.png", "icon32.png" });
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setDisplayMode(800, 600, false);
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sout("GL ready");
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glVersion = GL11.glGetString(GL11.GL_VERSION);
glVendor = GL11.glGetString(GL11.GL_VENDOR);
}
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public void teardown() {
Display.destroy();
AL.destroy();
}
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public void setDisplayMode(int width, int height, boolean fullscreen) throws Exception {
if (this.width == width && this.height == height) {
Display.setFullscreen(fullscreen);
return;
}
DisplayMode displayMode = null;
if (fullscreen) {
displayMode = GLHelper.findFullscreenDisplayMode(nativeDisplayMode.getBitsPerPixel(), nativeDisplayMode.getFrequency(), width, height);
}
if (displayMode == null) {
displayMode = new DisplayMode(width,height);
if (fullscreen) {
fullscreen = false;
Log.warn("could not find fullscreen displaymode for " + width + "x" + height);
}
}
this.width = displayMode.getWidth();
this.height = displayMode.getHeight();
Display.setDisplayMode(displayMode);
Display.setFullscreen(fullscreen);
initGL();
eventBus.post(new ResolutionChangedEvent(this.width, this.height));
if (displayMode.getBitsPerPixel() == 16) {
InternalTextureLoader.get().set16BitMode();
}
}
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private void initGL() throws Exception {
GL.initDisplay(width, height);
GL.enterOrtho(width, height);
graphics = new Graphics(width, height);
graphics.setAntiAlias(false);
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input = new Input(height);
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input.addKeyListener(this);
input.addMouseListener(this);
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GameImage.init(width, height);
Fonts.init();
}
private int getDelta() {
long time = getTime();
int delta = (int) (time - lastFrame);
lastFrame = time;
return delta;
}
public long getTime() {
return (Sys.getTime() * 1000) / Sys.getTimerResolution();
}
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@Override
public void writeErrorDump(StringWriter dump) {
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dump.append("> DisplayContainer dump\n");
dump.append("OpenGL version: ").append(glVersion).append( "(").append(glVendor).append(")\n");
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if (isTransitioning()) {
dump.append("doing a transition\n");
dump.append("using out transition ").append(outTransitionState.getClass().getSimpleName()).append('\n');
dump.append("using in transition ").append(inTransitionState.getClass().getSimpleName()).append('\n');
if (state == inTransitionState) {
dump.append("currently doing the in transition\n");
} else {
dump.append("currently doing the out transition\n");
}
}
state.writeErrorDump(dump);
}
public boolean isTransitioning() {
return state instanceof TransitionState;
}
public void switchState(Class<? extends OpsuState> newState) {
switchState(newState, FadeOutTransitionState.class, 200, FadeInTransitionState.class, 300);
}
public void switchStateNow(Class<? extends OpsuState> newState) {
switchState(newState, EmptyTransitionState.class, 0, EmptyTransitionState.class, 0);
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}
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public void switchState(Class<? extends OpsuState> newState, Class<? extends TransitionState> outTransition, int outTime, Class<? extends TransitionState> inTransition, int inTime) {
if (isTransitioning()) {
return;
}
outTransitionState = instanceContainer.provide(outTransition).set(state, outTime, outTransitionListener);
inTransitionState = instanceContainer.provide(inTransition).set(instanceContainer.provide(newState), inTime, inTransitionListener);
state = outTransitionState;
state.enter();
}
/*
* input events below, see org.newdawn.slick.KeyListener & org.newdawn.slick.MouseListener
*/
@Override
public void keyPressed(int key, char c) {
state.keyPressed(key, c);
}
@Override
public void keyReleased(int key, char c) {
state.keyReleased(key, c);
}
@Override
public void mouseWheelMoved(int change) {
state.mouseWheelMoved(change);
}
@Override
public void mouseClicked(int button, int x, int y, int clickCount) { }
@Override
public void mousePressed(int button, int x, int y) {
state.mousePressed(button, x, y);
}
@Override
public void mouseReleased(int button, int x, int y) {
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if (bubNotifState.mouseReleased(x, y)) {
return;
}
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state.mouseReleased(button, x, y);
}
@Override
public void mouseMoved(int oldx, int oldy, int newx, int newy) { }
@Override
public void mouseDragged(int oldx, int oldy, int newx, int newy) { }
@Override
public void setInput(Input input) { }
@Override
public boolean isAcceptingInput() {
return true;
}
@Override
public void inputEnded() { }
@Override
public void inputStarted() { }
}