opsu-dance/src/itdelatrisu/opsu/states/Options.java

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/*
* opsu! - an open-source osu! client
* Copyright (C) 2014 Jeffrey Han
*
* opsu! is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
*/
package itdelatrisu.opsu.states;
import itdelatrisu.opsu.GUIMenuButton;
import itdelatrisu.opsu.Opsu;
import itdelatrisu.opsu.SoundController;
import itdelatrisu.opsu.Utils;
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import java.io.BufferedReader;
import java.io.BufferedWriter;
import java.io.File;
import java.io.FileOutputStream;
import java.io.FileReader;
import java.io.IOException;
import java.io.OutputStreamWriter;
import java.text.SimpleDateFormat;
import java.util.Date;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.Input;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.state.BasicGameState;
import org.newdawn.slick.state.StateBasedGame;
import org.newdawn.slick.state.transition.EmptyTransition;
import org.newdawn.slick.state.transition.FadeInTransition;
import org.newdawn.slick.util.Log;
/**
* "Game Options" state.
*/
public class Options extends BasicGameState {
/**
* Temporary folder for file conversions, auto-deleted upon successful exit.
*/
public static final File TMP_DIR = new File(".opsu_tmp/");
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/**
* Directory for screenshots (created when needed).
*/
public static final File SCREENSHOT_DIR = new File("Screenshots/");
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/**
* File for logging errors.
*/
public static final File LOG_FILE = new File(".opsu.log");
/**
* File for storing user options.
*/
private static final File OPTIONS_FILE = new File(".opsu.cfg");
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/**
* Beatmap directories (where to search for files).
*/
private static final String[] BEATMAP_DIRS = {
"C:/Program Files (x86)/osu!/Songs/",
"C:/Program Files/osu!/Songs/",
"Songs/"
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};
/**
* The current beatmap directory.
*/
private static File beatmapDir;
/**
* The current skin directory (for user skins).
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*/
private static File skinDir;
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/**
* Game mods.
*/
public static final int
MOD_NO_FAIL = 0,
MOD_HARD_ROCK = 1,
MOD_SUDDEN_DEATH = 2,
MOD_SPUN_OUT = 3,
MOD_AUTO = 4,
MOD_MAX = 5; // not a mod
/**
* Whether a mod is active (indexed by MOD_* constants).
*/
private static boolean[] modsActive;
/**
* Mod buttons.
*/
private static GUIMenuButton[] modButtons;
/**
* Game options.
*/
private enum GameOption {
NULL,
SCREEN_RESOLUTION,
// FULLSCREEN,
TARGET_FPS,
MUSIC_VOLUME,
EFFECT_VOLUME,
HITSOUND_VOLUME,
MUSIC_OFFSET,
SCREENSHOT_FORMAT,
SHOW_FPS,
SHOW_HIT_LIGHTING,
SHOW_COMBO_BURSTS,
NEW_CURSOR,
DYNAMIC_BACKGROUND,
SHOW_PERFECT_HIT,
BACKGROUND_DIM,
FORCE_DEFAULT_PLAYFIELD,
IGNORE_BEATMAP_SKINS,
FIXED_CS,
FIXED_HP,
FIXED_AR,
FIXED_OD,
LOAD_VERBOSE;
};
/**
* Option tab constants.
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*/
private static final int
TAB_DISPLAY = 0,
TAB_MUSIC = 1,
TAB_GAMEPLAY = 2,
TAB_CUSTOM = 3,
TAB_MAX = 4; // not a tab
/**
* Option tab names.
*/
private static final String[] TAB_NAMES = {
"Display",
"Music",
"Gameplay",
"Custom"
};
/**
* Option tab buttons.
*/
private GUIMenuButton[] optionTabs = new GUIMenuButton[TAB_MAX];
/**
* Current tab.
*/
private static int currentTab;
/**
* Display options.
*/
private static final GameOption[] displayOptions = {
GameOption.SCREEN_RESOLUTION,
// GameOption.FULLSCREEN,
GameOption.TARGET_FPS,
GameOption.SHOW_FPS,
GameOption.SCREENSHOT_FORMAT,
GameOption.NEW_CURSOR,
GameOption.DYNAMIC_BACKGROUND,
GameOption.LOAD_VERBOSE
};
/**
* Music options.
*/
private static final GameOption[] musicOptions = {
GameOption.MUSIC_VOLUME,
GameOption.EFFECT_VOLUME,
GameOption.HITSOUND_VOLUME,
GameOption.MUSIC_OFFSET
};
/**
* Gameplay options.
*/
private static final GameOption[] gameplayOptions = {
GameOption.BACKGROUND_DIM,
GameOption.FORCE_DEFAULT_PLAYFIELD,
GameOption.IGNORE_BEATMAP_SKINS,
GameOption.SHOW_HIT_LIGHTING,
GameOption.SHOW_COMBO_BURSTS,
GameOption.SHOW_PERFECT_HIT
};
/**
* Custom options.
*/
private static final GameOption[] customOptions = {
GameOption.FIXED_CS,
GameOption.FIXED_HP,
GameOption.FIXED_AR,
GameOption.FIXED_OD
};
/**
* Max number of options displayed on one screen.
*/
private static int maxOptionsScreen = Math.max(
Math.max(displayOptions.length, musicOptions.length),
Math.max(gameplayOptions.length, customOptions.length));
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/**
* Screen resolutions.
*/
private static final int[][] resolutions = {
{ 800, 600 },
{ 1024, 600 },
{ 1024, 768 },
{ 1280, 800 },
{ 1280, 960 },
{ 1366, 768 },
{ 1440, 900 },
{ 1680, 1050 },
{ 1920, 1080 }
};
/**
* Index (row) in resolutions[][] array.
*/
private static int resolutionIndex = 3;
// /**
// * Whether or not the game should run in fullscreen mode.
// */
// private static boolean fullscreen = false;
/**
* Frame limiters.
*/
private static final int[] targetFPS = { 60, 120, 240 };
/**
* Index in targetFPS[] array.
*/
private static int targetFPSindex = 0;
/**
* Whether or not to show the FPS.
*/
private static boolean showFPS = false;
/**
* Whether or not to show hit lighting effects.
*/
private static boolean showHitLighting = true;
/**
* Whether or not to show combo burst images.
*/
private static boolean showComboBursts = true;
/**
* Default music volume.
*/
private static int musicVolume = 30;
/**
* Default sound effect volume.
*/
private static int effectVolume = 20;
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/**
* Default hit sound volume.
*/
private static int hitSoundVolume = 20;
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/**
* Offset time, in milliseconds, for music position-related elements.
*/
private static int musicOffset = -150;
/**
* Screenshot file format.
*/
private static String[] screenshotFormat = { "png", "jpg", "bmp" };
/**
* Index in screenshotFormat[] array.
*/
private static int screenshotFormatIndex = 0;
/**
* Port binding.
*/
private static int port = 49250;
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/**
* Whether or not to use the new cursor type.
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*/
private static boolean newCursor = true;
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/**
* Whether or not dynamic backgrounds are enabled.
*/
private static boolean dynamicBackground = true;
/**
* Whether or not to display perfect hit results.
*/
private static boolean showPerfectHit = true;
/**
* Percentage to dim background images during gameplay.
*/
private static int backgroundDim = 30;
/**
* Whether or not to always display the default playfield background.
*/
private static boolean forceDefaultPlayfield = false;
/**
* Whether or not to ignore resources in the beatmap folders.
*/
private static boolean ignoreBeatmapSkins = false;
/**
* Fixed difficulty overrides.
*/
private static float
fixedCS = 0f, fixedHP = 0f,
fixedAR = 0f, fixedOD = 0f;
/**
* Whether or not to render loading text in the splash screen.
*/
private static boolean loadVerbose = true;
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/**
* Game option coordinate modifiers (for drawing).
*/
private int textY, offsetY;
// game-related variables
private GameContainer container;
private StateBasedGame game;
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private Input input;
private Graphics g;
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private int state;
public Options(int state) {
this.state = state;
}
@Override
public void init(GameContainer container, StateBasedGame game)
throws SlickException {
this.container = container;
this.game = game;
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this.input = container.getInput();
this.g = container.getGraphics();
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int width = container.getWidth();
int height = container.getHeight();
// game option coordinate modifiers
textY = 20 + (Utils.FONT_XLARGE.getLineHeight() * 3 / 2);
offsetY = (int) (((height * 0.8f) - textY) / maxOptionsScreen);
// option tabs
Image tab = Utils.getTabImage();
int subtextWidth = Utils.FONT_DEFAULT.getWidth("Click or drag an option to change it.");
float tabX = (width / 50) + (tab.getWidth() / 2f);
float tabY = 15 + Utils.FONT_XLARGE.getHeight() + (tab.getHeight() / 2f);
float tabOffset = (float) Math.min(tab.getWidth(),
((width - subtextWidth - tab.getWidth()) / 2) / TAB_MAX);
for (int i = 0; i < optionTabs.length; i++)
optionTabs[i] = new GUIMenuButton(tab, tabX + (i * tabOffset), tabY);
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// game mods
modsActive = new boolean[MOD_MAX];
modButtons = new GUIMenuButton[MOD_MAX];
Image noFailImage = new Image("selection-mod-nofail.png");
float modScale = (height * 0.12f) / noFailImage.getHeight();
noFailImage = noFailImage.getScaledCopy(modScale);
float modButtonOffsetX = noFailImage.getWidth() * 1.5f;
float modButtonX = (width / 2f) - (modButtonOffsetX * modButtons.length / 2.75f);
float modButtonY = (height * 0.8f) + (noFailImage.getHeight() / 2);
modButtons[MOD_NO_FAIL] = new GUIMenuButton(
noFailImage, modButtonX, modButtonY
);
modButtons[MOD_HARD_ROCK] = new GUIMenuButton(
new Image("selection-mod-hardrock.png").getScaledCopy(modScale),
modButtonX + modButtonOffsetX, modButtonY
);
modButtons[MOD_SUDDEN_DEATH] = new GUIMenuButton(
new Image("selection-mod-suddendeath.png").getScaledCopy(modScale),
modButtonX + (modButtonOffsetX * 2), modButtonY
);
modButtons[MOD_SPUN_OUT] = new GUIMenuButton(
new Image("selection-mod-spunout.png").getScaledCopy(modScale),
modButtonX + (modButtonOffsetX * 3), modButtonY
);
modButtons[MOD_AUTO] = new GUIMenuButton(
new Image("selection-mod-autoplay.png").getScaledCopy(modScale),
modButtonX + (modButtonOffsetX * 4), modButtonY
);
for (int i = 0; i < modButtons.length; i++)
modButtons[i].getImage().setAlpha(0.5f);
}
@Override
public void render(GameContainer container, StateBasedGame game, Graphics g)
throws SlickException {
g.setBackground(Utils.COLOR_BLACK_ALPHA);
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g.setColor(Color.white);
int width = container.getWidth();
int height = container.getHeight();
// title
Utils.FONT_XLARGE.drawString(
(width / 2) - (Utils.FONT_XLARGE.getWidth("GAME OPTIONS") / 2),
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10, "GAME OPTIONS"
);
Utils.FONT_DEFAULT.drawString(
(width / 2) - (Utils.FONT_DEFAULT.getWidth("Click or drag an option to change it.") / 2),
10 + Utils.FONT_XLARGE.getHeight(), "Click or drag an option to change it."
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);
// game options
g.setLineWidth(1f);
g.setFont(Utils.FONT_LARGE);
switch (currentTab) {
case TAB_DISPLAY:
for (int i = 0; i < displayOptions.length; i++)
drawOption(displayOptions[i], i);
break;
case TAB_MUSIC:
for (int i = 0; i < musicOptions.length; i++)
drawOption(musicOptions[i], i);
break;
case TAB_GAMEPLAY:
for (int i = 0; i < gameplayOptions.length; i++)
drawOption(gameplayOptions[i], i);
break;
case TAB_CUSTOM:
for (int i = 0; i < customOptions.length; i++)
drawOption(customOptions[i], i);
break;
}
// option tabs
g.setColor(Color.white);
Image tab = optionTabs[0].getImage();
float tabTextY = optionTabs[0].getY() - (tab.getHeight() / 2f);
for (int i = optionTabs.length - 1; i >= 0; i--) {
tab.setAlpha((i == currentTab) ? 1.0f : 0.7f);
optionTabs[i].draw();
float tabTextX = optionTabs[i].getX() - (Utils.FONT_MEDIUM.getWidth(TAB_NAMES[i]) / 2);
Utils.FONT_MEDIUM.drawString(tabTextX, tabTextY, TAB_NAMES[i], Color.white);
}
g.setLineWidth(2f);
float lineY = optionTabs[0].getY() + (tab.getHeight() / 2f);
g.drawLine(0, lineY, width, lineY);
g.resetLineWidth();
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// game mods
Utils.FONT_LARGE.drawString(width / 30, height * 0.8f, "Game Mods:", Color.white);
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for (int i = 0; i < modButtons.length; i++)
modButtons[i].draw();
Utils.getBackButton().draw();
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Utils.drawFPS();
Utils.drawCursor();
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}
@Override
public void update(GameContainer container, StateBasedGame game, int delta)
throws SlickException {
// empty
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}
@Override
public int getID() { return state; }
@Override
public void mousePressed(int button, int x, int y) {
// check mouse button
if (button == Input.MOUSE_MIDDLE_BUTTON)
return;
// back
if (Utils.getBackButton().contains(x, y)) {
SoundController.playSound(SoundController.SOUND_MENUBACK);
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game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition(Color.black));
return;
}
// option tabs
for (int i = 0; i < optionTabs.length; i++) {
if (optionTabs[i].contains(x, y)) {
if (i != currentTab) {
currentTab = i;
SoundController.playSound(SoundController.SOUND_MENUCLICK);
}
return;
}
}
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// game mods
for (int i = 0; i < modButtons.length; i++) {
if (modButtons[i].contains(x, y)) {
boolean prev = modsActive[i];
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toggleMod(i);
// mutually exclusive mods
if (modsActive[MOD_AUTO]) {
if (i == MOD_AUTO) {
if (modsActive[MOD_SPUN_OUT])
toggleMod(MOD_SPUN_OUT);
if (modsActive[MOD_SUDDEN_DEATH])
toggleMod(MOD_SUDDEN_DEATH);
} else if (i == MOD_SPUN_OUT || i == MOD_SUDDEN_DEATH) {
if (modsActive[i])
toggleMod(i);
}
} else if (modsActive[MOD_SUDDEN_DEATH] && modsActive[MOD_NO_FAIL])
toggleMod((i == MOD_SUDDEN_DEATH) ? MOD_NO_FAIL : MOD_SUDDEN_DEATH);
if (modsActive[i] != prev)
SoundController.playSound(SoundController.SOUND_MENUCLICK);
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return;
}
}
// options (click only)
switch (getClickedOption(y)) {
case SCREEN_RESOLUTION:
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resolutionIndex = (resolutionIndex + 1) % resolutions.length;
break;
// case FULLSCREEN:
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// fullscreen = !fullscreen;
// break;
case TARGET_FPS:
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targetFPSindex = (targetFPSindex + 1) % targetFPS.length;
container.setTargetFrameRate(getTargetFPS());
break;
case SCREENSHOT_FORMAT:
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screenshotFormatIndex = (screenshotFormatIndex + 1) % screenshotFormat.length;
break;
case SHOW_FPS:
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showFPS = !showFPS;
break;
case SHOW_HIT_LIGHTING:
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showHitLighting = !showHitLighting;
break;
case SHOW_COMBO_BURSTS:
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showComboBursts = !showComboBursts;
break;
case NEW_CURSOR:
newCursor = !newCursor;
try {
Utils.loadCursor();
} catch (SlickException e) {
Log.error("Failed to load cursor.", e);
}
break;
case DYNAMIC_BACKGROUND:
dynamicBackground = !dynamicBackground;
break;
case SHOW_PERFECT_HIT:
showPerfectHit = !showPerfectHit;
break;
case FORCE_DEFAULT_PLAYFIELD:
forceDefaultPlayfield = !forceDefaultPlayfield;
break;
case IGNORE_BEATMAP_SKINS:
ignoreBeatmapSkins = !ignoreBeatmapSkins;
break;
case LOAD_VERBOSE:
loadVerbose = !loadVerbose;
break;
default:
break;
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}
}
@Override
public void mouseDragged(int oldx, int oldy, int newx, int newy) {
// check mouse button (right click scrolls faster)
int multiplier;
if (input.isMouseButtonDown(Input.MOUSE_RIGHT_BUTTON))
multiplier = 4;
else if (input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON))
multiplier = 1;
else
return;
// get direction
int diff = newx - oldx;
if (diff == 0)
return;
diff = ((diff > 0) ? 1 : -1) * multiplier;
// options (drag only)
switch (getClickedOption(oldy)) {
case MUSIC_VOLUME:
musicVolume = getBoundedValue(musicVolume, diff, 0, 100);
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container.setMusicVolume(getMusicVolume());
break;
case EFFECT_VOLUME:
effectVolume = getBoundedValue(effectVolume, diff, 0, 100);
break;
case HITSOUND_VOLUME:
hitSoundVolume = getBoundedValue(hitSoundVolume, diff, 0, 100);
break;
case MUSIC_OFFSET:
musicOffset = getBoundedValue(musicOffset, diff, -500, 500);
break;
case BACKGROUND_DIM:
backgroundDim = getBoundedValue(backgroundDim, diff, 0, 100);
break;
case FIXED_CS:
fixedCS = getBoundedValue(fixedCS, diff / 10f, 0f, 10f);
break;
case FIXED_HP:
fixedHP = getBoundedValue(fixedHP, diff / 10f, 0f, 10f);
break;
case FIXED_AR:
fixedAR = getBoundedValue(fixedAR, diff / 10f, 0f, 10f);
break;
case FIXED_OD:
fixedOD = getBoundedValue(fixedOD, diff / 10f, 0f, 10f);
break;
default:
break;
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}
}
/**
* Returns a bounded value for when an option is dragged.
* @param var the initial value
* @param diff the value change
* @param min the minimum value
* @param max the maximum value
* @return the bounded value
*/
private int getBoundedValue(int var, int diff, int min, int max) {
int val = var + diff;
if (val < min)
val = min;
else if (val > max)
val = max;
return val;
}
/**
* Returns a bounded value for when an option is dragged.
* @param var the initial value
* @param diff the value change
* @param min the minimum value
* @param max the maximum value
* @return the bounded value
*/
private float getBoundedValue(float var, float diff, float min, float max) {
float val = var + diff;
if (val < min)
val = min;
else if (val > max)
val = max;
return val;
}
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@Override
public void keyPressed(int key, char c) {
switch (key) {
case Input.KEY_ESCAPE:
SoundController.playSound(SoundController.SOUND_MENUBACK);
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game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition(Color.black));
break;
case Input.KEY_F12:
Utils.takeScreenShot();
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break;
case Input.KEY_TAB:
int i = 1;
if (input.isKeyDown(Input.KEY_LSHIFT) || input.isKeyDown(Input.KEY_RSHIFT))
i = TAB_MAX - 1;
currentTab = (currentTab + i) % TAB_MAX;
SoundController.playSound(SoundController.SOUND_MENUCLICK);
break;
}
}
@Override
public void enter(GameContainer container, StateBasedGame game)
throws SlickException {
currentTab = TAB_DISPLAY;
}
/**
* Draws a game option.
* @param option the option (OPTION_* constant)
* @param pos the position to draw at
*/
private void drawOption(GameOption option, int pos) {
switch (option) {
case SCREEN_RESOLUTION:
drawOption(pos, "Screen Resolution",
String.format("%dx%d", resolutions[resolutionIndex][0], resolutions[resolutionIndex][1]),
"Restart to apply resolution changes."
);
break;
// case FULLSCREEN:
// drawOption(pos, "Fullscreen Mode",
// fullscreen ? "Yes" : "No",
// "Restart to apply changes."
// );
// break;
case TARGET_FPS:
drawOption(pos, "Frame Limiter",
String.format("%dfps", getTargetFPS()),
"Higher values may cause high CPU usage."
);
break;
case SCREENSHOT_FORMAT:
drawOption(pos, "Screenshot Format",
screenshotFormat[screenshotFormatIndex].toUpperCase(),
"Press F12 to take a screenshot."
);
break;
case SHOW_FPS:
drawOption(pos, "Show FPS Counter",
showFPS ? "Yes" : "No",
"Show an FPS counter in the bottom-right hand corner."
);
break;
case NEW_CURSOR:
drawOption(pos, "Enable New Cursor",
newCursor ? "Yes" : "No",
"Use the new cursor style (may cause higher CPU usage)."
);
break;
case DYNAMIC_BACKGROUND:
drawOption(pos, "Enable Dynamic Backgrounds",
dynamicBackground ? "Yes" : "No",
"The song background will be used as the main menu background."
);
break;
case LOAD_VERBOSE:
drawOption(pos, "Display Loading Text",
loadVerbose ? "Yes" : "No",
"Display loading progress in the splash screen."
);
break;
case MUSIC_VOLUME:
drawOption(pos, "Music Volume",
String.format("%d%%", musicVolume),
"Global music volume."
);
break;
case EFFECT_VOLUME:
drawOption(pos, "Effect Volume",
String.format("%d%%", effectVolume),
"Volume of menu and game sounds."
);
break;
case HITSOUND_VOLUME:
drawOption(pos, "Hit Sound Volume",
String.format("%d%%", hitSoundVolume),
"Volume of hit sounds."
);
break;
case MUSIC_OFFSET:
drawOption(pos, "Music Offset",
String.format("%dms", musicOffset),
"Adjust this value if hit objects are out of sync."
);
break;
case BACKGROUND_DIM:
drawOption(pos, "Background Dim",
String.format("%d%%", backgroundDim),
"Percentage to dim the background image during gameplay."
);
break;
case FORCE_DEFAULT_PLAYFIELD:
drawOption(pos, "Force Default Playfield",
forceDefaultPlayfield ? "Yes" : "No",
"Override the song background with the default playfield background."
);
break;
case IGNORE_BEATMAP_SKINS:
drawOption(pos, "Ignore All Beatmap Skins",
ignoreBeatmapSkins ? "Yes" : "No",
"Never use skin element overrides provided by beatmaps."
);
break;
case SHOW_HIT_LIGHTING:
drawOption(pos, "Show Hit Lighting",
showHitLighting ? "Yes" : "No",
"Adds an effect behind hit explosions."
);
break;
case SHOW_COMBO_BURSTS:
drawOption(pos, "Show Combo Bursts",
showComboBursts ? "Yes" : "No",
"A character image is displayed at combo milestones."
);
break;
case SHOW_PERFECT_HIT:
drawOption(pos, "Show Perfect Hits",
showPerfectHit ? "Yes" : "No",
"Whether to show perfect hit result bursts (300s, slider ticks)."
);
break;
case FIXED_CS:
drawOption(pos, "Fixed Circle Size (CS)",
(fixedCS == 0f) ? "Disabled" : String.format("%.1f", fixedCS),
"Determines the size of circles and sliders."
);
break;
case FIXED_HP:
drawOption(pos, "Fixed HP Drain Rate (HP)",
(fixedHP == 0f) ? "Disabled" : String.format("%.1f", fixedHP),
"Determines the rate at which health decreases."
);
break;
case FIXED_AR:
drawOption(pos, "Fixed Approach Rate (AR)",
(fixedAR == 0f) ? "Disabled" : String.format("%.1f", fixedAR),
"Determines how long hit circles stay on the screen."
);
break;
case FIXED_OD:
drawOption(pos, "Fixed Overall Difficulty (OD)",
(fixedOD == 0f) ? "Disabled" : String.format("%.1f", fixedOD),
"Determines the time window for hit results."
);
break;
default:
break;
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}
}
/**
* Draws a game option.
* @param pos the element position
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* @param label the option name
* @param value the option value
* @param notes additional notes
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*/
private void drawOption(int pos, String label, String value, String notes) {
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int width = container.getWidth();
int textHeight = Utils.FONT_LARGE.getHeight();
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float y = textY + (pos * offsetY);
g.setColor(Color.white);
g.drawString(label, width / 30, y);
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g.drawString(value, width / 2, y);
Utils.FONT_SMALL.drawString(width / 30, y + textHeight, notes);
g.setColor(Utils.COLOR_WHITE_ALPHA);
g.drawLine(0, y + textHeight, width, y + textHeight);
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}
/**
* Returns the option clicked.
* If no option clicked, -1 will be returned.
* @param y the y coordinate
* @return the option (OPTION_* constant)
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*/
private GameOption getClickedOption(int y) {
GameOption option = GameOption.NULL;
if (y < textY || y > textY + (offsetY * maxOptionsScreen))
return option;
int index = (y - textY + Utils.FONT_LARGE.getHeight()) / offsetY;
switch (currentTab) {
case TAB_DISPLAY:
if (index < displayOptions.length)
option = displayOptions[index];
break;
case TAB_MUSIC:
if (index < musicOptions.length)
option = musicOptions[index];
break;
case TAB_GAMEPLAY:
if (index < gameplayOptions.length)
option = gameplayOptions[index];
break;
case TAB_CUSTOM:
if (index < customOptions.length)
option = customOptions[index];
}
return option;
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}
/**
* Toggles the active status of a game mod.
* Note that this does not perform checks for mutual exclusivity.
* @param mod the game mod (MOD_* constants)
*/
private static void toggleMod(int mod) {
modButtons[mod].getImage().setAlpha(modsActive[mod] ? 0.5f : 1.0f);
modsActive[mod] = !modsActive[mod];
}
/**
* Returns whether or not a game mod is active.
* @param mod the game mod (MOD_* constants)
* @return true if the mod is active
*/
public static boolean isModActive(int mod) { return modsActive[mod]; }
/**
* Returns the image associated with a game mod.
* @param mod the game mod (MOD_* constants)
* @return the associated image
*/
public static Image getModImage(int mod) { return modButtons[mod].getImage(); }
/**
* Returns the target frame rate.
* @return the target FPS
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*/
public static int getTargetFPS() { return targetFPS[targetFPSindex]; }
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/**
* Returns the default music volume.
* @return the volume [0, 1]
*/
public static float getMusicVolume() { return musicVolume / 100f; }
/**
* Returns the default sound effect volume.
* @return the sound volume [0, 1]
*/
public static float getEffectVolume() { return effectVolume / 100f; }
/**
* Returns the default sound effect volume.
* @return the sound volume [0, 1]
*/
public static float getHitSoundVolume() { return hitSoundVolume / 100f; }
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/**
* Returns the music offset time.
* @return the offset (in milliseconds)
*/
public static int getMusicOffset() { return musicOffset; }
/**
* Returns the screenshot file format.
* @return the file extension ("png", "jpg", "bmp")
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*/
public static String getScreenshotFormat() { return screenshotFormat[screenshotFormatIndex]; }
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/**
* Returns the screen resolution.
* @return an array containing the resolution [width, height]
*/
public static int[] getContainerSize() { return resolutions[resolutionIndex]; }
// /**
// * Returns whether or not fullscreen mode is enabled.
// * @return true if enabled
// */
// public static boolean isFullscreen() { return fullscreen; }
/**
* Returns whether or not the FPS counter display is enabled.
* @return true if enabled
*/
public static boolean isFPSCounterEnabled() { return showFPS; }
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/**
* Returns whether or not hit lighting effects are enabled.
* @return true if enabled
*/
public static boolean isHitLightingEnabled() { return showHitLighting; }
/**
* Returns whether or not combo burst effects are enabled.
* @return true if enabled
*/
public static boolean isComboBurstEnabled() { return showComboBursts; }
/**
* Returns the port number to bind to.
* @return the port
*/
public static int getPort() { return port; }
/**
* Returns whether or not the new cursor type is enabled.
* @return true if enabled
*/
public static boolean isNewCursorEnabled() { return newCursor; }
/**
* Returns whether or not the main menu background should be the current track image.
* @return true if enabled
*/
public static boolean isDynamicBackgroundEnabled() { return dynamicBackground; }
/**
* Returns whether or not to show perfect hit result bursts.
* @return true if enabled
*/
public static boolean isPerfectHitBurstEnabled() { return showPerfectHit; }
/**
* Returns the background dim level.
* @return the alpha level [0, 1]
*/
public static float getBackgroundDim() { return (100 - backgroundDim) / 100f; }
/**
* Returns whether or not to override the song background with the default playfield background.
* @return true if forced
*/
public static boolean isDefaultPlayfieldForced() { return forceDefaultPlayfield; }
/**
* Returns whether or not beatmap skins are ignored.
* @return true if ignored
*/
public static boolean isBeatmapSkinIgnored() { return ignoreBeatmapSkins; }
/**
* Returns the fixed circle size override, if any.
* @return the CS value (0, 10], 0 if disabled
*/
public static float getFixedCS() { return fixedCS; }
/**
* Returns the fixed HP drain rate override, if any.
* @return the HP value (0, 10], 0 if disabled
*/
public static float getFixedHP() { return fixedHP; }
/**
* Returns the fixed approach rate override, if any.
* @return the AR value (0, 10], 0 if disabled
*/
public static float getFixedAR() { return fixedAR; }
/**
* Returns the fixed overall difficulty override, if any.
* @return the OD value (0, 10], 0 if disabled
*/
public static float getFixedOD() { return fixedOD; }
/**
* Returns whether or not to render loading text in the splash screen.
* @return true if enabled
*/
public static boolean isLoadVerbose() { return loadVerbose; }
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/**
* Returns the current beatmap directory.
* If invalid, this will attempt to search for the directory,
* and if nothing found, will create one.
* @return the beatmap directory
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*/
public static File getBeatmapDir() {
if (beatmapDir != null && beatmapDir.isDirectory())
return beatmapDir;
// search for directory
for (int i = 0; i < BEATMAP_DIRS.length; i++) {
beatmapDir = new File(BEATMAP_DIRS[i]);
if (beatmapDir.isDirectory())
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return beatmapDir;
}
beatmapDir.mkdir(); // none found, create new directory
return beatmapDir;
}
/**
* Returns the current skin directory.
* If invalid, this will create a "Skins" folder in the root directory.
* @return the skin directory
*/
public static File getSkinDir() {
if (skinDir != null && skinDir.isDirectory())
return skinDir;
skinDir = new File("Skins/");
skinDir.mkdir();
return skinDir;
}
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/**
* Reads user options from the options file, if it exists.
*/
public static void parseOptions() {
// if no config file, use default settings
if (!OPTIONS_FILE.isFile()) {
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saveOptions();
return;
}
try (BufferedReader in = new BufferedReader(new FileReader(OPTIONS_FILE))) {
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String line;
String name, value;
int i;
while ((line = in.readLine()) != null) {
line = line.trim();
if (line.length() < 2 || line.charAt(0) == '#')
continue;
int index = line.indexOf('=');
if (index == -1)
continue;
name = line.substring(0, index).trim();
value = line.substring(index + 1).trim();
switch (name) {
case "BeatmapDirectory":
beatmapDir = new File(value);
break;
case "Skin":
skinDir = new File(value);
break;
case "Port":
i = Integer.parseInt(value);
if (i > 0 && i <= 65535)
port = i;
break;
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case "ScreenResolution":
i = Integer.parseInt(value);
if (i >= 0 && i < resolutions.length)
resolutionIndex = i;
break;
// case "Fullscreen":
// fullscreen = Boolean.parseBoolean(value);
// break;
case "FrameSync":
i = Integer.parseInt(value);
if (i >= 0 && i <= targetFPS.length)
targetFPSindex = i;
break;
case "ScreenshotFormat":
i = Integer.parseInt(value);
if (i >= 0 && i < screenshotFormat.length)
screenshotFormatIndex = i;
break;
case "FpsCounter":
showFPS = Boolean.parseBoolean(value);
break;
case "NewCursor":
newCursor = Boolean.parseBoolean(value);
break;
case "DynamicBackground":
dynamicBackground = Boolean.parseBoolean(value);
break;
case "LoadVerbose":
loadVerbose = Boolean.parseBoolean(value);
break;
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case "VolumeMusic":
i = Integer.parseInt(value);
if (i >= 0 && i <= 100)
musicVolume = i;
break;
case "VolumeEffect":
i = Integer.parseInt(value);
if (i >= 0 && i <= 100)
effectVolume = i;
break;
case "VolumeHitSound":
i = Integer.parseInt(value);
if (i >= 0 && i <= 100)
hitSoundVolume = i;
break;
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case "Offset":
i = Integer.parseInt(value);
if (i >= -500 && i <= 500)
musicOffset = i;
break;
case "DimLevel":
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i = Integer.parseInt(value);
if (i >= 0 && i <= 100)
backgroundDim = i;
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break;
case "ForceDefaultPlayfield":
forceDefaultPlayfield = Boolean.parseBoolean(value);
break;
case "IgnoreBeatmapSkins":
ignoreBeatmapSkins = Boolean.parseBoolean(value);
break;
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case "HitLighting":
showHitLighting = Boolean.parseBoolean(value);
break;
case "ComboBurst":
showComboBursts = Boolean.parseBoolean(value);
break;
case "PerfectHit":
showPerfectHit = Boolean.parseBoolean(value);
break;
case "FixedCS":
fixedCS = Float.parseFloat(value);
break;
case "FixedHP":
fixedHP = Float.parseFloat(value);
break;
case "FixedAR":
fixedAR = Float.parseFloat(value);
break;
case "FixedOD":
fixedOD = Float.parseFloat(value);
break;
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}
}
} catch (IOException e) {
Log.error(String.format("Failed to read file '%s'.", OPTIONS_FILE.getAbsolutePath()), e);
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} catch (NumberFormatException e) {
Log.warn("Format error in options file.", e);
return;
}
}
/**
* (Over)writes user options to a file.
*/
public static void saveOptions() {
try (BufferedWriter writer = new BufferedWriter(new OutputStreamWriter(
new FileOutputStream(OPTIONS_FILE), "utf-8"))) {
// header
SimpleDateFormat dateFormat = new SimpleDateFormat("EEEE, MMMM dd, yyyy");
String date = dateFormat.format(new Date());
writer.write("# opsu! configuration");
writer.newLine();
writer.write("# last updated on ");
writer.write(date);
writer.newLine();
writer.newLine();
// options
writer.write(String.format("BeatmapDirectory = %s", getBeatmapDir().getAbsolutePath()));
writer.newLine();
writer.write(String.format("Skin = %s", getSkinDir().getAbsolutePath()));
writer.newLine();
writer.write(String.format("Port = %d", port));
writer.newLine();
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writer.write(String.format("ScreenResolution = %d", resolutionIndex));
writer.newLine();
// writer.write(String.format("Fullscreen = %b", fullscreen));
// writer.newLine();
writer.write(String.format("FrameSync = %d", targetFPSindex));
writer.newLine();
writer.write(String.format("FpsCounter = %b", showFPS));
writer.newLine();
writer.write(String.format("ScreenshotFormat = %d", screenshotFormatIndex));
writer.newLine();
writer.write(String.format("NewCursor = %b", newCursor));
writer.newLine();
writer.write(String.format("DynamicBackground = %b", dynamicBackground));
writer.newLine();
writer.write(String.format("LoadVerbose = %b", loadVerbose));
writer.newLine();
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writer.write(String.format("VolumeMusic = %d", musicVolume));
writer.newLine();
writer.write(String.format("VolumeEffect = %d", effectVolume));
writer.newLine();
writer.write(String.format("VolumeHitSound = %d", hitSoundVolume));
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writer.newLine();
writer.write(String.format("Offset = %d", musicOffset));
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writer.newLine();
writer.write(String.format("DimLevel = %d", backgroundDim));
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writer.newLine();
writer.write(String.format("ForceDefaultPlayfield = %b", forceDefaultPlayfield));
writer.newLine();
writer.write(String.format("IgnoreBeatmapSkins = %b", ignoreBeatmapSkins));
writer.newLine();
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writer.write(String.format("HitLighting = %b", showHitLighting));
writer.newLine();
writer.write(String.format("ComboBurst = %b", showComboBursts));
writer.newLine();
writer.write(String.format("PerfectHit = %b", showPerfectHit));
writer.newLine();
writer.write(String.format("FixedCS = %.1f", fixedCS));
writer.newLine();
writer.write(String.format("FixedHP = %.1f", fixedHP));
writer.newLine();
writer.write(String.format("FixedAR = %.1f", fixedAR));
writer.newLine();
writer.write(String.format("FixedOD = %.1f", fixedOD));
writer.newLine();
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writer.close();
} catch (IOException e) {
Log.error(String.format("Failed to write to file '%s'.", OPTIONS_FILE.getAbsolutePath()), e);
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}
}
}