opsu-dance/src/itdelatrisu/opsu/states/OptionsMenu.java

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/*
* opsu! - an open-source osu! client
* Copyright (C) 2014, 2015 Jeffrey Han
*
* opsu! is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
*/
package itdelatrisu.opsu.states;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.MenuButton;
import itdelatrisu.opsu.Opsu;
import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.Options.GameOption;
import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.audio.SoundController;
import itdelatrisu.opsu.audio.SoundEffect;
import java.util.Arrays;
import java.util.Collections;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.Input;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.state.BasicGameState;
import org.newdawn.slick.state.StateBasedGame;
import org.newdawn.slick.state.transition.EmptyTransition;
import org.newdawn.slick.state.transition.FadeInTransition;
/**
* "Game Options" state.
*/
public class OptionsMenu extends BasicGameState {
/** Option tabs. */
private enum OptionTab {
DISPLAY ("Display", new GameOption[] {
GameOption.SCREEN_RESOLUTION,
// GameOption.FULLSCREEN,
GameOption.TARGET_FPS,
GameOption.SHOW_FPS,
GameOption.SHOW_UNICODE,
GameOption.SCREENSHOT_FORMAT,
GameOption.NEW_CURSOR,
GameOption.DYNAMIC_BACKGROUND,
GameOption.LOAD_VERBOSE
}),
MUSIC ("Music", new GameOption[] {
GameOption.MASTER_VOLUME,
GameOption.MUSIC_VOLUME,
GameOption.EFFECT_VOLUME,
GameOption.HITSOUND_VOLUME,
GameOption.MUSIC_OFFSET,
GameOption.DISABLE_SOUNDS,
GameOption.ENABLE_THEME_SONG
}),
GAMEPLAY ("Gameplay", new GameOption[] {
GameOption.BACKGROUND_DIM,
GameOption.FORCE_DEFAULT_PLAYFIELD,
GameOption.IGNORE_BEATMAP_SKINS,
GameOption.SHOW_HIT_LIGHTING,
GameOption.SHOW_COMBO_BURSTS,
GameOption.SHOW_PERFECT_HIT,
GameOption.SHOW_HIT_ERROR_BAR
}),
INPUT ("Input", new GameOption[] {
GameOption.KEY_LEFT,
GameOption.KEY_RIGHT,
GameOption.DISABLE_MOUSE_WHEEL,
GameOption.DISABLE_MOUSE_BUTTONS
}),
CUSTOM ("Custom", new GameOption[] {
GameOption.FIXED_CS,
GameOption.FIXED_HP,
GameOption.FIXED_AR,
GameOption.FIXED_OD,
GameOption.CHECKPOINT
});
/** Total number of tabs. */
public static final int SIZE = values().length;
/** Array of OptionTab objects in reverse order. */
public static final OptionTab[] VALUES_REVERSED;
static {
VALUES_REVERSED = values();
Collections.reverse(Arrays.asList(VALUES_REVERSED));
}
/** Enum values. */
private static OptionTab[] values = values();
/** Tab name. */
private String name;
/** Options array. */
public GameOption[] options;
/** Associated tab button. */
public MenuButton button;
/**
* Constructor.
* @param name the tab name
* @param options the options to display under the tab
*/
OptionTab(String name, GameOption[] options) {
this.name = name;
this.options = options;
}
/**
* Returns the tab name.
*/
public String getName() { return name; }
/**
* Returns the next tab.
*/
public OptionTab next() { return values[(this.ordinal() + 1) % values.length]; }
/**
* Returns the previous tab.
*/
public OptionTab prev() { return values[(this.ordinal() + (SIZE - 1)) % values.length]; }
}
/** Current tab. */
private OptionTab currentTab;
/** Max number of options displayed on one screen. */
private int maxOptionsScreen = Math.max(
Math.max(OptionTab.DISPLAY.options.length, OptionTab.MUSIC.options.length),
Math.max(OptionTab.GAMEPLAY.options.length, OptionTab.CUSTOM.options.length));
/** Key entry states. */
private boolean keyEntryLeft = false, keyEntryRight = false;
/** Game option coordinate modifiers (for drawing). */
private int textY, offsetY;
// game-related variables
private GameContainer container;
private StateBasedGame game;
private Input input;
private Graphics g;
private int state;
public OptionsMenu(int state) {
this.state = state;
}
@Override
public void init(GameContainer container, StateBasedGame game)
throws SlickException {
this.container = container;
this.game = game;
this.input = container.getInput();
this.g = container.getGraphics();
int width = container.getWidth();
int height = container.getHeight();
// option tabs
Image tabImage = GameImage.MENU_TAB.getImage();
float tabX = (width / 50) + (tabImage.getWidth() / 2f);
float tabY = Utils.FONT_LARGE.getLineHeight() + Utils.FONT_DEFAULT.getLineHeight() +
height * 0.03f + (tabImage.getHeight() / 2f);
int tabOffset = Math.min(tabImage.getWidth(), width / OptionTab.SIZE);
for (OptionTab tab : OptionTab.values())
tab.button = new MenuButton(tabImage, tabX + (tab.ordinal() * tabOffset), tabY);
// game option coordinate modifiers
textY = (int) (tabY + tabImage.getHeight());
int backHeight = GameImage.MENU_BACK.getAnimation(1).getHeight();
offsetY = (height - textY - (backHeight * 4 / 5)) / maxOptionsScreen;
}
@Override
public void render(GameContainer container, StateBasedGame game, Graphics g)
throws SlickException {
g.setBackground(Utils.COLOR_BLACK_ALPHA);
int width = container.getWidth();
int height = container.getHeight();
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
// title
float c = container.getWidth() * 0.02f;
Utils.FONT_LARGE.drawString(c, c, "Game Options", Color.white);
Utils.FONT_DEFAULT.drawString(c, c + Utils.FONT_LARGE.getLineHeight() * 0.9f,
"Click or drag an option to change it.", Color.white);
// game options
g.setLineWidth(1f);
GameOption hoverOption = (keyEntryLeft) ? GameOption.KEY_LEFT :
(keyEntryRight) ? GameOption.KEY_RIGHT :
getOptionAt(mouseY);
for (int i = 0; i < currentTab.options.length; i++) {
GameOption option = currentTab.options[i];
drawOption(option, i, hoverOption == option);
}
// option tabs
OptionTab hoverTab = null;
for (OptionTab tab : OptionTab.values()) {
if (tab.button.contains(mouseX, mouseY)) {
hoverTab = tab;
break;
}
}
for (OptionTab tab : OptionTab.VALUES_REVERSED) {
if (tab != currentTab)
Utils.drawTab(tab.button.getX(), tab.button.getY(),
tab.getName(), false, tab == hoverTab);
}
Utils.drawTab(currentTab.button.getX(), currentTab.button.getY(),
currentTab.getName(), true, false);
g.setColor(Color.white);
g.setLineWidth(2f);
float lineY = OptionTab.DISPLAY.button.getY() + (GameImage.MENU_TAB.getImage().getHeight() / 2f);
g.drawLine(0, lineY, width, lineY);
g.resetLineWidth();
Utils.getBackButton().draw();
// key entry state
if (keyEntryLeft || keyEntryRight) {
g.setColor(Utils.COLOR_BLACK_ALPHA);
g.fillRect(0, 0, width, height);
g.setColor(Color.white);
Utils.FONT_LARGE.drawString(
(width / 2) - (Utils.FONT_LARGE.getWidth("Please enter a letter or digit.") / 2),
(height / 2) - Utils.FONT_LARGE.getLineHeight(), "Please enter a letter or digit."
);
}
Utils.drawVolume(g);
Utils.drawFPS();
Utils.drawCursor();
}
@Override
public void update(GameContainer container, StateBasedGame game, int delta)
throws SlickException {
Utils.updateCursor(delta);
Utils.updateVolumeDisplay(delta);
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
Utils.getBackButton().hoverUpdate(delta, mouseX, mouseY);
}
@Override
public int getID() { return state; }
@Override
public void mousePressed(int button, int x, int y) {
// key entry state
if (keyEntryLeft || keyEntryRight) {
keyEntryLeft = keyEntryRight = false;
return;
}
// check mouse button
if (button == Input.MOUSE_MIDDLE_BUTTON)
return;
// back
if (Utils.getBackButton().contains(x, y)) {
SoundController.playSound(SoundEffect.MENUBACK);
game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition(Color.black));
return;
}
// option tabs
for (OptionTab tab : OptionTab.values()) {
if (tab.button.contains(x, y)) {
if (tab != currentTab) {
currentTab = tab;
SoundController.playSound(SoundEffect.MENUCLICK);
}
return;
}
}
// options (click only)
GameOption option = getOptionAt(y);
if (option != GameOption.NULL)
option.click(container);
// special key entry states
if (option == GameOption.KEY_LEFT) {
keyEntryLeft = true;
keyEntryRight = false;
} else if (option == GameOption.KEY_RIGHT) {
keyEntryLeft = false;
keyEntryRight = true;
}
}
@Override
public void mouseDragged(int oldx, int oldy, int newx, int newy) {
// key entry state
if (keyEntryLeft || keyEntryRight)
return;
// check mouse button (right click scrolls faster)
int multiplier;
if (input.isMouseButtonDown(Input.MOUSE_RIGHT_BUTTON))
multiplier = 4;
else if (input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON))
multiplier = 1;
else
return;
// get direction
int diff = newx - oldx;
if (diff == 0)
return;
diff = ((diff > 0) ? 1 : -1) * multiplier;
// options (drag only)
GameOption option = getOptionAt(oldy);
if (option != GameOption.NULL)
option.drag(container, diff);
}
@Override
public void keyPressed(int key, char c) {
// key entry state
if (keyEntryLeft || keyEntryRight) {
if (Character.isLetterOrDigit(c)) {
if (keyEntryLeft && Options.getGameKeyRight() != key)
Options.setGameKeyLeft(key);
else if (keyEntryRight && Options.getGameKeyLeft() != key)
Options.setGameKeyRight(key);
}
keyEntryLeft = keyEntryRight = false;
return;
}
switch (key) {
case Input.KEY_ESCAPE:
SoundController.playSound(SoundEffect.MENUBACK);
game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition(Color.black));
break;
case Input.KEY_F5:
// restart application
if ((input.isKeyDown(Input.KEY_RCONTROL) || input.isKeyDown(Input.KEY_LCONTROL)) &&
(input.isKeyDown(Input.KEY_RSHIFT) || input.isKeyDown(Input.KEY_LSHIFT))) {
container.setForceExit(false);
container.exit();
}
break;
case Input.KEY_F12:
Utils.takeScreenShot();
break;
case Input.KEY_TAB:
// change tabs
if (input.isKeyDown(Input.KEY_LSHIFT) || input.isKeyDown(Input.KEY_RSHIFT))
currentTab = currentTab.prev();
else
currentTab = currentTab.next();
SoundController.playSound(SoundEffect.MENUCLICK);
break;
}
}
@Override
public void enter(GameContainer container, StateBasedGame game)
throws SlickException {
currentTab = OptionTab.DISPLAY;
Utils.getBackButton().resetHover();
}
/**
* Draws a game option.
* @param option the option
* @param pos the position to draw at
* @param focus whether the option is currently focused
*/
private void drawOption(GameOption option, int pos, boolean focus) {
int width = container.getWidth();
int textHeight = Utils.FONT_LARGE.getLineHeight();
float y = textY + (pos * offsetY);
Color color = (focus) ? Color.cyan : Color.white;
Utils.FONT_LARGE.drawString(width / 30, y, option.getName(), color);
Utils.FONT_LARGE.drawString(width / 2, y, option.getValueString(), color);
Utils.FONT_SMALL.drawString(width / 30, y + textHeight, option.getDescription(), color);
g.setColor(Utils.COLOR_WHITE_ALPHA);
g.drawLine(0, y + textHeight, width, y + textHeight);
}
/**
* Returns the option at the given y coordinate.
* @param y the y coordinate
* @return the option, or GameOption.NULL if no such option exists
*/
private GameOption getOptionAt(int y) {
GameOption option = GameOption.NULL;
if (y < textY || y > textY + (offsetY * maxOptionsScreen))
return option;
int index = (y - textY + Utils.FONT_LARGE.getLineHeight()) / offsetY;
if (index < currentTab.options.length)
option = currentTab.options[index];
return option;
}
}