mirrored objects +180° hue
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@ -90,6 +90,20 @@ public class Circle extends GameObject {
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@Override
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public void draw(Graphics g, int trackPosition, boolean mirror) {
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Color orig = color;
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if (mirror) {
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double H = 180d;
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double U = Math.cos(H * Math.PI / 180d);
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double W = Math.sin(H * Math.PI / 180d);
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Color n = new Color(0, 0, 0);
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n.r = (float) ((0.299d + 0.701d * U + 0.168d * W) * color.r + (0.587d - 0.587d * U + 0.330d * W) * color.g + (0.114d - 0.114d * U - 0.497 * W) * color.b);
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n.g = (float) ((0.299 + 0.299 * U - 0.328 * W) * color.r + (0.587d - 0.413 * U + 0.035 * W) * color.g + (0.114d - 0.114d * U - 0.292 * W) * color.b);
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n.b = (float) ((0.299d + 0.300d * U + 1.250d * W) * color.r + (0.587d - 0.585d * U + 1.050d * W) * color.g + (0.114 - 0.886 * U - 0.203 * W) * color.b);
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n.a = color.a;
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color = n;
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}
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int timeDiff = hitObject.getTime() - trackPosition;
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final int approachTime = game.getApproachTime();
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final int fadeInTime = game.getFadeInTime();
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@ -129,6 +143,7 @@ public class Circle extends GameObject {
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Colors.WHITE_FADE.a = oldAlpha;
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g.popTransform();
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color = orig;
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}
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/**
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@ -177,6 +177,20 @@ public class Slider extends GameObject {
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@Override
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public void draw(Graphics g, int trackPosition, boolean mirror) {
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Color orig = color;
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if (mirror) {
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double H = 180d;
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double U = Math.cos(H * Math.PI / 180d);
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double W = Math.sin(H * Math.PI / 180d);
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Color n = new Color(0, 0, 0);
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n.r = (float) ((0.299d + 0.701d * U + 0.168d * W) * color.r + (0.587d - 0.587d * U + 0.330d * W) * color.g + (0.114d - 0.114d * U - 0.497 * W) * color.b);
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n.g = (float) ((0.299 + 0.299 * U - 0.328 * W) * color.r + (0.587d - 0.413 * U + 0.035 * W) * color.g + (0.114d - 0.114d * U - 0.292 * W) * color.b);
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n.b = (float) ((0.299d + 0.300d * U + 1.250d * W) * color.r + (0.587d - 0.585d * U + 1.050d * W) * color.g + (0.114 - 0.886 * U - 0.203 * W) * color.b);
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n.a = color.a;
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color = n;
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}
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int timeDiff = hitObject.getTime() - trackPosition;
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final int approachTime = game.getApproachTime();
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final int fadeInTime = game.getFadeInTime();
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@ -329,6 +343,8 @@ public class Slider extends GameObject {
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}
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Colors.WHITE_FADE.a = oldAlpha;
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color = orig;
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}
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/**
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