always use white reversearrows

This commit is contained in:
yugecin 2016-10-01 13:14:31 +02:00
parent 70d006b645
commit 9dc566ca4e

View File

@ -274,8 +274,9 @@ public class Slider extends GameObject {
for (int tcurRepeat = currentRepeats; tcurRepeat <= currentRepeats + 1; tcurRepeat++) { for (int tcurRepeat = currentRepeats; tcurRepeat <= currentRepeats + 1; tcurRepeat++) {
if (hitObject.getRepeatCount() - 1 > tcurRepeat) { if (hitObject.getRepeatCount() - 1 > tcurRepeat) {
Image arrow = GameImage.REVERSEARROW.getImage(); Image arrow = GameImage.REVERSEARROW.getImage();
float colorLuminance = 0.299f*color.r + 0.587f*color.g + 0.114f*color.b; //float colorLuminance = 0.299f*color.r + 0.587f*color.g + 0.114f*color.b;
Color arrowColor = colorLuminance < 0.8f ? Color.white : Color.black; //Color arrowColor = colorLuminance < 0.8f ? Color.white : Color.black;
Color arrowColor = Color.white;
if (tcurRepeat != currentRepeats) { if (tcurRepeat != currentRepeats) {
if (sliderTime == 0) if (sliderTime == 0)
continue; continue;