Merge pull request #52 from fluddokt/ReplayTest

Replay Changes:
- Saves replay frames as if its repaying, then plays the replay at exact track position. This should give out exact results as the score screen.
- Calculates MD5 for beatmap files. (doesn't currently help anything)
- Reverse Slider ball (fixes #50)
This commit is contained in:
Jeffrey Han
2015-03-19 02:05:20 -04:00
8 changed files with 276 additions and 200 deletions

View File

@@ -165,24 +165,18 @@ public class Game extends BasicGameState {
/** The replay cursor coordinates. */
private int replayX, replayY;
/** The replay keys pressed. */
private int replayKeys;
/** Whether a replay key is currently pressed. */
private boolean replayKeyPressed;
/** The replay skip time, or -1 if none. */
private int replaySkipTime = -1;
/** The thread updating the replay frames. */
private Thread replayThread;
/** Whether or not the replay thread should continue running. */
private boolean replayThreadRunning;
/** The last replay frame time. */
private int lastReplayTime = 0;
/** The keys from the previous replayFrame */
private int lastReplayKeys = 0;
/** The last game keys pressed. */
private int lastKeysPressed = ReplayFrame.KEY_NONE;
@@ -517,14 +511,15 @@ public class Game extends BasicGameState {
cursorCirclePulse.drawCentered(pausedMouseX, pausedMouseY);
}
if (GameMod.AUTO.isActive())
if (isReplay)
UI.draw(g, replayX, replayY, replayKeyPressed);
else if (GameMod.AUTO.isActive())
UI.draw(g, autoMouseX, autoMouseY, autoMousePressed);
else if (GameMod.AUTOPILOT.isActive())
UI.draw(g, autoMouseX, autoMouseY, Utils.isGameKeyPressed());
else if (!isReplay)
UI.draw(g);
else
UI.draw(g, replayX, replayY, replayKeyPressed);
UI.draw(g);
}
@Override
@@ -532,19 +527,42 @@ public class Game extends BasicGameState {
throws SlickException {
UI.update(delta);
int mouseX, mouseY;
if (GameMod.AUTO.isActive() || GameMod.AUTOPILOT.isActive()) {
mouseX = autoMouseX;
mouseY = autoMouseY;
} else if (!isReplay) {
mouseX = input.getMouseX();
mouseY = input.getMouseY();
mouseX = input.getMouseX();
mouseY = input.getMouseY();
if (isLeadIn()) { // stop updating during song lead-in
leadInTime -= delta;
if (!isLeadIn())
MusicController.resume();
return;
}
//hover updates only the real mouse position
//but doesn't hover the replays
skipButton.hoverUpdate(delta, mouseX, mouseY);
int trackPosition = MusicController.getPosition();
if (!isReplay) {
addReplayFrameAndRun(mouseX, mouseY, lastKeysPressed, trackPosition);
} else {
//out of frames, use previous data
if (replayIndex >= replay.frames.length){
updateGame(replayX, replayY, delta, MusicController.getPosition(), lastKeysPressed);
}
while (replayIndex < replay.frames.length && trackPosition >= replay.frames[replayIndex].getTime()) {
ReplayFrame frame = replay.frames[replayIndex];
replayX = frame.getScaledX();
replayY = frame.getScaledY();
replayKeyPressed = frame.isKeyPressed();
lastKeysPressed = frame.getKeys();
runReplayFrame(frame);
replayIndex++;
}
mouseX = replayX;
mouseY = replayY;
}
skipButton.hoverUpdate(delta, mouseX, mouseY);
int trackPosition = MusicController.getPosition();
// "flashlight" mod: calculate visible area radius
if (GameMod.FLASHLIGHT.isActive()) {
int width = container.getWidth(), height = container.getHeight();
@@ -600,12 +618,6 @@ public class Game extends BasicGameState {
}
}
if (isLeadIn()) { // stop updating during song lead-in
leadInTime -= delta;
if (!isLeadIn())
MusicController.resume();
return;
}
// returning from pause screen: must click previous mouse position
if (pauseTime > -1) {
@@ -631,7 +643,43 @@ public class Game extends BasicGameState {
}
return;
}
data.updateDisplays(delta);
// replays
if (isReplay) {
// skip intro
if (replaySkipTime > 0 && trackPosition > replaySkipTime) {
skipIntro();
replaySkipTime = -1;
}
}
// pause game if focus lost
if (!container.hasFocus() && !GameMod.AUTO.isActive() && !isReplay) {
if (pauseTime < 0) {
pausedMouseX = mouseX;
pausedMouseY = mouseY;
pausePulse = 0f;
}
if (MusicController.isPlaying() || isLeadIn())
pauseTime = trackPosition;
game.enterState(Opsu.STATE_GAMEPAUSEMENU);
}
}
/**
* Updates the game
* @param mouseX the mouse x position
* @param mouseY
* @param delta
* @param trackPosition the track position
* @param keysPressed the keys that are pressed
*/
private void updateGame(int mouseX, int mouseY, int delta, int trackPosition, int keysPressed) {
// "Easy" mod: multiple "lives"
if (GameMod.EASY.isActive() && deathTime > -1) {
if (data.getHealth() < 99f)
@@ -642,13 +690,12 @@ public class Game extends BasicGameState {
}
}
data.updateDisplays(delta);
// map complete!
if (objectIndex >= hitObjects.length || (MusicController.trackEnded() && objectIndex > 0)) {
// track ended before last object was processed: force a hit result
if (MusicController.trackEnded() && objectIndex < hitObjects.length)
hitObjects[objectIndex].update(true, delta, mouseX, mouseY, false);
hitObjects[objectIndex].update(true, delta, mouseX, mouseY, false, trackPosition);
// if checkpoint used, skip ranking screen
if (checkpointLoaded)
@@ -666,7 +713,7 @@ public class Game extends BasicGameState {
replayFrames.getFirst().setTimeDiff(replaySkipTime * -1);
replayFrames.addFirst(ReplayFrame.getStartFrame(replaySkipTime));
replayFrames.addFirst(ReplayFrame.getStartFrame(0));
Replay r = data.getReplay(replayFrames.toArray(new ReplayFrame[replayFrames.size()]));
Replay r = data.getReplay(replayFrames.toArray(new ReplayFrame[replayFrames.size()]), osu);
if (r != null && !unranked)
r.save();
}
@@ -695,15 +742,6 @@ public class Game extends BasicGameState {
}
}
// replays
if (isReplay) {
// skip intro
if (replaySkipTime > 0 && trackPosition > replaySkipTime) {
skipIntro();
replaySkipTime = -1;
}
}
// song beginning
if (objectIndex == 0 && trackPosition < osu.objects[0].getTime())
return; // nothing to do here
@@ -728,18 +766,6 @@ public class Game extends BasicGameState {
}
}
// pause game if focus lost
if (!container.hasFocus() && !GameMod.AUTO.isActive() && !isReplay) {
if (pauseTime < 0) {
pausedMouseX = mouseX;
pausedMouseY = mouseY;
pausePulse = 0f;
}
if (MusicController.isPlaying() || isLeadIn())
pauseTime = trackPosition;
game.enterState(Opsu.STATE_GAMEPAUSEMENU);
}
// drain health
data.changeHealth(delta * -1 * GameData.HP_DRAIN_MULTIPLIER);
if (!data.isAlive()) {
@@ -761,14 +787,14 @@ public class Game extends BasicGameState {
}
// update objects (loop in unlikely event of any skipped indexes)
boolean keyPressed = (isReplay) ? replayKeyPressed : Utils.isGameKeyPressed();
boolean keyPressed = keysPressed != ReplayFrame.KEY_NONE;
while (objectIndex < hitObjects.length && trackPosition > osu.objects[objectIndex].getTime()) {
// check if we've already passed the next object's start time
boolean overlap = (objectIndex + 1 < hitObjects.length &&
trackPosition > osu.objects[objectIndex + 1].getTime() - hitResultOffset[GameData.HIT_300]);
// update hit object and check completion status
if (hitObjects[objectIndex].update(overlap, delta, mouseX, mouseY, keyPressed))
if (hitObjects[objectIndex].update(overlap, delta, mouseX, mouseY, keyPressed, trackPosition))
objectIndex++; // done, so increment object index
else
break;
@@ -783,11 +809,15 @@ public class Game extends BasicGameState {
int trackPosition = MusicController.getPosition();
// game keys
if (!Keyboard.isRepeatEvent() && !isReplay) {
int mouseX = input.getMouseX();
int mouseY = input.getMouseY();
if (!Keyboard.isRepeatEvent()) {
int keys = 0;
if (key == Options.getGameKeyLeft())
gameKeyPressed(ReplayFrame.KEY_K1, input.getMouseX(), input.getMouseY());
keys = ReplayFrame.KEY_K1;
else if (key == Options.getGameKeyRight())
gameKeyPressed(ReplayFrame.KEY_K2, input.getMouseX(), input.getMouseY());
keys = ReplayFrame.KEY_K2;
gameKeyPressed(keys, mouseX, mouseY, trackPosition);
}
switch (key) {
@@ -800,8 +830,8 @@ public class Game extends BasicGameState {
// pause game
if (pauseTime < 0 && breakTime <= 0 && trackPosition >= osu.objects[0].getTime()) {
pausedMouseX = input.getMouseX();
pausedMouseY = input.getMouseY();
pausedMouseX = mouseX;
pausedMouseY = mouseY;
pausePulse = 0f;
}
if (MusicController.isPlaying() || isLeadIn())
@@ -846,7 +876,6 @@ public class Game extends BasicGameState {
if (checkpoint == 0 || checkpoint > osu.endTime)
break; // invalid checkpoint
try {
killReplayThread();
restart = Restart.MANUAL;
enter(container, game);
checkpointLoaded = true;
@@ -863,6 +892,7 @@ public class Game extends BasicGameState {
osu.objects[objectIndex++].getTime() <= checkpoint)
;
objectIndex--;
lastReplayTime = osu.objects[objectIndex].getTime();
} catch (SlickException e) {
ErrorHandler.error("Failed to load checkpoint.", e, false);
}
@@ -912,8 +942,16 @@ public class Game extends BasicGameState {
game.enterState(Opsu.STATE_GAMEPAUSEMENU, new EmptyTransition(), new FadeInTransition(Color.black));
return;
}
gameKeyPressed((button == Input.MOUSE_LEFT_BUTTON) ? ReplayFrame.KEY_M1 : ReplayFrame.KEY_M2, x, y);
int keys = 0;
if (button == Input.MOUSE_LEFT_BUTTON)
keys = ReplayFrame.KEY_M1;
else if (button == Input.MOUSE_RIGHT_BUTTON)
keys = ReplayFrame.KEY_M2;
gameKeyPressed(keys, x, y, MusicController.getPosition());
}
/**
@@ -921,8 +959,9 @@ public class Game extends BasicGameState {
* @param keys the game keys pressed
* @param x the mouse x coordinate
* @param y the mouse y coordinate
* @param trackPosition the track Position
*/
private void gameKeyPressed(int keys, int x, int y) {
private void gameKeyPressed(int keys, int x, int y, int trackPosition) {
// returning from pause screen
if (pauseTime > -1) {
double distance = Math.hypot(pausedMouseX - x, pausedMouseY - y);
@@ -937,44 +976,20 @@ public class Game extends BasicGameState {
}
return;
}
if (objectIndex >= hitObjects.length) // nothing left to do here
return;
OsuHitObject hitObject = osu.objects[objectIndex];
// skip beginning
if (skipButton.contains(x, y)) {
if (skipIntro())
return; // successfully skipped
}
// "auto" and "relax" mods: ignore user actions
if (GameMod.AUTO.isActive() || GameMod.RELAX.isActive())
return;
// "autopilot" mod: ignore actual cursor coordinates
int cx, cy;
if (GameMod.AUTOPILOT.isActive()) {
cx = autoMouseX;
cy = autoMouseY;
} else {
cx = x;
cy = y;
if(!isReplay && keys > 0) {
lastKeysPressed |= keys; //sets keys bits
addReplayFrameAndRun(x, y, lastKeysPressed, trackPosition);
}
if (!isReplay)
addReplayFrame(cx, cy, lastKeysPressed | keys);
// circles
if (hitObject.isCircle() && hitObjects[objectIndex].mousePressed(cx, cy))
objectIndex++; // circle hit
// sliders
else if (hitObject.isSlider())
hitObjects[objectIndex].mousePressed(cx, cy);
}
@Override
public void mouseReleased(int button, int x, int y) {
if (Options.isMouseDisabled())
@@ -983,26 +998,44 @@ public class Game extends BasicGameState {
if (button == Input.MOUSE_MIDDLE_BUTTON)
return;
if (!isReplay && lastKeysPressed != ReplayFrame.KEY_NONE)
addReplayFrame(x, y, ReplayFrame.KEY_NONE);
int keys = 0;
if (button == Input.MOUSE_LEFT_BUTTON)
keys = ReplayFrame.KEY_M1;
else if (button == Input.MOUSE_RIGHT_BUTTON)
keys = ReplayFrame.KEY_M2;
gameKeyReleased(keys, x, y, MusicController.getPosition());
}
@Override
public void keyReleased(int key, char c) {
if (!isReplay && lastKeysPressed != ReplayFrame.KEY_NONE && (key == Options.getGameKeyLeft() || key == Options.getGameKeyRight()))
addReplayFrame(input.getMouseX(), input.getMouseY(), ReplayFrame.KEY_NONE);
int keys = 0;
if (key == Options.getGameKeyLeft())
keys = ReplayFrame.KEY_K1;
else if (key == Options.getGameKeyRight())
keys = ReplayFrame.KEY_K2;
gameKeyReleased(keys, input.getMouseX(), input.getMouseY(), MusicController.getPosition());
}
/**
* Handles a game key Released event.
* @param keys the game keys released
* @param x the mouse x coordinate
* @param y the mouse y coordinate
* @param trackPosition the track Position
*/
private void gameKeyReleased(int keys, int x, int y, int trackPosition) {
if (!isReplay && keys > 0) {
lastKeysPressed &= ~keys; //clears keys bits
addReplayFrameAndRun(x, y, lastKeysPressed, trackPosition);
}
}
@Override
public void mouseMoved(int oldx, int oldy, int newx, int newy) {
if (!isReplay)
addReplayFrame(newx, newy, lastKeysPressed);
}
@Override
public void mouseDragged(int oldx, int oldy, int newx, int newy) {
if (!isReplay)
addReplayFrame(newx, newy, lastKeysPressed);
}
@Override
@@ -1078,6 +1111,7 @@ public class Game extends BasicGameState {
if (GameMod.AUTO.isActive() || isReplay)
UI.showCursor();
lastReplayTime = 0;
// load replay frames
if (isReplay) {
// load mods
@@ -1087,7 +1121,6 @@ public class Game extends BasicGameState {
// load initial data
replayX = container.getWidth() / 2;
replayY = container.getHeight() / 2;
replayKeys = ReplayFrame.KEY_NONE;
replayKeyPressed = false;
replaySkipTime = -1;
for (replayIndex = 0; replayIndex < replay.frames.length; replayIndex++) {
@@ -1098,56 +1131,14 @@ public class Game extends BasicGameState {
} else if (frame.getTime() == 0) {
replayX = frame.getScaledX();
replayY = frame.getScaledY();
replayKeys = frame.getKeys();
replayKeyPressed = frame.isKeyPressed();
} else
break;
}
// run frame updates in another thread
killReplayThread();
replayThread = new Thread() {
@Override
public void run() {
while (replayThreadRunning) {
// update frames
int trackPosition = MusicController.getPosition();
while (replayIndex < replay.frames.length && trackPosition >= replay.frames[replayIndex].getTime()) {
ReplayFrame frame = replay.frames[replayIndex];
replayX = frame.getScaledX();
replayY = frame.getScaledY();
replayKeyPressed = frame.isKeyPressed();
int keys = frame.getKeys();
if (replayKeyPressed && keys != replayKeys) // send a key press
gameKeyPressed(frame.getKeys(), replayX, replayY);
replayKeys = keys;
replayIndex++;
}
// out of frames
if (replayIndex >= replay.frames.length)
break;
// sleep execution
try {
int diff = replay.frames[replayIndex].getTime() - trackPosition - 1;
if (diff < 1)
Thread.sleep(0, 256000);
else
Thread.sleep(diff);
} catch (InterruptedException e) {}
}
}
};
if (!GameMod.AUTO.isActive()) { // "auto" mod: ignore replay frames
replayThreadRunning = true;
replayThread.start();
}
}
// initialize replay-recording structures
else {
lastReplayTime = 0;
lastKeysPressed = ReplayFrame.KEY_NONE;
replaySkipTime = -1;
replayFrames = new LinkedList<ReplayFrame>();
@@ -1173,7 +1164,6 @@ public class Game extends BasicGameState {
// replays
if (isReplay) {
GameMod.loadModState(previousMods);
killReplayThread();
}
}
@@ -1318,10 +1308,9 @@ public class Game extends BasicGameState {
}
MusicController.setPosition(firstObjectTime - SKIP_OFFSET);
replaySkipTime = (isReplay) ? -1 : trackPosition;
if (replayThread != null && replayThread.isAlive()) {
if (isReplay) {
replayX = (int) skipButton.getX();
replayY = (int) skipButton.getY();
replayThread.interrupt();
}
SoundController.playSound(SoundEffect.MENUHIT);
return true;
@@ -1451,16 +1440,6 @@ public class Game extends BasicGameState {
*/
public float getTimingPointMultiplier() { return beatLength / beatLengthBase; }
/**
* Kills the running replay updating thread, if any.
*/
private void killReplayThread() {
if (replayThread != null && replayThread.isAlive()) {
replayThreadRunning = false;
replayThread.interrupt();
}
replayThread = null;
}
/**
* Sets a replay to view, or resets the replay if null.
@@ -1479,21 +1458,83 @@ public class Game extends BasicGameState {
this.replay = replay;
}
}
/**
* Adds a replay frame to the list.
* Adds a replay frame to the list if able and runs it.
* @param x the cursor x coordinate
* @param y the cursor y coordinate
* @param keys the keys pressed
* @param time the time of the replay Frame
*/
private void addReplayFrame(int x, int y, int keys) {
int time = MusicController.getPosition();
public synchronized void addReplayFrameAndRun(int x, int y, int keys, int time){
if (GameMod.AUTO.isActive() || GameMod.AUTOPILOT.isActive()) {
x = autoMouseX;
y = autoMouseY;
}
ReplayFrame frame = addReplayFrame(x, y, keys, time);
if(frame != null)
runReplayFrame(frame);
}
/**
* Runs a replay Frame
* @param frame the frame to run
*/
private void runReplayFrame(ReplayFrame frame){
int keys = frame.getKeys();
int replayX = frame.getScaledX();
int replayY = frame.getScaledY();
int deltaKeys = (keys & ~lastReplayKeys ); //keys that turned on
if (deltaKeys > 0) { // send a key press
updateGameKeyPress(deltaKeys, replayX, replayY, frame.getTime());
} else if(keys != lastReplayKeys){
} else {
updateGame(replayX, replayY, frame.getTimeDiff(), frame.getTime(), keys);
}
lastReplayKeys = keys;
}
/**
* Updates the games mouse pressed
* @param mouseX the mouse x position
* @param mouseY
* @param trackPosition the track position
* @param keysPressed the keys that are pressed
*/
private void updateGameKeyPress(int keys, int x, int y, int trackPosition) {
if (objectIndex >= hitObjects.length) // nothing left to do here
return;
OsuHitObject hitObject = osu.objects[objectIndex];
// circles
if (hitObject.isCircle() && hitObjects[objectIndex].mousePressed(x, y, trackPosition))
objectIndex++; // circle hit
// sliders
else if (hitObject.isSlider())
hitObjects[objectIndex].mousePressed(x, y, trackPosition);
}
/**
* Adds a replay frame to the list if able.
* @param x the cursor x coordinate
* @param y the cursor y coordinate
* @param keys the keys pressed
* @param time the time of the replay Frame
* @return a Replay Frame representing the data
*/
private ReplayFrame addReplayFrame(int x, int y, int keys, int time) {
int timeDiff = time - lastReplayTime;
lastReplayTime = time;
lastKeysPressed = keys;
int cx = (int) ((x - OsuHitObject.getXOffset()) / OsuHitObject.getXMultiplier());
int cy = (int) ((y - OsuHitObject.getYOffset()) / OsuHitObject.getYMultiplier());
replayFrames.add(new ReplayFrame(timeDiff, time, cx, cy, lastKeysPressed));
ReplayFrame tFrame = new ReplayFrame(timeDiff, time, cx, cy, keys);
if(replayFrames != null)
replayFrames.add(tFrame);
return tFrame;
}
/**