Implemented basic features (mostly stable). The remaining features are mostly graphical.
- Added package org.xerial.sqlite-jdbc. All scores are saved to .opsu_scores.db on table `scores` after a game completes.
- Added "Scores" class to handle all game score data (including database connections). The "Score" subclass encapsulates all database fields.
- Added "score viewing" constructor to GameData, for use only in the ranking screen.
- Draw the grade of the highest score next to expanded song buttons in the song menu.
- Added "bit" and "abbrev" fields to GameMod, used in storing/displaying scores.
- Hide the retry/exit buttons in the ranking screen when viewing a score.
Other changes:
- Removed "objectCount" field in GameData (no longer necessary).
- Removed "getID()" method in GameMod (no longer used).
- Moved most drawing in GameRanking state to GameData.
- Removed File parameter of "GameData.loadImages()" (leftover, no longer used).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Collapsed Javadoc comments for all fields.
- OsuFile now has proper Javadoc comments.
- Fixed various mistakes with comments.
Some changes with enums:
- Changed Class.values() calls to values().
- Changed size() calls to a SIZE field.
- Changed valuesReversed() calls to a VALUES_REVERSED field.
- Removed 'static' from enum declarations.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Press F5 to reload beatmaps in the song menu (resets OsuGroupList, then invokes OSZ unpacker and OsuFile parser).
- Many components reused from Splash screen (progress display, 'Esc' interrupt).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Renamed Options state into OptionsMenu, and created Options class for solely handling user options. Moved everything unrelated to the actual options menu into the static Options class.
- OptionsMenu no longer has static fields.
- Refactored option tabs into an enum, which makes the code much cleaner.
Also fixed a bug where global volume wasn't being used on container initialization.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Pressing Ctrl+Shift+F5 in the options menu restarts the game. Beatmaps and sounds are not reloaded.
- Use GameContainer.setForceExit(false) to trigger a restart after exiting.
Other changes:
- Fixed general issues with track pausing/pause states.
- Store all background images loaded in OsuFiles in a static hash table, instead of in individual objects. This allows easier access to the allocated memory.
- Only delete OSZ files if they were unzipped. (They were previously deleted in all cases.)
- Moved more images (mods, playfield, lighting) into GameImage.
- Moved OsuHitObject initialization inside Utils.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Allows parsing only a subset of OsuFiles, in case parsing takes too long.
Other changes:
- Press 'ESC' three times to exit from the Splash state.
- Override Container.exit().
- Reset MusicController in closeRequested() to prevent an OpenAL error.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Critical game errors (detected in Game.updateAndRender()) are now passed through ErrorHandler. Note that the actual exception is not displayed in the ErrorHandler window, only the log.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Padded game score display, and always display 2 digits in front of the decimal (e.g. 00.00% instead of 0.00%).
- Keep map progress circle at a fixed location instead of basing it off the score length.
- Moved some track resets (pause + restart at preview) to trigger upon loading the song menu. Fixes weird behaviors when leaving the game state.
- Cleaned up trailing whitespace and added missing overrides.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Instead of resetting immediately, set a variable in SongMenu to reset data when entering the state. Fixes some weird behaviors, and also allows resetting in more scenarios.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This mostly replaces the Slick2D Log class for error reporting. Most game errors will now trigger the error popup.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This causes a noticeable drop in memory usage in most cases.
Also renamed the "crash" popup since the game doesn't necessarily crash.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Sends a JOptionPane message dialogue if java.awt.Desktop is supported.
Other changes:
- Updated natives directory, and set the LWJGL library path if it exists.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Added enum classes SoundEffect and HitSound.
- Added a SoundComponent interface for sound effects and hit sounds, and extended playSound() and playHitSound() methods to play any SoundComponent.
- Moved features related to sample sets to the HitSound class, and rewrote sample sets as an internal enum class.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- All libraries are now packed as JARs, with sources and docs also packed and separated.
- Added .classpath and .project to version control.
- Updated ant build script.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Players can no longer set a container size larger than the screen dimensions.
- If the game resolution is equal to the screen size, the created window will be borderless.
- Added some additional resolutions.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Explicitly supply the AudioFormat when creating a Clip.
- Disable Master Gain if unsupported (e.g. in PulseAudio).
- Do not try to play uninitialized sounds (e.g. LineUnavailableException during creation, seems to happen regularly with PulseAudio).
Other changes:
- Errors replaced with debugs in 'getTrackLength()' if audio fields inaccessible.
- Do not log ThreadDeath exceptions (it's a known issue, and only clutters the log file).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Game now boots to splash screen, which displays parser progress.
- Added option "LoadVerbose" to disable rendering the progress text.
- Main Menu backgrounds now fade in regardless of DynamicBackground setting (as a transition from the splash screen).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Fixed Game not loading OsuFile for maps in a song group. (blame: 5612336)
- Implemented rotations for reverse arrows, and added a new one by Alic1a.
- "Auto" mod: pausing no longer requires click to unpause, and mod images are permanently drawn.
- Program now loads from Main Menu instead of Options (unnecessary complications for the sake of a transition).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- This can be switched off in the configuration file.
- Credits: https://osu.ppy.sh/forum/t/98954
Other changes:
- Removed OsuFile setters/getters from Game state, replaced with a 'getOsuFile()' method in MusicController (a more logical location).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- "Skins" directory is created in the root folder, and reads files directly from there (for now). NOT ALL FILES ARE SUPPORTED.
- To change the path (e.g. to an installed skin), edit the path in the configuration file.
Other changes:
- Renamed some files: directories now begin with a capital letter (to match osu! naming), and '.osu_tmp' renamed to '.opsu_tmp'.
- Disabled mouse grabbing, as this does not seem to work properly for touchscreen devices. (partial revert of ab487c5)
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Added SoundController module, which uses Java Sound since OpenAL has a slight delay on playing sounds.
- Uploaded all effect WAVs. (credits: WWWskin, AL's IA, Fantasy's Skin, Minimalist Miku)
- Added a missing entry in credits.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Creates a ServerSocket instance on a port (default: 49250).
Credits to marcostudios for the suggestion.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>