yugecin
7898b669f5
add visual indicator for numeric values in the option menu
2016-11-20 23:06:47 +01:00
yugecin
b6f2101c16
add pippi radius ( close #26 )
2016-11-20 22:50:49 +01:00
yugecin
6ef16bce36
fix not being able to skip when epilepsy warning is taking its time
2016-11-20 22:41:33 +01:00
yugecin
44bcaf06f9
fix npe caused be last commit changes
2016-11-20 22:27:16 +01:00
yugecin
63144426d1
new cursor override: use next object's colors ( close #43 )
2016-11-20 22:10:17 +01:00
yugecin
e18eba17de
make dancer code more resilient to storyboard changes
2016-11-20 18:35:20 +01:00
yugecin
cdd88d9a8d
merge the movers into one list, use java8 for default impl in interfaces
2016-11-20 17:24:58 +01:00
yugecin
30186b94f4
getting rid of repetitions
2016-11-20 17:01:56 +01:00
yugecin
726fef9b38
Merge branch 'Awlexus-master' into pullreqs
2016-11-20 14:22:54 +01:00
yugecin
da90c98fce
ability to change map offset while playing (- and + keys)
2016-11-20 13:49:53 +01:00
yugecin
7daafd612e
on exceptions that make game crash, show dialog with the real cause ( close #51 )
2016-11-20 13:45:05 +01:00
yugecin
3ddda20b64
disable epilepsy warning by default
2016-11-20 13:32:12 +01:00
yugecin
319b40dfdb
hide epilepsy warning when skipping intro
2016-11-20 13:31:44 +01:00
yugecin
896ba657a7
don't show epilepsy img when jumping object index using sb
2016-11-20 13:30:02 +01:00
yugecin
b3d8b02cb8
restart when the skin changed
2016-11-20 13:24:37 +01:00
yugecin
45dc7260b4
ensure minimumsize for buttons (mods, random map, options, ..) in songmenu and add ctrl+o shortcut to go to options screen ( close #58 )
2016-11-20 13:19:21 +01:00
yugecin
e025fd70d5
make reversearrows expand more like in osu! ( close #50 )
2016-11-20 13:05:37 +01:00
Awlex
b36d7d487f
Remodeled PolyMoverFactories and Movers, to be more effizient and userfriendly
2016-11-20 04:42:46 +01:00
Awlex
a671f9dba2
something
2016-11-19 22:47:27 +01:00
yugecin
a018c5fb32
add a timingpoint to the theme map so the mainmenu logo can dance
2016-11-19 22:00:29 +01:00
Awlex
6f5f17da74
First try integrating a Arc. Status: Still alot to do
2016-11-19 02:33:15 +01:00
yugecin
e2e1ee2dfc
fix first slidertick after repeats not working
2016-11-18 01:09:04 +01:00
yugecin
d3552bc3ad
add followcircle expand on ticks ( close #49 )
2016-11-18 00:50:20 +01:00
yugecin
64d1239e84
add mainmenu ghost logo
2016-11-18 00:24:27 +01:00
yugecin
8be9adbd62
simplify main menu logo piece positioning
2016-11-18 00:16:58 +01:00
yugecin
a1a9dde5ae
add epilepsy warning img
2016-11-17 00:12:44 +01:00
yugecin
07cf71fe8e
rename never draw bg option
2016-11-13 13:24:08 +01:00
yugecin
438c718d6e
make the logo in mainmenu open a bit less wide
2016-11-13 12:34:07 +01:00
yugecin
c2d6756114
speedy gonzalez main menu button animations
2016-11-13 12:17:24 +01:00
yugecin
4b5fab5050
add map start & end delay adjustable ( #10 optimalisation)
2016-11-13 04:17:28 +01:00
yugecin
5aa3a60f16
Merge branch 'logo'
2016-11-13 02:45:40 +01:00
yugecin
f17bd4df45
don't loop the theme music
2016-11-13 02:45:26 +01:00
yugecin
de2ddfc151
parse beatmap timing points when main menu wants it :>
2016-11-13 02:40:43 +01:00
yugecin
cd54352865
parse beatmap timing points when main menu wants it :>
2016-11-13 02:38:37 +01:00
yugecin
11f0b8ddfb
shift logo back to center when pressing esc
2016-11-13 02:35:48 +01:00
yugecin
38d1bdf14b
cleanup the mess
2016-11-13 02:10:09 +01:00
yugecin
2b585e376f
get the scale from the menubutton to scale the piece
2016-11-13 02:01:21 +01:00
yugecin
9f40b4f4a1
use the new menubuttons
2016-11-13 01:52:09 +01:00
yugecin
fa47399970
Merge branch 'sb'
2016-11-13 01:45:18 +01:00
yugecin
b722808d70
add option to enable/disable sb
2016-11-13 01:45:06 +01:00
yugecin
8d9e7aba94
Merge branch 'sb'
2016-11-13 01:39:41 +01:00
yugecin
cf14bca4a5
prevent hue shifting when hue inc or obj color override is changed by sb
2016-11-13 01:39:30 +01:00
yugecin
992655ff10
only show arrow when slider has been clicked initially
2016-11-13 01:19:59 +01:00
yugecin
a98ac98b67
Merge branch 'sb'
2016-11-13 01:10:16 +01:00
yugecin
711fd0a03e
fix object color override for sb
2016-11-13 00:58:50 +01:00
yugecin
d869f2ef48
save settings on enter, revert on leave
2016-11-13 00:14:38 +01:00
yugecin
15f560ee68
some interaction fixes
2016-11-12 23:55:39 +01:00
yugecin
1cb815360c
make the menu respond better (for slider values etc)
2016-11-12 23:34:45 +01:00
yugecin
43e1109f40
make the menu work
2016-11-12 23:31:18 +01:00
yugecin
f466fafa03
skip through objects
2016-11-12 23:13:41 +01:00
yugecin
b584dcaf68
overlays, draw an optionmenu
2016-11-12 22:30:22 +01:00
yugecin
ceb6751831
leadin delay 2s
2016-11-12 19:04:40 +01:00
yugecin
7276705533
add 5s delay after last hitobj
2016-11-12 18:44:04 +01:00
yugecin
3dc0ad8c68
get tick points from slider
2016-11-12 18:25:44 +01:00
yugecin
9860175196
fix saving the value
2016-11-12 18:25:25 +01:00
yugecin
25d16ddfae
kickoff slidermovers
2016-11-12 15:41:20 +01:00
yugecin
6a3aaf7375
something
2016-11-06 11:46:56 +01:00
yugecin
b90a9a963a
remove println
2016-11-05 22:40:29 +01:00
yugecin
4f289c2291
add piece
2016-11-05 22:17:02 +01:00
yugecin
86710f53b5
move logo to the beat
2016-11-05 21:49:20 +01:00
yugecin
df8b53db7a
making _sure_ that #37 doesn't happen anymroe
2016-10-15 20:16:14 +02:00
yugecin
05ca421d78
attempt to fix problem with muting applause
2016-10-15 10:48:33 +02:00
yugecin
6a5ba7cd9e
add option to force fallback sliders ( #24 )
2016-10-15 00:09:52 +02:00
yugecin
6b1b4e2339
add option to allow multiple instances ( closes #33 )
2016-10-14 23:54:06 +02:00
Jeffrey Han
79bfa1c255
Properly fix #177 .
...
Previous fix (#186 ) threw NPE upon failing a song. Thanks to #155 .
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2016-10-13 17:51:51 -04:00
Jeffrey Han
3b847d088d
Follow-up to #155 .
...
Some code cleanup and tweaks to the scoreboard display.
2016-10-13 14:41:58 -04:00
Jeffrey Han
21579daa26
Merge pull request #155 from mad-s/master
...
Add ingame scoreboard
2016-10-13 14:15:02 -04:00
Jeffrey Han
410e6d6765
Destroy SoundController resources before exit.
...
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2016-10-13 04:52:03 -04:00
Jeffrey Han
2d150c9939
Follow-up to dabfb82
.
...
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2016-10-13 04:20:03 -04:00
Jeffrey Han
dabfb827ee
Use Download class to download track previews into a Temp/ directory.
...
AudioSystem.getAudioInputStream(URL) was causing issues, so just download the files using the more robust Download class.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2016-10-13 04:12:47 -04:00
Jeffrey Han
89e8341686
Merge pull request #186 from yugecin/master
...
Fix #177
2016-10-13 02:26:24 -04:00
Jeffrey Han
f3918b7b60
New MengSkyServer API.
...
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2016-10-13 02:07:45 -04:00
Jeffrey Han
76c8efb0c2
Disable SSL validation for YaSOnlineServer.
...
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2016-10-13 01:17:59 -04:00
yugecin
d8aaa3e5a4
tabs
2016-10-11 18:36:28 +02:00
Awlex
164d272340
Muting 'Applause' after leaving resultscreen closes #27
2016-10-11 18:06:59 +02:00
yugecin
97dd34cfc3
better way to check if display settings changed
2016-10-11 11:51:29 +02:00
yugecin
4d16508625
automatically restart when display settings changed
2016-10-11 11:47:46 +02:00
yugecin
0e43e6f938
option to allow larger resolutions, close #11
2016-10-11 11:40:16 +02:00
yugecin
35695ccf97
add native resolution to resolution list
2016-10-11 11:37:47 +02:00
yugecin
b1887b953b
add fullscreen option, close #17
2016-10-11 11:22:32 +02:00
yugecin
3d3296f4ff
fix #25
2016-10-11 11:04:41 +02:00
yugecin
255280de95
fix 'use last objects color' cursor color override using the color before the object was hit
2016-10-10 23:46:20 +02:00
yugecin
9e4cfb47cf
Option to only color cursor trail
2016-10-04 15:22:13 +02:00
yugecin
177e75ba29
show github link in playfield
2016-10-04 14:40:41 +02:00
yugecin
c0ea819ccb
make the spinner delay less sensitive
2016-10-04 13:44:05 +02:00
yugecin
5c2fc16124
use better spinnerdelay
2016-10-04 13:43:08 +02:00
yugecin
fb74d1219a
edit issues & update url to point the opsu-dance repo
2016-10-04 13:05:10 +02:00
yugecin
99c5f9b407
New hidden slider style
2016-10-04 13:01:24 +02:00
yugecin
23eed71a9c
Put the text above the repo buttons so that the fps counter will not block it
2016-10-04 12:40:01 +02:00
yugecin
7ab4e4263f
Don't hide ui in break periods when auto isn't active
2016-10-02 10:47:48 +02:00
yugecin
0ef65e2dd1
Fix pippi using a wrong radius in the beginning
2016-10-01 21:40:58 +02:00
yugecin
3a30087929
Fix selecting "IAHN - Transform [Aspire]" map crashing the game ( #5 )
2016-10-01 21:21:33 +02:00
yugecin
f15ead1476
better sliderball scale
2016-10-01 15:57:41 +02:00
yugecin
6ad4348d7c
fix start
2016-10-01 15:47:01 +02:00
yugecin
b6c8b9753e
add key for single mirror object
2016-10-01 15:24:30 +02:00
yugecin
f93fab1874
fix mirrorFrom
2016-10-01 15:16:34 +02:00
yugecin
e08d5f2a83
use mapid to decide starting hue for rainbow objects, also use mapid instead of title for direction etc
2016-10-01 15:10:20 +02:00
yugecin
3a507453f9
Use map title to get initial rainbow colors
2016-10-01 15:00:12 +02:00
yugecin
38d5c64a26
Don't show mirror mouse trail from 0,0 when toggling mirror
2016-10-01 14:54:05 +02:00
yugecin
c58cf824a3
Add option to do circles in lazy sliders
2016-10-01 14:51:09 +02:00
yugecin
9d6c413eb7
Implement circleslowsliders
2016-10-01 14:46:39 +02:00
yugecin
49e03add75
Make mirror collage toggleable ingame by pressing M
2016-10-01 13:58:10 +02:00
yugecin
376cb558cb
Merge branch 'spinners' into master
2016-10-01 13:44:54 +02:00
yugecin
be599885f5
add spinnerdelay option
2016-10-01 13:44:34 +02:00
yugecin
58b22cadd6
remove debug println
2016-10-01 13:14:58 +02:00
yugecin
9dc566ca4e
always use white reversearrows
2016-10-01 13:14:31 +02:00
yugecin
70d006b645
make reversearrows scale to the bpm
2016-10-01 13:12:02 +02:00
yugecin
ea45767fa1
Onyl show mirrored object hitresults if autopilot is active >.<
2016-10-01 12:39:52 +02:00
yugecin
eb3ff1040b
fxi F7 forreal
2016-10-01 12:19:26 +02:00
yugecin
d6bd2b5649
make F7 key work again
2016-10-01 12:17:02 +02:00
yugecin
a7e1a2e32f
cursor trail length override
2016-10-01 12:14:39 +02:00
yugecin
c7538ef348
Add 1000fps option
2016-10-01 12:06:05 +02:00
yugecin
6404bbafdc
better scale for rgb cursor color hue inc
2016-10-01 12:03:07 +02:00
yugecin
1a44b38636
add separate rgb inc option for cursor
2016-10-01 11:59:03 +02:00
yugecin
652bb4f2d0
add cursor color overrides
2016-10-01 11:53:33 +02:00
yugecin
eee65a589e
fix first object movement
2016-10-01 11:34:32 +02:00
yugecin
d424db9a7f
make sample override a percent instread of boolean
2016-10-01 10:46:28 +02:00
yugecin
6788cd84d8
Merge branch 'hitresults'
2016-10-01 00:26:02 +02:00
yugecin
5a899e29cb
don't play the hitsounds twice >.<
2016-10-01 00:25:55 +02:00
yugecin
0199c445c6
Use dance option tab as initial tab
2016-09-30 23:57:43 +02:00
yugecin
230dd6d98f
put common stuff in utils
2016-09-30 23:56:07 +02:00
yugecin
ad370fd8fb
Show mirrored result for slider ends
2016-09-30 23:53:48 +02:00
yugecin
4409d538fd
Show mirrored results for hitcircles
2016-09-30 23:51:28 +02:00
yugecin
b1d69cf9f4
Instantly show hitresult on slider initial circle, don't show the other end when finishing. Also show results in mirrored circles
2016-09-30 23:48:02 +02:00
yugecin
5b264a5277
Option to hide all objects
2016-09-30 23:11:43 +02:00
yugecin
722180d9ff
Merge branch 'pippi'
2016-09-30 22:58:05 +02:00
yugecin
2b91288adb
PIPPI!
2016-09-30 22:57:57 +02:00
yugecin
5bcf072a69
add options
2016-09-30 22:08:45 +02:00
yugecin
4ab767f464
Adjust default values for dancer options
2016-09-30 21:51:59 +02:00
yugecin
043237d1a1
add to option menu
2016-09-30 21:45:19 +02:00
yugecin
daa7bec0da
Add mover direction
2016-09-30 21:40:33 +02:00
yugecin
2f5f2a610d
add opposite combo color as override option
2016-09-30 21:32:24 +02:00
yugecin
ae9bdcd68f
implement sliderballtint
2016-09-30 21:11:16 +02:00
yugecin
39b24b5f1c
attempt to load normal image if there's no array (load sliderb if there's no sliderb0, sliderb1 etc)
2016-09-30 21:11:03 +02:00
yugecin
08d9f4165a
option to ignore beatmap sample volume
2016-09-30 21:08:15 +02:00
yugecin
8891976d48
Flash warningarrows after breaks 4 times instead of 2
2016-09-30 20:08:50 +02:00
yugecin
be547cfa1f
Don't draw UI on breaks
2016-09-30 20:05:33 +02:00
yugecin
0ccf4874d8
hotfix for dummy img as hitobjectnumber prevent drawing of hitcircleoverlay
2016-09-30 20:01:31 +02:00
yugecin
8c7531e550
prevent arrayindexoutofbounds
2016-09-30 19:56:47 +02:00
yugecin
b12ed6fa0e
Also draw skipbutton when using auto
2016-09-30 19:41:42 +02:00
yugecin
be5288d1f7
auto activate auto
2016-09-30 19:39:47 +02:00
yugecin
f6b791cf25
Option to apply last object color to cursor
2016-09-30 19:38:02 +02:00
yugecin
add5e96af1
Options to use object color overrides
2016-09-30 19:05:53 +02:00
yugecin
05c29f1106
Fix warningarrows being rotated 180° instead of flipped horizontally
2016-09-30 16:17:51 +02:00
yugecin
965f88ecc3
attempt to support HitCircleOverlap and ScoreOverlap ( #4 )
2016-09-30 16:13:23 +02:00
yugecin
19f4e5f11d
support prefixes (HitCirclePrefix, ScorePrefix), and use dummy instead of complaining when image can't be found
2016-09-30 15:54:07 +02:00
yugecin
da3dbfa702
fix compact optionmenu not selecting last option
2016-09-30 12:23:10 +02:00
yugecin
d6b993bfe8
compactify the options menu
2016-09-30 12:18:34 +02:00
yugecin
3a1f510e31
option to hide all UI
2016-09-30 12:06:36 +02:00
yugecin
e082adb37f
another todo option
2016-09-30 09:45:36 +02:00
yugecin
52f9ac9a7f
only do dancer options (mirror etc) if auto is active
2016-09-30 09:36:21 +02:00
yugecin
73754e9c7d
option to never draw background
2016-09-30 09:35:21 +02:00
yugecin
e5d7f0f159
give more space for tabs in the option screen
2016-09-30 09:29:24 +02:00
yugecin
46e2b7069f
option for rgb objs
2016-09-30 09:17:39 +02:00
yugecin
0d77d7f56a
remove debug println, whoops
2016-09-30 09:13:10 +02:00
yugecin
0c16802523
use shifthue
2016-09-30 09:12:54 +02:00
yugecin
e126edbff7
shift hue on each new object
2016-09-30 09:09:14 +02:00
yugecin
fa57e63a2f
option to hide approach circles
2016-09-29 23:34:11 +02:00
yugecin
7f908db6e7
add option for mirrorcollage
2016-09-29 23:29:20 +02:00
yugecin
0d89c2612d
attempt to make sliderbody look better
2016-09-29 23:22:41 +02:00
yugecin
923f8dcb49
black sliders
2016-09-29 22:45:16 +02:00
yugecin
d3af3c17d0
move shit to utils
2016-09-29 22:41:56 +02:00
yugecin
33895b24c8
mirrored objects +180° hue
2016-09-29 21:55:23 +02:00
yugecin
9a73ab23e9
render mirrored
2016-09-29 21:40:42 +02:00
yugecin
72aa856818
don't draw sliderend
2016-09-28 22:03:45 +02:00
yugecin
759187b4cd
fix #3 (doesn't move to last object)
2016-09-28 13:49:33 +02:00
yugecin
4504afa59e
add second repobutton :)
2016-09-27 22:44:35 +02:00
yugecin
defeab3522
Add pippi options (not implemented)
2016-09-27 22:33:14 +02:00
yugecin
43548fa058
implement lazy sliders
2016-09-27 22:23:14 +02:00
yugecin
728b2ceb97
Add options in the ingame menu
2016-09-27 22:02:49 +02:00
yugecin
1fb75c8ea2
Merge branch 'dancestuff' into dancesettings
2016-09-27 21:45:43 +02:00
yugecin
eb696077a2
we want to dance
2016-09-27 21:29:03 +02:00
yugecin
a39ac19bb0
move width/height from container to options class
2016-09-27 20:52:52 +02:00
yugecin
f3de8a4506
use a reasonable size for the errorhandler dialog
2016-09-27 19:58:45 +02:00
yugecin
857118accb
update forgotten dummyobj
2016-09-27 19:56:02 +02:00
yugecin
632c8a7fcf
double ver of Utils.distance
2016-09-27 18:44:02 +02:00
yugecin
c64e0252aa
make static accessible width & height
2016-09-27 18:36:35 +02:00
yugecin
b1894ade26
getQuadrant func
2016-09-27 18:36:09 +02:00
yugecin
b842a564f7
add isSpinner, isCircle etc in GameObject
2016-09-27 18:26:53 +02:00
yugecin
e7e33cd406
put more information in gameobject
2016-09-27 18:17:53 +02:00
yugecin
d2d39b3d9a
test how to add options
2016-09-27 17:55:41 +02:00
yugecin
4769c1cfda
make options menu use lists
2016-09-27 17:36:10 +02:00
yugecin
74a9320503
make cursortrail longer and show on small movements
2016-09-27 15:29:38 +02:00
yugecin
db36ec390d
Fix #177
2016-06-06 11:43:00 +02:00
Matteo Signer
d7c980e0a4
Misc. bugfixes
2016-04-04 10:59:50 +02:00
Jeffrey Han
93c8ab96f1
Fixed wrong parameter order in StarStream.
...
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2016-04-03 01:04:23 -04:00
Jeffrey Han
1e58b3c47d
Fixed a null pointer exception. ( fixes #162 )
...
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-12-14 19:02:37 -05:00
Jeffrey Han
8c4e5ac264
Fixed an error when reloading beatmaps. ( #161 )
...
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-12-14 11:59:49 -05:00
MatteoS
4b76d2c3cf
Scoreboard improvements
2015-12-01 09:32:03 +01:00
Andrew Zhao
5b42f9a588
centered follow points
2015-11-29 18:58:00 -08:00
MatteoS
6f685cf5c7
Ingame scoreboard initial implementation
2015-11-29 09:56:10 +01:00
MatteoS
78511737ce
Draw reversing arrow in black if the slider is lightly colored
2015-11-21 15:30:25 +01:00
Jeffrey Han
ba240797d8
Replaced all linear fade-out transitions with eased transitions.
...
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-11-19 17:47:46 -05:00
Jeffrey Han
fb789c8fc5
Follow-up to #150 : delayed fade-out, minor style changes.
...
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-11-19 16:56:28 -05:00
MatteoS
3e285e05fc
Add falling game objects on fail
2015-11-18 22:29:18 +01:00
Jeffrey Han
d85de23cec
Fixed an error when importing beatmaps. ( fixes #149 )
...
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-11-17 17:46:00 -05:00
Jeffrey Han
f835a441c2
Follow-up to #148 : keypress and edge case fixes.
...
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-11-16 16:05:20 -05:00
MatteoS
d0069c20e5
Fix pitch changes (hopefully)
2015-11-16 21:21:28 +01:00
MatteoS
13e0bdb81e
Make music pitch and speed go down on fail (like in osu!)
2015-11-16 14:33:07 +01:00
Jeffrey Han
06c423a4dd
Properly detect osu! installations on Windows (using registry keys).
...
Thanks to @ModuleLFS for the idea.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-10-31 22:20:08 -04:00
Jeffrey Han
9c7dbce6fd
Updated BloodcatServer to use the new API. ( fixes #139 , 140)
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-30 00:28:21 -04:00
Jeffrey Han
4acd3cda02
Check mouse button before firing events for kinetic scrolling.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-20 11:38:46 -04:00
Jeffrey Han
c69f34adc3
Don't show decimal points for CS/HP/AR/OD values unless needed.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-19 15:30:41 -04:00
Jeffrey Han
5634a673bb
Fix hovering bug with < max nodes in kinetic scrolling.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-19 13:04:53 -04:00
fd
b843beb3c0
KineticScrolling Minor fixes
...
for selection in large BeatmapSets
2015-09-19 12:11:07 -04:00
Jeffrey Han
c58c128ec8
Minor Javadoc additions/edits.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-18 19:20:18 -04:00
Jeffrey Han
eb331360b9
Added scrolling animation to "random" song selection.
...
Involves temporarily changing the kinetic scrolling speed, so it's a little messy...
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-18 18:49:01 -04:00
Jeffrey Han
14496050ea
Minor style changes from #134 .
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-18 16:02:19 -04:00
Jeffrey Han
daf3a2aad3
Merge pull request #134 from Bigpet/snakeslider
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Snaking sliders implementation.
2015-09-18 15:27:54 -04:00
Peter Tissen
131138ea8c
Snaking sliders initial implementation.
...
Draws curves in a range from 0 to x (where x is a value between 0 and 1) while blending them in (if enabled in the options)
Cache a unit-cone once and re-use that with scaling and translation instead of generating it each time again.
This is more for readability than performance (since presumably feeding it mostly constants like before would be faster)
Only draws the cones in the curve once if possible
(only possible if consective calls to draw with the intervals x_1 before x_2 are made and [0, x_1] [0, x_2] with x_1 < x_2 holds true)
minor refactoring and cleanup
Omg my code is such a mess. I feel like I've committed a crime against humanity by just randomly putting that
random vbo id into the class called "Rendertarget". But there's really no good place for it now (that has a way to clean it up).
But if "Rendertarget" will ever be used by anything else but the sliders I'm gonna pull that out.
added blending in for return arrows and ticks
2015-09-18 20:21:37 +02:00
Jeffrey Han
286388270e
Fixed song scores getting clipped horizontally. (also from #131 )
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-16 20:12:47 -04:00
Jeffrey Han
0278556947
Fixed a minor kinetic scrolling bug in the song menu.
...
Added a missing "songScrolling.released()" call upon entering the song menu as the pressed state wasn't being cleared (causing an issue with the scroll wheel upon re-entering the state).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-16 15:42:00 -04:00
Jeffrey Han
e0da6a2444
Minor formatting cleanup for #131 .
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Also made some members private.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-15 23:20:53 -04:00
fd
d69e5fa5e7
Kinetic Scrolling Fixes
2015-09-15 21:39:35 -04:00
fd
133241f630
Merge remote-tracking branch 'org/master' into KinecticScrolling
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Conflicts:
src/itdelatrisu/opsu/ScoreData.java
src/itdelatrisu/opsu/downloads/DownloadNode.java
src/itdelatrisu/opsu/states/DownloadsMenu.java
src/itdelatrisu/opsu/states/SongMenu.java
2015-09-14 20:09:52 -04:00
fd
0562c66531
Kinectic Scrolling
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for SongNodes, Scores, Download Results, Download Info
2015-09-14 19:19:49 -04:00
Jeffrey Han
1fe45f7bb4
Merged DISABLE_CURSOR option from fluddokt/opsu.
2015-09-11 11:43:19 -04:00
Jeffrey Han
6506967c12
Added some missing @param and @throws Javadoc comments.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-09 23:51:16 -04:00
Jeffrey Han
831c297ece
Made DropdownMenu extend Slick's AbstractComponent class.
...
Clicks and animation updates are now handled internally within the DropdownMenu class, which should simplify usage a bit. Override menuClicked() and itemSelected() instead for event handling.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-09 18:57:01 -04:00
Jeffrey Han
7f1193bb77
Slight changes to DropdownMenu behavior.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-09 13:25:48 -04:00
Jeffrey Han
643a7c4589
Added a dropdown menu class, similar to the one in osu!.
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Using 'fa-chevron-down' and 'fa-chevron-right' icons from Font Awesome v4.4.0 (https://github.com/FortAwesome/Font-Awesome ).
The dropdown menu is currently used only in the downloads menu to select servers.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-08 23:46:30 -04:00
Jeffrey Han
6c369f6329
Minor code cleaning.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-08 12:26:28 -04:00
Jeffrey Han
be3adb3dc5
Animate score buttons in the song menu.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-06 01:44:29 -04:00
Jeffrey Han
5ff35d355b
Animate the music icon in the song menu. (follow-up to c5cc43a
)
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-05 19:46:52 -04:00
Jeffrey Han
c5cc43acfc
Fade in song info in the song menu.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-05 14:40:34 -05:00
Jeffrey Han
01fb9c50c9
Replace xy float[] arrays with Vec2f (mostly in game objects).
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-05 12:53:42 -05:00
Jeffrey Han
1b8f85942f
Use java.awt.Point in Cursor class instead of separate x/y lists.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-05 12:46:01 -05:00
Jeffrey Han
97dbb36e43
Switch to startUse/drawEmbedded/endUse for cursortrail and star stream.
...
This should be much more efficient when repeatedly rendering the same texture, as in these two cases.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-05 09:32:26 -05:00
Jeffrey Han
80042807c5
Draw an animated star stream in the song menu.
...
Star image was modified from XinCrin's "Fantasy's Skin".
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-04 22:36:25 -05:00
Jeffrey Han
cd3d53336d
A couple of API improvements.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-03 22:16:52 -05:00
Jeffrey Han
14948846f5
Added star difficulty to conditional search filters.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-03 21:00:02 -05:00
Jeffrey Han
3214916d60
Load beatmap background images in a new thread.
...
This eliminates the game-wide lag (100-200ms on my computer) when switching song nodes. Attempted to mask the loading time with a fade-in effect.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-03 19:24:07 -05:00
Jeffrey Han
e767800702
Fixed broken "Easy" mod.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-03 00:14:25 -05:00
Jeffrey Han
a2eaf35664
Draw star rating stars in the song menu inside each song node.
...
Star image was taken from XinCrin's "Fantasy's Skin".
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-02 23:10:31 -05:00
Jeffrey Han
c785a1261c
Ported osu!tp's beatmap difficulty algorithm to compute star ratings.
...
https://github.com/Tom94/AiModtpDifficultyCalculator
This might not be completely accurate as I wasn't able to get the original program to run, but it's probably close (note that hit object stacking isn't applied, though).
Since the computation is fairly expensive, they're currently done when selecting a beatmap set in the song menu (for all beatmaps in the set at once). The rating is displayed next to the beatmap difficulty settings (HP,CS,AR,OD) in the header. Also, since all the hit objects need to be loaded to perform the computation, the objects are later discarded (but not immediately) by a LRU cache to limit memory usage.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-02 19:44:04 -05:00
Jeffrey Han
8cb796bd18
Fixed updater ignoring XDG flag (again).
...
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-02 19:23:23 -05:00
Jeffrey Han
5817217eb5
Stop logging warnings for missing background images.
...
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-02 17:38:28 -05:00
Jeffrey Han
396071dfbc
When deleting beatmaps, remove their MD5 hashes from the lookup table.
...
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-02 14:37:16 -05:00
Jeffrey Han
d5154b567e
Replaced "BeatmapImageCache" with a generic LRU cache class.
...
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-02 13:29:52 -05:00
Jeffrey Han
c516d93d1e
Check for parallel vectors before constructing a CircumscribedCircle.
...
If the check fails, use a LinearBezier instead. (e.g. in map 45471).
Moved slider time and curve calculations into HitObject so that they can be reused.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-02 10:51:52 -05:00
Jeffrey Han
d360b73bf5
Specify whether Curve uses scaled or unscaled coordinates.
...
Unscaled coordinates will be used in a future commit (hopefully).
Added a normalize() method to Vec2f.
Throw RuntimeExceptions for any Curve initialization errors; the game would crash anyway, and this way the objects can be substituted for DummyObjects for a graceful failure.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-02 01:47:15 -05:00
Jeffrey Han
6c956e927f
Beatmap parser fixes.
...
- Fixed hit object 'addition' field parsing. (Still not sure what the fields do, but the types should be correct now...)
- Fixed a careless error causing a potential null pointer exception. (blame: 0b33fed
)
- Show an error if parseHitObjects() parses a different amount of objects than expected.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-02 01:41:47 -05:00
Jeffrey Han
fdd70a81c4
Removed leftover/unused 'color' parameter in Curve constructor.
...
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-01 21:57:37 -05:00
Jeffrey Han
df3e662865
Marked a couple more members as 'final'. (continuation of 441bb95
)
...
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-31 22:54:35 -05:00
Jeffrey Han
769ad963e7
Moved OszUnpacker into package 'opsu.beatmap'.
...
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-31 22:25:28 -05:00
Jeffrey Han
c70fcb296f
Add git hash (from refs/remotes/origin/master) to error reports.
...
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-31 17:54:32 -05:00
Jeffrey Han
e535a88840
Stop firing BeatmapWatchService events for intended file modifications.
...
Specifically, during OSZ unpacking and for file deletion through the song menu. Triggering the beatmap reload event in these scenarios would be redundant.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-30 23:21:58 -05:00
Jeffrey Han
aed5163a83
Check completed download size against Content-Length header.
...
If the number of bytes received is less than the reported content length (e.g. a network timeout), mark the download with the "error" status instead of "complete". Content-Length should be reliable if reported at all, so this should be a valid approach.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-30 23:18:46 -05:00
Jeffrey Han
bd8e35cb81
Added MengSky download server.
...
URL: http://osu.mengsky.net/
Also parsing raw HTML for this one because there's no API.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-30 22:20:52 -05:00
Jeffrey Han
8d21fe3fc9
Fixed a small issue in the MnetworkServer HTML parsing.
...
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-30 20:25:35 -05:00
Jeffrey Han
8892973d98
Now using official formulas for circle diameter and timing offsets.
...
The previous formulas were extremely close, so you shouldn't notice any gameplay differences at all.
Circle diameter:
- Previously: 104 - (CS * 8)
- Now: 108.848 - (CS * 8.9646)
Timing offsets: added 1.5ms to 300, 100, and 50 hit result offsets.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-30 19:01:40 -05:00
Jeffrey Han
9d19dacab4
Removed some unneeded methods.
...
- Removed "isImplemented" field from GameMod as all of the base mods have been implemented.
- Removed Utils.getBoundedValue() methods in preference for Utils.clamp().
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-30 17:56:05 -05:00
Jeffrey Han
31d0c237df
Create Natives dir in XDG_CACHE_HOME, not the working dir. ( fixes #129 )
...
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-30 14:31:01 -05:00
Jeffrey Han
6d284cdd80
Organize imports.
...
Some of these got re-ordered when I updated Eclipse -- resetting to the original sort order.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-28 21:29:21 -05:00
Jeffrey Han
34c7942f4b
Fixed "Hidden" mod timing issues. ( fixes #121 )
...
This introduces more accurate timing formulas associated with the "Hidden" mod (previously, in #115 , these values were hardcoded). The values seem somewhat close to the values in osu!, but were not extensively tested.
Also set an upper bound on the fade in time for hit objects proportional to the approach time, or else the timing values in the "Hidden" mod would be too inconsistent.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-28 21:12:47 -05:00
Jeffrey Han
c4f54ecc05
Hitting the "f" key during a replay changes the playback speed.
...
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-28 19:41:02 -05:00
Jeffrey Han
f773a8ecf8
Remove jinput dependency since controllers aren't used.
...
jinput natives are no longer loaded or packaged in the jar.
Excluded the lwjgl dependency within the slick2d package since it depends on an older version (2.9.1) of lwjgl.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-28 11:07:03 -05:00
Jeffrey Han
0b33fed2d4
Minor follow-up to #127 .
...
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-27 20:48:08 -05:00
Jeffrey Han
3a9f6be5ae
Merge pull request #127 from LemonLake/cursoranim
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Added cursor animation
2015-08-27 17:48:50 -05:00
Jeffrey Han
b54886a379
Follow-up to #126 .
...
- Fix the XDG directory flag that got removed with JarSplice. To enable XDG directories, set the 'Use-XDG' property in either build file to 'true'.
- Always re-build jars in the Gradle script (disable "up to date" for the task).
- Delete JarSplicePlus.jar since it's no longer being used.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-27 14:14:04 -05:00
Lemmmy
b1e8c3a72e
Added cursor animation
2015-08-27 17:32:40 +01:00
Lemmmy
dea0104c4d
Added the Gradle build system and added a new native loader
2015-08-27 15:50:36 +01:00
Szunti
017150233b
Rewrote shaders for GLSL 110 (openGL2.0).
2015-08-24 22:18:11 +02:00
Jeffrey Han
5efb61d3bb
Fixed bug where skinned old-style cursors were ignored. (part of #120 )
...
Previously, enabling old-style cursors would try to load files "cursor2" and "cursortrail2". Now the actual files are loaded, and the -2 images are only used when no game skin image is provided.
Added a hasGameSkinImage() method in GameImage to check if the "default" image is skinned (by a game skin).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-23 21:16:28 -05:00
Jeffrey Han
b83d6be5fd
Clarified GameImage "skinnable" field as "beatmap-skinnable".
...
Renamed some methods and modified comments to avoid this confusion, as game skins were implemented much later than beatmap skins.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-23 20:41:09 -05:00
Jeffrey Han
949b2c215c
Added a WatchService to watch the beatmap directory tree for changes.
...
Any CREATE and DELETE that occur in the song menu state will now show a notification and modify the behavior of the 'F5' key. Changes that occur in other states will force a reload upon entering the song menu.
This is part of osu!, but as it's not incredibly helpful, I've left it disabled by default. It can be enabled in the options menu.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-21 10:25:52 -05:00
Jeffrey Han
ae5016f3ab
Validate audio files before trying to load them. (part of #120 )
...
Also fixed an issue where songMenu.resetGameDataOnLoad() sometimes wasn't being called when it should be (e.g. after playing a beatmap, if you move to a different screen, your score won't appear in the song menu right away). It's now being called more often than necessary, but that should be fine.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-20 22:58:45 -05:00
Jeffrey Han
130f9bf445
Game ranking screen fixes.
...
- Show retry button only when appropriate (e.g. not when viewing replays or when playing with "Auto" enabled).
- Watching a (fake) "replay" with "Auto" enabled will actually just call the "retry" code now.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-20 22:06:27 -05:00
Jeffrey Han
ae149a61f6
HP is now drained while holding sliders. ( fixes #103 )
...
Slider ticks now give HP, and the HP for SLIDER30 results is doubled.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-20 21:24:58 -05:00
Jeffrey Han
441bb95a09
Added lots of 'final' modifiers to class fields where applicable.
...
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-20 21:11:55 -05:00
Jeffrey Han
0a7aef7347
Moved all Utils.FONT_* into new class opsu.ui.Fonts.*.
...
- Moved Utils.loadGlyphs() into this class, and rewrote it to take a single generic string (instead of beatmap title/artist strings, specifically).
- Also moved font initialization into this class.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-20 20:40:07 -05:00
Jeffrey Han
7b5b96752c
Moved some duplicate colors into the Colors class.
...
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-20 20:14:24 -05:00
Jeffrey Han
91f07855a7
Moved all Utils.COLOR_* into new class opsu.ui.Colors.*.
...
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-20 20:02:23 -05:00
Jeffrey Han
5f5c0cdbc4
Fix program crashing if unable to connect to BeatmapDB. ( fixes #111 )
...
In this case, load all beatmaps from disk instead of trying to read from the cache.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-20 18:54:18 -05:00
Jeffrey Han
6e7de654b0
Hit animation bug fixes.
...
- In "Hidden" mod, don't draw expanding animation for circles. (related to #121 )
- With "Show Perfect Hits" disabled, still show the hit animations instead of having the objects just disappear. (also mentioned in #121 )
- Removed the two easing functions in Utils (and replaced references with calls to AnimationEquations).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-20 18:40:10 -05:00
Jeffrey Han
8efcc1f2ee
Attempted fix for a null pointer exception in #123 .
...
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-15 10:06:19 -05:00
Jeffrey Han
96f882bd99
Fixed two incorrect shortcut keys for selecting game mods.
...
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-14 18:15:19 -05:00
Peter Tissen
f0b87c99ab
Lower GLSL version requirement
...
I didn't really use any of the newer features anyway.
This should accomodate open source drivers that use older versions of MESA.
2015-08-13 11:28:04 +02:00
Jeffrey Han
93615736af
Minor port-related fixes.
...
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-12 22:00:58 -05:00
Jeffrey Han
7dc5f973de
Show a more informative error message for BindException. ( fixes #119 )
...
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-12 21:46:10 -05:00
Jeffrey Han
f22498ae7d
Updater UI improvements.
...
Replaced ugly 'bang' image with 'fa-arrow-circle-o-down' and 'fa-restart' icons from Font Awesome v4.4.0 (https://github.com/FortAwesome/Font-Awesome ).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-12 19:06:58 -05:00
Jeffrey Han
52e973caf8
Added animation loop capabilities to MenuButton.
...
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-12 19:03:50 -05:00
Jeffrey Han
a4898d01a7
Fix hard rock coordinate modifier in replays. ( fixes #118 )
...
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-10 17:14:02 -05:00
Jeffrey Han
e68bcf8abc
Fix PreparedStatement bug in ScoreDB with null string fields.
...
This was causing deleteScoreStmt to always fail.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-10 16:18:14 -05:00
MatteoS
35524a22ad
Fix #116
2015-08-09 17:41:29 +02:00
Jeffrey Han
fee85c6a73
Improvements in search query switching in the downloads menu.
...
Submitting new queries will now actually cancel the old query and immediately use the result of the new query. The old behavior was very inconsistent about this.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-08 21:57:43 -05:00
Jeffrey Han
8173b9b4c2
Added Mnetwork download mirror.
...
URL: http://osu.uu.gl/
Note that there's no API available, so this just parses the HTML for beatmap data. It's pretty slow compared to the other servers.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-08 20:34:49 -05:00
Jeffrey Han
0909377d14
Follow-up to #115 : some fixes and whitespace changes.
...
- Hide the spinner approach circle instead of the spinner circle.
- Show the slider ball.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-08 19:15:49 -05:00
Jeffrey Han
262fa9d4c4
Merge pull request #115 from mad-s/master
...
'Hidden' gamemod
2015-08-08 18:40:37 -05:00
MatteoS
a13ea9308d
Corrections for 'hidden' mod
2015-08-09 01:20:45 +02:00
Jeffrey Han
dbb5eebf5c
Added YaS Online download mirror.
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URL: http://osu.yas-online.net/
Note that fetching the direct download URL for a beatmap requires an extra query, which is not currently done asynchronously (but it really should be).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-08 17:12:07 -05:00
Jeffrey Han
b9adf59d53
Allow HTTP <--> HTTPS redirects (max 3) in Download class.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-08 17:08:36 -05:00
mad-s
d82b8188e8
Hit indicators *do* show up in hidden mode.
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I failed...
2015-08-08 23:17:25 +02:00
MatteoS
34356d9c08
Implement 'hidden' game mod
2015-08-08 21:12:02 +02:00
Jeffrey Han
b98c646106
Removed osu!Mirror download server, which is now officially offline.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-08 13:33:38 -05:00
Jeffrey Han
40ab94794f
Bug fixes and tweaks.
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- Check if other Desktop actions are supported (follow-up to #114 ).
- The cursor-middle image is no longer scaled (when clicking).
- Changed the options menu background image (created with Trianglify at http://qrohlf.com/trianglify/ ), and made it fit the entire page.
- Slightly increased minimum splash screen time.
- Switched more animations to use AnimatedValue.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-08 12:04:15 -05:00
MatteoS
b537b83736
Game doesn't crash when being unable to go to the github repo page
2015-08-08 16:29:08 +02:00
MatteoS
940e9baa41
Correct detection of GLSL version for curve rendering
2015-08-08 14:43:56 +02:00
Jeffrey Han
c0b3da37c2
Changed more messy animations to use AnimatedValue.
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Also finally refactored the main menu logo controller code...
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-06 00:53:30 -05:00
Jeffrey Han
c91146b024
Added easing functions for all-around better animations.
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These are Robert Penner's easing functions (http://robertpenner.com/easing/ ), refactored by CharlotteGore to only take a t parameter (https://github.com/CharlotteGore/functional-easing ). Licensed under BSD (the former) and MIT (the latter).
Related changes:
- Added "AnimatedValue" utility class for updating values used in animations.
- MenuButton now uses AnimatedValue to handle its animations (still linear by default).
- Added in-out-back easings on logo, mods, and various other elements; added out-bounce easings on button menu.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-05 22:28:14 -05:00