Significantly improves looks and performance of sliders, especially on
shared memory graphics models like integegrated GPUs.
No longer renders using cones and a framebuffer, instead renders quads
and triangles for curves, using much less geometry.
Draws curves in a range from 0 to x (where x is a value between 0 and 1) while blending them in (if enabled in the options)
Cache a unit-cone once and re-use that with scaling and translation instead of generating it each time again.
This is more for readability than performance (since presumably feeding it mostly constants like before would be faster)
Only draws the cones in the curve once if possible
(only possible if consective calls to draw with the intervals x_1 before x_2 are made and [0, x_1] [0, x_2] with x_1 < x_2 holds true)
minor refactoring and cleanup
Omg my code is such a mess. I feel like I've committed a crime against humanity by just randomly putting that
random vbo id into the class called "Rendertarget". But there's really no good place for it now (that has a way to clean it up).
But if "Rendertarget" will ever be used by anything else but the sliders I'm gonna pull that out.
added blending in for return arrows and ticks
Unscaled coordinates will be used in a future commit (hopefully).
Added a normalize() method to Vec2f.
Throw RuntimeExceptions for any Curve initialization errors; the game would crash anyway, and this way the objects can be substituted for DummyObjects for a graceful failure.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
The previous formulas were extremely close, so you shouldn't notice any gameplay differences at all.
Circle diameter:
- Previously: 104 - (CS * 8)
- Now: 108.848 - (CS * 8.9646)
Timing offsets: added 1.5ms to 300, 100, and 50 hit result offsets.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Fix the XDG directory flag that got removed with JarSplice. To enable XDG directories, set the 'Use-XDG' property in either build file to 'true'.
- Always re-build jars in the Gradle script (disable "up to date" for the task).
- Delete JarSplicePlus.jar since it's no longer being used.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Pass the border color into CurveRenderState instead of determining it there; store the color as a static field in Curve (since it shouldn't change per-beatmap).
Also removed the leftover FrameBufferCache warning from #64.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Removed NEW_SLIDER option, and use the skin "SliderStyle" instead. Uses the new style by default, unless STYLE_PEPPYSLIDER is specified.
- Check if OpenGL 3.0 is supported before trying to draw new style sliders.
- Fixed compilation warnings; removed unneeded fields and imports.
- Filled in some missing Javadocs.
- Style changes.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
New slider rendering works by rendering the slider to an
offscreen buffer
Add CurveRenderState.java and FrameBufferCache.java that were forgotten in the last commit
Attempts to eliminate any confusion between OsuHitObject (raw, parsed hit objects) and HitObject (interface for game object types).
- Renamed "HitObject" interface to "GameObject", since these objects are specific to gameplay.
- Renamed "OsuHitObject" to "HitObject", since these objects are primarily containers for parsed data.
Sorry if the name-swapping is confusing; these should be better names in the long run.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Renamed "OsuFile" to "Beatmap". All related variables and methods with "osu" have also been renamed to "beatmap" (or variants of each).
- Renamed "OsuGroupNode" to "BeatmapSetNode". Avoids confusion since groups are identified by a "set ID", not a "group ID".
- Renamed "OsuGroupList" to "BeatmapSetList", for the same reason as above.
- Renamed "OsuDB" to "BeatmapDB", for the same reason as above.
- Moved classes directly related to parsed beatmaps (Beatmap, BeatmapSetList, BeatmapSetNode, OsuHitObject, and TimingPoint) into a new "beatmap" package.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Fixed a major bug where two hit result calculations were being performed for each slider.
- Fixed a bug where hit circles/sliders were being drawn for a miss.
- Sliders now only expand when held to the end (as in osu!).
- Use the track position as the hit result start time for circles (instead of the object time).
- Added a 'color' parameter to Curve.draw(), rather than keeping an extra reference to the slider Color object.
- Renamed HitResultType enum to HitObjectType, and moved it into GameData.
- Removed some overloaded methods (not really necessary...).
- Other style changes.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>