Commit Graph

35 Commits

Author SHA1 Message Date
yugecin
e878f0fb0d Merge branch 'master' of https://github.com/itdelatrisu/opsu into 'upstream'
# Conflicts:
#	README.md
#	src/itdelatrisu/opsu/Opsu.java
#	src/itdelatrisu/opsu/Utils.java
#	src/itdelatrisu/opsu/render/CurveRenderState.java
#	src/itdelatrisu/opsu/states/Game.java
2016-12-10 01:19:31 +01:00
Jeffrey Han
af667a48d5 Added GL version/vendor to error report. (#207)
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2016-12-08 20:00:14 -05:00
yugecin
7daafd612e on exceptions that make game crash, show dialog with the real cause (close #51) 2016-11-20 13:45:05 +01:00
yugecin
b584dcaf68 overlays, draw an optionmenu 2016-11-12 22:30:22 +01:00
Jeffrey Han
410e6d6765 Destroy SoundController resources before exit.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2016-10-13 04:52:03 -04:00
Jeffrey Han
2d150c9939 Follow-up to dabfb82.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2016-10-13 04:20:03 -04:00
Jeffrey Han
dabfb827ee Use Download class to download track previews into a Temp/ directory.
AudioSystem.getAudioInputStream(URL) was causing issues, so just download the files using the more robust Download class.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2016-10-13 04:12:47 -04:00
yugecin
a39ac19bb0 move width/height from container to options class 2016-09-27 20:52:52 +02:00
yugecin
c64e0252aa make static accessible width & height 2016-09-27 18:36:35 +02:00
yugecin
4769c1cfda make options menu use lists 2016-09-27 17:36:10 +02:00
Jeffrey Han
d5154b567e Replaced "BeatmapImageCache" with a generic LRU cache class.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-02 13:29:52 -05:00
Jeffrey Han
949b2c215c Added a WatchService to watch the beatmap directory tree for changes.
Any CREATE and DELETE that occur in the song menu state will now show a notification and modify the behavior of the 'F5' key. Changes that occur in other states will force a reload upon entering the song menu.

This is part of osu!, but as it's not incredibly helpful, I've left it disabled by default.  It can be enabled in the options menu.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-21 10:25:52 -05:00
Peter Tissen
600e34d1fe add comments and adjust formatting 2015-06-25 00:21:15 +02:00
Peter Tissen
1993452669 Correctly clean up the created OpenGL objects created for the slider rendering.
This is necessary because the OpenGL context being closed does apparently not close
the process and the game can be restarted with another resolution without shutting
down the process completely.
2015-06-24 23:55:05 +02:00
Jeffrey Han
92f4a5176d Switch to a LRU cache for beatmap background images.
Created a separate BeatmapImageCache class to handle cache operations.  The cache now uses File objects as keys, rather than Beatmap objects (which was buggy).

Also renamed "OsuHitObjectResult" helper class to "HitObjectResult".

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-06-09 03:10:44 -04:00
Jeffrey Han
0c42f1ed01 Cursor refactoring.
Moved cursor-related code out of UI and into a new non-static "Cursor" class.

Also, the cursor is no longer reset after gameplay if it wasn't skinned.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-05-29 04:48:03 -04:00
Jeffrey Han
2c47e9a1b9 Moved "UI" and "MenuButton" classes to new package "opsu.ui".
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-05-29 01:55:57 -04:00
Jeffrey Han
b804a4d154 Skin options: CursorRotate, CursorExpand, SpinnerFadePlayfield, CursorTrailRotate, ComboBurstRandom, Combo[1-8], SongSelect(Active|Inactive)Text.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-05-24 22:17:45 -04:00
Jeffrey Han
53c79c5d85 Major refactoring - now using far more logical class names.
- Renamed "OsuFile" to "Beatmap".  All related variables and methods with "osu" have also been renamed to "beatmap" (or variants of each).
- Renamed "OsuGroupNode" to "BeatmapSetNode".  Avoids confusion since groups are identified by a "set ID", not a "group ID".
- Renamed "OsuGroupList" to "BeatmapSetList", for the same reason as above.
- Renamed "OsuDB" to "BeatmapDB", for the same reason as above.
- Moved classes directly related to parsed beatmaps (Beatmap, BeatmapSetList, BeatmapSetNode, OsuHitObject, and TimingPoint) into a new "beatmap" package.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-05-16 21:25:19 -04:00
Jeffrey Han
4718cb9aa5 Follow-up to #37.
- Removed 'currentObject' parameter from HitObject.draw() since it's no longer used.
- Changed "spun out" rpm.
- Formatting changes.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-07 15:38:59 -05:00
Jeffrey Han
078b765143 Added an automatic updater for new releases.
opsu! will now check for updates upon launching, and will prompt the user to download and run a newer version, if available.
- The remote version file is just the filled "version" file, currently located in the gh-pages branch.
- The new version is downloaded to the working directory, and launched with ProcessBuilder.

Related changes:
- Added "file" property (containing the download URL) to "version" file.
- Added maven-artifact dependency for version comparisons.
- Added methods in Downloads class to retrieve the constructor parameters.
- Moved method for showing exit confirmation dialogs into UI.
- Moved method for reading from URLs into Utils.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-07 04:17:19 -05:00
Jeffrey Han
9138b70a24 Minor GameContainer changes.
Added copy of GameContainer.java:
- updateAndRender() no longer calls Log.error(), and re-throws the original exception as a SlickException.  This prevents errors from being logged twice, and now the relevant one is shown in the error popup (instead of a useless "failure" message).
- getBuildVersion() no longer calls Log.error(), and removed slick build information from "version" file.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-06 19:16:43 -05:00
Jeffrey Han
ec90d6fd03 Beatmap downloader improvements and fixes.
Updates:
- Added some buttons to downloads menu: clear inactive downloads, import beatmaps, reset search, and show/hide unranked maps.
- Small changes to OsuParser, OszUnpacker, and OsuGroupList (mostly adding return values) to allow parsing only newly unpacked beatmaps.
- Added alpha fade hover effect to MenuButton, as an alternative to expanding (used for 3-part menu buttons).
- Added text rendering fields to MenuButton (also for the 3-part menu buttons).
- Added sound effects to downloads menu.

Fixes:
- Check downloads for illegal filename characters, and remove them if necessary.
- The number of results and downloads shown now supports all resolutions.
- Confirmation dialog no longer appears when restarting the application (since downloads are static).
- Do not set a focus node immediately if the theme song will be played.
- Always play the theme song if no songs are loaded (even if disabled in settings).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-02 00:15:16 -05:00
Jeffrey Han
70c70fd812 Implemented an internal beatmap downloader (using Bloodcat).
The downloads menu can be accessed through the button on the right side of the main menu.  The downloader supports searching and concurrent downloads (NOTE: this is limited by the download server!).  Double-click any search result to begin downloading it to the SongPacks directory; cancel the download by hitting the red 'x' in the upper-right corner.  A confirmation will appear if trying to quit opsu! while downloads are running.

New classes:
- Download: represents an individual download from a remote address to a local path, and provides status and progress information; downloads files using Java NIO.
- DownloadNode: holds a Download object as well as additional beatmap fields, and handles drawing.
- DownloadList: manages the current list of downloads.
- DownloadsMenu: game state controller.
- DownloadServer: interface for a beatmap download server.
- BloodcatServer: implements DownloadServer using Bloodcat.
- ReadableByteChannelWrapper: wrapper for ReadableByteChannel that tracks progress.

Added images:
- "downloads" image by @kouyang.
- "search-background" image from "Minimalist Miku" skin (listed in credits).
- "delete" icon by Visual Pharm (https://www.iconfinder.com/icons/27842/) under CC BY-ND 3.0.

Other changes:
- Added up/down/left/right Expand directions to MenuButton class.
- Removed width/height parameters from OsuParser (leftovers).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-01 02:10:17 -05:00
Jeffrey Han
2007058eb1 Quick fixes.
- Fixed a crash when closing the application in the ranking screen when viewing a score.
- Fixed a minor bug where OsuGroupList fields were not being erased upon restart.
- Dim the track volume by 50% when viewing a score.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-28 20:57:43 -05:00
Jeffrey Han
ce15f25ca1 Added score-viewing components to the song menu. [Completes 0bd72e7]
Added a scrollable score history area in the song menu.  Clicking on any score button will open the ranking screen.

Details:
- All drawing is performed by ScoreData.
- Store scores for the current focus node, and display up to "MAX_SCORE_BUTTONS" at a time; "startScore" is the starting index.
- When hovered over the score area, show scroll bar if needed.  When hovered over individual score buttons, change colors and show the rank.
- Scrolling with the mouse in the score area overrides song scrolling.
- Store scaled grade images as a Grade field.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-28 19:23:02 -05:00
Jeffrey Han
0bd72e731a Save game scores to an SQLite database. [Incomplete!]
Implemented basic features (mostly stable).  The remaining features are mostly graphical.
- Added package org.xerial.sqlite-jdbc.  All scores are saved to .opsu_scores.db on table `scores` after a game completes.
- Added "Scores" class to handle all game score data (including database connections).  The "Score" subclass encapsulates all database fields.
- Added "score viewing" constructor to GameData, for use only in the ranking screen.
- Draw the grade of the highest score next to expanded song buttons in the song menu.
- Added "bit" and "abbrev" fields to GameMod, used in storing/displaying scores.
- Hide the retry/exit buttons in the ranking screen when viewing a score.

Other changes:
- Removed "objectCount" field in GameData (no longer necessary).
- Removed "getID()" method in GameMod (no longer used).
- Moved most drawing in GameRanking state to GameData.
- Removed File parameter of "GameData.loadImages()" (leftover, no longer used).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-28 03:47:24 -05:00
Jeffrey Han
71edef2fa9 Fixed server socket being closed after a restart.
Prevents a bug where multiple program instances can be run.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-27 05:49:58 -05:00
Jeffrey Han
924f528881 Don't reset track to preview position unless game is complete.
(conforming to osu! behavior)

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-23 16:06:57 -05:00
Jeffrey Han
c9e14bfc70 Comment format changes.
- Collapsed Javadoc comments for all fields.
- OsuFile now has proper Javadoc comments.
- Fixed various mistakes with comments.

Some changes with enums:
- Changed Class.values() calls to values().
- Changed size() calls to a SIZE field.
- Changed valuesReversed() calls to a VALUES_REVERSED field.
- Removed 'static' from enum declarations.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-22 00:44:45 -05:00
Jeffrey Han
19476993f9 Options state refactoring.
- Renamed Options state into OptionsMenu, and created Options class for solely handling user options.  Moved everything unrelated to the actual options menu into the static Options class.
- OptionsMenu no longer has static fields.
- Refactored option tabs into an enum, which makes the code much cleaner.

Also fixed a bug where global volume wasn't being used on container initialization.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-20 23:56:10 -05:00
Jeffrey Han
2bc45bec0a Follow-up to f98edf8: better checks for application restart.
- Fixes resource reloading when OsuGroupList is empty (i.e. if user has no beatmaps installed).
- OsuGroupList is no longer initialized with a class instance; OsuGroupList.create() is called by OsuParser.
- Also clear 'lastOsu' field in MusicController.reset().  Fixes theme song not playing on restart if it was the last track played (i.e. if no beatmaps installed).
- Call MusicController.reset() last so that more garbage is collected.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-20 19:24:59 -05:00
Jeffrey Han
f98edf8fc8 Enabled application restarts.
- Pressing Ctrl+Shift+F5 in the options menu restarts the game.  Beatmaps and sounds are not reloaded.
- Use GameContainer.setForceExit(false) to trigger a restart after exiting.

Other changes:
- Fixed general issues with track pausing/pause states.
- Store all background images loaded in OsuFiles in a static hash table, instead of in individual objects.  This allows easier access to the allocated memory.
- Only delete OSZ files if they were unzipped. (They were previously deleted in all cases.)
- Moved more images (mods, playfield, lighting) into GameImage.
- Moved OsuHitObject initialization inside Utils.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-20 19:01:18 -05:00
Jeffrey Han
53158fd310 Interrupt OsuParser by pressing 'ESC' in Splash state.
Allows parsing only a subset of OsuFiles, in case parsing takes too long.

Other changes:
- Press 'ESC' three times to exit from the Splash state.
- Override Container.exit().
- Reset MusicController in closeRequested() to prevent an OpenAL error.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-18 15:26:00 -05:00
Jeffrey Han
ee17b20b25 Added wrapper around AppGameContainer to catch critical errors.
Critical game errors (detected in Game.updateAndRender()) are now passed through ErrorHandler.  Note that the actual exception is not displayed in the ErrorHandler window, only the log.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-18 14:29:48 -05:00