- Added overridden methods read() and write() for reading from and writing to the options file within the GameOption enum, so that only 1 section needs to be changed when adding new options (instead of 3).
- Added 'displayName' field to the GameOption enum, instead of repeating it in the parseOptions() and saveOptions() methods.
- Added internal options (directories, port, theme song) into the GameOption enum for consistency.
- Removed GameOption.NULL.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This occurred when inserting beatmaps with null "bg" field into the database.
Also moved LOAD_HD_IMAGES option from "Custom" tab to "Display".
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Added getComboColors() method to Beatmap class, and the 'combo' field is now null if no combo is provided.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Pass the border color into CurveRenderState instead of determining it there; store the color as a static field in Curve (since it shouldn't change per-beatmap).
Also removed the leftover FrameBufferCache warning from #64.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Removed NEW_SLIDER option, and use the skin "SliderStyle" instead. Uses the new style by default, unless STYLE_PEPPYSLIDER is specified.
- Check if OpenGL 3.0 is supported before trying to draw new style sliders.
- Fixed compilation warnings; removed unneeded fields and imports.
- Filled in some missing Javadocs.
- Style changes.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
New slider rendering works by rendering the slider to an
offscreen buffer
Add CurveRenderState.java and FrameBufferCache.java that were forgotten in the last commit
When restarting the program through the options menu, all sounds now get reloaded if the skin was changed.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Moved cursor-related code out of UI and into a new non-static "Cursor" class.
Also, the cursor is no longer reset after gameplay if it wasn't skinned.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Skins are now loaded from subdirectories of the root "Skins" directory, and can be changed in-game (but requires a restart).
- Changed the default skin directory to the osu! directory, if available.
This implements a full parser for skin.ini (excluding CTB/Mania elements) based on the current wiki information. None of the settings have been implemented yet.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Attempts to eliminate any confusion between OsuHitObject (raw, parsed hit objects) and HitObject (interface for game object types).
- Renamed "HitObject" interface to "GameObject", since these objects are specific to gameplay.
- Renamed "OsuHitObject" to "HitObject", since these objects are primarily containers for parsed data.
Sorry if the name-swapping is confusing; these should be better names in the long run.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Renamed "OsuFile" to "Beatmap". All related variables and methods with "osu" have also been renamed to "beatmap" (or variants of each).
- Renamed "OsuGroupNode" to "BeatmapSetNode". Avoids confusion since groups are identified by a "set ID", not a "group ID".
- Renamed "OsuGroupList" to "BeatmapSetList", for the same reason as above.
- Renamed "OsuDB" to "BeatmapDB", for the same reason as above.
- Moved classes directly related to parsed beatmaps (Beatmap, BeatmapSetList, BeatmapSetNode, OsuHitObject, and TimingPoint) into a new "beatmap" package.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Generally much cleaner than Kochi Gothic, and half the file size. Uses an older version of the font, since many glyphs were removed in later versions (due to the glyphs being supported in other Google fonts).
Droid Sans Fallback is licensed under the Apache License, Version 2.0.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Actually provide relevant information when an audio file can't be found.
- When loading timing points, don't reset the start index every time.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Fixes:
- Set the modified speed again after unpausing and loading from checkpoints.
- Changed countdown delays based on current speed.
- Changed color of highlighted song info text to that in osu!.
- Made playback images unskinnable.
Code changes:
- Changed playback field in Game class to the PlaybackSpeed object instead of just the button.
- Changed PlaybackSpeed.next() to a non-static method.
- Added/edited Javadocs.
- Changed image names.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Can watch HalfTime on half speed.
Reset pitch on leaving the game state.
Load songInfo when entering select song menu.
Playback button fades in on hover instead of expands.
Reverted spinner changes. It should be fixed separately.
The master volume can now be changed (using the mouse wheel) with the ALT key pressed in any menu, as in osu!.
Also improved the handling of dimmed tracks.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>