Commit Graph

44 Commits

Author SHA1 Message Date
yugecin
89245d9976 first attempt at merging sliders 2016-12-03 18:39:20 +01:00
yugecin
6a5ba7cd9e add option to force fallback sliders (#24) 2016-10-15 00:09:52 +02:00
yugecin
3a30087929 Fix selecting "IAHN - Transform [Aspire]" map crashing the game (#5) 2016-10-01 21:21:33 +02:00
Jeffrey Han
14496050ea Minor style changes from #134.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-18 16:02:19 -04:00
Peter Tissen
131138ea8c Snaking sliders initial implementation.
Draws curves in a range from 0 to x (where x is a value between 0 and 1) while blending them in (if enabled in the options)
Cache a unit-cone once and re-use that with scaling and translation instead of generating it each time again.
This is more for readability than performance (since presumably feeding it mostly constants like before would be faster)

Only draws the cones in the curve once if possible
(only possible if consective calls to draw with the intervals x_1 before x_2 are made and [0, x_1] [0, x_2] with x_1 < x_2 holds true)

minor refactoring and cleanup

Omg my code is such a mess. I feel like I've committed a crime against humanity by just randomly putting that
random vbo id into the class called "Rendertarget". But there's really no good place for it now (that has a way to clean it up).
But if "Rendertarget" will ever be used by anything else but the sliders I'm gonna pull that out.

added blending in for return arrows and ticks
2015-09-18 20:21:37 +02:00
Jeffrey Han
01fb9c50c9 Replace xy float[] arrays with Vec2f (mostly in game objects).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-05 12:53:42 -05:00
Jeffrey Han
d360b73bf5 Specify whether Curve uses scaled or unscaled coordinates.
Unscaled coordinates will be used in a future commit (hopefully).

Added a normalize() method to Vec2f.

Throw RuntimeExceptions for any Curve initialization errors; the game would crash anyway, and this way the objects can be substituted for DummyObjects for a graceful failure.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-02 01:47:15 -05:00
Jeffrey Han
fdd70a81c4 Removed leftover/unused 'color' parameter in Curve constructor.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-01 21:57:37 -05:00
Jeffrey Han
df3e662865 Marked a couple more members as 'final'. (continuation of 441bb95)
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-31 22:54:35 -05:00
Jeffrey Han
8892973d98 Now using official formulas for circle diameter and timing offsets.
The previous formulas were extremely close, so you shouldn't notice any gameplay differences at all.

Circle diameter:
- Previously: 104 - (CS * 8)
- Now: 108.848 - (CS * 8.9646)

Timing offsets: added 1.5ms to 300, 100, and 50 hit result offsets.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-30 19:01:40 -05:00
Jeffrey Han
b54886a379 Follow-up to #126.
- Fix the XDG directory flag that got removed with JarSplice. To enable XDG directories, set the 'Use-XDG' property in either build file to 'true'.
- Always re-build jars in the Gradle script (disable "up to date" for the task).
- Delete JarSplicePlus.jar since it's no longer being used.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-27 14:14:04 -05:00
Lemmmy
dea0104c4d Added the Gradle build system and added a new native loader 2015-08-27 15:50:36 +01:00
Szunti
017150233b Rewrote shaders for GLSL 110 (openGL2.0). 2015-08-24 22:18:11 +02:00
Jeffrey Han
91f07855a7 Moved all Utils.COLOR_* into new class opsu.ui.Colors.*.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-20 20:02:23 -05:00
Peter Tissen
f0b87c99ab Lower GLSL version requirement
I didn't really use any of the newer features anyway.
This should accomodate open source drivers that use older versions of MESA.
2015-08-13 11:28:04 +02:00
MatteoS
940e9baa41 Correct detection of GLSL version for curve rendering 2015-08-08 14:43:56 +02:00
Jeffrey Han
05c7ac0a02 Minor follow-up to #108.
Set minimum OpenGL version for mmsliders to 3.0 (from 3.2) and removed an unused variable.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-07-09 11:59:53 -05:00
Jeffrey Han
392df79596 Properly check if new slider rendering is supported. (#98)
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-06-21 21:32:00 -05:00
Jeffrey Han
b1b1664e11 Follow-up to #91.
Pass the border color into CurveRenderState instead of determining it there; store the color as a static field in Curve (since it shouldn't change per-beatmap).

Also removed the leftover FrameBufferCache warning from #64.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-06-08 16:42:54 -04:00
Jeffrey Han
b6f208a47d Follow-up to #64.
- Removed NEW_SLIDER option, and use the skin "SliderStyle" instead.  Uses the new style by default, unless STYLE_PEPPYSLIDER is specified.
- Check if OpenGL 3.0 is supported before trying to draw new style sliders.
- Fixed compilation warnings; removed unneeded fields and imports.
- Filled in some missing Javadocs.
- Style changes.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-06-08 15:02:28 -04:00
Peter Tissen
2970972456 pass screen size in instead of polling it later
and add some comments
2015-06-08 15:52:37 +02:00
Peter Tissen
41c7825728 New optional slider style
New slider rendering works by rendering the slider to an
offscreen buffer

Add CurveRenderState.java and FrameBufferCache.java that were forgotten in the last commit
2015-06-08 15:52:06 +02:00
Jeffrey Han
250f7acc93 Continuation of 53c79c5 - HitObject name changes.
Attempts to eliminate any confusion between OsuHitObject (raw, parsed hit objects) and HitObject (interface for game object types).
- Renamed "HitObject" interface to "GameObject", since these objects are specific to gameplay.
- Renamed "OsuHitObject" to "HitObject", since these objects are primarily containers for parsed data.

Sorry if the name-swapping is confusing; these should be better names in the long run.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-05-16 21:42:03 -04:00
Jeffrey Han
53c79c5d85 Major refactoring - now using far more logical class names.
- Renamed "OsuFile" to "Beatmap".  All related variables and methods with "osu" have also been renamed to "beatmap" (or variants of each).
- Renamed "OsuGroupNode" to "BeatmapSetNode".  Avoids confusion since groups are identified by a "set ID", not a "group ID".
- Renamed "OsuGroupList" to "BeatmapSetList", for the same reason as above.
- Renamed "OsuDB" to "BeatmapDB", for the same reason as above.
- Moved classes directly related to parsed beatmaps (Beatmap, BeatmapSetList, BeatmapSetNode, OsuHitObject, and TimingPoint) into a new "beatmap" package.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-05-16 21:25:19 -04:00
Jeffrey Han
0a80590505 Renamed "OsuTimingPoint" class to "TimingPoint".
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-05-16 17:58:32 -04:00
fd
61d00627cf More curve types #76 fix? 2015-04-13 22:56:07 -04:00
Jeffrey Han
5fcff76690 Very minor formatting changes to #76.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-04-12 22:33:20 -04:00
fd
e792c3cae6 Clean 2015-04-12 13:55:52 -04:00
fd
12e70002d6 More curve types
Catmull curves
Line Curves(half assed)
Curve refactor
#73 near 0 length sliders
2015-04-12 10:55:39 -04:00
Jeffrey Han
4eaf0b6a54 Follow-up to #71.
- Fixed a major bug where two hit result calculations were being performed for each slider.
- Fixed a bug where hit circles/sliders were being drawn for a miss.
- Sliders now only expand when held to the end (as in osu!).
- Use the track position as the hit result start time for circles (instead of the object time).
- Added a 'color' parameter to Curve.draw(), rather than keeping an extra reference to the slider Color object.
- Renamed HitResultType enum to HitObjectType, and moved it into GameData.
- Removed some overloaded methods (not really necessary...).
- Other style changes.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-04-08 02:05:12 -04:00
Drew Lemmy
792b511a46 Added slider fading to hit animations 2015-04-07 13:13:43 +01:00
Jeffrey Han
1159c606f7 Updating to version 0.8.0.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-20 00:39:26 -04:00
fd
f54ba9d3e8 Fix for #53 2015-03-19 22:55:42 -04:00
Jeffrey Han
f7c627e8a2 Follow-up to #49.
Allowed toggling HD image loading in-game; changed some names; other minor formatting changes.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-14 23:28:50 -04:00
fd
aeaaa9af4f @2x size images.
ComboBurst speed scaling.

CircumscribedCircle drawing optimization.
2015-03-14 18:50:09 -04:00
Jeffrey Han
49c85b3b08 Store raw hit object coordinates instead of scaled ones.
Fixes a bug where a resolution change (by restarting through the app) wouldn't re-scale hit object coordinates.  Scaled coordinates are now stored in HitObject fields.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-12 20:12:43 -04:00
Jeffrey Han
f8e91cba64 Added error() method to DownloadListener interface.
Downloads failing due to connection errors will now send a bar notification instead of throwing an ErrorHandler dialog.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-07 23:57:18 -05:00
fd
421cfad6ad Fixes some sliders with too much control points. 2015-03-07 20:54:16 -05:00
Jeffrey Han
c543ddea01 Follow-up to #25.
- Moved all MultiClip-handling methods into the MultiClip class.
- Destroy extra clips when starting and finishing new beatmaps.
- Reduced maximum number of extra clips to 20.
- Attempted fixes at multithreading issues.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-01 00:03:06 -05:00
fd
9c2c5e309a Half fix for some sliders
which doesn't have enough distance in the curve to reach the end.
2015-02-27 00:04:58 -05:00
Jeffrey Han
4f0f093b75 Very slightly tweaked slider rendering.
Increased color alpha level, and don't fade the begin/end circles.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-23 18:12:31 -05:00
Jeffrey Han
25a7a826f1 More graphical updates, some code cleanup, and minor fixes.
- The MenuButton class now fully supports hover effects (scale, fade, rotate) for Animations.
- Used a fixed location for the selection buttons in the song menu (previously based on the "back" button width, which varies widely in different skins).
- Added hover effects for "retry" and "exit" buttons in the ranking screen.
- Changed animation speed of back/skip buttons.
- Fixed a bug where main menu showed the incorrect number of songs loaded during searches.
- Removed unneeded draw() methods in Utils for color filters (since 69f5aa5).
- Moved Utils.drawCentered(Image, ...) into the Image class.
- Added overwritten Image class to Maven excludes.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-19 00:33:32 -05:00
Jeffrey Han
99bc944ed6 Minor updates.
- Draw the playfield background in the song menu if a background cannot be drawn for the focused beatmap.
- Added ScoreDB.deleteScore() method to delete a score from the database.
- Added @author tags for curve-related classes (by fluddokt, #12).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-11 02:56:02 -05:00
Jeffrey Han
e93fe25834 Code style cleanup from #12.
- Moved all curve-related classes into a new package.
- Added some fields and methods to Curve abstract class.
- Removed the old (no longer used) Bezier subclass.
- Changed Error throwing to ErrorHandler.error() calls.
- Formatted code.

Also fixed a crash when reaching the ranking screen with the "Auto" mod active.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-29 20:36:23 -05:00