jinput natives are no longer loaded or packaged in the jar.
Excluded the lwjgl dependency within the slick2d package since it depends on an older version (2.9.1) of lwjgl.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Fix the XDG directory flag that got removed with JarSplice. To enable XDG directories, set the 'Use-XDG' property in either build file to 'true'.
- Always re-build jars in the Gradle script (disable "up to date" for the task).
- Delete JarSplicePlus.jar since it's no longer being used.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Previously, enabling old-style cursors would try to load files "cursor2" and "cursortrail2". Now the actual files are loaded, and the -2 images are only used when no game skin image is provided.
Added a hasGameSkinImage() method in GameImage to check if the "default" image is skinned (by a game skin).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Renamed some methods and modified comments to avoid this confusion, as game skins were implemented much later than beatmap skins.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Any CREATE and DELETE that occur in the song menu state will now show a notification and modify the behavior of the 'F5' key. Changes that occur in other states will force a reload upon entering the song menu.
This is part of osu!, but as it's not incredibly helpful, I've left it disabled by default. It can be enabled in the options menu.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Also fixed an issue where songMenu.resetGameDataOnLoad() sometimes wasn't being called when it should be (e.g. after playing a beatmap, if you move to a different screen, your score won't appear in the song menu right away). It's now being called more often than necessary, but that should be fine.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Show retry button only when appropriate (e.g. not when viewing replays or when playing with "Auto" enabled).
- Watching a (fake) "replay" with "Auto" enabled will actually just call the "retry" code now.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Moved Utils.loadGlyphs() into this class, and rewrote it to take a single generic string (instead of beatmap title/artist strings, specifically).
- Also moved font initialization into this class.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- In "Hidden" mod, don't draw expanding animation for circles. (related to #121)
- With "Show Perfect Hits" disabled, still show the hit animations instead of having the objects just disappear. (also mentioned in #121)
- Removed the two easing functions in Utils (and replaced references with calls to AnimationEquations).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Replaced ugly 'bang' image with 'fa-arrow-circle-o-down' and 'fa-restart' icons from Font Awesome v4.4.0 (https://github.com/FortAwesome/Font-Awesome).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Submitting new queries will now actually cancel the old query and immediately use the result of the new query. The old behavior was very inconsistent about this.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
URL: http://osu.uu.gl/
Note that there's no API available, so this just parses the HTML for beatmap data. It's pretty slow compared to the other servers.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
URL: http://osu.yas-online.net/
Note that fetching the direct download URL for a beatmap requires an extra query, which is not currently done asynchronously (but it really should be).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Check if other Desktop actions are supported (follow-up to #114).
- The cursor-middle image is no longer scaled (when clicking).
- Changed the options menu background image (created with Trianglify at http://qrohlf.com/trianglify/), and made it fit the entire page.
- Slightly increased minimum splash screen time.
- Switched more animations to use AnimatedValue.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>