Commit Graph

413 Commits

Author SHA1 Message Date
yugecin
d6b993bfe8 compactify the options menu 2016-09-30 12:18:34 +02:00
yugecin
3a1f510e31 option to hide all UI 2016-09-30 12:06:36 +02:00
yugecin
52f9ac9a7f only do dancer options (mirror etc) if auto is active 2016-09-30 09:36:21 +02:00
yugecin
73754e9c7d option to never draw background 2016-09-30 09:35:21 +02:00
yugecin
e5d7f0f159 give more space for tabs in the option screen 2016-09-30 09:29:24 +02:00
yugecin
46e2b7069f option for rgb objs 2016-09-30 09:17:39 +02:00
yugecin
fa57e63a2f option to hide approach circles 2016-09-29 23:34:11 +02:00
yugecin
7f908db6e7 add option for mirrorcollage 2016-09-29 23:29:20 +02:00
yugecin
9a73ab23e9 render mirrored 2016-09-29 21:40:42 +02:00
yugecin
759187b4cd fix #3 (doesn't move to last object) 2016-09-28 13:49:33 +02:00
yugecin
4504afa59e add second repobutton :) 2016-09-27 22:44:35 +02:00
yugecin
defeab3522 Add pippi options (not implemented) 2016-09-27 22:33:14 +02:00
yugecin
728b2ceb97 Add options in the ingame menu 2016-09-27 22:02:49 +02:00
yugecin
1fb75c8ea2 Merge branch 'dancestuff' into dancesettings 2016-09-27 21:45:43 +02:00
yugecin
eb696077a2 we want to dance 2016-09-27 21:29:03 +02:00
yugecin
e7e33cd406 put more information in gameobject 2016-09-27 18:17:53 +02:00
yugecin
d2d39b3d9a test how to add options 2016-09-27 17:55:41 +02:00
yugecin
4769c1cfda make options menu use lists 2016-09-27 17:36:10 +02:00
Jeffrey Han
8c4e5ac264 Fixed an error when reloading beatmaps. (#161)
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-12-14 11:59:49 -05:00
Andrew Zhao
5b42f9a588 centered follow points 2015-11-29 18:58:00 -08:00
Jeffrey Han
ba240797d8 Replaced all linear fade-out transitions with eased transitions.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-11-19 17:47:46 -05:00
Jeffrey Han
fb789c8fc5 Follow-up to #150: delayed fade-out, minor style changes.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-11-19 16:56:28 -05:00
MatteoS
3e285e05fc Add falling game objects on fail 2015-11-18 22:29:18 +01:00
Jeffrey Han
d85de23cec Fixed an error when importing beatmaps. (fixes #149)
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-11-17 17:46:00 -05:00
Jeffrey Han
f835a441c2 Follow-up to #148: keypress and edge case fixes.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-11-16 16:05:20 -05:00
MatteoS
d0069c20e5 Fix pitch changes (hopefully) 2015-11-16 21:21:28 +01:00
MatteoS
13e0bdb81e Make music pitch and speed go down on fail (like in osu!) 2015-11-16 14:33:07 +01:00
Jeffrey Han
4acd3cda02 Check mouse button before firing events for kinetic scrolling.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-20 11:38:46 -04:00
Jeffrey Han
5634a673bb Fix hovering bug with < max nodes in kinetic scrolling.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-19 13:04:53 -04:00
fd
b843beb3c0 KineticScrolling Minor fixes
for selection in large BeatmapSets
2015-09-19 12:11:07 -04:00
Jeffrey Han
c58c128ec8 Minor Javadoc additions/edits.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-18 19:20:18 -04:00
Jeffrey Han
eb331360b9 Added scrolling animation to "random" song selection.
Involves temporarily changing the kinetic scrolling speed, so it's a little messy...

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-18 18:49:01 -04:00
Jeffrey Han
daf3a2aad3 Merge pull request #134 from Bigpet/snakeslider
Snaking sliders implementation.
2015-09-18 15:27:54 -04:00
Peter Tissen
131138ea8c Snaking sliders initial implementation.
Draws curves in a range from 0 to x (where x is a value between 0 and 1) while blending them in (if enabled in the options)
Cache a unit-cone once and re-use that with scaling and translation instead of generating it each time again.
This is more for readability than performance (since presumably feeding it mostly constants like before would be faster)

Only draws the cones in the curve once if possible
(only possible if consective calls to draw with the intervals x_1 before x_2 are made and [0, x_1] [0, x_2] with x_1 < x_2 holds true)

minor refactoring and cleanup

Omg my code is such a mess. I feel like I've committed a crime against humanity by just randomly putting that
random vbo id into the class called "Rendertarget". But there's really no good place for it now (that has a way to clean it up).
But if "Rendertarget" will ever be used by anything else but the sliders I'm gonna pull that out.

added blending in for return arrows and ticks
2015-09-18 20:21:37 +02:00
Jeffrey Han
286388270e Fixed song scores getting clipped horizontally. (also from #131)
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-16 20:12:47 -04:00
Jeffrey Han
0278556947 Fixed a minor kinetic scrolling bug in the song menu.
Added a missing "songScrolling.released()" call upon entering the song menu as the pressed state wasn't being cleared (causing an issue with the scroll wheel upon re-entering the state).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-16 15:42:00 -04:00
Jeffrey Han
e0da6a2444 Minor formatting cleanup for #131.
Also made some members private.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-15 23:20:53 -04:00
fd
d69e5fa5e7 Kinetic Scrolling Fixes 2015-09-15 21:39:35 -04:00
fd
133241f630 Merge remote-tracking branch 'org/master' into KinecticScrolling
Conflicts:
	src/itdelatrisu/opsu/ScoreData.java
	src/itdelatrisu/opsu/downloads/DownloadNode.java
	src/itdelatrisu/opsu/states/DownloadsMenu.java
	src/itdelatrisu/opsu/states/SongMenu.java
2015-09-14 20:09:52 -04:00
fd
0562c66531 Kinectic Scrolling
for SongNodes, Scores, Download Results, Download Info
2015-09-14 19:19:49 -04:00
Jeffrey Han
1fe45f7bb4 Merged DISABLE_CURSOR option from fluddokt/opsu. 2015-09-11 11:43:19 -04:00
Jeffrey Han
831c297ece Made DropdownMenu extend Slick's AbstractComponent class.
Clicks and animation updates are now handled internally within the DropdownMenu class, which should simplify usage a bit.  Override menuClicked() and itemSelected() instead for event handling.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-09 18:57:01 -04:00
Jeffrey Han
7f1193bb77 Slight changes to DropdownMenu behavior.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-09 13:25:48 -04:00
Jeffrey Han
643a7c4589 Added a dropdown menu class, similar to the one in osu!.
Using 'fa-chevron-down' and 'fa-chevron-right' icons from Font Awesome v4.4.0 (https://github.com/FortAwesome/Font-Awesome).

The dropdown menu is currently used only in the downloads menu to select servers.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-08 23:46:30 -04:00
Jeffrey Han
6c369f6329 Minor code cleaning.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-08 12:26:28 -04:00
Jeffrey Han
be3adb3dc5 Animate score buttons in the song menu.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-06 01:44:29 -04:00
Jeffrey Han
5ff35d355b Animate the music icon in the song menu. (follow-up to c5cc43a)
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-05 19:46:52 -04:00
Jeffrey Han
c5cc43acfc Fade in song info in the song menu.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-05 14:40:34 -05:00
Jeffrey Han
01fb9c50c9 Replace xy float[] arrays with Vec2f (mostly in game objects).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-05 12:53:42 -05:00
Jeffrey Han
80042807c5 Draw an animated star stream in the song menu.
Star image was modified from XinCrin's "Fantasy's Skin".

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-04 22:36:25 -05:00
Jeffrey Han
cd3d53336d A couple of API improvements.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-03 22:16:52 -05:00
Jeffrey Han
3214916d60 Load beatmap background images in a new thread.
This eliminates the game-wide lag (100-200ms on my computer) when switching song nodes. Attempted to mask the loading time with a fade-in effect.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-03 19:24:07 -05:00
Jeffrey Han
e767800702 Fixed broken "Easy" mod.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-03 00:14:25 -05:00
Jeffrey Han
c785a1261c Ported osu!tp's beatmap difficulty algorithm to compute star ratings.
https://github.com/Tom94/AiModtpDifficultyCalculator
This might not be completely accurate as I wasn't able to get the original program to run, but it's probably close (note that hit object stacking isn't applied, though).

Since the computation is fairly expensive, they're currently done when selecting a beatmap set in the song menu (for all beatmaps in the set at once).  The rating is displayed next to the beatmap difficulty settings (HP,CS,AR,OD) in the header.  Also, since all the hit objects need to be loaded to perform the computation, the objects are later discarded (but not immediately) by a LRU cache to limit memory usage.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-02 19:44:04 -05:00
Jeffrey Han
769ad963e7 Moved OszUnpacker into package 'opsu.beatmap'.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-31 22:25:28 -05:00
Jeffrey Han
bd8e35cb81 Added MengSky download server.
URL: http://osu.mengsky.net/

Also parsing raw HTML for this one because there's no API.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-30 22:20:52 -05:00
Jeffrey Han
8892973d98 Now using official formulas for circle diameter and timing offsets.
The previous formulas were extremely close, so you shouldn't notice any gameplay differences at all.

Circle diameter:
- Previously: 104 - (CS * 8)
- Now: 108.848 - (CS * 8.9646)

Timing offsets: added 1.5ms to 300, 100, and 50 hit result offsets.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-30 19:01:40 -05:00
Jeffrey Han
9d19dacab4 Removed some unneeded methods.
- Removed "isImplemented" field from GameMod as all of the base mods have been implemented.
- Removed Utils.getBoundedValue() methods in preference for Utils.clamp().

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-30 17:56:05 -05:00
Jeffrey Han
6d284cdd80 Organize imports.
Some of these got re-ordered when I updated Eclipse -- resetting to the original sort order.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-28 21:29:21 -05:00
Jeffrey Han
34c7942f4b Fixed "Hidden" mod timing issues. (fixes #121)
This introduces more accurate timing formulas associated with the "Hidden" mod (previously, in #115, these values were hardcoded).  The values seem somewhat close to the values in osu!, but were not extensively tested.

Also set an upper bound on the fade in time for hit objects proportional to the approach time, or else the timing values in the "Hidden" mod would be too inconsistent.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-28 21:12:47 -05:00
Jeffrey Han
c4f54ecc05 Hitting the "f" key during a replay changes the playback speed.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-28 19:41:02 -05:00
Jeffrey Han
5efb61d3bb Fixed bug where skinned old-style cursors were ignored. (part of #120)
Previously, enabling old-style cursors would try to load files "cursor2" and "cursortrail2". Now the actual files are loaded, and the -2 images are only used when no game skin image is provided.

Added a hasGameSkinImage() method in GameImage to check if the "default" image is skinned (by a game skin).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-23 21:16:28 -05:00
Jeffrey Han
b83d6be5fd Clarified GameImage "skinnable" field as "beatmap-skinnable".
Renamed some methods and modified comments to avoid this confusion, as game skins were implemented much later than beatmap skins.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-23 20:41:09 -05:00
Jeffrey Han
949b2c215c Added a WatchService to watch the beatmap directory tree for changes.
Any CREATE and DELETE that occur in the song menu state will now show a notification and modify the behavior of the 'F5' key. Changes that occur in other states will force a reload upon entering the song menu.

This is part of osu!, but as it's not incredibly helpful, I've left it disabled by default.  It can be enabled in the options menu.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-21 10:25:52 -05:00
Jeffrey Han
ae5016f3ab Validate audio files before trying to load them. (part of #120)
Also fixed an issue where songMenu.resetGameDataOnLoad() sometimes wasn't being called when it should be (e.g. after playing a beatmap, if you move to a different screen, your score won't appear in the song menu right away).  It's now being called more often than necessary, but that should be fine.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-20 22:58:45 -05:00
Jeffrey Han
130f9bf445 Game ranking screen fixes.
- Show retry button only when appropriate (e.g. not when viewing replays or when playing with "Auto" enabled).
- Watching a (fake) "replay" with "Auto" enabled will actually just call the "retry" code now.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-20 22:06:27 -05:00
Jeffrey Han
441bb95a09 Added lots of 'final' modifiers to class fields where applicable.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-20 21:11:55 -05:00
Jeffrey Han
0a7aef7347 Moved all Utils.FONT_* into new class opsu.ui.Fonts.*.
- Moved Utils.loadGlyphs() into this class, and rewrote it to take a single generic string (instead of beatmap title/artist strings, specifically).
- Also moved font initialization into this class.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-20 20:40:07 -05:00
Jeffrey Han
7b5b96752c Moved some duplicate colors into the Colors class.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-20 20:14:24 -05:00
Jeffrey Han
91f07855a7 Moved all Utils.COLOR_* into new class opsu.ui.Colors.*.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-20 20:02:23 -05:00
Jeffrey Han
f22498ae7d Updater UI improvements.
Replaced ugly 'bang' image with 'fa-arrow-circle-o-down' and 'fa-restart' icons from Font Awesome v4.4.0 (https://github.com/FortAwesome/Font-Awesome).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-12 19:06:58 -05:00
Jeffrey Han
a4898d01a7 Fix hard rock coordinate modifier in replays. (fixes #118)
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-10 17:14:02 -05:00
Jeffrey Han
fee85c6a73 Improvements in search query switching in the downloads menu.
Submitting new queries will now actually cancel the old query and immediately use the result of the new query.  The old behavior was very inconsistent about this.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-08 21:57:43 -05:00
Jeffrey Han
8173b9b4c2 Added Mnetwork download mirror.
URL: http://osu.uu.gl/

Note that there's no API available, so this just parses the HTML for beatmap data.  It's pretty slow compared to the other servers.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-08 20:34:49 -05:00
Jeffrey Han
0909377d14 Follow-up to #115: some fixes and whitespace changes.
- Hide the spinner approach circle instead of the spinner circle.
- Show the slider ball.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-08 19:15:49 -05:00
Jeffrey Han
262fa9d4c4 Merge pull request #115 from mad-s/master
'Hidden' gamemod
2015-08-08 18:40:37 -05:00
MatteoS
a13ea9308d Corrections for 'hidden' mod 2015-08-09 01:20:45 +02:00
Jeffrey Han
dbb5eebf5c Added YaS Online download mirror.
URL: http://osu.yas-online.net/

Note that fetching the direct download URL for a beatmap requires an extra query, which is not currently done asynchronously (but it really should be).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-08 17:12:07 -05:00
mad-s
d82b8188e8 Hit indicators *do* show up in hidden mode.
I failed...
2015-08-08 23:17:25 +02:00
MatteoS
34356d9c08 Implement 'hidden' game mod 2015-08-08 21:12:02 +02:00
Jeffrey Han
b98c646106 Removed osu!Mirror download server, which is now officially offline.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-08 13:33:38 -05:00
Jeffrey Han
40ab94794f Bug fixes and tweaks.
- Check if other Desktop actions are supported (follow-up to #114).
- The cursor-middle image is no longer scaled (when clicking).
- Changed the options menu background image (created with Trianglify at http://qrohlf.com/trianglify/), and made it fit the entire page.
- Slightly increased minimum splash screen time.
- Switched more animations to use AnimatedValue.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-08 12:04:15 -05:00
MatteoS
b537b83736 Game doesn't crash when being unable to go to the github repo page 2015-08-08 16:29:08 +02:00
Jeffrey Han
c0b3da37c2 Changed more messy animations to use AnimatedValue.
Also finally refactored the main menu logo controller code...

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-06 00:53:30 -05:00
Jeffrey Han
c91146b024 Added easing functions for all-around better animations.
These are Robert Penner's easing functions (http://robertpenner.com/easing/), refactored by CharlotteGore to only take a t parameter (https://github.com/CharlotteGore/functional-easing). Licensed under BSD (the former) and MIT (the latter).

Related changes:
- Added "AnimatedValue" utility class for updating values used in animations.
- MenuButton now uses AnimatedValue to handle its animations (still linear by default).
- Added in-out-back easings on logo, mods, and various other elements; added out-bounce easings on button menu.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-05 22:28:14 -05:00
Jeffrey Han
26ab61910e Added option to disable automatic checking for updates.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-07-07 19:03:54 -05:00
Jeffrey Han
2167698740 Follow-up to #99: replay seeking improvements.
- Added on/off option for replay seeking in the "custom" menu.
- Mute sounds while seeking.
- Draw a bar on the left of the screen during replays for seeking (instead of just clicking near the top of the screen).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-07-02 22:16:14 -05:00
Jeffrey Han
d860a30aed Follow-up to #99.
- Many code style changes.
- Don't increment combo if missing the last slider circle.
- Added player name in ranking screen.
- Don't show null/default player names.
- Only import replays with .osr extension.
- Display loading status for importing replays.
- Moved MD5InputStreamWrapper to package "opsu.io".

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-06-29 19:22:38 -05:00
Jeffrey Han
7d08a7d391 Merge pull request #99 from fluddokt/ReplayTest
Replay importing, spinner fixes (fixes #67), replay seeking, in-place MD5 calculation, pitch change time sync (fixes #86).
2015-06-28 21:14:10 -05:00
fd
55628038fe Restores drainRate
Single file read md5

pitch change synctime
2015-06-22 01:14:36 -04:00
fd
df07c62609 Merge remote-tracking branch 'org/master' into ReplayTest
Conflicts:
	src/itdelatrisu/opsu/GameData.java
	src/itdelatrisu/opsu/states/Game.java
2015-06-21 21:36:44 -04:00
fd
3675a25c44 Spinner Test 3
Clean up
2015-06-21 19:45:38 -04:00
Jeffrey Han
0112a03bd3 Added "Cursor Size" option.
Also moved "New Cursor" option into the "Input" category.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-06-14 12:30:33 -05:00
Jeffrey Han
81d9421d74 Score formula update - still very wrong, but slightly closer. (see #43)
Added the "difficulty multiplier" as given by the osu! wiki.  Please note that this will invalidate all of your saved scores.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-06-14 11:59:12 -05:00
fd
038a5d5779 WIPTest Merge Fixes 2015-06-14 12:29:15 -04:00
fd
fd3f7fdabe Merge remote-tracking branch 'org/master' into ReplayTest
Conflicts:
	src/itdelatrisu/opsu/GameData.java
	src/itdelatrisu/opsu/Options.java
	src/itdelatrisu/opsu/OsuFile.java
	src/itdelatrisu/opsu/OsuGroupList.java
	src/itdelatrisu/opsu/OsuHitObject.java
	src/itdelatrisu/opsu/OsuParser.java
	src/itdelatrisu/opsu/UI.java
	src/itdelatrisu/opsu/db/OsuDB.java
	src/itdelatrisu/opsu/objects/Circle.java
	src/itdelatrisu/opsu/objects/HitObject.java
	src/itdelatrisu/opsu/objects/Slider.java
	src/itdelatrisu/opsu/objects/Spinner.java
	src/itdelatrisu/opsu/states/Game.java
	src/itdelatrisu/opsu/states/Splash.java
2015-06-13 20:28:30 -04:00
fd
40e67cedc9 Spinner Test2
Improves Score accuracy
(still mostly wrong)

inital replay seek
2015-06-13 18:35:30 -04:00
Jeffrey Han
90295eefb8 GameOption overhaul - moved more scattered bits into the enum.
- Added overridden methods read() and write() for reading from and writing to the options file within the GameOption enum, so that only 1 section needs to be changed when adding new options (instead of 3).
- Added 'displayName' field to the GameOption enum, instead of repeating it in the parseOptions() and saveOptions() methods.
- Added internal options (directories, port, theme song) into the GameOption enum for consistency.
- Removed GameOption.NULL.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-06-12 15:04:20 -05:00
Jeffrey Han
44da08d7a1 Fixed a null pointer exception. (blame: 92f4a51)
This occurred when inserting beatmaps with null "bg" field into the database.

Also moved LOAD_HD_IMAGES option from "Custom" tab to "Display".

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-06-11 13:42:57 -04:00
Jeffrey Han
74f7ac18b9 Fixed an infinite loop on beatmaps starting at time 0. (blame: 18e57fd)
There's probably a better fix, though...

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-06-08 18:13:49 -04:00