- If running from a JAR, the root directory will be the same directory as the JAR (not where it was launched).
- Otherwise, use the current working directory.
- XDG unaffected.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Removed "isImplemented" field from GameMod as all of the base mods have been implemented.
- Removed Utils.getBoundedValue() methods in preference for Utils.clamp().
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Fix the XDG directory flag that got removed with JarSplice. To enable XDG directories, set the 'Use-XDG' property in either build file to 'true'.
- Always re-build jars in the Gradle script (disable "up to date" for the task).
- Delete JarSplicePlus.jar since it's no longer being used.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Renamed some methods and modified comments to avoid this confusion, as game skins were implemented much later than beatmap skins.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Moved Utils.loadGlyphs() into this class, and rewrote it to take a single generic string (instead of beatmap title/artist strings, specifically).
- Also moved font initialization into this class.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- In "Hidden" mod, don't draw expanding animation for circles. (related to #121)
- With "Show Perfect Hits" disabled, still show the hit animations instead of having the objects just disappear. (also mentioned in #121)
- Removed the two easing functions in Utils (and replaced references with calls to AnimationEquations).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
These are Robert Penner's easing functions (http://robertpenner.com/easing/), refactored by CharlotteGore to only take a t parameter (https://github.com/CharlotteGore/functional-easing). Licensed under BSD (the former) and MIT (the latter).
Related changes:
- Added "AnimatedValue" utility class for updating values used in animations.
- MenuButton now uses AnimatedValue to handle its animations (still linear by default).
- Added in-out-back easings on logo, mods, and various other elements; added out-bounce easings on button menu.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Skins are now loaded from subdirectories of the root "Skins" directory, and can be changed in-game (but requires a restart).
- Changed the default skin directory to the osu! directory, if available.
This implements a full parser for skin.ini (excluding CTB/Mania elements) based on the current wiki information. None of the settings have been implemented yet.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Attempts to eliminate any confusion between OsuHitObject (raw, parsed hit objects) and HitObject (interface for game object types).
- Renamed "HitObject" interface to "GameObject", since these objects are specific to gameplay.
- Renamed "OsuHitObject" to "HitObject", since these objects are primarily containers for parsed data.
Sorry if the name-swapping is confusing; these should be better names in the long run.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Renamed "OsuFile" to "Beatmap". All related variables and methods with "osu" have also been renamed to "beatmap" (or variants of each).
- Renamed "OsuGroupNode" to "BeatmapSetNode". Avoids confusion since groups are identified by a "set ID", not a "group ID".
- Renamed "OsuGroupList" to "BeatmapSetList", for the same reason as above.
- Renamed "OsuDB" to "BeatmapDB", for the same reason as above.
- Moved classes directly related to parsed beatmaps (Beatmap, BeatmapSetList, BeatmapSetNode, OsuHitObject, and TimingPoint) into a new "beatmap" package.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>