Commit Graph

633 Commits

Author SHA1 Message Date
yugecin
cc41a54408 Merge remote-tracking branch 'origin/slider-improvements' into slider-improvements 2016-12-12 17:52:43 +01:00
yugecin
0d9378edb0 remove an unused parameter 2016-12-12 01:23:12 +01:00
yugecin
50912cf72e remove an unused variable 2016-12-12 01:21:37 +01:00
yugecin
a3813075d7 fade in sliderticks after repeat 2016-12-12 01:21:05 +01:00
yugecin
83466c9ef5 fade out reversearrows after ball passed them 2016-12-12 01:05:32 +01:00
Jeffrey Han
cc250ad6fc Follow-up to #210.
Disabled bouncing reverse arrow; minor cleanup.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2016-12-10 00:49:33 -05:00
Jeffrey Han
3dad0c93a9 Merge pull request #210 from yugecin/slider-improvements
Slider improvements (hidden, followcircle, ticks, reversearrow)
2016-12-10 00:08:49 -05:00
Jeffrey Han
e6ca847d17 Follow-up to #209: minor consistency changes.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2016-12-09 23:15:47 -05:00
Jeffrey Han
8186236556 Merge pull request #209 from yugecin/aspire-fix
Aspire fix
2016-12-09 23:11:42 -05:00
Jeffrey Han
40cf877540 Removed HexideServer.
Looks like it's down for good.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2016-12-09 22:56:23 -05:00
yugecin
452daee4d8 bouncy reversearrow 2016-12-10 02:16:58 +01:00
yugecin
8ea4bcf7de expand followcircle on sliderticks 2016-12-10 02:13:56 +01:00
yugecin
5657290abf fix first tick after repeat being ignored 2016-12-10 02:08:37 +01:00
yugecin
ffd1a57755 don't draw sliderticks that the sliderball already passed 2016-12-10 02:04:37 +01:00
yugecin
c87c5a8d7a don't show hitresult fades for sliders when hidden is enabled 2016-12-10 02:01:53 +01:00
yugecin
7a45e1abbb fade out sliders when hidden is enabled 2016-12-10 01:54:29 +01:00
yugecin
fdf936e47b fade in/out letterboxes during breaks 2016-12-10 00:13:07 +01:00
yugecin
915728ec24 force break end when next object shows 2016-12-09 23:13:05 +01:00
yugecin
5f9f68c6e8 check array size before accessing next element (fixes aspire map crash) 2016-12-09 22:16:42 +01:00
yugecin
fd8474365d clamp msPerBeat in timingpoints between 10 and 1000 like upstream game does (thanks to @McKay42 for the suggestion) 2016-12-09 22:14:13 +01:00
Jeffrey Han
38daee002f Follow-up to af667a4.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2016-12-08 20:05:08 -05:00
Jeffrey Han
af667a48d5 Added GL version/vendor to error report. (#207)
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2016-12-08 20:00:14 -05:00
Jeffrey Han
4b1dc39e4a Follow-up to #205: fixed some compile warnings. 2016-12-06 11:53:27 -05:00
Jeffrey Han
0b9a0e188d Merge pull request #205 from mad-s/master
Improve slider rendering.
2016-12-06 11:37:02 -05:00
Matteo Signer
041014ab47 Fix float constants. 2016-12-03 23:53:48 +01:00
Matteo Signer
9991364077 Improve slider rendering.
Significantly improves looks and performance of sliders, especially on
shared memory graphics models like integegrated GPUs.
No longer renders using cones and a framebuffer, instead renders quads
and triangles for curves, using much less geometry.
2016-12-03 18:46:13 +01:00
Jeffrey Han
79bfa1c255 Properly fix #177.
Previous fix (#186) threw NPE upon failing a song.  Thanks to #155.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2016-10-13 17:51:51 -04:00
Jeffrey Han
3b847d088d Follow-up to #155.
Some code cleanup and tweaks to the scoreboard display.
2016-10-13 14:41:58 -04:00
Jeffrey Han
21579daa26 Merge pull request #155 from mad-s/master
Add ingame scoreboard
2016-10-13 14:15:02 -04:00
Jeffrey Han
410e6d6765 Destroy SoundController resources before exit.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2016-10-13 04:52:03 -04:00
Jeffrey Han
2d150c9939 Follow-up to dabfb82.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2016-10-13 04:20:03 -04:00
Jeffrey Han
dabfb827ee Use Download class to download track previews into a Temp/ directory.
AudioSystem.getAudioInputStream(URL) was causing issues, so just download the files using the more robust Download class.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2016-10-13 04:12:47 -04:00
Jeffrey Han
89e8341686 Merge pull request #186 from yugecin/master
Fix #177
2016-10-13 02:26:24 -04:00
Jeffrey Han
f3918b7b60 New MengSkyServer API.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2016-10-13 02:07:45 -04:00
Jeffrey Han
76c8efb0c2 Disable SSL validation for YaSOnlineServer.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2016-10-13 01:17:59 -04:00
yugecin
db36ec390d Fix #177 2016-06-06 11:43:00 +02:00
Matteo Signer
d7c980e0a4 Misc. bugfixes 2016-04-04 10:59:50 +02:00
Jeffrey Han
93c8ab96f1 Fixed wrong parameter order in StarStream.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2016-04-03 01:04:23 -04:00
Jeffrey Han
1e58b3c47d Fixed a null pointer exception. (fixes #162)
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-12-14 19:02:37 -05:00
Jeffrey Han
8c4e5ac264 Fixed an error when reloading beatmaps. (#161)
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-12-14 11:59:49 -05:00
MatteoS
4b76d2c3cf Scoreboard improvements 2015-12-01 09:32:03 +01:00
Jeffrey Han
8b793b7661 Merge pull request #157 from azhao12345/master
centered follow points (fixes #156)
2015-11-29 22:37:13 -05:00
Andrew Zhao
5b42f9a588 centered follow points 2015-11-29 18:58:00 -08:00
MatteoS
6f685cf5c7 Ingame scoreboard initial implementation 2015-11-29 09:56:10 +01:00
Jeffrey Han
c10b5dd199 Merge pull request #152 from mad-s/master
Draw reversing arrow in black if the slider is lightly colored
2015-11-22 12:35:04 -05:00
MatteoS
78511737ce Draw reversing arrow in black if the slider is lightly colored 2015-11-21 15:30:25 +01:00
Jeffrey Han
ba240797d8 Replaced all linear fade-out transitions with eased transitions.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-11-19 17:47:46 -05:00
Jeffrey Han
fb789c8fc5 Follow-up to #150: delayed fade-out, minor style changes.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-11-19 16:56:28 -05:00
Jeffrey Han
b55b6c3079 Merge pull request #150 from mad-s/master
Add falling game objects on fail
2015-11-19 16:29:30 -05:00
MatteoS
3e285e05fc Add falling game objects on fail 2015-11-18 22:29:18 +01:00