Commit Graph

24 Commits

Author SHA1 Message Date
Jeffrey Han
44bdf70c98 Renamed GameScore class to GameData.
Makes more sense, since the class is responsible for more than just the score.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-27 03:19:39 -05:00
Jeffrey Han
0c1b86de62 Cursor updates.
- Supported loading beatmap-skinned cursors.
- Moved cursor loading into GameImage.
- Removed unnecessary scalings/rotations when drawing.
2015-01-24 22:23:49 -05:00
Jeffrey Han
c9e14bfc70 Comment format changes.
- Collapsed Javadoc comments for all fields.
- OsuFile now has proper Javadoc comments.
- Fixed various mistakes with comments.

Some changes with enums:
- Changed Class.values() calls to values().
- Changed size() calls to a SIZE field.
- Changed valuesReversed() calls to a VALUES_REVERSED field.
- Removed 'static' from enum declarations.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-22 00:44:45 -05:00
Jeffrey Han
3b13cc794b Implemented volume-bg and master volume setting.
- All sounds are now multiplied by a master volume setting.
- Changed all default volume levels.
- Scrolling in the main menu and game states changes the master volume and displays a volume bar on the right side of the screen.
- "volume-bg.png" image by @kouyang.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-20 14:52:02 -05:00
Jeffrey Han
31a97fbc5d Minor graphical updates and code cleaning.
- Padded game score display, and always display 2 digits in front of the decimal (e.g. 00.00% instead of 0.00%).
- Keep map progress circle at a fixed location instead of basing it off the score length.
- Moved some track resets (pause + restart at preview) to trigger upon loading the song menu.  Fixes weird behaviors when leaving the game state.
- Cleaned up trailing whitespace and added missing overrides.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-16 15:44:13 -05:00
Jeffrey Han
be1ec64f28 Eliminated unneeded calls to Graphics.setColor().
The method creates a new Color object each call, so set color in UnicodeFont.drawString() instead.

Also slightly padded the song information text.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-16 14:46:45 -05:00
Jeffrey Han
b54eb95747 Updated copyright notices for 2015.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-16 12:05:44 -05:00
Jeffrey Han
90c10d21da Follow-up to 516e628: Fix resetting game data too soon.
Instead of resetting immediately, set a variable in SongMenu to reset data when entering the state.  Fixes some weird behaviors, and also allows resetting in more scenarios.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-16 00:36:05 -05:00
Jeffrey Han
516e6280c7 Call System.gc() on track changes and game resets.
This causes a noticeable drop in memory usage in most cases.

Also renamed the "crash" popup since the game doesn't necessarily crash.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-15 16:47:55 -05:00
Jeffrey Han
b856e2924c Minor updates and code improvements.
- MusicController.getPosition() now returns time even when track is paused. (e.g. song progress bar in main menu won't reset when paused)
- Force unpause track when entering the song menu.
- Rewrote Game.RESTART_* constants as enums.
- Cleaned up logo play/exit button scaling.
- MainMenu.previous is now non-static.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-15 00:56:30 -05:00
Jeffrey Han
03095733df Removed static fields in Game state.
Mostly merged from #8 (72e8a7e).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-14 23:57:50 -05:00
Jeffrey Han
f6eac71643 Moved most Image creation into GameImage enum.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-07 23:45:21 -05:00
Jeffrey Han
1e806bc9c6 SoundController refactoring.
- Added enum classes SoundEffect and HitSound.
- Added a SoundComponent interface for sound effects and hit sounds, and extended playSound() and playHitSound() methods to play any SoundComponent.
- Moved features related to sample sets to the HitSound class, and rewrote sample sets as an internal enum class.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-07 19:29:51 -05:00
Jeffrey Han
b0649541eb Better emulation of main menu behavior.
- Pressing 'Esc' will now always enter the MainMenuExit state.
- Returning from MainMenuExit state does not reset button states: these must be manually reset by calling the reset() method.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-12-30 00:41:32 -05:00
Jeffrey Han
2592faec44 Renamed GUIMenuButton class to MenuButton.
The class was originally named with the intent of adding many other GUI classes, but this never happened.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-12-30 00:00:58 -05:00
Jeffrey Han
33f5df030c Expand menu buttons when hovering.
Added hovering capabilities to GUIMenuButton.  The max scale and direction to expand the image can be modified per object.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-12-23 23:41:37 -05:00
Jeffrey Han
904a54df26 Added support for Unicode (non-English) metadata.
- Setting is off by default, and can be switched on in the options menu.
- Changed default font to "Arial Unicode MS" (CJK), with fallback to "Lucida Sans Console" (non-CJK).  Cross-platform support may be added later.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-08-24 23:48:52 -04:00
Jeffrey Han
7a187c4e4f Game mod refactoring.
- Created "GameMod" enum to handle all mod-related actions and store all related data.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-07-16 16:01:36 -04:00
Jeffrey Han
5a1972a2bd Some code cleanup.
- Overhauled OsuTimingPoint class: parsing is done in the constructor, and fields are no longer public.
- Improved consistency of static/non-static fields in a couple of classes.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-07-09 13:36:42 -04:00
Jeffrey Han
a9cc7a3deb Scale and rotate the cursor.
- Cursor is now scaled based on window size.
- Cursor now rotates slowly (new style only).
- Cursor now expands upon mouse press.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-07-06 23:13:33 -04:00
Jeffrey Han
56123363b3 Implemented dynamic main menu backgrounds.
- This can be switched off in the configuration file.
- Credits: https://osu.ppy.sh/forum/t/98954

Other changes:
- Removed OsuFile setters/getters from Game state, replaced with a 'getOsuFile()' method in MusicController (a more logical location).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-07-02 03:02:11 -04:00
Jeffrey Han
ab487c5e80 Replaced native cursors with skinnable ones.
- Added support for both the new (2013+) and old cursor styles.  These can be toggled on/off in the configuration file.
- Added cursor images by XinCrin (old style) and teinecthel (new style).

Other changes:
- Refactoring: Created a "Utils" module, containing methods and constants that didn't belong in the "Options" state and some duplicated drawing methods.
- Mouse is now grabbed during gameplay.
- Removed 'optionsChanged' switch, simplifying adding new options.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-07-01 19:32:03 -04:00
Jeffrey Han
0604a25822 Added initial sound effect support.
- Added SoundController module, which uses Java Sound since OpenAL has a slight delay on playing sounds.
- Uploaded all effect WAVs. (credits: WWWskin, AL's IA, Fantasy's Skin, Minimalist Miku)
- Added a missing entry in credits.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-07-01 01:14:03 -04:00
Jeffrey Han
9da166f60f Initial commit. 2014-06-29 22:17:04 -04:00