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See:
Description
Interface Summary | |
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Audio | The description of of audio data loaded by the AudioLoader |
Class Summary | |
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AiffData | Utitlity class for loading wavefiles. |
AudioImpl | A sound that can be played through OpenAL |
AudioLoader | A utility to provide a simple and rational interface to the slick internals |
DeferredSound | A sound implementation that can load the actual sound file at a later point. |
MODSound | A sound as a MOD file - can only be played as music |
NullAudio | A null implementation used to provide an object reference when sound has failed. |
OggData | Data describing the sounds in a OGG file |
OggDecoder | Decode an OGG file to PCM data |
OggInputStream | An input stream that can extract ogg data. |
OpenALStreamPlayer | A generic tool to work on a supplied stream, pulling out PCM data and buffered it to OpenAL as required. |
SoundStore | Responsible for holding and playing the sounds used in the game. |
StreamSound | A sound implementation wrapped round a player which reads (and potentially) rereads a stream. |
WaveData | Utitlity class for loading wavefiles. |
This package contains the nitty gritty sound manipulation code for using OpenAL with standard audio formats. As a user you shouldn't need to access anything here directly.
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