public final class EXTVertexShader
extends java.lang.Object
Modifier and Type | Method and Description |
---|---|
static void |
glBeginVertexShaderEXT() |
static int |
glBindLightParameterEXT(int light,
int value) |
static int |
glBindMaterialParameterEXT(int face,
int value) |
static int |
glBindParameterEXT(int value) |
static int |
glBindTexGenParameterEXT(int unit,
int coord,
int value) |
static int |
glBindTextureUnitParameterEXT(int unit,
int value) |
static void |
glBindVertexShaderEXT(int id) |
static void |
glDeleteVertexShaderEXT(int id) |
static void |
glDisableVariantClientStateEXT(int id) |
static void |
glEnableVariantClientStateEXT(int id) |
static void |
glEndVertexShaderEXT() |
static void |
glExtractComponentEXT(int res,
int src,
int num) |
static int |
glGenSymbolsEXT(int dataType,
int storageType,
int range,
int components) |
static int |
glGenVertexShadersEXT(int range) |
static void |
glGetInvariantBooleanEXT(int id,
int value,
java.nio.ByteBuffer pbData) |
static void |
glGetInvariantFloatEXT(int id,
int value,
java.nio.FloatBuffer pbData) |
static void |
glGetInvariantIntegerEXT(int id,
int value,
java.nio.IntBuffer pbData) |
static void |
glGetLocalConstantBooleanEXT(int id,
int value,
java.nio.ByteBuffer pbData) |
static void |
glGetLocalConstantFloatEXT(int id,
int value,
java.nio.FloatBuffer pbData) |
static void |
glGetLocalConstantIntegerEXT(int id,
int value,
java.nio.IntBuffer pbData) |
static void |
glGetVariantBooleanEXT(int id,
int value,
java.nio.ByteBuffer pbData) |
static void |
glGetVariantFloatEXT(int id,
int value,
java.nio.FloatBuffer pbData) |
static void |
glGetVariantIntegerEXT(int id,
int value,
java.nio.IntBuffer pbData) |
static java.nio.ByteBuffer |
glGetVariantPointerEXT(int id,
int value,
long result_size) |
static void |
glInsertComponentEXT(int res,
int src,
int num) |
static boolean |
glIsVariantEnabledEXT(int id,
int cap) |
static void |
glSetInvariantEXT(int id,
boolean unsigned,
java.nio.ByteBuffer pAddr) |
static void |
glSetInvariantEXT(int id,
boolean unsigned,
java.nio.IntBuffer pAddr) |
static void |
glSetInvariantEXT(int id,
boolean unsigned,
java.nio.ShortBuffer pAddr) |
static void |
glSetInvariantEXT(int id,
java.nio.DoubleBuffer pAddr) |
static void |
glSetInvariantEXT(int id,
java.nio.FloatBuffer pAddr) |
static void |
glSetLocalConstantEXT(int id,
boolean unsigned,
java.nio.ByteBuffer pAddr) |
static void |
glSetLocalConstantEXT(int id,
boolean unsigned,
java.nio.IntBuffer pAddr) |
static void |
glSetLocalConstantEXT(int id,
boolean unsigned,
java.nio.ShortBuffer pAddr) |
static void |
glSetLocalConstantEXT(int id,
java.nio.DoubleBuffer pAddr) |
static void |
glSetLocalConstantEXT(int id,
java.nio.FloatBuffer pAddr) |
static void |
glShaderOp1EXT(int op,
int res,
int arg1) |
static void |
glShaderOp2EXT(int op,
int res,
int arg1,
int arg2) |
static void |
glShaderOp3EXT(int op,
int res,
int arg1,
int arg2,
int arg3) |
static void |
glSwizzleEXT(int res,
int in,
int outX,
int outY,
int outZ,
int outW) |
static void |
glVariantEXT(int id,
java.nio.ByteBuffer pAddr) |
static void |
glVariantEXT(int id,
java.nio.DoubleBuffer pAddr) |
static void |
glVariantEXT(int id,
java.nio.FloatBuffer pAddr) |
static void |
glVariantEXT(int id,
java.nio.IntBuffer pAddr) |
static void |
glVariantEXT(int id,
java.nio.ShortBuffer pAddr) |
static void |
glVariantPointerEXT(int id,
boolean unsigned,
int stride,
java.nio.ByteBuffer pAddr) |
static void |
glVariantPointerEXT(int id,
boolean unsigned,
int stride,
java.nio.IntBuffer pAddr) |
static void |
glVariantPointerEXT(int id,
boolean unsigned,
int stride,
java.nio.ShortBuffer pAddr) |
static void |
glVariantPointerEXT(int id,
int stride,
java.nio.DoubleBuffer pAddr) |
static void |
glVariantPointerEXT(int id,
int stride,
java.nio.FloatBuffer pAddr) |
static void |
glVariantPointerEXT(int id,
int type,
int stride,
long pAddr_buffer_offset) |
static void |
glVariantuEXT(int id,
java.nio.ByteBuffer pAddr) |
static void |
glVariantuEXT(int id,
java.nio.IntBuffer pAddr) |
static void |
glVariantuEXT(int id,
java.nio.ShortBuffer pAddr) |
static void |
glWriteMaskEXT(int res,
int in,
int outX,
int outY,
int outZ,
int outW) |
public static final int GL_VERTEX_SHADER_EXT
public static final int GL_VERTEX_SHADER_BINDING_EXT
public static final int GL_OP_INDEX_EXT
public static final int GL_OP_NEGATE_EXT
public static final int GL_OP_DOT3_EXT
public static final int GL_OP_DOT4_EXT
public static final int GL_OP_MUL_EXT
public static final int GL_OP_ADD_EXT
public static final int GL_OP_MADD_EXT
public static final int GL_OP_FRAC_EXT
public static final int GL_OP_MAX_EXT
public static final int GL_OP_MIN_EXT
public static final int GL_OP_SET_GE_EXT
public static final int GL_OP_SET_LT_EXT
public static final int GL_OP_CLAMP_EXT
public static final int GL_OP_FLOOR_EXT
public static final int GL_OP_ROUND_EXT
public static final int GL_OP_EXP_BASE_2_EXT
public static final int GL_OP_LOG_BASE_2_EXT
public static final int GL_OP_POWER_EXT
public static final int GL_OP_RECIP_EXT
public static final int GL_OP_RECIP_SQRT_EXT
public static final int GL_OP_SUB_EXT
public static final int GL_OP_CROSS_PRODUCT_EXT
public static final int GL_OP_MULTIPLY_MATRIX_EXT
public static final int GL_OP_MOV_EXT
public static final int GL_OUTPUT_VERTEX_EXT
public static final int GL_OUTPUT_COLOR0_EXT
public static final int GL_OUTPUT_COLOR1_EXT
public static final int GL_OUTPUT_TEXTURE_COORD0_EXT
public static final int GL_OUTPUT_TEXTURE_COORD1_EXT
public static final int GL_OUTPUT_TEXTURE_COORD2_EXT
public static final int GL_OUTPUT_TEXTURE_COORD3_EXT
public static final int GL_OUTPUT_TEXTURE_COORD4_EXT
public static final int GL_OUTPUT_TEXTURE_COORD5_EXT
public static final int GL_OUTPUT_TEXTURE_COORD6_EXT
public static final int GL_OUTPUT_TEXTURE_COORD7_EXT
public static final int GL_OUTPUT_TEXTURE_COORD8_EXT
public static final int GL_OUTPUT_TEXTURE_COORD9_EXT
public static final int GL_OUTPUT_TEXTURE_COORD10_EXT
public static final int GL_OUTPUT_TEXTURE_COORD11_EXT
public static final int GL_OUTPUT_TEXTURE_COORD12_EXT
public static final int GL_OUTPUT_TEXTURE_COORD13_EXT
public static final int GL_OUTPUT_TEXTURE_COORD14_EXT
public static final int GL_OUTPUT_TEXTURE_COORD15_EXT
public static final int GL_OUTPUT_TEXTURE_COORD16_EXT
public static final int GL_OUTPUT_TEXTURE_COORD17_EXT
public static final int GL_OUTPUT_TEXTURE_COORD18_EXT
public static final int GL_OUTPUT_TEXTURE_COORD19_EXT
public static final int GL_OUTPUT_TEXTURE_COORD20_EXT
public static final int GL_OUTPUT_TEXTURE_COORD21_EXT
public static final int GL_OUTPUT_TEXTURE_COORD22_EXT
public static final int GL_OUTPUT_TEXTURE_COORD23_EXT
public static final int GL_OUTPUT_TEXTURE_COORD24_EXT
public static final int GL_OUTPUT_TEXTURE_COORD25_EXT
public static final int GL_OUTPUT_TEXTURE_COORD26_EXT
public static final int GL_OUTPUT_TEXTURE_COORD27_EXT
public static final int GL_OUTPUT_TEXTURE_COORD28_EXT
public static final int GL_OUTPUT_TEXTURE_COORD29_EXT
public static final int GL_OUTPUT_TEXTURE_COORD30_EXT
public static final int GL_OUTPUT_TEXTURE_COORD31_EXT
public static final int GL_OUTPUT_FOG_EXT
public static final int GL_SCALAR_EXT
public static final int GL_VECTOR_EXT
public static final int GL_MATRIX_EXT
public static final int GL_VARIANT_EXT
public static final int GL_INVARIANT_EXT
public static final int GL_LOCAL_CONSTANT_EXT
public static final int GL_LOCAL_EXT
public static final int GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT
public static final int GL_MAX_VERTEX_SHADER_VARIANTS_EXT
public static final int GL_MAX_VERTEX_SHADER_INVARIANTS_EXT
public static final int GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
public static final int GL_MAX_VERTEX_SHADER_LOCALS_EXT
public static final int GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT
public static final int GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT
public static final int GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT
public static final int GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
public static final int GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT
public static final int GL_VERTEX_SHADER_INSTRUCTIONS_EXT
public static final int GL_VERTEX_SHADER_VARIANTS_EXT
public static final int GL_VERTEX_SHADER_INVARIANTS_EXT
public static final int GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
public static final int GL_VERTEX_SHADER_LOCALS_EXT
public static final int GL_VERTEX_SHADER_OPTIMIZED_EXT
public static final int GL_X_EXT
public static final int GL_Y_EXT
public static final int GL_Z_EXT
public static final int GL_W_EXT
public static final int GL_NEGATIVE_X_EXT
public static final int GL_NEGATIVE_Y_EXT
public static final int GL_NEGATIVE_Z_EXT
public static final int GL_NEGATIVE_W_EXT
public static final int GL_ZERO_EXT
public static final int GL_ONE_EXT
public static final int GL_NEGATIVE_ONE_EXT
public static final int GL_NORMALIZED_RANGE_EXT
public static final int GL_FULL_RANGE_EXT
public static final int GL_CURRENT_VERTEX_EXT
public static final int GL_MVP_MATRIX_EXT
public static final int GL_VARIANT_VALUE_EXT
public static final int GL_VARIANT_DATATYPE_EXT
public static final int GL_VARIANT_ARRAY_STRIDE_EXT
public static final int GL_VARIANT_ARRAY_TYPE_EXT
public static final int GL_VARIANT_ARRAY_EXT
public static final int GL_VARIANT_ARRAY_POINTER_EXT
public static final int GL_INVARIANT_VALUE_EXT
public static final int GL_INVARIANT_DATATYPE_EXT
public static final int GL_LOCAL_CONSTANT_VALUE_EXT
public static final int GL_LOCAL_CONSTANT_DATATYPE_EXT
public static void glBeginVertexShaderEXT()
public static void glEndVertexShaderEXT()
public static void glBindVertexShaderEXT(int id)
public static int glGenVertexShadersEXT(int range)
public static void glDeleteVertexShaderEXT(int id)
public static void glShaderOp1EXT(int op, int res, int arg1)
public static void glShaderOp2EXT(int op, int res, int arg1, int arg2)
public static void glShaderOp3EXT(int op, int res, int arg1, int arg2, int arg3)
public static void glSwizzleEXT(int res, int in, int outX, int outY, int outZ, int outW)
public static void glWriteMaskEXT(int res, int in, int outX, int outY, int outZ, int outW)
public static void glInsertComponentEXT(int res, int src, int num)
public static void glExtractComponentEXT(int res, int src, int num)
public static int glGenSymbolsEXT(int dataType, int storageType, int range, int components)
public static void glSetInvariantEXT(int id, java.nio.DoubleBuffer pAddr)
public static void glSetInvariantEXT(int id, java.nio.FloatBuffer pAddr)
public static void glSetInvariantEXT(int id, boolean unsigned, java.nio.ByteBuffer pAddr)
public static void glSetInvariantEXT(int id, boolean unsigned, java.nio.IntBuffer pAddr)
public static void glSetInvariantEXT(int id, boolean unsigned, java.nio.ShortBuffer pAddr)
public static void glSetLocalConstantEXT(int id, java.nio.DoubleBuffer pAddr)
public static void glSetLocalConstantEXT(int id, java.nio.FloatBuffer pAddr)
public static void glSetLocalConstantEXT(int id, boolean unsigned, java.nio.ByteBuffer pAddr)
public static void glSetLocalConstantEXT(int id, boolean unsigned, java.nio.IntBuffer pAddr)
public static void glSetLocalConstantEXT(int id, boolean unsigned, java.nio.ShortBuffer pAddr)
public static void glVariantEXT(int id, java.nio.ByteBuffer pAddr)
public static void glVariantEXT(int id, java.nio.ShortBuffer pAddr)
public static void glVariantEXT(int id, java.nio.IntBuffer pAddr)
public static void glVariantEXT(int id, java.nio.FloatBuffer pAddr)
public static void glVariantEXT(int id, java.nio.DoubleBuffer pAddr)
public static void glVariantuEXT(int id, java.nio.ByteBuffer pAddr)
public static void glVariantuEXT(int id, java.nio.ShortBuffer pAddr)
public static void glVariantuEXT(int id, java.nio.IntBuffer pAddr)
public static void glVariantPointerEXT(int id, int stride, java.nio.DoubleBuffer pAddr)
public static void glVariantPointerEXT(int id, int stride, java.nio.FloatBuffer pAddr)
public static void glVariantPointerEXT(int id, boolean unsigned, int stride, java.nio.ByteBuffer pAddr)
public static void glVariantPointerEXT(int id, boolean unsigned, int stride, java.nio.IntBuffer pAddr)
public static void glVariantPointerEXT(int id, boolean unsigned, int stride, java.nio.ShortBuffer pAddr)
public static void glVariantPointerEXT(int id, int type, int stride, long pAddr_buffer_offset)
public static void glEnableVariantClientStateEXT(int id)
public static void glDisableVariantClientStateEXT(int id)
public static int glBindLightParameterEXT(int light, int value)
public static int glBindMaterialParameterEXT(int face, int value)
public static int glBindTexGenParameterEXT(int unit, int coord, int value)
public static int glBindTextureUnitParameterEXT(int unit, int value)
public static int glBindParameterEXT(int value)
public static boolean glIsVariantEnabledEXT(int id, int cap)
public static void glGetVariantBooleanEXT(int id, int value, java.nio.ByteBuffer pbData)
public static void glGetVariantIntegerEXT(int id, int value, java.nio.IntBuffer pbData)
public static void glGetVariantFloatEXT(int id, int value, java.nio.FloatBuffer pbData)
public static java.nio.ByteBuffer glGetVariantPointerEXT(int id, int value, long result_size)
public static void glGetInvariantBooleanEXT(int id, int value, java.nio.ByteBuffer pbData)
public static void glGetInvariantIntegerEXT(int id, int value, java.nio.IntBuffer pbData)
public static void glGetInvariantFloatEXT(int id, int value, java.nio.FloatBuffer pbData)
public static void glGetLocalConstantBooleanEXT(int id, int value, java.nio.ByteBuffer pbData)
public static void glGetLocalConstantIntegerEXT(int id, int value, java.nio.IntBuffer pbData)
public static void glGetLocalConstantFloatEXT(int id, int value, java.nio.FloatBuffer pbData)
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