public final class GL11
extends java.lang.Object
Modifier and Type | Method and Description |
---|---|
static void |
glAccum(int op,
float value) |
static void |
glAlphaFunc(int func,
float ref) |
static boolean |
glAreTexturesResident(java.nio.IntBuffer textures,
java.nio.ByteBuffer residences) |
static void |
glArrayElement(int i) |
static void |
glBegin(int mode) |
static void |
glBindTexture(int target,
int texture) |
static void |
glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
java.nio.ByteBuffer bitmap) |
static void |
glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
long bitmap_buffer_offset) |
static void |
glBlendFunc(int sfactor,
int dfactor) |
static void |
glCallList(int list) |
static void |
glCallLists(java.nio.ByteBuffer lists) |
static void |
glCallLists(java.nio.IntBuffer lists) |
static void |
glCallLists(java.nio.ShortBuffer lists) |
static void |
glClear(int mask) |
static void |
glClearAccum(float red,
float green,
float blue,
float alpha) |
static void |
glClearColor(float red,
float green,
float blue,
float alpha) |
static void |
glClearDepth(double depth) |
static void |
glClearStencil(int s) |
static void |
glClipPlane(int plane,
java.nio.DoubleBuffer equation) |
static void |
glColor3b(byte red,
byte green,
byte blue) |
static void |
glColor3d(double red,
double green,
double blue) |
static void |
glColor3f(float red,
float green,
float blue) |
static void |
glColor3ub(byte red,
byte green,
byte blue) |
static void |
glColor4b(byte red,
byte green,
byte blue,
byte alpha) |
static void |
glColor4d(double red,
double green,
double blue,
double alpha) |
static void |
glColor4f(float red,
float green,
float blue,
float alpha) |
static void |
glColor4ub(byte red,
byte green,
byte blue,
byte alpha) |
static void |
glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha) |
static void |
glColorMaterial(int face,
int mode) |
static void |
glColorPointer(int size,
boolean unsigned,
int stride,
java.nio.ByteBuffer pointer) |
static void |
glColorPointer(int size,
int stride,
java.nio.DoubleBuffer pointer) |
static void |
glColorPointer(int size,
int stride,
java.nio.FloatBuffer pointer) |
static void |
glColorPointer(int size,
int type,
int stride,
java.nio.ByteBuffer pointer)
Overloads glColorPointer.
|
static void |
glColorPointer(int size,
int type,
int stride,
long pointer_buffer_offset) |
static void |
glCopyPixels(int x,
int y,
int width,
int height,
int type) |
static void |
glCopyTexImage1D(int target,
int level,
int internalFormat,
int x,
int y,
int width,
int border) |
static void |
glCopyTexImage2D(int target,
int level,
int internalFormat,
int x,
int y,
int width,
int height,
int border) |
static void |
glCopyTexSubImage1D(int target,
int level,
int xoffset,
int x,
int y,
int width) |
static void |
glCopyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height) |
static void |
glCullFace(int mode) |
static void |
glDeleteLists(int list,
int range) |
static void |
glDeleteTextures(int texture)
Overloads glDeleteTextures.
|
static void |
glDeleteTextures(java.nio.IntBuffer textures) |
static void |
glDepthFunc(int func) |
static void |
glDepthMask(boolean flag) |
static void |
glDepthRange(double zNear,
double zFar) |
static void |
glDisable(int cap) |
static void |
glDisableClientState(int cap) |
static void |
glDrawArrays(int mode,
int first,
int count) |
static void |
glDrawBuffer(int mode) |
static void |
glDrawElements(int mode,
java.nio.ByteBuffer indices) |
static void |
glDrawElements(int mode,
java.nio.IntBuffer indices) |
static void |
glDrawElements(int mode,
int count,
int type,
java.nio.ByteBuffer indices)
Overloads glDrawElements.
|
static void |
glDrawElements(int mode,
int indices_count,
int type,
long indices_buffer_offset) |
static void |
glDrawElements(int mode,
java.nio.ShortBuffer indices) |
static void |
glDrawPixels(int width,
int height,
int format,
int type,
java.nio.ByteBuffer pixels) |
static void |
glDrawPixels(int width,
int height,
int format,
int type,
java.nio.IntBuffer pixels) |
static void |
glDrawPixels(int width,
int height,
int format,
int type,
long pixels_buffer_offset) |
static void |
glDrawPixels(int width,
int height,
int format,
int type,
java.nio.ShortBuffer pixels) |
static void |
glEdgeFlag(boolean flag) |
static void |
glEdgeFlagPointer(int stride,
java.nio.ByteBuffer pointer) |
static void |
glEdgeFlagPointer(int stride,
long pointer_buffer_offset) |
static void |
glEnable(int cap) |
static void |
glEnableClientState(int cap) |
static void |
glEnd() |
static void |
glEndList() |
static void |
glEvalCoord1d(double u) |
static void |
glEvalCoord1f(float u) |
static void |
glEvalCoord2d(double u,
double v) |
static void |
glEvalCoord2f(float u,
float v) |
static void |
glEvalMesh1(int mode,
int i1,
int i2) |
static void |
glEvalMesh2(int mode,
int i1,
int i2,
int j1,
int j2) |
static void |
glEvalPoint1(int i) |
static void |
glEvalPoint2(int i,
int j) |
static void |
glFeedbackBuffer(int type,
java.nio.FloatBuffer buffer) |
static void |
glFinish() |
static void |
glFlush() |
static void |
glFog(int pname,
java.nio.FloatBuffer params) |
static void |
glFog(int pname,
java.nio.IntBuffer params) |
static void |
glFogf(int pname,
float param) |
static void |
glFogi(int pname,
int param) |
static void |
glFrontFace(int mode) |
static void |
glFrustum(double left,
double right,
double bottom,
double top,
double zNear,
double zFar) |
static int |
glGenLists(int range) |
static int |
glGenTextures()
Overloads glGenTextures.
|
static void |
glGenTextures(java.nio.IntBuffer textures) |
static boolean |
glGetBoolean(int pname)
Overloads glGetBooleanv.
|
static void |
glGetBoolean(int pname,
java.nio.ByteBuffer params) |
static void |
glGetClipPlane(int plane,
java.nio.DoubleBuffer equation) |
static double |
glGetDouble(int pname)
Overloads glGetDoublev.
|
static void |
glGetDouble(int pname,
java.nio.DoubleBuffer params) |
static int |
glGetError() |
static float |
glGetFloat(int pname)
Overloads glGetFloatv.
|
static void |
glGetFloat(int pname,
java.nio.FloatBuffer params) |
static int |
glGetInteger(int pname)
Overloads glGetIntegerv.
|
static void |
glGetInteger(int pname,
java.nio.IntBuffer params) |
static void |
glGetLight(int light,
int pname,
java.nio.FloatBuffer params) |
static void |
glGetLight(int light,
int pname,
java.nio.IntBuffer params) |
static void |
glGetMap(int target,
int query,
java.nio.DoubleBuffer v) |
static void |
glGetMap(int target,
int query,
java.nio.FloatBuffer v) |
static void |
glGetMap(int target,
int query,
java.nio.IntBuffer v) |
static void |
glGetMaterial(int face,
int pname,
java.nio.FloatBuffer params) |
static void |
glGetMaterial(int face,
int pname,
java.nio.IntBuffer params) |
static void |
glGetPixelMap(int map,
java.nio.FloatBuffer values) |
static void |
glGetPixelMapfv(int map,
long values_buffer_offset) |
static void |
glGetPixelMapu(int map,
java.nio.IntBuffer values) |
static void |
glGetPixelMapu(int map,
java.nio.ShortBuffer values) |
static void |
glGetPixelMapuiv(int map,
long values_buffer_offset) |
static void |
glGetPixelMapusv(int map,
long values_buffer_offset) |
static java.nio.ByteBuffer |
glGetPointer(int pname,
long result_size) |
static void |
glGetPolygonStipple(java.nio.ByteBuffer mask) |
static void |
glGetPolygonStipple(long mask_buffer_offset) |
static java.lang.String |
glGetString(int name) |
static void |
glGetTexEnv(int coord,
int pname,
java.nio.FloatBuffer params) |
static void |
glGetTexEnv(int coord,
int pname,
java.nio.IntBuffer params) |
static float |
glGetTexEnvf(int coord,
int pname)
Overloads glGetTexEnvfv.
|
static int |
glGetTexEnvi(int coord,
int pname)
Overloads glGetTexEnviv.
|
static void |
glGetTexGen(int coord,
int pname,
java.nio.DoubleBuffer params) |
static void |
glGetTexGen(int coord,
int pname,
java.nio.FloatBuffer params) |
static void |
glGetTexGen(int coord,
int pname,
java.nio.IntBuffer params) |
static double |
glGetTexGend(int coord,
int pname)
Overloads glGetTexGendv.
|
static float |
glGetTexGenf(int coord,
int pname)
Overloads glGetTexGenfv.
|
static int |
glGetTexGeni(int coord,
int pname)
Overloads glGetTexGeniv.
|
static void |
glGetTexImage(int target,
int level,
int format,
int type,
java.nio.ByteBuffer pixels) |
static void |
glGetTexImage(int target,
int level,
int format,
int type,
java.nio.DoubleBuffer pixels) |
static void |
glGetTexImage(int target,
int level,
int format,
int type,
java.nio.FloatBuffer pixels) |
static void |
glGetTexImage(int target,
int level,
int format,
int type,
java.nio.IntBuffer pixels) |
static void |
glGetTexImage(int target,
int level,
int format,
int type,
long pixels_buffer_offset) |
static void |
glGetTexImage(int target,
int level,
int format,
int type,
java.nio.ShortBuffer pixels) |
static void |
glGetTexLevelParameter(int target,
int level,
int pname,
java.nio.FloatBuffer params) |
static void |
glGetTexLevelParameter(int target,
int level,
int pname,
java.nio.IntBuffer params) |
static float |
glGetTexLevelParameterf(int target,
int level,
int pname)
Overloads glGetTexLevelParameterfv.
|
static int |
glGetTexLevelParameteri(int target,
int level,
int pname)
Overloads glGetTexLevelParameteriv.
|
static void |
glGetTexParameter(int target,
int pname,
java.nio.FloatBuffer params) |
static void |
glGetTexParameter(int target,
int pname,
java.nio.IntBuffer params) |
static float |
glGetTexParameterf(int target,
int pname)
Overloads glGetTexParameterfv.
|
static int |
glGetTexParameteri(int target,
int pname)
Overloads glGetTexParameteriv.
|
static void |
glHint(int target,
int mode) |
static void |
glInitNames() |
static void |
glInterleavedArrays(int format,
int stride,
java.nio.ByteBuffer pointer) |
static void |
glInterleavedArrays(int format,
int stride,
java.nio.DoubleBuffer pointer) |
static void |
glInterleavedArrays(int format,
int stride,
java.nio.FloatBuffer pointer) |
static void |
glInterleavedArrays(int format,
int stride,
java.nio.IntBuffer pointer) |
static void |
glInterleavedArrays(int format,
int stride,
long pointer_buffer_offset) |
static void |
glInterleavedArrays(int format,
int stride,
java.nio.ShortBuffer pointer) |
static boolean |
glIsEnabled(int cap) |
static boolean |
glIsList(int list) |
static boolean |
glIsTexture(int texture) |
static void |
glLight(int light,
int pname,
java.nio.FloatBuffer params) |
static void |
glLight(int light,
int pname,
java.nio.IntBuffer params) |
static void |
glLightf(int light,
int pname,
float param) |
static void |
glLighti(int light,
int pname,
int param) |
static void |
glLightModel(int pname,
java.nio.FloatBuffer params) |
static void |
glLightModel(int pname,
java.nio.IntBuffer params) |
static void |
glLightModelf(int pname,
float param) |
static void |
glLightModeli(int pname,
int param) |
static void |
glLineStipple(int factor,
short pattern) |
static void |
glLineWidth(float width) |
static void |
glListBase(int base) |
static void |
glLoadIdentity() |
static void |
glLoadMatrix(java.nio.DoubleBuffer m) |
static void |
glLoadMatrix(java.nio.FloatBuffer m) |
static void |
glLoadName(int name) |
static void |
glLogicOp(int opcode) |
static void |
glMap1d(int target,
double u1,
double u2,
int stride,
int order,
java.nio.DoubleBuffer points) |
static void |
glMap1f(int target,
float u1,
float u2,
int stride,
int order,
java.nio.FloatBuffer points) |
static void |
glMap2d(int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
java.nio.DoubleBuffer points) |
static void |
glMap2f(int target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
java.nio.FloatBuffer points) |
static void |
glMapGrid1d(int un,
double u1,
double u2) |
static void |
glMapGrid1f(int un,
float u1,
float u2) |
static void |
glMapGrid2d(int un,
double u1,
double u2,
int vn,
double v1,
double v2) |
static void |
glMapGrid2f(int un,
float u1,
float u2,
int vn,
float v1,
float v2) |
static void |
glMaterial(int face,
int pname,
java.nio.FloatBuffer params) |
static void |
glMaterial(int face,
int pname,
java.nio.IntBuffer params) |
static void |
glMaterialf(int face,
int pname,
float param) |
static void |
glMateriali(int face,
int pname,
int param) |
static void |
glMatrixMode(int mode) |
static void |
glMultMatrix(java.nio.DoubleBuffer m) |
static void |
glMultMatrix(java.nio.FloatBuffer m) |
static void |
glNewList(int list,
int mode) |
static void |
glNormal3b(byte nx,
byte ny,
byte nz) |
static void |
glNormal3d(double nx,
double ny,
double nz) |
static void |
glNormal3f(float nx,
float ny,
float nz) |
static void |
glNormal3i(int nx,
int ny,
int nz) |
static void |
glNormalPointer(int stride,
java.nio.ByteBuffer pointer) |
static void |
glNormalPointer(int stride,
java.nio.DoubleBuffer pointer) |
static void |
glNormalPointer(int stride,
java.nio.FloatBuffer pointer) |
static void |
glNormalPointer(int stride,
java.nio.IntBuffer pointer) |
static void |
glNormalPointer(int type,
int stride,
java.nio.ByteBuffer pointer)
Overloads glNormalPointer.
|
static void |
glNormalPointer(int type,
int stride,
long pointer_buffer_offset) |
static void |
glOrtho(double left,
double right,
double bottom,
double top,
double zNear,
double zFar) |
static void |
glPassThrough(float token) |
static void |
glPixelMap(int map,
java.nio.FloatBuffer values) |
static void |
glPixelMapfv(int map,
int values_mapsize,
long values_buffer_offset) |
static void |
glPixelMapu(int map,
java.nio.IntBuffer values) |
static void |
glPixelMapu(int map,
java.nio.ShortBuffer values) |
static void |
glPixelMapuiv(int map,
int values_mapsize,
long values_buffer_offset) |
static void |
glPixelMapusv(int map,
int values_mapsize,
long values_buffer_offset) |
static void |
glPixelStoref(int pname,
float param) |
static void |
glPixelStorei(int pname,
int param) |
static void |
glPixelTransferf(int pname,
float param) |
static void |
glPixelTransferi(int pname,
int param) |
static void |
glPixelZoom(float xfactor,
float yfactor) |
static void |
glPointSize(float size) |
static void |
glPolygonMode(int face,
int mode) |
static void |
glPolygonOffset(float factor,
float units) |
static void |
glPolygonStipple(java.nio.ByteBuffer mask) |
static void |
glPolygonStipple(long mask_buffer_offset) |
static void |
glPopAttrib() |
static void |
glPopClientAttrib() |
static void |
glPopMatrix() |
static void |
glPopName() |
static void |
glPrioritizeTextures(java.nio.IntBuffer textures,
java.nio.FloatBuffer priorities) |
static void |
glPushAttrib(int mask) |
static void |
glPushClientAttrib(int mask) |
static void |
glPushMatrix() |
static void |
glPushName(int name) |
static void |
glRasterPos2d(double x,
double y) |
static void |
glRasterPos2f(float x,
float y) |
static void |
glRasterPos2i(int x,
int y) |
static void |
glRasterPos3d(double x,
double y,
double z) |
static void |
glRasterPos3f(float x,
float y,
float z) |
static void |
glRasterPos3i(int x,
int y,
int z) |
static void |
glRasterPos4d(double x,
double y,
double z,
double w) |
static void |
glRasterPos4f(float x,
float y,
float z,
float w) |
static void |
glRasterPos4i(int x,
int y,
int z,
int w) |
static void |
glReadBuffer(int mode) |
static void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
java.nio.ByteBuffer pixels) |
static void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
java.nio.DoubleBuffer pixels) |
static void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
java.nio.FloatBuffer pixels) |
static void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
java.nio.IntBuffer pixels) |
static void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
long pixels_buffer_offset) |
static void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
java.nio.ShortBuffer pixels) |
static void |
glRectd(double x1,
double y1,
double x2,
double y2) |
static void |
glRectf(float x1,
float y1,
float x2,
float y2) |
static void |
glRecti(int x1,
int y1,
int x2,
int y2) |
static int |
glRenderMode(int mode) |
static void |
glRotated(double angle,
double x,
double y,
double z) |
static void |
glRotatef(float angle,
float x,
float y,
float z) |
static void |
glScaled(double x,
double y,
double z) |
static void |
glScalef(float x,
float y,
float z) |
static void |
glScissor(int x,
int y,
int width,
int height) |
static void |
glSelectBuffer(java.nio.IntBuffer buffer) |
static void |
glShadeModel(int mode) |
static void |
glStencilFunc(int func,
int ref,
int mask) |
static void |
glStencilMask(int mask) |
static void |
glStencilOp(int fail,
int zfail,
int zpass) |
static void |
glTexCoord1d(double s) |
static void |
glTexCoord1f(float s) |
static void |
glTexCoord2d(double s,
double t) |
static void |
glTexCoord2f(float s,
float t) |
static void |
glTexCoord3d(double s,
double t,
double r) |
static void |
glTexCoord3f(float s,
float t,
float r) |
static void |
glTexCoord4d(double s,
double t,
double r,
double q) |
static void |
glTexCoord4f(float s,
float t,
float r,
float q) |
static void |
glTexCoordPointer(int size,
int stride,
java.nio.DoubleBuffer pointer) |
static void |
glTexCoordPointer(int size,
int stride,
java.nio.FloatBuffer pointer) |
static void |
glTexCoordPointer(int size,
int stride,
java.nio.IntBuffer pointer) |
static void |
glTexCoordPointer(int size,
int type,
int stride,
java.nio.ByteBuffer pointer)
Overloads glTexCoordPointer.
|
static void |
glTexCoordPointer(int size,
int type,
int stride,
long pointer_buffer_offset) |
static void |
glTexCoordPointer(int size,
int stride,
java.nio.ShortBuffer pointer) |
static void |
glTexEnv(int target,
int pname,
java.nio.FloatBuffer params) |
static void |
glTexEnv(int target,
int pname,
java.nio.IntBuffer params) |
static void |
glTexEnvf(int target,
int pname,
float param) |
static void |
glTexEnvi(int target,
int pname,
int param) |
static void |
glTexGen(int coord,
int pname,
java.nio.DoubleBuffer params) |
static void |
glTexGen(int coord,
int pname,
java.nio.FloatBuffer params) |
static void |
glTexGen(int coord,
int pname,
java.nio.IntBuffer params) |
static void |
glTexGend(int coord,
int pname,
double param) |
static void |
glTexGenf(int coord,
int pname,
float param) |
static void |
glTexGeni(int coord,
int pname,
int param) |
static void |
glTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
java.nio.ByteBuffer pixels) |
static void |
glTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
java.nio.DoubleBuffer pixels) |
static void |
glTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
java.nio.FloatBuffer pixels) |
static void |
glTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
java.nio.IntBuffer pixels) |
static void |
glTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
long pixels_buffer_offset) |
static void |
glTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
java.nio.ShortBuffer pixels) |
static void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
java.nio.ByteBuffer pixels) |
static void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
java.nio.DoubleBuffer pixels) |
static void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
java.nio.FloatBuffer pixels) |
static void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
java.nio.IntBuffer pixels) |
static void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
long pixels_buffer_offset) |
static void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
java.nio.ShortBuffer pixels) |
static void |
glTexParameter(int target,
int pname,
java.nio.FloatBuffer param) |
static void |
glTexParameter(int target,
int pname,
java.nio.IntBuffer param) |
static void |
glTexParameterf(int target,
int pname,
float param) |
static void |
glTexParameteri(int target,
int pname,
int param) |
static void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
java.nio.ByteBuffer pixels) |
static void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
java.nio.DoubleBuffer pixels) |
static void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
java.nio.FloatBuffer pixels) |
static void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
java.nio.IntBuffer pixels) |
static void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
long pixels_buffer_offset) |
static void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
java.nio.ShortBuffer pixels) |
static void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
java.nio.ByteBuffer pixels) |
static void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
java.nio.DoubleBuffer pixels) |
static void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
java.nio.FloatBuffer pixels) |
static void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
java.nio.IntBuffer pixels) |
static void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
long pixels_buffer_offset) |
static void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
java.nio.ShortBuffer pixels) |
static void |
glTranslated(double x,
double y,
double z) |
static void |
glTranslatef(float x,
float y,
float z) |
static void |
glVertex2d(double x,
double y) |
static void |
glVertex2f(float x,
float y) |
static void |
glVertex2i(int x,
int y) |
static void |
glVertex3d(double x,
double y,
double z) |
static void |
glVertex3f(float x,
float y,
float z) |
static void |
glVertex3i(int x,
int y,
int z) |
static void |
glVertex4d(double x,
double y,
double z,
double w) |
static void |
glVertex4f(float x,
float y,
float z,
float w) |
static void |
glVertex4i(int x,
int y,
int z,
int w) |
static void |
glVertexPointer(int size,
int stride,
java.nio.DoubleBuffer pointer) |
static void |
glVertexPointer(int size,
int stride,
java.nio.FloatBuffer pointer) |
static void |
glVertexPointer(int size,
int stride,
java.nio.IntBuffer pointer) |
static void |
glVertexPointer(int size,
int type,
int stride,
java.nio.ByteBuffer pointer)
Overloads glVertexPointer.
|
static void |
glVertexPointer(int size,
int type,
int stride,
long pointer_buffer_offset) |
static void |
glVertexPointer(int size,
int stride,
java.nio.ShortBuffer pointer) |
static void |
glViewport(int x,
int y,
int width,
int height) |
public static final int GL_ACCUM
public static final int GL_LOAD
public static final int GL_RETURN
public static final int GL_MULT
public static final int GL_ADD
public static final int GL_NEVER
public static final int GL_LESS
public static final int GL_EQUAL
public static final int GL_LEQUAL
public static final int GL_GREATER
public static final int GL_NOTEQUAL
public static final int GL_GEQUAL
public static final int GL_ALWAYS
public static final int GL_CURRENT_BIT
public static final int GL_POINT_BIT
public static final int GL_LINE_BIT
public static final int GL_POLYGON_BIT
public static final int GL_POLYGON_STIPPLE_BIT
public static final int GL_PIXEL_MODE_BIT
public static final int GL_LIGHTING_BIT
public static final int GL_FOG_BIT
public static final int GL_DEPTH_BUFFER_BIT
public static final int GL_ACCUM_BUFFER_BIT
public static final int GL_STENCIL_BUFFER_BIT
public static final int GL_VIEWPORT_BIT
public static final int GL_TRANSFORM_BIT
public static final int GL_ENABLE_BIT
public static final int GL_COLOR_BUFFER_BIT
public static final int GL_HINT_BIT
public static final int GL_EVAL_BIT
public static final int GL_LIST_BIT
public static final int GL_TEXTURE_BIT
public static final int GL_SCISSOR_BIT
public static final int GL_ALL_ATTRIB_BITS
public static final int GL_POINTS
public static final int GL_LINES
public static final int GL_LINE_LOOP
public static final int GL_LINE_STRIP
public static final int GL_TRIANGLES
public static final int GL_TRIANGLE_STRIP
public static final int GL_TRIANGLE_FAN
public static final int GL_QUADS
public static final int GL_QUAD_STRIP
public static final int GL_POLYGON
public static final int GL_ZERO
public static final int GL_ONE
public static final int GL_SRC_COLOR
public static final int GL_ONE_MINUS_SRC_COLOR
public static final int GL_SRC_ALPHA
public static final int GL_ONE_MINUS_SRC_ALPHA
public static final int GL_DST_ALPHA
public static final int GL_ONE_MINUS_DST_ALPHA
public static final int GL_DST_COLOR
public static final int GL_ONE_MINUS_DST_COLOR
public static final int GL_SRC_ALPHA_SATURATE
public static final int GL_CONSTANT_COLOR
public static final int GL_ONE_MINUS_CONSTANT_COLOR
public static final int GL_CONSTANT_ALPHA
public static final int GL_ONE_MINUS_CONSTANT_ALPHA
public static final int GL_TRUE
public static final int GL_FALSE
public static final int GL_CLIP_PLANE0
public static final int GL_CLIP_PLANE1
public static final int GL_CLIP_PLANE2
public static final int GL_CLIP_PLANE3
public static final int GL_CLIP_PLANE4
public static final int GL_CLIP_PLANE5
public static final int GL_BYTE
public static final int GL_UNSIGNED_BYTE
public static final int GL_SHORT
public static final int GL_UNSIGNED_SHORT
public static final int GL_INT
public static final int GL_UNSIGNED_INT
public static final int GL_FLOAT
public static final int GL_2_BYTES
public static final int GL_3_BYTES
public static final int GL_4_BYTES
public static final int GL_DOUBLE
public static final int GL_NONE
public static final int GL_FRONT_LEFT
public static final int GL_FRONT_RIGHT
public static final int GL_BACK_LEFT
public static final int GL_BACK_RIGHT
public static final int GL_FRONT
public static final int GL_BACK
public static final int GL_LEFT
public static final int GL_RIGHT
public static final int GL_FRONT_AND_BACK
public static final int GL_AUX0
public static final int GL_AUX1
public static final int GL_AUX2
public static final int GL_AUX3
public static final int GL_NO_ERROR
public static final int GL_INVALID_ENUM
public static final int GL_INVALID_VALUE
public static final int GL_INVALID_OPERATION
public static final int GL_STACK_OVERFLOW
public static final int GL_STACK_UNDERFLOW
public static final int GL_OUT_OF_MEMORY
public static final int GL_2D
public static final int GL_3D
public static final int GL_3D_COLOR
public static final int GL_3D_COLOR_TEXTURE
public static final int GL_4D_COLOR_TEXTURE
public static final int GL_PASS_THROUGH_TOKEN
public static final int GL_POINT_TOKEN
public static final int GL_LINE_TOKEN
public static final int GL_POLYGON_TOKEN
public static final int GL_BITMAP_TOKEN
public static final int GL_DRAW_PIXEL_TOKEN
public static final int GL_COPY_PIXEL_TOKEN
public static final int GL_LINE_RESET_TOKEN
public static final int GL_EXP
public static final int GL_EXP2
public static final int GL_CW
public static final int GL_CCW
public static final int GL_COEFF
public static final int GL_ORDER
public static final int GL_DOMAIN
public static final int GL_CURRENT_COLOR
public static final int GL_CURRENT_INDEX
public static final int GL_CURRENT_NORMAL
public static final int GL_CURRENT_TEXTURE_COORDS
public static final int GL_CURRENT_RASTER_COLOR
public static final int GL_CURRENT_RASTER_INDEX
public static final int GL_CURRENT_RASTER_TEXTURE_COORDS
public static final int GL_CURRENT_RASTER_POSITION
public static final int GL_CURRENT_RASTER_POSITION_VALID
public static final int GL_CURRENT_RASTER_DISTANCE
public static final int GL_POINT_SMOOTH
public static final int GL_POINT_SIZE
public static final int GL_POINT_SIZE_RANGE
public static final int GL_POINT_SIZE_GRANULARITY
public static final int GL_LINE_SMOOTH
public static final int GL_LINE_WIDTH
public static final int GL_LINE_WIDTH_RANGE
public static final int GL_LINE_WIDTH_GRANULARITY
public static final int GL_LINE_STIPPLE
public static final int GL_LINE_STIPPLE_PATTERN
public static final int GL_LINE_STIPPLE_REPEAT
public static final int GL_LIST_MODE
public static final int GL_MAX_LIST_NESTING
public static final int GL_LIST_BASE
public static final int GL_LIST_INDEX
public static final int GL_POLYGON_MODE
public static final int GL_POLYGON_SMOOTH
public static final int GL_POLYGON_STIPPLE
public static final int GL_EDGE_FLAG
public static final int GL_CULL_FACE
public static final int GL_CULL_FACE_MODE
public static final int GL_FRONT_FACE
public static final int GL_LIGHTING
public static final int GL_LIGHT_MODEL_LOCAL_VIEWER
public static final int GL_LIGHT_MODEL_TWO_SIDE
public static final int GL_LIGHT_MODEL_AMBIENT
public static final int GL_SHADE_MODEL
public static final int GL_COLOR_MATERIAL_FACE
public static final int GL_COLOR_MATERIAL_PARAMETER
public static final int GL_COLOR_MATERIAL
public static final int GL_FOG
public static final int GL_FOG_INDEX
public static final int GL_FOG_DENSITY
public static final int GL_FOG_START
public static final int GL_FOG_END
public static final int GL_FOG_MODE
public static final int GL_FOG_COLOR
public static final int GL_DEPTH_RANGE
public static final int GL_DEPTH_TEST
public static final int GL_DEPTH_WRITEMASK
public static final int GL_DEPTH_CLEAR_VALUE
public static final int GL_DEPTH_FUNC
public static final int GL_ACCUM_CLEAR_VALUE
public static final int GL_STENCIL_TEST
public static final int GL_STENCIL_CLEAR_VALUE
public static final int GL_STENCIL_FUNC
public static final int GL_STENCIL_VALUE_MASK
public static final int GL_STENCIL_FAIL
public static final int GL_STENCIL_PASS_DEPTH_FAIL
public static final int GL_STENCIL_PASS_DEPTH_PASS
public static final int GL_STENCIL_REF
public static final int GL_STENCIL_WRITEMASK
public static final int GL_MATRIX_MODE
public static final int GL_NORMALIZE
public static final int GL_VIEWPORT
public static final int GL_MODELVIEW_STACK_DEPTH
public static final int GL_PROJECTION_STACK_DEPTH
public static final int GL_TEXTURE_STACK_DEPTH
public static final int GL_MODELVIEW_MATRIX
public static final int GL_PROJECTION_MATRIX
public static final int GL_TEXTURE_MATRIX
public static final int GL_ATTRIB_STACK_DEPTH
public static final int GL_CLIENT_ATTRIB_STACK_DEPTH
public static final int GL_ALPHA_TEST
public static final int GL_ALPHA_TEST_FUNC
public static final int GL_ALPHA_TEST_REF
public static final int GL_DITHER
public static final int GL_BLEND_DST
public static final int GL_BLEND_SRC
public static final int GL_BLEND
public static final int GL_LOGIC_OP_MODE
public static final int GL_INDEX_LOGIC_OP
public static final int GL_COLOR_LOGIC_OP
public static final int GL_AUX_BUFFERS
public static final int GL_DRAW_BUFFER
public static final int GL_READ_BUFFER
public static final int GL_SCISSOR_BOX
public static final int GL_SCISSOR_TEST
public static final int GL_INDEX_CLEAR_VALUE
public static final int GL_INDEX_WRITEMASK
public static final int GL_COLOR_CLEAR_VALUE
public static final int GL_COLOR_WRITEMASK
public static final int GL_INDEX_MODE
public static final int GL_RGBA_MODE
public static final int GL_DOUBLEBUFFER
public static final int GL_STEREO
public static final int GL_RENDER_MODE
public static final int GL_PERSPECTIVE_CORRECTION_HINT
public static final int GL_POINT_SMOOTH_HINT
public static final int GL_LINE_SMOOTH_HINT
public static final int GL_POLYGON_SMOOTH_HINT
public static final int GL_FOG_HINT
public static final int GL_TEXTURE_GEN_S
public static final int GL_TEXTURE_GEN_T
public static final int GL_TEXTURE_GEN_R
public static final int GL_TEXTURE_GEN_Q
public static final int GL_PIXEL_MAP_I_TO_I
public static final int GL_PIXEL_MAP_S_TO_S
public static final int GL_PIXEL_MAP_I_TO_R
public static final int GL_PIXEL_MAP_I_TO_G
public static final int GL_PIXEL_MAP_I_TO_B
public static final int GL_PIXEL_MAP_I_TO_A
public static final int GL_PIXEL_MAP_R_TO_R
public static final int GL_PIXEL_MAP_G_TO_G
public static final int GL_PIXEL_MAP_B_TO_B
public static final int GL_PIXEL_MAP_A_TO_A
public static final int GL_PIXEL_MAP_I_TO_I_SIZE
public static final int GL_PIXEL_MAP_S_TO_S_SIZE
public static final int GL_PIXEL_MAP_I_TO_R_SIZE
public static final int GL_PIXEL_MAP_I_TO_G_SIZE
public static final int GL_PIXEL_MAP_I_TO_B_SIZE
public static final int GL_PIXEL_MAP_I_TO_A_SIZE
public static final int GL_PIXEL_MAP_R_TO_R_SIZE
public static final int GL_PIXEL_MAP_G_TO_G_SIZE
public static final int GL_PIXEL_MAP_B_TO_B_SIZE
public static final int GL_PIXEL_MAP_A_TO_A_SIZE
public static final int GL_UNPACK_SWAP_BYTES
public static final int GL_UNPACK_LSB_FIRST
public static final int GL_UNPACK_ROW_LENGTH
public static final int GL_UNPACK_SKIP_ROWS
public static final int GL_UNPACK_SKIP_PIXELS
public static final int GL_UNPACK_ALIGNMENT
public static final int GL_PACK_SWAP_BYTES
public static final int GL_PACK_LSB_FIRST
public static final int GL_PACK_ROW_LENGTH
public static final int GL_PACK_SKIP_ROWS
public static final int GL_PACK_SKIP_PIXELS
public static final int GL_PACK_ALIGNMENT
public static final int GL_MAP_COLOR
public static final int GL_MAP_STENCIL
public static final int GL_INDEX_SHIFT
public static final int GL_INDEX_OFFSET
public static final int GL_RED_SCALE
public static final int GL_RED_BIAS
public static final int GL_ZOOM_X
public static final int GL_ZOOM_Y
public static final int GL_GREEN_SCALE
public static final int GL_GREEN_BIAS
public static final int GL_BLUE_SCALE
public static final int GL_BLUE_BIAS
public static final int GL_ALPHA_SCALE
public static final int GL_ALPHA_BIAS
public static final int GL_DEPTH_SCALE
public static final int GL_DEPTH_BIAS
public static final int GL_MAX_EVAL_ORDER
public static final int GL_MAX_LIGHTS
public static final int GL_MAX_CLIP_PLANES
public static final int GL_MAX_TEXTURE_SIZE
public static final int GL_MAX_PIXEL_MAP_TABLE
public static final int GL_MAX_ATTRIB_STACK_DEPTH
public static final int GL_MAX_MODELVIEW_STACK_DEPTH
public static final int GL_MAX_NAME_STACK_DEPTH
public static final int GL_MAX_PROJECTION_STACK_DEPTH
public static final int GL_MAX_TEXTURE_STACK_DEPTH
public static final int GL_MAX_VIEWPORT_DIMS
public static final int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
public static final int GL_SUBPIXEL_BITS
public static final int GL_INDEX_BITS
public static final int GL_RED_BITS
public static final int GL_GREEN_BITS
public static final int GL_BLUE_BITS
public static final int GL_ALPHA_BITS
public static final int GL_DEPTH_BITS
public static final int GL_STENCIL_BITS
public static final int GL_ACCUM_RED_BITS
public static final int GL_ACCUM_GREEN_BITS
public static final int GL_ACCUM_BLUE_BITS
public static final int GL_ACCUM_ALPHA_BITS
public static final int GL_NAME_STACK_DEPTH
public static final int GL_AUTO_NORMAL
public static final int GL_MAP1_COLOR_4
public static final int GL_MAP1_INDEX
public static final int GL_MAP1_NORMAL
public static final int GL_MAP1_TEXTURE_COORD_1
public static final int GL_MAP1_TEXTURE_COORD_2
public static final int GL_MAP1_TEXTURE_COORD_3
public static final int GL_MAP1_TEXTURE_COORD_4
public static final int GL_MAP1_VERTEX_3
public static final int GL_MAP1_VERTEX_4
public static final int GL_MAP2_COLOR_4
public static final int GL_MAP2_INDEX
public static final int GL_MAP2_NORMAL
public static final int GL_MAP2_TEXTURE_COORD_1
public static final int GL_MAP2_TEXTURE_COORD_2
public static final int GL_MAP2_TEXTURE_COORD_3
public static final int GL_MAP2_TEXTURE_COORD_4
public static final int GL_MAP2_VERTEX_3
public static final int GL_MAP2_VERTEX_4
public static final int GL_MAP1_GRID_DOMAIN
public static final int GL_MAP1_GRID_SEGMENTS
public static final int GL_MAP2_GRID_DOMAIN
public static final int GL_MAP2_GRID_SEGMENTS
public static final int GL_TEXTURE_1D
public static final int GL_TEXTURE_2D
public static final int GL_FEEDBACK_BUFFER_POINTER
public static final int GL_FEEDBACK_BUFFER_SIZE
public static final int GL_FEEDBACK_BUFFER_TYPE
public static final int GL_SELECTION_BUFFER_POINTER
public static final int GL_SELECTION_BUFFER_SIZE
public static final int GL_TEXTURE_WIDTH
public static final int GL_TEXTURE_HEIGHT
public static final int GL_TEXTURE_INTERNAL_FORMAT
public static final int GL_TEXTURE_BORDER_COLOR
public static final int GL_TEXTURE_BORDER
public static final int GL_DONT_CARE
public static final int GL_FASTEST
public static final int GL_NICEST
public static final int GL_LIGHT0
public static final int GL_LIGHT1
public static final int GL_LIGHT2
public static final int GL_LIGHT3
public static final int GL_LIGHT4
public static final int GL_LIGHT5
public static final int GL_LIGHT6
public static final int GL_LIGHT7
public static final int GL_AMBIENT
public static final int GL_DIFFUSE
public static final int GL_SPECULAR
public static final int GL_POSITION
public static final int GL_SPOT_DIRECTION
public static final int GL_SPOT_EXPONENT
public static final int GL_SPOT_CUTOFF
public static final int GL_CONSTANT_ATTENUATION
public static final int GL_LINEAR_ATTENUATION
public static final int GL_QUADRATIC_ATTENUATION
public static final int GL_COMPILE
public static final int GL_COMPILE_AND_EXECUTE
public static final int GL_CLEAR
public static final int GL_AND
public static final int GL_AND_REVERSE
public static final int GL_COPY
public static final int GL_AND_INVERTED
public static final int GL_NOOP
public static final int GL_XOR
public static final int GL_OR
public static final int GL_NOR
public static final int GL_EQUIV
public static final int GL_INVERT
public static final int GL_OR_REVERSE
public static final int GL_COPY_INVERTED
public static final int GL_OR_INVERTED
public static final int GL_NAND
public static final int GL_SET
public static final int GL_EMISSION
public static final int GL_SHININESS
public static final int GL_AMBIENT_AND_DIFFUSE
public static final int GL_COLOR_INDEXES
public static final int GL_MODELVIEW
public static final int GL_PROJECTION
public static final int GL_TEXTURE
public static final int GL_COLOR
public static final int GL_DEPTH
public static final int GL_STENCIL
public static final int GL_COLOR_INDEX
public static final int GL_STENCIL_INDEX
public static final int GL_DEPTH_COMPONENT
public static final int GL_RED
public static final int GL_GREEN
public static final int GL_BLUE
public static final int GL_ALPHA
public static final int GL_RGB
public static final int GL_RGBA
public static final int GL_LUMINANCE
public static final int GL_LUMINANCE_ALPHA
public static final int GL_BITMAP
public static final int GL_POINT
public static final int GL_LINE
public static final int GL_FILL
public static final int GL_RENDER
public static final int GL_FEEDBACK
public static final int GL_SELECT
public static final int GL_FLAT
public static final int GL_SMOOTH
public static final int GL_KEEP
public static final int GL_REPLACE
public static final int GL_INCR
public static final int GL_DECR
public static final int GL_VENDOR
public static final int GL_RENDERER
public static final int GL_VERSION
public static final int GL_EXTENSIONS
public static final int GL_S
public static final int GL_T
public static final int GL_R
public static final int GL_Q
public static final int GL_MODULATE
public static final int GL_DECAL
public static final int GL_TEXTURE_ENV_MODE
public static final int GL_TEXTURE_ENV_COLOR
public static final int GL_TEXTURE_ENV
public static final int GL_EYE_LINEAR
public static final int GL_OBJECT_LINEAR
public static final int GL_SPHERE_MAP
public static final int GL_TEXTURE_GEN_MODE
public static final int GL_OBJECT_PLANE
public static final int GL_EYE_PLANE
public static final int GL_NEAREST
public static final int GL_LINEAR
public static final int GL_NEAREST_MIPMAP_NEAREST
public static final int GL_LINEAR_MIPMAP_NEAREST
public static final int GL_NEAREST_MIPMAP_LINEAR
public static final int GL_LINEAR_MIPMAP_LINEAR
public static final int GL_TEXTURE_MAG_FILTER
public static final int GL_TEXTURE_MIN_FILTER
public static final int GL_TEXTURE_WRAP_S
public static final int GL_TEXTURE_WRAP_T
public static final int GL_CLAMP
public static final int GL_REPEAT
public static final int GL_CLIENT_PIXEL_STORE_BIT
public static final int GL_CLIENT_VERTEX_ARRAY_BIT
public static final int GL_ALL_CLIENT_ATTRIB_BITS
public static final int GL_POLYGON_OFFSET_FACTOR
public static final int GL_POLYGON_OFFSET_UNITS
public static final int GL_POLYGON_OFFSET_POINT
public static final int GL_POLYGON_OFFSET_LINE
public static final int GL_POLYGON_OFFSET_FILL
public static final int GL_ALPHA4
public static final int GL_ALPHA8
public static final int GL_ALPHA12
public static final int GL_ALPHA16
public static final int GL_LUMINANCE4
public static final int GL_LUMINANCE8
public static final int GL_LUMINANCE12
public static final int GL_LUMINANCE16
public static final int GL_LUMINANCE4_ALPHA4
public static final int GL_LUMINANCE6_ALPHA2
public static final int GL_LUMINANCE8_ALPHA8
public static final int GL_LUMINANCE12_ALPHA4
public static final int GL_LUMINANCE12_ALPHA12
public static final int GL_LUMINANCE16_ALPHA16
public static final int GL_INTENSITY
public static final int GL_INTENSITY4
public static final int GL_INTENSITY8
public static final int GL_INTENSITY12
public static final int GL_INTENSITY16
public static final int GL_R3_G3_B2
public static final int GL_RGB4
public static final int GL_RGB5
public static final int GL_RGB8
public static final int GL_RGB10
public static final int GL_RGB12
public static final int GL_RGB16
public static final int GL_RGBA2
public static final int GL_RGBA4
public static final int GL_RGB5_A1
public static final int GL_RGBA8
public static final int GL_RGB10_A2
public static final int GL_RGBA12
public static final int GL_RGBA16
public static final int GL_TEXTURE_RED_SIZE
public static final int GL_TEXTURE_GREEN_SIZE
public static final int GL_TEXTURE_BLUE_SIZE
public static final int GL_TEXTURE_ALPHA_SIZE
public static final int GL_TEXTURE_LUMINANCE_SIZE
public static final int GL_TEXTURE_INTENSITY_SIZE
public static final int GL_PROXY_TEXTURE_1D
public static final int GL_PROXY_TEXTURE_2D
public static final int GL_TEXTURE_PRIORITY
public static final int GL_TEXTURE_RESIDENT
public static final int GL_TEXTURE_BINDING_1D
public static final int GL_TEXTURE_BINDING_2D
public static final int GL_VERTEX_ARRAY
public static final int GL_NORMAL_ARRAY
public static final int GL_COLOR_ARRAY
public static final int GL_INDEX_ARRAY
public static final int GL_TEXTURE_COORD_ARRAY
public static final int GL_EDGE_FLAG_ARRAY
public static final int GL_VERTEX_ARRAY_SIZE
public static final int GL_VERTEX_ARRAY_TYPE
public static final int GL_VERTEX_ARRAY_STRIDE
public static final int GL_NORMAL_ARRAY_TYPE
public static final int GL_NORMAL_ARRAY_STRIDE
public static final int GL_COLOR_ARRAY_SIZE
public static final int GL_COLOR_ARRAY_TYPE
public static final int GL_COLOR_ARRAY_STRIDE
public static final int GL_INDEX_ARRAY_TYPE
public static final int GL_INDEX_ARRAY_STRIDE
public static final int GL_TEXTURE_COORD_ARRAY_SIZE
public static final int GL_TEXTURE_COORD_ARRAY_TYPE
public static final int GL_TEXTURE_COORD_ARRAY_STRIDE
public static final int GL_EDGE_FLAG_ARRAY_STRIDE
public static final int GL_VERTEX_ARRAY_POINTER
public static final int GL_NORMAL_ARRAY_POINTER
public static final int GL_COLOR_ARRAY_POINTER
public static final int GL_INDEX_ARRAY_POINTER
public static final int GL_TEXTURE_COORD_ARRAY_POINTER
public static final int GL_EDGE_FLAG_ARRAY_POINTER
public static final int GL_V2F
public static final int GL_V3F
public static final int GL_C4UB_V2F
public static final int GL_C4UB_V3F
public static final int GL_C3F_V3F
public static final int GL_N3F_V3F
public static final int GL_C4F_N3F_V3F
public static final int GL_T2F_V3F
public static final int GL_T4F_V4F
public static final int GL_T2F_C4UB_V3F
public static final int GL_T2F_C3F_V3F
public static final int GL_T2F_N3F_V3F
public static final int GL_T2F_C4F_N3F_V3F
public static final int GL_T4F_C4F_N3F_V4F
public static final int GL_LOGIC_OP
public static final int GL_TEXTURE_COMPONENTS
public static void glAccum(int op, float value)
public static void glAlphaFunc(int func, float ref)
public static void glClearColor(float red, float green, float blue, float alpha)
public static void glClearAccum(float red, float green, float blue, float alpha)
public static void glClear(int mask)
public static void glCallLists(java.nio.ByteBuffer lists)
public static void glCallLists(java.nio.IntBuffer lists)
public static void glCallLists(java.nio.ShortBuffer lists)
public static void glCallList(int list)
public static void glBlendFunc(int sfactor, int dfactor)
public static void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, java.nio.ByteBuffer bitmap)
public static void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, long bitmap_buffer_offset)
public static void glBindTexture(int target, int texture)
public static void glPrioritizeTextures(java.nio.IntBuffer textures, java.nio.FloatBuffer priorities)
public static boolean glAreTexturesResident(java.nio.IntBuffer textures, java.nio.ByteBuffer residences)
public static void glBegin(int mode)
public static void glEnd()
public static void glArrayElement(int i)
public static void glClearDepth(double depth)
public static void glDeleteLists(int list, int range)
public static void glDeleteTextures(java.nio.IntBuffer textures)
public static void glDeleteTextures(int texture)
public static void glCullFace(int mode)
public static void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
public static void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
public static void glCopyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border)
public static void glCopyTexImage1D(int target, int level, int internalFormat, int x, int y, int width, int border)
public static void glCopyPixels(int x, int y, int width, int height, int type)
public static void glColorPointer(int size, int stride, java.nio.DoubleBuffer pointer)
public static void glColorPointer(int size, int stride, java.nio.FloatBuffer pointer)
public static void glColorPointer(int size, boolean unsigned, int stride, java.nio.ByteBuffer pointer)
public static void glColorPointer(int size, int type, int stride, long pointer_buffer_offset)
public static void glColorPointer(int size, int type, int stride, java.nio.ByteBuffer pointer)
public static void glColorMaterial(int face, int mode)
public static void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
public static void glColor3b(byte red, byte green, byte blue)
public static void glColor3f(float red, float green, float blue)
public static void glColor3d(double red, double green, double blue)
public static void glColor3ub(byte red, byte green, byte blue)
public static void glColor4b(byte red, byte green, byte blue, byte alpha)
public static void glColor4f(float red, float green, float blue, float alpha)
public static void glColor4d(double red, double green, double blue, double alpha)
public static void glColor4ub(byte red, byte green, byte blue, byte alpha)
public static void glClipPlane(int plane, java.nio.DoubleBuffer equation)
public static void glClearStencil(int s)
public static void glEvalPoint1(int i)
public static void glEvalPoint2(int i, int j)
public static void glEvalMesh1(int mode, int i1, int i2)
public static void glEvalMesh2(int mode, int i1, int i2, int j1, int j2)
public static void glEvalCoord1f(float u)
public static void glEvalCoord1d(double u)
public static void glEvalCoord2f(float u, float v)
public static void glEvalCoord2d(double u, double v)
public static void glEnableClientState(int cap)
public static void glDisableClientState(int cap)
public static void glEnable(int cap)
public static void glDisable(int cap)
public static void glEdgeFlagPointer(int stride, java.nio.ByteBuffer pointer)
public static void glEdgeFlagPointer(int stride, long pointer_buffer_offset)
public static void glEdgeFlag(boolean flag)
public static void glDrawPixels(int width, int height, int format, int type, java.nio.ByteBuffer pixels)
public static void glDrawPixels(int width, int height, int format, int type, java.nio.IntBuffer pixels)
public static void glDrawPixels(int width, int height, int format, int type, java.nio.ShortBuffer pixels)
public static void glDrawPixels(int width, int height, int format, int type, long pixels_buffer_offset)
public static void glDrawElements(int mode, java.nio.ByteBuffer indices)
public static void glDrawElements(int mode, java.nio.IntBuffer indices)
public static void glDrawElements(int mode, java.nio.ShortBuffer indices)
public static void glDrawElements(int mode, int indices_count, int type, long indices_buffer_offset)
public static void glDrawElements(int mode, int count, int type, java.nio.ByteBuffer indices)
public static void glDrawBuffer(int mode)
public static void glDrawArrays(int mode, int first, int count)
public static void glDepthRange(double zNear, double zFar)
public static void glDepthMask(boolean flag)
public static void glDepthFunc(int func)
public static void glFeedbackBuffer(int type, java.nio.FloatBuffer buffer)
public static void glGetPixelMap(int map, java.nio.FloatBuffer values)
public static void glGetPixelMapfv(int map, long values_buffer_offset)
public static void glGetPixelMapu(int map, java.nio.IntBuffer values)
public static void glGetPixelMapuiv(int map, long values_buffer_offset)
public static void glGetPixelMapu(int map, java.nio.ShortBuffer values)
public static void glGetPixelMapusv(int map, long values_buffer_offset)
public static void glGetMaterial(int face, int pname, java.nio.FloatBuffer params)
public static void glGetMaterial(int face, int pname, java.nio.IntBuffer params)
public static void glGetMap(int target, int query, java.nio.FloatBuffer v)
public static void glGetMap(int target, int query, java.nio.DoubleBuffer v)
public static void glGetMap(int target, int query, java.nio.IntBuffer v)
public static void glGetLight(int light, int pname, java.nio.FloatBuffer params)
public static void glGetLight(int light, int pname, java.nio.IntBuffer params)
public static int glGetError()
public static void glGetClipPlane(int plane, java.nio.DoubleBuffer equation)
public static void glGetBoolean(int pname, java.nio.ByteBuffer params)
public static boolean glGetBoolean(int pname)
public static void glGetDouble(int pname, java.nio.DoubleBuffer params)
public static double glGetDouble(int pname)
public static void glGetFloat(int pname, java.nio.FloatBuffer params)
public static float glGetFloat(int pname)
public static void glGetInteger(int pname, java.nio.IntBuffer params)
public static int glGetInteger(int pname)
public static void glGenTextures(java.nio.IntBuffer textures)
public static int glGenTextures()
public static int glGenLists(int range)
public static void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar)
public static void glFrontFace(int mode)
public static void glFogf(int pname, float param)
public static void glFogi(int pname, int param)
public static void glFog(int pname, java.nio.FloatBuffer params)
public static void glFog(int pname, java.nio.IntBuffer params)
public static void glFlush()
public static void glFinish()
public static java.nio.ByteBuffer glGetPointer(int pname, long result_size)
public static boolean glIsEnabled(int cap)
public static void glInterleavedArrays(int format, int stride, java.nio.ByteBuffer pointer)
public static void glInterleavedArrays(int format, int stride, java.nio.DoubleBuffer pointer)
public static void glInterleavedArrays(int format, int stride, java.nio.FloatBuffer pointer)
public static void glInterleavedArrays(int format, int stride, java.nio.IntBuffer pointer)
public static void glInterleavedArrays(int format, int stride, java.nio.ShortBuffer pointer)
public static void glInterleavedArrays(int format, int stride, long pointer_buffer_offset)
public static void glInitNames()
public static void glHint(int target, int mode)
public static void glGetTexParameter(int target, int pname, java.nio.FloatBuffer params)
public static float glGetTexParameterf(int target, int pname)
public static void glGetTexParameter(int target, int pname, java.nio.IntBuffer params)
public static int glGetTexParameteri(int target, int pname)
public static void glGetTexLevelParameter(int target, int level, int pname, java.nio.FloatBuffer params)
public static float glGetTexLevelParameterf(int target, int level, int pname)
public static void glGetTexLevelParameter(int target, int level, int pname, java.nio.IntBuffer params)
public static int glGetTexLevelParameteri(int target, int level, int pname)
public static void glGetTexImage(int target, int level, int format, int type, java.nio.ByteBuffer pixels)
public static void glGetTexImage(int target, int level, int format, int type, java.nio.DoubleBuffer pixels)
public static void glGetTexImage(int target, int level, int format, int type, java.nio.FloatBuffer pixels)
public static void glGetTexImage(int target, int level, int format, int type, java.nio.IntBuffer pixels)
public static void glGetTexImage(int target, int level, int format, int type, java.nio.ShortBuffer pixels)
public static void glGetTexImage(int target, int level, int format, int type, long pixels_buffer_offset)
public static void glGetTexGen(int coord, int pname, java.nio.IntBuffer params)
public static int glGetTexGeni(int coord, int pname)
public static void glGetTexGen(int coord, int pname, java.nio.FloatBuffer params)
public static float glGetTexGenf(int coord, int pname)
public static void glGetTexGen(int coord, int pname, java.nio.DoubleBuffer params)
public static double glGetTexGend(int coord, int pname)
public static void glGetTexEnv(int coord, int pname, java.nio.IntBuffer params)
public static int glGetTexEnvi(int coord, int pname)
public static void glGetTexEnv(int coord, int pname, java.nio.FloatBuffer params)
public static float glGetTexEnvf(int coord, int pname)
public static java.lang.String glGetString(int name)
public static void glGetPolygonStipple(java.nio.ByteBuffer mask)
public static void glGetPolygonStipple(long mask_buffer_offset)
public static boolean glIsList(int list)
public static void glMaterialf(int face, int pname, float param)
public static void glMateriali(int face, int pname, int param)
public static void glMaterial(int face, int pname, java.nio.FloatBuffer params)
public static void glMaterial(int face, int pname, java.nio.IntBuffer params)
public static void glMapGrid1f(int un, float u1, float u2)
public static void glMapGrid1d(int un, double u1, double u2)
public static void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2)
public static void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2)
public static void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, java.nio.FloatBuffer points)
public static void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, java.nio.DoubleBuffer points)
public static void glMap1f(int target, float u1, float u2, int stride, int order, java.nio.FloatBuffer points)
public static void glMap1d(int target, double u1, double u2, int stride, int order, java.nio.DoubleBuffer points)
public static void glLogicOp(int opcode)
public static void glLoadName(int name)
public static void glLoadMatrix(java.nio.FloatBuffer m)
public static void glLoadMatrix(java.nio.DoubleBuffer m)
public static void glLoadIdentity()
public static void glListBase(int base)
public static void glLineWidth(float width)
public static void glLineStipple(int factor, short pattern)
public static void glLightModelf(int pname, float param)
public static void glLightModeli(int pname, int param)
public static void glLightModel(int pname, java.nio.FloatBuffer params)
public static void glLightModel(int pname, java.nio.IntBuffer params)
public static void glLightf(int light, int pname, float param)
public static void glLighti(int light, int pname, int param)
public static void glLight(int light, int pname, java.nio.FloatBuffer params)
public static void glLight(int light, int pname, java.nio.IntBuffer params)
public static boolean glIsTexture(int texture)
public static void glMatrixMode(int mode)
public static void glPolygonStipple(java.nio.ByteBuffer mask)
public static void glPolygonStipple(long mask_buffer_offset)
public static void glPolygonOffset(float factor, float units)
public static void glPolygonMode(int face, int mode)
public static void glPointSize(float size)
public static void glPixelZoom(float xfactor, float yfactor)
public static void glPixelTransferf(int pname, float param)
public static void glPixelTransferi(int pname, int param)
public static void glPixelStoref(int pname, float param)
public static void glPixelStorei(int pname, int param)
public static void glPixelMap(int map, java.nio.FloatBuffer values)
public static void glPixelMapfv(int map, int values_mapsize, long values_buffer_offset)
public static void glPixelMapu(int map, java.nio.IntBuffer values)
public static void glPixelMapuiv(int map, int values_mapsize, long values_buffer_offset)
public static void glPixelMapu(int map, java.nio.ShortBuffer values)
public static void glPixelMapusv(int map, int values_mapsize, long values_buffer_offset)
public static void glPassThrough(float token)
public static void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar)
public static void glNormalPointer(int stride, java.nio.ByteBuffer pointer)
public static void glNormalPointer(int stride, java.nio.DoubleBuffer pointer)
public static void glNormalPointer(int stride, java.nio.FloatBuffer pointer)
public static void glNormalPointer(int stride, java.nio.IntBuffer pointer)
public static void glNormalPointer(int type, int stride, long pointer_buffer_offset)
public static void glNormalPointer(int type, int stride, java.nio.ByteBuffer pointer)
public static void glNormal3b(byte nx, byte ny, byte nz)
public static void glNormal3f(float nx, float ny, float nz)
public static void glNormal3d(double nx, double ny, double nz)
public static void glNormal3i(int nx, int ny, int nz)
public static void glNewList(int list, int mode)
public static void glEndList()
public static void glMultMatrix(java.nio.FloatBuffer m)
public static void glMultMatrix(java.nio.DoubleBuffer m)
public static void glShadeModel(int mode)
public static void glSelectBuffer(java.nio.IntBuffer buffer)
public static void glScissor(int x, int y, int width, int height)
public static void glScalef(float x, float y, float z)
public static void glScaled(double x, double y, double z)
public static void glRotatef(float angle, float x, float y, float z)
public static void glRotated(double angle, double x, double y, double z)
public static int glRenderMode(int mode)
public static void glRectf(float x1, float y1, float x2, float y2)
public static void glRectd(double x1, double y1, double x2, double y2)
public static void glRecti(int x1, int y1, int x2, int y2)
public static void glReadPixels(int x, int y, int width, int height, int format, int type, java.nio.ByteBuffer pixels)
public static void glReadPixels(int x, int y, int width, int height, int format, int type, java.nio.DoubleBuffer pixels)
public static void glReadPixels(int x, int y, int width, int height, int format, int type, java.nio.FloatBuffer pixels)
public static void glReadPixels(int x, int y, int width, int height, int format, int type, java.nio.IntBuffer pixels)
public static void glReadPixels(int x, int y, int width, int height, int format, int type, java.nio.ShortBuffer pixels)
public static void glReadPixels(int x, int y, int width, int height, int format, int type, long pixels_buffer_offset)
public static void glReadBuffer(int mode)
public static void glRasterPos2f(float x, float y)
public static void glRasterPos2d(double x, double y)
public static void glRasterPos2i(int x, int y)
public static void glRasterPos3f(float x, float y, float z)
public static void glRasterPos3d(double x, double y, double z)
public static void glRasterPos3i(int x, int y, int z)
public static void glRasterPos4f(float x, float y, float z, float w)
public static void glRasterPos4d(double x, double y, double z, double w)
public static void glRasterPos4i(int x, int y, int z, int w)
public static void glPushName(int name)
public static void glPopName()
public static void glPushMatrix()
public static void glPopMatrix()
public static void glPushClientAttrib(int mask)
public static void glPopClientAttrib()
public static void glPushAttrib(int mask)
public static void glPopAttrib()
public static void glStencilFunc(int func, int ref, int mask)
public static void glVertexPointer(int size, int stride, java.nio.DoubleBuffer pointer)
public static void glVertexPointer(int size, int stride, java.nio.FloatBuffer pointer)
public static void glVertexPointer(int size, int stride, java.nio.IntBuffer pointer)
public static void glVertexPointer(int size, int stride, java.nio.ShortBuffer pointer)
public static void glVertexPointer(int size, int type, int stride, long pointer_buffer_offset)
public static void glVertexPointer(int size, int type, int stride, java.nio.ByteBuffer pointer)
public static void glVertex2f(float x, float y)
public static void glVertex2d(double x, double y)
public static void glVertex2i(int x, int y)
public static void glVertex3f(float x, float y, float z)
public static void glVertex3d(double x, double y, double z)
public static void glVertex3i(int x, int y, int z)
public static void glVertex4f(float x, float y, float z, float w)
public static void glVertex4d(double x, double y, double z, double w)
public static void glVertex4i(int x, int y, int z, int w)
public static void glTranslatef(float x, float y, float z)
public static void glTranslated(double x, double y, double z)
public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, java.nio.ByteBuffer pixels)
public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, java.nio.DoubleBuffer pixels)
public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, java.nio.FloatBuffer pixels)
public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, java.nio.IntBuffer pixels)
public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, java.nio.ShortBuffer pixels)
public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, long pixels_buffer_offset)
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.ByteBuffer pixels)
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.DoubleBuffer pixels)
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.FloatBuffer pixels)
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.IntBuffer pixels)
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.ShortBuffer pixels)
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels_buffer_offset)
public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, java.nio.ByteBuffer pixels)
public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, java.nio.DoubleBuffer pixels)
public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, java.nio.FloatBuffer pixels)
public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, java.nio.IntBuffer pixels)
public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, java.nio.ShortBuffer pixels)
public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long pixels_buffer_offset)
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.ByteBuffer pixels)
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.DoubleBuffer pixels)
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.FloatBuffer pixels)
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.IntBuffer pixels)
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.ShortBuffer pixels)
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels_buffer_offset)
public static void glTexParameterf(int target, int pname, float param)
public static void glTexParameteri(int target, int pname, int param)
public static void glTexParameter(int target, int pname, java.nio.FloatBuffer param)
public static void glTexParameter(int target, int pname, java.nio.IntBuffer param)
public static void glTexGenf(int coord, int pname, float param)
public static void glTexGend(int coord, int pname, double param)
public static void glTexGen(int coord, int pname, java.nio.FloatBuffer params)
public static void glTexGen(int coord, int pname, java.nio.DoubleBuffer params)
public static void glTexGeni(int coord, int pname, int param)
public static void glTexGen(int coord, int pname, java.nio.IntBuffer params)
public static void glTexEnvf(int target, int pname, float param)
public static void glTexEnvi(int target, int pname, int param)
public static void glTexEnv(int target, int pname, java.nio.FloatBuffer params)
public static void glTexEnv(int target, int pname, java.nio.IntBuffer params)
public static void glTexCoordPointer(int size, int stride, java.nio.DoubleBuffer pointer)
public static void glTexCoordPointer(int size, int stride, java.nio.FloatBuffer pointer)
public static void glTexCoordPointer(int size, int stride, java.nio.IntBuffer pointer)
public static void glTexCoordPointer(int size, int stride, java.nio.ShortBuffer pointer)
public static void glTexCoordPointer(int size, int type, int stride, long pointer_buffer_offset)
public static void glTexCoordPointer(int size, int type, int stride, java.nio.ByteBuffer pointer)
public static void glTexCoord1f(float s)
public static void glTexCoord1d(double s)
public static void glTexCoord2f(float s, float t)
public static void glTexCoord2d(double s, double t)
public static void glTexCoord3f(float s, float t, float r)
public static void glTexCoord3d(double s, double t, double r)
public static void glTexCoord4f(float s, float t, float r, float q)
public static void glTexCoord4d(double s, double t, double r, double q)
public static void glStencilOp(int fail, int zfail, int zpass)
public static void glStencilMask(int mask)
public static void glViewport(int x, int y, int width, int height)
Copyright © 2002-2009 lwjgl.org. All Rights Reserved.