Commit Graph

120 Commits

Author SHA1 Message Date
yugecin
3dc0ad8c68 get tick points from slider 2016-11-12 18:25:44 +01:00
yugecin
99c5f9b407 New hidden slider style 2016-10-04 13:01:24 +02:00
yugecin
f15ead1476 better sliderball scale 2016-10-01 15:57:41 +02:00
yugecin
9d6c413eb7 Implement circleslowsliders 2016-10-01 14:46:39 +02:00
yugecin
58b22cadd6 remove debug println 2016-10-01 13:14:58 +02:00
yugecin
9dc566ca4e always use white reversearrows 2016-10-01 13:14:31 +02:00
yugecin
70d006b645 make reversearrows scale to the bpm 2016-10-01 13:12:02 +02:00
yugecin
ea45767fa1 Onyl show mirrored object hitresults if autopilot is active >.< 2016-10-01 12:39:52 +02:00
yugecin
5a899e29cb don't play the hitsounds twice >.< 2016-10-01 00:25:55 +02:00
yugecin
230dd6d98f put common stuff in utils 2016-09-30 23:56:07 +02:00
yugecin
ad370fd8fb Show mirrored result for slider ends 2016-09-30 23:53:48 +02:00
yugecin
b1d69cf9f4 Instantly show hitresult on slider initial circle, don't show the other end when finishing. Also show results in mirrored circles 2016-09-30 23:48:02 +02:00
yugecin
2f5f2a610d add opposite combo color as override option 2016-09-30 21:32:24 +02:00
yugecin
ae9bdcd68f implement sliderballtint 2016-09-30 21:11:16 +02:00
yugecin
f6b791cf25 Option to apply last object color to cursor 2016-09-30 19:38:02 +02:00
yugecin
add5e96af1 Options to use object color overrides 2016-09-30 19:05:53 +02:00
yugecin
46e2b7069f option for rgb objs 2016-09-30 09:17:39 +02:00
yugecin
0c16802523 use shifthue 2016-09-30 09:12:54 +02:00
yugecin
e126edbff7 shift hue on each new object 2016-09-30 09:09:14 +02:00
yugecin
fa57e63a2f option to hide approach circles 2016-09-29 23:34:11 +02:00
yugecin
0d89c2612d attempt to make sliderbody look better 2016-09-29 23:22:41 +02:00
yugecin
923f8dcb49 black sliders 2016-09-29 22:45:16 +02:00
yugecin
d3af3c17d0 move shit to utils 2016-09-29 22:41:56 +02:00
yugecin
33895b24c8 mirrored objects +180° hue 2016-09-29 21:55:23 +02:00
yugecin
9a73ab23e9 render mirrored 2016-09-29 21:40:42 +02:00
yugecin
72aa856818 don't draw sliderend 2016-09-28 22:03:45 +02:00
yugecin
43548fa058 implement lazy sliders 2016-09-27 22:23:14 +02:00
yugecin
b842a564f7 add isSpinner, isCircle etc in GameObject 2016-09-27 18:26:53 +02:00
MatteoS
78511737ce Draw reversing arrow in black if the slider is lightly colored 2015-11-21 15:30:25 +01:00
MatteoS
3e285e05fc Add falling game objects on fail 2015-11-18 22:29:18 +01:00
Jeffrey Han
14496050ea Minor style changes from #134.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-18 16:02:19 -04:00
Peter Tissen
131138ea8c Snaking sliders initial implementation.
Draws curves in a range from 0 to x (where x is a value between 0 and 1) while blending them in (if enabled in the options)
Cache a unit-cone once and re-use that with scaling and translation instead of generating it each time again.
This is more for readability than performance (since presumably feeding it mostly constants like before would be faster)

Only draws the cones in the curve once if possible
(only possible if consective calls to draw with the intervals x_1 before x_2 are made and [0, x_1] [0, x_2] with x_1 < x_2 holds true)

minor refactoring and cleanup

Omg my code is such a mess. I feel like I've committed a crime against humanity by just randomly putting that
random vbo id into the class called "Rendertarget". But there's really no good place for it now (that has a way to clean it up).
But if "Rendertarget" will ever be used by anything else but the sliders I'm gonna pull that out.

added blending in for return arrows and ticks
2015-09-18 20:21:37 +02:00
Jeffrey Han
01fb9c50c9 Replace xy float[] arrays with Vec2f (mostly in game objects).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-05 12:53:42 -05:00
Jeffrey Han
c516d93d1e Check for parallel vectors before constructing a CircumscribedCircle.
If the check fails, use a LinearBezier instead. (e.g. in map 45471).

Moved slider time and curve calculations into HitObject so that they can be reused.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-02 10:51:52 -05:00
Jeffrey Han
fdd70a81c4 Removed leftover/unused 'color' parameter in Curve constructor.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-01 21:57:37 -05:00
Jeffrey Han
8892973d98 Now using official formulas for circle diameter and timing offsets.
The previous formulas were extremely close, so you shouldn't notice any gameplay differences at all.

Circle diameter:
- Previously: 104 - (CS * 8)
- Now: 108.848 - (CS * 8.9646)

Timing offsets: added 1.5ms to 300, 100, and 50 hit result offsets.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-30 19:01:40 -05:00
Jeffrey Han
34c7942f4b Fixed "Hidden" mod timing issues. (fixes #121)
This introduces more accurate timing formulas associated with the "Hidden" mod (previously, in #115, these values were hardcoded).  The values seem somewhat close to the values in osu!, but were not extensively tested.

Also set an upper bound on the fade in time for hit objects proportional to the approach time, or else the timing values in the "Hidden" mod would be too inconsistent.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-28 21:12:47 -05:00
Jeffrey Han
b83d6be5fd Clarified GameImage "skinnable" field as "beatmap-skinnable".
Renamed some methods and modified comments to avoid this confusion, as game skins were implemented much later than beatmap skins.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-23 20:41:09 -05:00
Jeffrey Han
ae149a61f6 HP is now drained while holding sliders. (fixes #103)
Slider ticks now give HP, and the HP for SLIDER30 results is doubled.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-20 21:24:58 -05:00
Jeffrey Han
91f07855a7 Moved all Utils.COLOR_* into new class opsu.ui.Colors.*.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-20 20:02:23 -05:00
Jeffrey Han
0909377d14 Follow-up to #115: some fixes and whitespace changes.
- Hide the spinner approach circle instead of the spinner circle.
- Show the slider ball.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-08 19:15:49 -05:00
MatteoS
a13ea9308d Corrections for 'hidden' mod 2015-08-09 01:20:45 +02:00
MatteoS
34356d9c08 Implement 'hidden' game mod 2015-08-08 21:12:02 +02:00
Jeffrey Han
d860a30aed Follow-up to #99.
- Many code style changes.
- Don't increment combo if missing the last slider circle.
- Added player name in ranking screen.
- Don't show null/default player names.
- Only import replays with .osr extension.
- Display loading status for importing replays.
- Moved MD5InputStreamWrapper to package "opsu.io".

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-06-29 19:22:38 -05:00
fd
df07c62609 Merge remote-tracking branch 'org/master' into ReplayTest
Conflicts:
	src/itdelatrisu/opsu/GameData.java
	src/itdelatrisu/opsu/states/Game.java
2015-06-21 21:36:44 -04:00
fd
3675a25c44 Spinner Test 3
Clean up
2015-06-21 19:45:38 -04:00
fd
038a5d5779 WIPTest Merge Fixes 2015-06-14 12:29:15 -04:00
fd
fd3f7fdabe Merge remote-tracking branch 'org/master' into ReplayTest
Conflicts:
	src/itdelatrisu/opsu/GameData.java
	src/itdelatrisu/opsu/Options.java
	src/itdelatrisu/opsu/OsuFile.java
	src/itdelatrisu/opsu/OsuGroupList.java
	src/itdelatrisu/opsu/OsuHitObject.java
	src/itdelatrisu/opsu/OsuParser.java
	src/itdelatrisu/opsu/UI.java
	src/itdelatrisu/opsu/db/OsuDB.java
	src/itdelatrisu/opsu/objects/Circle.java
	src/itdelatrisu/opsu/objects/HitObject.java
	src/itdelatrisu/opsu/objects/Slider.java
	src/itdelatrisu/opsu/objects/Spinner.java
	src/itdelatrisu/opsu/states/Game.java
	src/itdelatrisu/opsu/states/Splash.java
2015-06-13 20:28:30 -04:00
fd
40e67cedc9 Spinner Test2
Improves Score accuracy
(still mostly wrong)

inital replay seek
2015-06-13 18:35:30 -04:00
Jeffrey Han
b6f208a47d Follow-up to #64.
- Removed NEW_SLIDER option, and use the skin "SliderStyle" instead.  Uses the new style by default, unless STYLE_PEPPYSLIDER is specified.
- Check if OpenGL 3.0 is supported before trying to draw new style sliders.
- Fixed compilation warnings; removed unneeded fields and imports.
- Filled in some missing Javadocs.
- Style changes.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-06-08 15:02:28 -04:00