opsu-dance/src/itdelatrisu/opsu/objects/Spinner.java

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/*
* opsu! - an open-source osu! client
* Copyright (C) 2014, 2015 Jeffrey Han
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*
* opsu! is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
*/
package itdelatrisu.opsu.objects;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.GameMod;
import itdelatrisu.opsu.GameData;
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import itdelatrisu.opsu.OsuHitObject;
import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.audio.MusicController;
import itdelatrisu.opsu.audio.SoundController;
import itdelatrisu.opsu.audio.SoundEffect;
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import itdelatrisu.opsu.states.Game;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
/**
* Data type representing a spinner object.
*/
public class Spinner implements HitObject {
/** Container dimensions. */
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private static int width, height;
/** The associated OsuHitObject. */
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private OsuHitObject hitObject;
/** The associated GameData object. */
private GameData data;
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/** The last rotation angle. */
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private float lastAngle = -1f;
/** The current number of rotations. */
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private float rotations = 0f;
/** The total number of rotations needed to clear the spinner. */
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private float rotationsNeeded;
/**
* Initializes the Spinner data type with images and dimensions.
* @param container the game container
*/
public static void init(GameContainer container) {
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width = container.getWidth();
height = container.getHeight();
}
/**
* Constructor.
* @param hitObject the associated OsuHitObject
* @param game the associated Game object
* @param data the associated GameData object
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*/
public Spinner(OsuHitObject hitObject, Game game, GameData data) {
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this.hitObject = hitObject;
this.data = data;
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// calculate rotations needed
float spinsPerMinute = 100 + (data.getDifficulty() * 15);
rotationsNeeded = spinsPerMinute * (hitObject.getEndTime() - hitObject.getTime()) / 60000f;
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}
@Override
public void draw(int trackPosition, boolean currentObject, Graphics g) {
// only draw spinners if current object
if (!currentObject)
return;
int timeDiff = hitObject.getTime() - trackPosition;
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boolean spinnerComplete = (rotations >= rotationsNeeded);
// TODO: draw "OSU!" image after spinner ends
//GameImage.SPINNER_OSU.getImage().drawCentered(width / 2, height / 4);
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// darken screen
g.setColor(Utils.COLOR_BLACK_ALPHA);
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g.fillRect(0, 0, width, height);
if (timeDiff > 0)
return;
// spinner meter (subimage)
Image spinnerMetre = GameImage.SPINNER_METRE.getImage();
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int spinnerMetreY = (spinnerComplete) ? 0 : (int) (spinnerMetre.getHeight() * (1 - (rotations / rotationsNeeded)));
Image spinnerMetreSub = spinnerMetre.getSubImage(
0, spinnerMetreY,
spinnerMetre.getWidth(), spinnerMetre.getHeight() - spinnerMetreY
);
spinnerMetreSub.draw(0, height - spinnerMetreSub.getHeight());
// main spinner elements
float approachScale = 1 - ((float) timeDiff / (hitObject.getTime() - hitObject.getEndTime()));
GameImage.SPINNER_CIRCLE.getImage().drawCentered(width / 2, height / 2);
GameImage.SPINNER_APPROACHCIRCLE.getImage().getScaledCopy(approachScale).drawCentered(width / 2, height / 2);
GameImage.SPINNER_SPIN.getImage().drawCentered(width / 2, height * 3 / 4);
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if (spinnerComplete) {
GameImage.SPINNER_CLEAR.getImage().drawCentered(width / 2, height / 4);
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int extraRotations = (int) (rotations - rotationsNeeded);
if (extraRotations > 0)
data.drawSymbolNumber(extraRotations * 1000, width / 2, height * 2 / 3, 1.0f);
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}
}
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/**
* Calculates and sends the spinner hit result.
* @return the hit result (GameData.HIT_* constants)
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*/
private int hitResult() {
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// TODO: verify ratios
int result;
float ratio = rotations / rotationsNeeded;
if (ratio >= 1.0f ||
GameMod.AUTO.isActive() || GameMod.SPUN_OUT.isActive()) {
result = GameData.HIT_300;
SoundController.playSound(SoundEffect.SPINNEROSU);
} else if (ratio >= 0.8f)
result = GameData.HIT_100;
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else if (ratio >= 0.5f)
result = GameData.HIT_50;
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else
result = GameData.HIT_MISS;
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data.hitResult(hitObject.getEndTime(), result, width / 2, height / 2,
Color.transparent, true, (byte) -1);
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return result;
}
@Override
public boolean mousePressed(int x, int y) { return false; } // not used
@Override
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public boolean update(boolean overlap, int delta, int mouseX, int mouseY) {
int trackPosition = MusicController.getPosition();
if (overlap)
return true;
// end of spinner
if (trackPosition > hitObject.getEndTime()) {
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hitResult();
return true;
}
// spin automatically (TODO: correct rotation angles)
if (GameMod.AUTO.isActive()) {
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// "auto" mod (fast)
data.changeHealth(delta * GameData.HP_DRAIN_MULTIPLIER);
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rotate(delta / 20f);
return false;
} else if (GameMod.SPUN_OUT.isActive()) {
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// "spun out" mod (slow)
data.changeHealth(delta * GameData.HP_DRAIN_MULTIPLIER);
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rotate(delta / 32f);
return false;
}
// not spinning: nothing to do
if (!Utils.isGameKeyPressed()) {
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lastAngle = -1f;
return false;
}
// scale angle from [-pi, +pi] to [0, +pi]
float angle = (float) Math.atan2(mouseY - (height / 2), mouseX - (width / 2));
if (angle < 0f)
angle += Math.PI;
if (lastAngle >= 0f) { // skip initial clicks
float angleDiff = Math.abs(lastAngle - angle);
if (angleDiff < Math.PI / 2) { // skip huge angle changes...
data.changeHealth(delta * GameData.HP_DRAIN_MULTIPLIER);
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rotate(angleDiff);
}
}
lastAngle = angle;
return false;
}
/**
* Rotates the spinner by a number of degrees.
* @param degrees the angle to rotate (in radians)
*/
private void rotate(float degrees) {
float newRotations = rotations + (degrees / (float) (2 * Math.PI));
// added one whole rotation...
if (Math.floor(newRotations) > rotations) {
if (newRotations > rotationsNeeded) { // extra rotations
data.changeScore(1000);
SoundController.playSound(SoundEffect.SPINNERBONUS);
} else {
data.changeScore(100);
SoundController.playSound(SoundEffect.SPINNERSPIN);
}
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}
rotations = newRotations;
}
}