- Fix the XDG directory flag that got removed with JarSplice. To enable XDG directories, set the 'Use-XDG' property in either build file to 'true'.
- Always re-build jars in the Gradle script (disable "up to date" for the task).
- Delete JarSplicePlus.jar since it's no longer being used.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Renamed some methods and modified comments to avoid this confusion, as game skins were implemented much later than beatmap skins.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Also fixed an issue where songMenu.resetGameDataOnLoad() sometimes wasn't being called when it should be (e.g. after playing a beatmap, if you move to a different screen, your score won't appear in the song menu right away). It's now being called more often than necessary, but that should be fine.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Moved cursor-related code out of UI and into a new non-static "Cursor" class.
Also, the cursor is no longer reset after gameplay if it wasn't skinned.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Skins are now loaded from subdirectories of the root "Skins" directory, and can be changed in-game (but requires a restart).
- Changed the default skin directory to the osu! directory, if available.
This implements a full parser for skin.ini (excluding CTB/Mania elements) based on the current wiki information. None of the settings have been implemented yet.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- A bar notification is now shown after opsu! updates.
- Insert the current database version into the beatmap cache upon creation (fixes the initial version check) and only update the version if necessary.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
opsu! will now check for updates upon launching, and will prompt the user to download and run a newer version, if available.
- The remote version file is just the filled "version" file, currently located in the gh-pages branch.
- The new version is downloaded to the working directory, and launched with ProcessBuilder.
Related changes:
- Added "file" property (containing the download URL) to "version" file.
- Added maven-artifact dependency for version comparisons.
- Added methods in Downloads class to retrieve the constructor parameters.
- Moved method for showing exit confirmation dialogs into UI.
- Moved method for reading from URLs into Utils.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Added draw(), update(), and enter() methods in UI to do all the necessary calls (instead of letting the states handle them).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- New database ".opsu.db" stores a cached copy of all parsed beatmaps. All data will be read from this database unless the last modified time of a beatmap file does not match the one in the table.
- OsuParser inserts all new entries to the database in batch after parsing.
- Added *toString()/*fromString() methods for 'breaks', 'timingPoints', and 'combo' fields in OsuFile for use with the database.
- For any database format changes, update the DATABASE_VERSION field in OsuDB.
- Reloading beatmaps (F5) will now clear the beatmap cache.
Related changes:
- Added small DBController class for convenience.
- Changed 'bg' field of OsuFile to only contain the image file name, instead of the full path.
- Deleted printDatabase() method from ScoreDB.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Implemented XDG base directory support for Unix-like operating systems. This is disabled by default. To use these directories, uncomment the line in pom.xml that sets the "XDG" system property when packaging opsu!.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
New menus: beatmap options (erase scores/delete), delete beatmaps (single/all), reload songs.
- Pressing F3 or right-clicking in the song menu state will open the beatmap options menu.
- Pressing F5 in the song menu now opens a confirmation menu before reloading beatmaps.
- Deleted MainMenuExit state, which is replaced by MenuState.EXIT in ButtonMenu.
- Decreased Utils.FONT_XLARGE size (to fit in buttons).
Note: as of 800014e, song directory deletion is broken.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Removed the temporary directory (Options.TMP_DIR), which is no longer needed.
- Excluded original Slick2D classes that were overridden in pom.xml.
- Formatting changes and documentation.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
The downloads menu can be accessed through the button on the right side of the main menu. The downloader supports searching and concurrent downloads (NOTE: this is limited by the download server!). Double-click any search result to begin downloading it to the SongPacks directory; cancel the download by hitting the red 'x' in the upper-right corner. A confirmation will appear if trying to quit opsu! while downloads are running.
New classes:
- Download: represents an individual download from a remote address to a local path, and provides status and progress information; downloads files using Java NIO.
- DownloadNode: holds a Download object as well as additional beatmap fields, and handles drawing.
- DownloadList: manages the current list of downloads.
- DownloadsMenu: game state controller.
- DownloadServer: interface for a beatmap download server.
- BloodcatServer: implements DownloadServer using Bloodcat.
- ReadableByteChannelWrapper: wrapper for ReadableByteChannel that tracks progress.
Added images:
- "downloads" image by @kouyang.
- "search-background" image from "Minimalist Miku" skin (listed in credits).
- "delete" icon by Visual Pharm (https://www.iconfinder.com/icons/27842/) under CC BY-ND 3.0.
Other changes:
- Added up/down/left/right Expand directions to MenuButton class.
- Removed width/height parameters from OsuParser (leftovers).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Fixed a crash when closing the application in the ranking screen when viewing a score.
- Fixed a minor bug where OsuGroupList fields were not being erased upon restart.
- Dim the track volume by 50% when viewing a score.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Implemented basic features (mostly stable). The remaining features are mostly graphical.
- Added package org.xerial.sqlite-jdbc. All scores are saved to .opsu_scores.db on table `scores` after a game completes.
- Added "Scores" class to handle all game score data (including database connections). The "Score" subclass encapsulates all database fields.
- Added "score viewing" constructor to GameData, for use only in the ranking screen.
- Draw the grade of the highest score next to expanded song buttons in the song menu.
- Added "bit" and "abbrev" fields to GameMod, used in storing/displaying scores.
- Hide the retry/exit buttons in the ranking screen when viewing a score.
Other changes:
- Removed "objectCount" field in GameData (no longer necessary).
- Removed "getID()" method in GameMod (no longer used).
- Moved most drawing in GameRanking state to GameData.
- Removed File parameter of "GameData.loadImages()" (leftover, no longer used).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Collapsed Javadoc comments for all fields.
- OsuFile now has proper Javadoc comments.
- Fixed various mistakes with comments.
Some changes with enums:
- Changed Class.values() calls to values().
- Changed size() calls to a SIZE field.
- Changed valuesReversed() calls to a VALUES_REVERSED field.
- Removed 'static' from enum declarations.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Press F5 to reload beatmaps in the song menu (resets OsuGroupList, then invokes OSZ unpacker and OsuFile parser).
- Many components reused from Splash screen (progress display, 'Esc' interrupt).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Renamed Options state into OptionsMenu, and created Options class for solely handling user options. Moved everything unrelated to the actual options menu into the static Options class.
- OptionsMenu no longer has static fields.
- Refactored option tabs into an enum, which makes the code much cleaner.
Also fixed a bug where global volume wasn't being used on container initialization.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Pressing Ctrl+Shift+F5 in the options menu restarts the game. Beatmaps and sounds are not reloaded.
- Use GameContainer.setForceExit(false) to trigger a restart after exiting.
Other changes:
- Fixed general issues with track pausing/pause states.
- Store all background images loaded in OsuFiles in a static hash table, instead of in individual objects. This allows easier access to the allocated memory.
- Only delete OSZ files if they were unzipped. (They were previously deleted in all cases.)
- Moved more images (mods, playfield, lighting) into GameImage.
- Moved OsuHitObject initialization inside Utils.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Allows parsing only a subset of OsuFiles, in case parsing takes too long.
Other changes:
- Press 'ESC' three times to exit from the Splash state.
- Override Container.exit().
- Reset MusicController in closeRequested() to prevent an OpenAL error.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Critical game errors (detected in Game.updateAndRender()) are now passed through ErrorHandler. Note that the actual exception is not displayed in the ErrorHandler window, only the log.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Padded game score display, and always display 2 digits in front of the decimal (e.g. 00.00% instead of 0.00%).
- Keep map progress circle at a fixed location instead of basing it off the score length.
- Moved some track resets (pause + restart at preview) to trigger upon loading the song menu. Fixes weird behaviors when leaving the game state.
- Cleaned up trailing whitespace and added missing overrides.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Instead of resetting immediately, set a variable in SongMenu to reset data when entering the state. Fixes some weird behaviors, and also allows resetting in more scenarios.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This mostly replaces the Slick2D Log class for error reporting. Most game errors will now trigger the error popup.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This causes a noticeable drop in memory usage in most cases.
Also renamed the "crash" popup since the game doesn't necessarily crash.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Sends a JOptionPane message dialogue if java.awt.Desktop is supported.
Other changes:
- Updated natives directory, and set the LWJGL library path if it exists.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Added enum classes SoundEffect and HitSound.
- Added a SoundComponent interface for sound effects and hit sounds, and extended playSound() and playHitSound() methods to play any SoundComponent.
- Moved features related to sample sets to the HitSound class, and rewrote sample sets as an internal enum class.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- All libraries are now packed as JARs, with sources and docs also packed and separated.
- Added .classpath and .project to version control.
- Updated ant build script.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Players can no longer set a container size larger than the screen dimensions.
- If the game resolution is equal to the screen size, the created window will be borderless.
- Added some additional resolutions.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Explicitly supply the AudioFormat when creating a Clip.
- Disable Master Gain if unsupported (e.g. in PulseAudio).
- Do not try to play uninitialized sounds (e.g. LineUnavailableException during creation, seems to happen regularly with PulseAudio).
Other changes:
- Errors replaced with debugs in 'getTrackLength()' if audio fields inaccessible.
- Do not log ThreadDeath exceptions (it's a known issue, and only clutters the log file).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Game now boots to splash screen, which displays parser progress.
- Added option "LoadVerbose" to disable rendering the progress text.
- Main Menu backgrounds now fade in regardless of DynamicBackground setting (as a transition from the splash screen).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>