Commit Graph
38 Commits
Author SHA1 Message Date
yugecin 22f6259092 fix hover scale 2016-12-20 00:51:38 +01:00
yugecin 156d52f8c8 cleanup 2016-12-20 00:40:51 +01:00
yugecin 82e2d2100d simplify expand scale calc 2016-12-20 00:32:14 +01:00
yugecin e648a553ea make the footer logo a button, start game when clicking & expand on hover 2016-12-20 00:31:15 +01:00
yugecin 624296deea add a timingpoint for the themesong so the logo can be pulsed 2016-12-18 23:51:30 +01:00
yugecin 0ee16f2cb2 javadoc adjustment 2016-12-18 23:48:55 +01:00
yugecin f47d54c4d0 added pulsing logo at the bottom right of the song menu 2016-12-18 23:45:33 +01:00
yugecin f7e42c271f make the main menu logo pulse 2016-12-18 23:41:36 +01:00
yugecin 13e1fb5193 parse timingpoints of a map when playing the song, to allow logo pulsing 2016-12-18 23:40:58 +01:00
yugecin ff68145ba3 added BeatmapParser#parseOnlyTimingPoints 2016-12-18 23:39:39 +01:00
yugecin 77c6dfd65a added MusicController#getBeatProgress 2016-12-18 23:31:17 +01:00
yugecin 474b40750e allow custom scale overrides on menubuttons 2016-12-18 23:29:49 +01:00
yugecin e16cae73d1 Merge branch 'animations' into slider-improvements 2016-12-18 16:48:03 +01:00
yugecin 089ff7d0de minor cleanup 2016-12-18 16:47:55 +01:00
yugecin 3ca2653197 adjust the slider circles alpha when hidden mod is enabled 2016-12-18 16:41:52 +01:00
yugecin b252f0ec42 use the same fade for reversearrows as circles 2016-12-18 16:37:48 +01:00
yugecin 5be3fdf1a3 fade in slider circles after repeats, hide them if ball does not need to go to them again 2016-12-18 16:18:51 +01:00
yugecin 2260299c4b don't show reversearrow pop when slider wasn't held 2016-12-18 15:06:21 +01:00
yugecin 55fa6f4070 fix initial circle animation position 2016-12-18 14:53:04 +01:00
yugecin 3c6b20f4c8 adjust the animations on the first circle of the slider 2016-12-18 14:46:02 +01:00
yugecin 59ed2f9ee3 don't draw animations when hidden is enabled 2016-12-18 13:08:36 +01:00
yugecin 62a7ee0f21 always fadeout slider curve 2016-12-18 13:03:09 +01:00
yugecin cc41a54408 Merge remote-tracking branch 'origin/slider-improvements' into slider-improvements 2016-12-12 17:52:43 +01:00
yugecin 0d9378edb0 remove an unused parameter 2016-12-12 01:23:12 +01:00
yugecin 50912cf72e remove an unused variable 2016-12-12 01:21:37 +01:00
yugecin a3813075d7 fade in sliderticks after repeat 2016-12-12 01:21:05 +01:00
yugecin 83466c9ef5 fade out reversearrows after ball passed them 2016-12-12 01:05:32 +01:00
yugecin 452daee4d8 bouncy reversearrow 2016-12-10 02:16:58 +01:00
yugecin 8ea4bcf7de expand followcircle on sliderticks 2016-12-10 02:13:56 +01:00
yugecin 5657290abf fix first tick after repeat being ignored 2016-12-10 02:08:37 +01:00
yugecin ffd1a57755 don't draw sliderticks that the sliderball already passed 2016-12-10 02:04:37 +01:00
yugecin c87c5a8d7a don't show hitresult fades for sliders when hidden is enabled 2016-12-10 02:01:53 +01:00
yugecin 7a45e1abbb fade out sliders when hidden is enabled 2016-12-10 01:54:29 +01:00
yugecin fdf936e47b fade in/out letterboxes during breaks 2016-12-10 00:13:07 +01:00
yugecin 915728ec24 force break end when next object shows 2016-12-09 23:13:05 +01:00
yugecin 5f9f68c6e8 check array size before accessing next element (fixes aspire map crash) 2016-12-09 22:16:42 +01:00
yugecin fd8474365d clamp msPerBeat in timingpoints between 10 and 1000 like upstream game does (thanks to @McKay42 for the suggestion) 2016-12-09 22:14:13 +01:00
yugecin db36ec390d Fix #177 2016-06-06 11:43:00 +02:00