yugecin
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22f6259092
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fix hover scale
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2016-12-20 00:51:38 +01:00 |
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yugecin
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156d52f8c8
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cleanup
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2016-12-20 00:40:51 +01:00 |
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yugecin
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82e2d2100d
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simplify expand scale calc
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2016-12-20 00:32:14 +01:00 |
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yugecin
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e648a553ea
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make the footer logo a button, start game when clicking & expand on hover
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2016-12-20 00:31:15 +01:00 |
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yugecin
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624296deea
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add a timingpoint for the themesong so the logo can be pulsed
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2016-12-18 23:51:30 +01:00 |
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yugecin
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0ee16f2cb2
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javadoc adjustment
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2016-12-18 23:48:55 +01:00 |
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yugecin
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f47d54c4d0
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added pulsing logo at the bottom right of the song menu
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2016-12-18 23:45:33 +01:00 |
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yugecin
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f7e42c271f
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make the main menu logo pulse
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2016-12-18 23:41:36 +01:00 |
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yugecin
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13e1fb5193
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parse timingpoints of a map when playing the song, to allow logo pulsing
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2016-12-18 23:40:58 +01:00 |
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yugecin
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ff68145ba3
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added BeatmapParser#parseOnlyTimingPoints
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2016-12-18 23:39:39 +01:00 |
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yugecin
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77c6dfd65a
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added MusicController#getBeatProgress
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2016-12-18 23:31:17 +01:00 |
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yugecin
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474b40750e
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allow custom scale overrides on menubuttons
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2016-12-18 23:29:49 +01:00 |
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yugecin
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e16cae73d1
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Merge branch 'animations' into slider-improvements
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2016-12-18 16:48:03 +01:00 |
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yugecin
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089ff7d0de
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minor cleanup
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2016-12-18 16:47:55 +01:00 |
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yugecin
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3ca2653197
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adjust the slider circles alpha when hidden mod is enabled
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2016-12-18 16:41:52 +01:00 |
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yugecin
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b252f0ec42
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use the same fade for reversearrows as circles
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2016-12-18 16:37:48 +01:00 |
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yugecin
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5be3fdf1a3
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fade in slider circles after repeats, hide them if ball does not need to go to them again
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2016-12-18 16:18:51 +01:00 |
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yugecin
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2260299c4b
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don't show reversearrow pop when slider wasn't held
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2016-12-18 15:06:21 +01:00 |
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yugecin
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55fa6f4070
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fix initial circle animation position
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2016-12-18 14:53:04 +01:00 |
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yugecin
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3c6b20f4c8
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adjust the animations on the first circle of the slider
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2016-12-18 14:46:02 +01:00 |
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yugecin
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59ed2f9ee3
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don't draw animations when hidden is enabled
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2016-12-18 13:08:36 +01:00 |
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yugecin
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62a7ee0f21
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always fadeout slider curve
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2016-12-18 13:03:09 +01:00 |
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yugecin
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cc41a54408
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Merge remote-tracking branch 'origin/slider-improvements' into slider-improvements
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2016-12-12 17:52:43 +01:00 |
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yugecin
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0d9378edb0
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remove an unused parameter
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2016-12-12 01:23:12 +01:00 |
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yugecin
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50912cf72e
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remove an unused variable
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2016-12-12 01:21:37 +01:00 |
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yugecin
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a3813075d7
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fade in sliderticks after repeat
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2016-12-12 01:21:05 +01:00 |
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yugecin
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83466c9ef5
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fade out reversearrows after ball passed them
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2016-12-12 01:05:32 +01:00 |
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yugecin
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452daee4d8
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bouncy reversearrow
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2016-12-10 02:16:58 +01:00 |
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yugecin
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8ea4bcf7de
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expand followcircle on sliderticks
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2016-12-10 02:13:56 +01:00 |
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yugecin
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5657290abf
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fix first tick after repeat being ignored
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2016-12-10 02:08:37 +01:00 |
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yugecin
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ffd1a57755
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don't draw sliderticks that the sliderball already passed
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2016-12-10 02:04:37 +01:00 |
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yugecin
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c87c5a8d7a
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don't show hitresult fades for sliders when hidden is enabled
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2016-12-10 02:01:53 +01:00 |
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yugecin
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7a45e1abbb
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fade out sliders when hidden is enabled
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2016-12-10 01:54:29 +01:00 |
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yugecin
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fdf936e47b
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fade in/out letterboxes during breaks
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2016-12-10 00:13:07 +01:00 |
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yugecin
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915728ec24
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force break end when next object shows
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2016-12-09 23:13:05 +01:00 |
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yugecin
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5f9f68c6e8
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check array size before accessing next element (fixes aspire map crash)
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2016-12-09 22:16:42 +01:00 |
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yugecin
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fd8474365d
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clamp msPerBeat in timingpoints between 10 and 1000 like upstream game does (thanks to @McKay42 for the suggestion)
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2016-12-09 22:14:13 +01:00 |
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yugecin
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db36ec390d
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Fix #177
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2016-06-06 11:43:00 +02:00 |
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