yugecin
0ccf4874d8
hotfix for dummy img as hitobjectnumber prevent drawing of hitcircleoverlay
2016-09-30 20:01:31 +02:00
yugecin
8c7531e550
prevent arrayindexoutofbounds
2016-09-30 19:56:47 +02:00
yugecin
b12ed6fa0e
Also draw skipbutton when using auto
2016-09-30 19:41:42 +02:00
yugecin
be5288d1f7
auto activate auto
2016-09-30 19:39:47 +02:00
yugecin
f6b791cf25
Option to apply last object color to cursor
2016-09-30 19:38:02 +02:00
yugecin
add5e96af1
Options to use object color overrides
2016-09-30 19:05:53 +02:00
yugecin
05c29f1106
Fix warningarrows being rotated 180° instead of flipped horizontally
2016-09-30 16:17:51 +02:00
yugecin
965f88ecc3
attempt to support HitCircleOverlap and ScoreOverlap ( #4 )
2016-09-30 16:13:23 +02:00
yugecin
19f4e5f11d
support prefixes (HitCirclePrefix, ScorePrefix), and use dummy instead of complaining when image can't be found
2016-09-30 15:54:07 +02:00
yugecin
da3dbfa702
fix compact optionmenu not selecting last option
2016-09-30 12:23:10 +02:00
yugecin
d6b993bfe8
compactify the options menu
2016-09-30 12:18:34 +02:00
yugecin
3a1f510e31
option to hide all UI
2016-09-30 12:06:36 +02:00
yugecin
e082adb37f
another todo option
2016-09-30 09:45:36 +02:00
yugecin
52f9ac9a7f
only do dancer options (mirror etc) if auto is active
2016-09-30 09:36:21 +02:00
yugecin
73754e9c7d
option to never draw background
2016-09-30 09:35:21 +02:00
yugecin
e5d7f0f159
give more space for tabs in the option screen
2016-09-30 09:29:24 +02:00
yugecin
46e2b7069f
option for rgb objs
2016-09-30 09:17:39 +02:00
yugecin
0d77d7f56a
remove debug println, whoops
2016-09-30 09:13:10 +02:00
yugecin
0c16802523
use shifthue
2016-09-30 09:12:54 +02:00
yugecin
e126edbff7
shift hue on each new object
2016-09-30 09:09:14 +02:00
yugecin
fa57e63a2f
option to hide approach circles
2016-09-29 23:34:11 +02:00
yugecin
7f908db6e7
add option for mirrorcollage
2016-09-29 23:29:20 +02:00
yugecin
0d89c2612d
attempt to make sliderbody look better
2016-09-29 23:22:41 +02:00
yugecin
923f8dcb49
black sliders
2016-09-29 22:45:16 +02:00
yugecin
d3af3c17d0
move shit to utils
2016-09-29 22:41:56 +02:00
yugecin
33895b24c8
mirrored objects +180° hue
2016-09-29 21:55:23 +02:00
yugecin
9a73ab23e9
render mirrored
2016-09-29 21:40:42 +02:00
yugecin
72aa856818
don't draw sliderend
2016-09-28 22:03:45 +02:00
yugecin
759187b4cd
fix #3 (doesn't move to last object)
2016-09-28 13:49:33 +02:00
yugecin
4504afa59e
add second repobutton :)
2016-09-27 22:44:35 +02:00
yugecin
defeab3522
Add pippi options (not implemented)
2016-09-27 22:33:14 +02:00
yugecin
43548fa058
implement lazy sliders
2016-09-27 22:23:14 +02:00
yugecin
728b2ceb97
Add options in the ingame menu
2016-09-27 22:02:49 +02:00
yugecin
1fb75c8ea2
Merge branch 'dancestuff' into dancesettings
2016-09-27 21:45:43 +02:00
yugecin
eb696077a2
we want to dance
2016-09-27 21:29:03 +02:00
yugecin
a39ac19bb0
move width/height from container to options class
2016-09-27 20:52:52 +02:00
yugecin
f3de8a4506
use a reasonable size for the errorhandler dialog
2016-09-27 19:58:45 +02:00
yugecin
857118accb
update forgotten dummyobj
2016-09-27 19:56:02 +02:00
yugecin
632c8a7fcf
double ver of Utils.distance
2016-09-27 18:44:02 +02:00
yugecin
c64e0252aa
make static accessible width & height
2016-09-27 18:36:35 +02:00
yugecin
b1894ade26
getQuadrant func
2016-09-27 18:36:09 +02:00
yugecin
b842a564f7
add isSpinner, isCircle etc in GameObject
2016-09-27 18:26:53 +02:00
yugecin
e7e33cd406
put more information in gameobject
2016-09-27 18:17:53 +02:00
yugecin
d2d39b3d9a
test how to add options
2016-09-27 17:55:41 +02:00
yugecin
4769c1cfda
make options menu use lists
2016-09-27 17:36:10 +02:00
yugecin
74a9320503
make cursortrail longer and show on small movements
2016-09-27 15:29:38 +02:00
Jeffrey Han
93c8ab96f1
Fixed wrong parameter order in StarStream.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2016-04-03 01:04:23 -04:00
Jeffrey Han
1e58b3c47d
Fixed a null pointer exception. ( fixes #162 )
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-12-14 19:02:37 -05:00
Jeffrey Han
8c4e5ac264
Fixed an error when reloading beatmaps. ( #161 )
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-12-14 11:59:49 -05:00
Andrew Zhao
5b42f9a588
centered follow points
2015-11-29 18:58:00 -08:00
MatteoS
78511737ce
Draw reversing arrow in black if the slider is lightly colored
2015-11-21 15:30:25 +01:00
Jeffrey Han
ba240797d8
Replaced all linear fade-out transitions with eased transitions.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-11-19 17:47:46 -05:00
Jeffrey Han
fb789c8fc5
Follow-up to #150 : delayed fade-out, minor style changes.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-11-19 16:56:28 -05:00
MatteoS
3e285e05fc
Add falling game objects on fail
2015-11-18 22:29:18 +01:00
Jeffrey Han
d85de23cec
Fixed an error when importing beatmaps. ( fixes #149 )
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-11-17 17:46:00 -05:00
Jeffrey Han
f835a441c2
Follow-up to #148 : keypress and edge case fixes.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-11-16 16:05:20 -05:00
MatteoS
d0069c20e5
Fix pitch changes (hopefully)
2015-11-16 21:21:28 +01:00
MatteoS
13e0bdb81e
Make music pitch and speed go down on fail (like in osu!)
2015-11-16 14:33:07 +01:00
Jeffrey Han
06c423a4dd
Properly detect osu! installations on Windows (using registry keys).
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Thanks to @ModuleLFS for the idea.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-10-31 22:20:08 -04:00
Jeffrey Han
9c7dbce6fd
Updated BloodcatServer to use the new API. ( fixes #139 , 140)
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-30 00:28:21 -04:00
Jeffrey Han
4acd3cda02
Check mouse button before firing events for kinetic scrolling.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-20 11:38:46 -04:00
Jeffrey Han
c69f34adc3
Don't show decimal points for CS/HP/AR/OD values unless needed.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-19 15:30:41 -04:00
Jeffrey Han
5634a673bb
Fix hovering bug with < max nodes in kinetic scrolling.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-19 13:04:53 -04:00
fd
b843beb3c0
KineticScrolling Minor fixes
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for selection in large BeatmapSets
2015-09-19 12:11:07 -04:00
Jeffrey Han
c58c128ec8
Minor Javadoc additions/edits.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-18 19:20:18 -04:00
Jeffrey Han
eb331360b9
Added scrolling animation to "random" song selection.
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Involves temporarily changing the kinetic scrolling speed, so it's a little messy...
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-18 18:49:01 -04:00
Jeffrey Han
14496050ea
Minor style changes from #134 .
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-18 16:02:19 -04:00
Jeffrey Han
daf3a2aad3
Merge pull request #134 from Bigpet/snakeslider
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Snaking sliders implementation.
2015-09-18 15:27:54 -04:00
Peter Tissen
131138ea8c
Snaking sliders initial implementation.
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Draws curves in a range from 0 to x (where x is a value between 0 and 1) while blending them in (if enabled in the options)
Cache a unit-cone once and re-use that with scaling and translation instead of generating it each time again.
This is more for readability than performance (since presumably feeding it mostly constants like before would be faster)
Only draws the cones in the curve once if possible
(only possible if consective calls to draw with the intervals x_1 before x_2 are made and [0, x_1] [0, x_2] with x_1 < x_2 holds true)
minor refactoring and cleanup
Omg my code is such a mess. I feel like I've committed a crime against humanity by just randomly putting that
random vbo id into the class called "Rendertarget". But there's really no good place for it now (that has a way to clean it up).
But if "Rendertarget" will ever be used by anything else but the sliders I'm gonna pull that out.
added blending in for return arrows and ticks
2015-09-18 20:21:37 +02:00
Jeffrey Han
286388270e
Fixed song scores getting clipped horizontally. (also from #131 )
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-16 20:12:47 -04:00
Jeffrey Han
0278556947
Fixed a minor kinetic scrolling bug in the song menu.
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Added a missing "songScrolling.released()" call upon entering the song menu as the pressed state wasn't being cleared (causing an issue with the scroll wheel upon re-entering the state).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-16 15:42:00 -04:00
Jeffrey Han
e0da6a2444
Minor formatting cleanup for #131 .
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Also made some members private.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-15 23:20:53 -04:00
fd
d69e5fa5e7
Kinetic Scrolling Fixes
2015-09-15 21:39:35 -04:00
fd
133241f630
Merge remote-tracking branch 'org/master' into KinecticScrolling
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Conflicts:
src/itdelatrisu/opsu/ScoreData.java
src/itdelatrisu/opsu/downloads/DownloadNode.java
src/itdelatrisu/opsu/states/DownloadsMenu.java
src/itdelatrisu/opsu/states/SongMenu.java
2015-09-14 20:09:52 -04:00
fd
0562c66531
Kinectic Scrolling
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for SongNodes, Scores, Download Results, Download Info
2015-09-14 19:19:49 -04:00
Jeffrey Han
1fe45f7bb4
Merged DISABLE_CURSOR option from fluddokt/opsu.
2015-09-11 11:43:19 -04:00
Jeffrey Han
6506967c12
Added some missing @param and @throws Javadoc comments.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-09 23:51:16 -04:00
Jeffrey Han
831c297ece
Made DropdownMenu extend Slick's AbstractComponent class.
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Clicks and animation updates are now handled internally within the DropdownMenu class, which should simplify usage a bit. Override menuClicked() and itemSelected() instead for event handling.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-09 18:57:01 -04:00
Jeffrey Han
7f1193bb77
Slight changes to DropdownMenu behavior.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-09 13:25:48 -04:00
Jeffrey Han
643a7c4589
Added a dropdown menu class, similar to the one in osu!.
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Using 'fa-chevron-down' and 'fa-chevron-right' icons from Font Awesome v4.4.0 (https://github.com/FortAwesome/Font-Awesome ).
The dropdown menu is currently used only in the downloads menu to select servers.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-08 23:46:30 -04:00
Jeffrey Han
6c369f6329
Minor code cleaning.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-08 12:26:28 -04:00
Jeffrey Han
be3adb3dc5
Animate score buttons in the song menu.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-06 01:44:29 -04:00
Jeffrey Han
5ff35d355b
Animate the music icon in the song menu. (follow-up to c5cc43a
)
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-05 19:46:52 -04:00
Jeffrey Han
c5cc43acfc
Fade in song info in the song menu.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-05 14:40:34 -05:00
Jeffrey Han
01fb9c50c9
Replace xy float[] arrays with Vec2f (mostly in game objects).
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-05 12:53:42 -05:00
Jeffrey Han
1b8f85942f
Use java.awt.Point in Cursor class instead of separate x/y lists.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-05 12:46:01 -05:00
Jeffrey Han
97dbb36e43
Switch to startUse/drawEmbedded/endUse for cursortrail and star stream.
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This should be much more efficient when repeatedly rendering the same texture, as in these two cases.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-05 09:32:26 -05:00
Jeffrey Han
80042807c5
Draw an animated star stream in the song menu.
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Star image was modified from XinCrin's "Fantasy's Skin".
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-04 22:36:25 -05:00
Jeffrey Han
cd3d53336d
A couple of API improvements.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-03 22:16:52 -05:00
Jeffrey Han
14948846f5
Added star difficulty to conditional search filters.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-03 21:00:02 -05:00
Jeffrey Han
3214916d60
Load beatmap background images in a new thread.
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This eliminates the game-wide lag (100-200ms on my computer) when switching song nodes. Attempted to mask the loading time with a fade-in effect.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-03 19:24:07 -05:00
Jeffrey Han
e767800702
Fixed broken "Easy" mod.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-03 00:14:25 -05:00
Jeffrey Han
a2eaf35664
Draw star rating stars in the song menu inside each song node.
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Star image was taken from XinCrin's "Fantasy's Skin".
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-02 23:10:31 -05:00
Jeffrey Han
c785a1261c
Ported osu!tp's beatmap difficulty algorithm to compute star ratings.
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https://github.com/Tom94/AiModtpDifficultyCalculator
This might not be completely accurate as I wasn't able to get the original program to run, but it's probably close (note that hit object stacking isn't applied, though).
Since the computation is fairly expensive, they're currently done when selecting a beatmap set in the song menu (for all beatmaps in the set at once). The rating is displayed next to the beatmap difficulty settings (HP,CS,AR,OD) in the header. Also, since all the hit objects need to be loaded to perform the computation, the objects are later discarded (but not immediately) by a LRU cache to limit memory usage.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-02 19:44:04 -05:00
Jeffrey Han
8cb796bd18
Fixed updater ignoring XDG flag (again).
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-02 19:23:23 -05:00
Jeffrey Han
5817217eb5
Stop logging warnings for missing background images.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-02 17:38:28 -05:00
Jeffrey Han
396071dfbc
When deleting beatmaps, remove their MD5 hashes from the lookup table.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-02 14:37:16 -05:00
Jeffrey Han
d5154b567e
Replaced "BeatmapImageCache" with a generic LRU cache class.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-02 13:29:52 -05:00
Jeffrey Han
c516d93d1e
Check for parallel vectors before constructing a CircumscribedCircle.
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If the check fails, use a LinearBezier instead. (e.g. in map 45471).
Moved slider time and curve calculations into HitObject so that they can be reused.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-02 10:51:52 -05:00
Jeffrey Han
d360b73bf5
Specify whether Curve uses scaled or unscaled coordinates.
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Unscaled coordinates will be used in a future commit (hopefully).
Added a normalize() method to Vec2f.
Throw RuntimeExceptions for any Curve initialization errors; the game would crash anyway, and this way the objects can be substituted for DummyObjects for a graceful failure.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-02 01:47:15 -05:00