yugecin
e126edbff7
shift hue on each new object
2016-09-30 09:09:14 +02:00
yugecin
fa57e63a2f
option to hide approach circles
2016-09-29 23:34:11 +02:00
yugecin
7f908db6e7
add option for mirrorcollage
2016-09-29 23:29:20 +02:00
yugecin
0d89c2612d
attempt to make sliderbody look better
2016-09-29 23:22:41 +02:00
yugecin
923f8dcb49
black sliders
2016-09-29 22:45:16 +02:00
yugecin
d3af3c17d0
move shit to utils
2016-09-29 22:41:56 +02:00
yugecin
33895b24c8
mirrored objects +180° hue
2016-09-29 21:55:23 +02:00
yugecin
9a73ab23e9
render mirrored
2016-09-29 21:40:42 +02:00
yugecin
72aa856818
don't draw sliderend
2016-09-28 22:03:45 +02:00
yugecin
759187b4cd
fix #3 (doesn't move to last object)
2016-09-28 13:49:33 +02:00
yugecin
4504afa59e
add second repobutton :)
2016-09-27 22:44:35 +02:00
yugecin
defeab3522
Add pippi options (not implemented)
2016-09-27 22:33:14 +02:00
yugecin
43548fa058
implement lazy sliders
2016-09-27 22:23:14 +02:00
yugecin
728b2ceb97
Add options in the ingame menu
2016-09-27 22:02:49 +02:00
yugecin
1fb75c8ea2
Merge branch 'dancestuff' into dancesettings
2016-09-27 21:45:43 +02:00
yugecin
eb696077a2
we want to dance
2016-09-27 21:29:03 +02:00
yugecin
a39ac19bb0
move width/height from container to options class
2016-09-27 20:52:52 +02:00
yugecin
f3de8a4506
use a reasonable size for the errorhandler dialog
2016-09-27 19:58:45 +02:00
yugecin
857118accb
update forgotten dummyobj
2016-09-27 19:56:02 +02:00
yugecin
632c8a7fcf
double ver of Utils.distance
2016-09-27 18:44:02 +02:00
yugecin
c64e0252aa
make static accessible width & height
2016-09-27 18:36:35 +02:00
yugecin
b1894ade26
getQuadrant func
2016-09-27 18:36:09 +02:00
yugecin
b842a564f7
add isSpinner, isCircle etc in GameObject
2016-09-27 18:26:53 +02:00
yugecin
e7e33cd406
put more information in gameobject
2016-09-27 18:17:53 +02:00
yugecin
d2d39b3d9a
test how to add options
2016-09-27 17:55:41 +02:00
yugecin
4769c1cfda
make options menu use lists
2016-09-27 17:36:10 +02:00
yugecin
74a9320503
make cursortrail longer and show on small movements
2016-09-27 15:29:38 +02:00
Jeffrey Han
93c8ab96f1
Fixed wrong parameter order in StarStream.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2016-04-03 01:04:23 -04:00
Jeffrey Han
1e58b3c47d
Fixed a null pointer exception. ( fixes #162 )
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-12-14 19:02:37 -05:00
Jeffrey Han
8c4e5ac264
Fixed an error when reloading beatmaps. ( #161 )
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-12-14 11:59:49 -05:00
Andrew Zhao
5b42f9a588
centered follow points
2015-11-29 18:58:00 -08:00
MatteoS
78511737ce
Draw reversing arrow in black if the slider is lightly colored
2015-11-21 15:30:25 +01:00
Jeffrey Han
ba240797d8
Replaced all linear fade-out transitions with eased transitions.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-11-19 17:47:46 -05:00
Jeffrey Han
fb789c8fc5
Follow-up to #150 : delayed fade-out, minor style changes.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-11-19 16:56:28 -05:00
MatteoS
3e285e05fc
Add falling game objects on fail
2015-11-18 22:29:18 +01:00
Jeffrey Han
d85de23cec
Fixed an error when importing beatmaps. ( fixes #149 )
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-11-17 17:46:00 -05:00
Jeffrey Han
f835a441c2
Follow-up to #148 : keypress and edge case fixes.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-11-16 16:05:20 -05:00
MatteoS
d0069c20e5
Fix pitch changes (hopefully)
2015-11-16 21:21:28 +01:00
MatteoS
13e0bdb81e
Make music pitch and speed go down on fail (like in osu!)
2015-11-16 14:33:07 +01:00
Jeffrey Han
06c423a4dd
Properly detect osu! installations on Windows (using registry keys).
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Thanks to @ModuleLFS for the idea.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-10-31 22:20:08 -04:00
Jeffrey Han
9c7dbce6fd
Updated BloodcatServer to use the new API. ( fixes #139 , 140)
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-30 00:28:21 -04:00
Jeffrey Han
4acd3cda02
Check mouse button before firing events for kinetic scrolling.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-20 11:38:46 -04:00
Jeffrey Han
c69f34adc3
Don't show decimal points for CS/HP/AR/OD values unless needed.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-19 15:30:41 -04:00
Jeffrey Han
5634a673bb
Fix hovering bug with < max nodes in kinetic scrolling.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-19 13:04:53 -04:00
fd
b843beb3c0
KineticScrolling Minor fixes
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for selection in large BeatmapSets
2015-09-19 12:11:07 -04:00
Jeffrey Han
c58c128ec8
Minor Javadoc additions/edits.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-18 19:20:18 -04:00
Jeffrey Han
eb331360b9
Added scrolling animation to "random" song selection.
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Involves temporarily changing the kinetic scrolling speed, so it's a little messy...
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-18 18:49:01 -04:00
Jeffrey Han
14496050ea
Minor style changes from #134 .
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-18 16:02:19 -04:00
Jeffrey Han
daf3a2aad3
Merge pull request #134 from Bigpet/snakeslider
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Snaking sliders implementation.
2015-09-18 15:27:54 -04:00
Peter Tissen
131138ea8c
Snaking sliders initial implementation.
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Draws curves in a range from 0 to x (where x is a value between 0 and 1) while blending them in (if enabled in the options)
Cache a unit-cone once and re-use that with scaling and translation instead of generating it each time again.
This is more for readability than performance (since presumably feeding it mostly constants like before would be faster)
Only draws the cones in the curve once if possible
(only possible if consective calls to draw with the intervals x_1 before x_2 are made and [0, x_1] [0, x_2] with x_1 < x_2 holds true)
minor refactoring and cleanup
Omg my code is such a mess. I feel like I've committed a crime against humanity by just randomly putting that
random vbo id into the class called "Rendertarget". But there's really no good place for it now (that has a way to clean it up).
But if "Rendertarget" will ever be used by anything else but the sliders I'm gonna pull that out.
added blending in for return arrows and ticks
2015-09-18 20:21:37 +02:00